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Author Topic: ⚡ [ANN] ⚡ TriForce Tokens Gaming ⚡ [ICO Escrowed] 🚀 Industry Partnerships 🚀  (Read 74308 times)
Nikosgalis1957
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January 07, 2018, 10:14:07 PM
 #1921


Of, so First multiplayer integration is expected to be World Of Tanks/Warships/Warplanes?

World Of Tanks i would definately want to see on this platform.
Being a Tank guy myself

Warplanes/Warships..... not so much

Yes I agree it would be great but not realistic at the moment. You gotta start with smaller companies and smaller games.

Baltman
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January 08, 2018, 12:06:28 AM
 #1922

Already there are many similar platforms. All of them declare that they will be a force in the market. I think there should be a glut of projects.
Than you are better than competitors?

mrpetem
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January 08, 2018, 12:30:48 AM
 #1923

Already there are many similar platforms. All of them declare that they will be a force in the market. I think there should be a glut of projects.
Than you are better than competitors?

Hi Baltman,

I can assure you other projects are not tackling this industry in the same way we are. Most of them are focused on digital goods being traded between each other or buying games.. they aren't looking at the social aspects and collaboration between players or ways for developers to reduce their player dropout. This isn't to say other projects are worse than us, just that there is a difference in approach between us.

Plus as I have mentioned before, based on the conversations, research and surveys conducted within the industry we have a real demand for our solutions - which is pushing the team to get our tech released so we can start onboarding these companies.

~ Pete Mardell, CEO TriForce Tokens

SiFuTheMonk
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January 08, 2018, 08:34:40 AM
 #1924



No we do not have a personal cap

~ Pete Mardell, CEO TriForce Tokens

Is therre a plan to intriduce one? So to disable whales to buy majority of the tokens?
SpockSenior
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January 08, 2018, 08:39:16 AM
 #1925

Do you plan to have an age restriction on the platform?
MrSlave
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January 08, 2018, 08:45:22 AM
 #1926

Yes I agree it would be great but not realistic at the moment. You gotta start with smaller companies and smaller games.

Yes, Indie titles.

You need games, they need publicity
mrpetem
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January 08, 2018, 08:58:36 AM
 #1927



No we do not have a personal cap

~ Pete Mardell, CEO TriForce Tokens

Is therre a plan to intriduce one? So to disable whales to buy majority of the tokens?

We will see how the pre-sale goes, since the cap for that is $1.5m. Then consider the supply-bound discount will control negative effects of dumping large volumes after token sales.

~ Pete Mardell, CEO TriForce Tokens

mrpetem
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January 08, 2018, 09:00:38 AM
 #1928

Do you plan to have an age restriction on the platform?

Not for our central intelligence developer hub or RaidParty mobile app for sure - however with our player portal app there might be due to gambling restrictions.

~ Pete Mardell, CEO TriForce Tokens

mrpetem
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January 08, 2018, 09:03:07 AM
 #1929

Yes I agree it would be great but not realistic at the moment. You gotta start with smaller companies and smaller games.

Yes, Indie titles.

You need games, they need publicity

Absolutely, the indie market is something we will take by storm since we are giving them robust ways to generate extra revenue and give their gamers an improved experience.

~ Pete Mardell, CEO TriForce Tokens

Ajutokintumi
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January 08, 2018, 09:25:31 AM
 #1930

Yes I agree it would be great but not realistic at the moment. You gotta start with smaller companies and smaller games.

Yes, Indie titles.

You need games, they need publicity

Absolutely, the indie market is something we will take by storm since we are giving them robust ways to generate extra revenue and give their gamers an improved experience.

~ Pete Mardell, CEO TriForce Tokens

Yes,both them and you can only benefit from something like this.
Gurtna
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January 08, 2018, 09:32:34 AM
 #1931

Do you plan to have an age restriction on the platform?

It probably wont happen but i would really like 18+ age req :p
Tropwal
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January 08, 2018, 09:39:06 AM
 #1932

Your second point is... vague. For instance, finding a solution to game piracy, and counterfeit in a broader scope, is one of humanity's biggest puzzles. Please forgive my skepticism about a blockchain startup claiming to provide that which countless DRM companies could not.



