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Author Topic: [ANN] Lordmancer II token sale is finished  (Read 27384 times)
takngantuk
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August 18, 2017, 01:24:00 AM
 #341

Have you noticed the development roadmap? Really short time frame and furthermore an almost complete game, ready to start. A good variety to all the other projects with nothing more than promises.

Exactly, that's something other ico's can certainly learn from. I especially like the fact that they don't ask for a ridiculous amount of money, like all those greedy ico's do - hundreds of millions of dollars for a white paper with as of yet unproven technology.

Yea, must say one of the more promising projects out there. In many ICOs you have so many question marks of how they will do what they say, but in this one, I don't have any doubt. I will just eagerly wait for the full version, so I can play with my friends!


I agree with you, we just wait for full version of this game. If their project is not a fraud maybe this is a good innovation for the future
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August 18, 2017, 01:45:33 AM
 #342

The game isn't compatible with my mobile device due to me having an outdated phone, but I've seen a few youtube videos of people playing it. Looks awesome, so I'm sure it will gather a huge following. Compared to the first game, Lordmancer II seems to be getting a major overhaul! I plan on following this project closely.   Wink

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August 18, 2017, 01:59:00 AM
 #343

The game isn't compatible with my mobile device due to me having an outdated phone, but I've seen a few youtube videos of people playing it. Looks awesome, so I'm sure it will gather a huge following. Compared to the first game, Lordmancer II seems to be getting a major overhaul! I plan on following this project closely.   Wink
Lordmancer II target audience: 
- 85% male 
- 15-35 years old 
- Current mid-core mobile RPG audience 
- Current online game players 

Well you need to upgrade your phone if you want to play this game  Grin
toolucky98
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August 18, 2017, 02:16:08 AM
 #344

Quote
Burning of a fraction of LCs with every in-game transaction provides: 
● Constant demand for LCs on the open market 

Hello dev, can you explain how this thing works?
chichidori
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August 18, 2017, 03:03:50 AM
 #345

The game isn't compatible with my mobile device due to me having an outdated phone, but I've seen a few youtube videos of people playing it. Looks awesome, so I'm sure it will gather a huge following. Compared to the first game, Lordmancer II seems to be getting a major overhaul! I plan on following this project closely.   Wink
Lordmancer II target audience: 
- 85% male 
- 15-35 years old 
- Current mid-core mobile RPG audience 
- Current online game players 

Well you need to upgrade your phone if you want to play this game  Grin
yes you do if you like to play it right now or in any other day, i think a PC platform are on the table and they are discussing it. my phone is a little outdated so might wait for a pc release.
magisterr
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August 18, 2017, 03:28:30 AM
 #346

only 2M coins which are sale on Pre-ICO from 15M total coins  Shocked so limited
How much minimum contribution for participate on Pre-ICO?

Any info about minimum requiremens.. So I think we can buy for any amount on pre-ICO?
Hard cap its not so big.. and also already working first game and demo second... hm.. This have a huge potencial ?

Quote
Pre ICO will begin on August 21, 2017.
The price of one LC token will be fixed in ETH on the first day of Pre ICO so that one LC will cost $0,05
Maximum of 2 000 000 LCs will be sold during Pre ICO.

The main ICO round will begin on October 23, 2017.
The price for one LC will be set to $0,1 - $0,125 depending on the date of purchase.
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August 18, 2017, 04:27:59 AM
 #347

only 2M coins which are sale on Pre-ICO from 15M total coins  Shocked so limited
How much minimum contribution for participate on Pre-ICO?

Any info about minimum requiremens.. So I think we can buy for any amount on pre-ICO?
Hard cap its not so big.. and also already working first game and demo second... hm.. This have a huge potencial ?

Quote
Pre ICO will begin on August 21, 2017.
The price of one LC token will be fixed in ETH on the first day of Pre ICO so that one LC will cost $0,05
Maximum of 2 000 000 LCs will be sold during Pre ICO.

The main ICO round will begin on October 23, 2017.
The price for one LC will be set to $0,1 - $0,125 depending on the date of purchase.


Well, taht's what we'll see on the PreICO. Depending on the pace of achieving the cap. The project has obviously potential, as many have already pointed out: how many ICOs are out there? Dozens. How many of them can show their team experience in previous similar projects and a working demo of their current project...?

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August 18, 2017, 04:40:34 AM
 #348

GOnna be great to play to a game with people involved in crypto, such a good place it gonna/could be Smiley Great project by the way Smiley
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August 18, 2017, 05:21:20 AM
 #349

GOnna be great to play to a game with people involved in crypto, such a good place it gonna/could be Smiley Great project by the way Smiley
I am agree with you we can join the games with gamer who also bitcoiner
We can play game and earn crypto together
Good luck and big hope for this project Smiley
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August 18, 2017, 06:25:52 AM
 #350

BTW has anyone noticed the chests? By returning to the game every 5 hours you get at least one of the minor chests, an intermediate chest once a day, and a superior chest every once in a while!

Heimer
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August 18, 2017, 06:35:25 AM
 #351

The game isn't compatible with my mobile device due to me having an outdated phone, but I've seen a few youtube videos of people playing it. Looks awesome, so I'm sure it will gather a huge following. Compared to the first game, Lordmancer II seems to be getting a major overhaul! I plan on following this project closely.   Wink
Lordmancer II target audience:
- 85% male  
- 15-35 years old  
- Current mid-core mobile RPG audience  
- Current online game players

Well you need to upgrade your phone if you want to play this game  Grin
yes you do if you like to play it right now or in any other day, i think a PC platform are on the table and they are discussing it. my phone is a little outdated so might wait for a pc release.

As far as I know, there wont be any PC version. Only mobile phones or if you realy want you can use some kind of emulator.
Elkmar
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August 18, 2017, 11:22:09 AM
Last edit: August 18, 2017, 11:32:13 AM by Elkmar
 #352

Quote
Burning of a fraction of LCs with every in-game transaction provides:  
● Constant demand for LCs on the open market  

Hello dev, can you explain how this thing works?

If you burn money, there is less money available so the demand increases compared to the offer.

It allows the price to grow because of the offer and demand law.
Marenos
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August 18, 2017, 11:27:31 AM
 #353

The game isn't compatible with my mobile device due to me having an outdated phone, but I've seen a few youtube videos of people playing it. Looks awesome, so I'm sure it will gather a huge following. Compared to the first game, Lordmancer II seems to be getting a major overhaul! I plan on following this project closely.   Wink
Lordmancer II target audience: 
- 85% male 
- 15-35 years old 
- Current mid-core mobile RPG audience 
- Current online game players 

Well you need to upgrade your phone if you want to play this game  Grin
yes you do if you like to play it right now or in any other day, i think a PC platform are on the table and they are discussing it. my phone is a little outdated so might wait for a pc release.

We allready had this discussion before and it would be really surprising if there would be a pc version. There you would have much more bigger competitors and you would need much more capital+knowledge to realize that. Dont think that it would be worth.
Elkmar
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August 18, 2017, 11:33:41 AM
 #354

Yeha, there is no PC version planned. The dev said it previously in the thread.
FIEX
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August 18, 2017, 11:41:41 AM
 #355

Quote
Burning of a fraction of LCs with every in-game transaction provides: 
● Constant demand for LCs on the open market 

Hello dev, can you explain how this thing works?

This is one of the best features Smiley
Everytime something is bought, some LCs will be burned! Less LCs the more value 1 LC gets. It will take some time but it will have influence on the price.

There are more cool features  Wink Wink
Heimer
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August 18, 2017, 11:43:34 AM
 #356

Quote
Burning of a fraction of LCs with every in-game transaction provides:  
● Constant demand for LCs on the open market  

Hello dev, can you explain how this thing works?

If you burn money, there is less money available so the demand increases compared to the offer.

It allows the price to grow because of the offer and demand law.
Exactly, the law of supply and demand. People who needs Lordmancer tokens will be buying them no matter of their price. With smaller total supply price will be higher  Smiley
cryptounicon
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August 18, 2017, 12:07:45 PM
 #357

I loved Heroes of Might and Magic, it was one of my favorite games growing up....If this is going to have mechanics from that game style....I'd totally love to be apart of this.

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toolucky98
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August 18, 2017, 12:10:19 PM
 #358

Quote
Burning of a fraction of LCs with every in-game transaction provides: 
● Constant demand for LCs on the open market 

Hello dev, can you explain how this thing works?

If you burn money, there is less money available so the demand increases compared to the offer.

It allows the price to grow because of the offer and demand law.
Exactly, the law of supply and demand. People who needs Lordmancer tokens will be buying them no matter of their price. With smaller total supply price will be higher  Smiley
And how it can be related to constant demand?
Sorry if this includes noob questions, but i just still dont get it.
I think if the value of the LC increased, then the number of demands will also change. Whether it will decrease because the price is more expensive or maybe it can increase too.
haxllega
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August 18, 2017, 12:20:22 PM
 #359

I loved Heroes of Might and Magic, it was one of my favorite games growing up....If this is going to have mechanics from that game style....I'd totally love to be apart of this.

Yes it was a great game. If this game is as good as the old Heroes of Might and Magic it will be a huge success, because it could work on a mobile device very well

cantdecide
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August 18, 2017, 01:06:43 PM
 #360

Quote
Burning of a fraction of LCs with every in-game transaction provides: 
● Constant demand for LCs on the open market 

Hello dev, can you explain how this thing works?

If you burn money, there is less money available so the demand increases compared to the offer.

It allows the price to grow because of the offer and demand law.
Exactly, the law of supply and demand. People who needs Lordmancer tokens will be buying them no matter of their price. With smaller total supply price will be higher  Smiley
And how it can be related to constant demand?
Sorry if this includes noob questions, but i just still dont get it.
I think if the value of the LC increased, then the number of demands will also change. Whether it will decrease because the price is more expensive or maybe it can increase too.

Yeah it can change in both directions, but as it is the currency to pay on the market the players will have a greater demand for coins. Smiley

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