From what i understood about TriForce and piracy,i think they are looking a way for developers to gain income from pirated games too.But i agree about DRM thing,no protection is inpenetrable,its just matter of time.

I'm really curious to see how that thing is gonna work.If they manage to deal with it at satisfied level,it will be huge thing for gaming industry.

Yes,it could be huge,finally finding solution for the piracy.
Xallid
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January 08, 2018, 09:48:15 AM
 #1933



No we do not have a personal cap

~ Pete Mardell, CEO TriForce Tokens

Is therre a plan to intriduce one? So to disable whales to buy majority of the tokens?

We will see how the pre-sale goes, since the cap for that is $1.5m. Then consider the supply-bound discount will control negative effects of dumping large volumes after token sales.

~ Pete Mardell, CEO TriForce Tokens

Good to hear that,its not rare to see whales dumping coins after getting hefty bonus.
Desmozgenes
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January 08, 2018, 10:27:00 AM
 #1934

Thats why TriForce bonuses are not too big at all,so that wont happen for sure.
mrpetem
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January 08, 2018, 11:47:40 AM
 #1935

Your second point is... vague. For instance, finding a solution to game piracy, and counterfeit in a broader scope, is one of humanity's biggest puzzles. Please forgive my skepticism about a blockchain startup claiming to provide that which countless DRM companies could not.



From what i understood about TriForce and piracy,i think they are looking a way for developers to gain income from pirated games too.But i agree about DRM thing,no protection is inpenetrable,its just matter of time.

I'm really curious to see how that thing is gonna work.If they manage to deal with it at satisfied level,it will be huge thing for gaming industry.

Yes,it could be huge,finally finding solution for the piracy.

Just want to clarify here, that tackling piracy is a huge challenge and we have never claimed to solve it. What we are doing is setting up a research framework with the University to study it and then look at how blockchain can help to reduce it - to the point of saving developers from losing revenue. We do have some concepts that need a lot of backing to be able to adeqately benchmark it against studies - it's going to require a lot of data crunching, analysis and stress testing.

There are other benefits to this beyond trying to resolve a near impossible issue such as being resourced by a University, networking opportunities (in terms of business development) and here in the UK there are specific tax benefits too. This is another aspect that sets us apart, we are considering business strategies that other projects probably don't think about. This is all part of establishing our four year growth strategy Smiley

~ Pete Mardell, CEO TriForce Tokens


Nikosgalis1957
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January 08, 2018, 11:54:09 AM
 #1936


Yes we have lots of great ideas up our sleeves, don't worry Wink Its no fun if I tell you all of them.

Once we raise the funding we need, we will be able to delve a little deeper into these other features to which we will be sure to update you all.

~ Jake Ashby, General Manager TriForce Tokens

What happens if ICO limit is not reached?

I guess development goes  a bit slower then..

Yep.But good and serious team wouldnt be stopped at that.They would keep doing their best,and im sure thats how TriForce team would react.

Totally agree. If we can say one thing about TriForce team, it's that they are serious!

Tropwal
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January 08, 2018, 12:05:35 PM
 #1937

Your second point is... vague. For instance, finding a solution to game piracy, and counterfeit in a broader scope, is one of humanity's biggest puzzles. Please forgive my skepticism about a blockchain startup claiming to provide that which countless DRM companies could not.



From what i understood about TriForce and piracy,i think they are looking a way for developers to gain income from pirated games too.But i agree about DRM thing,no protection is inpenetrable,its just matter of time.

I'm really curious to see how that thing is gonna work.If they manage to deal with it at satisfied level,it will be huge thing for gaming industry.

Yes,it could be huge,finally finding solution for the piracy.

Just want to clarify here, that tackling piracy is a huge challenge and we have never claimed to solve it. What we are doing is setting up a research framework with the University to study it and then look at how blockchain can help to reduce it - to the point of saving developers from losing revenue. We do have some concepts that need a lot of backing to be able to adeqately benchmark it against studies - it's going to require a lot of data crunching, analysis and stress testing.

There are other benefits to this beyond trying to resolve a near impossible issue such as being resourced by a University, networking opportunities (in terms of business development) and here in the UK there are specific tax benefits too. This is another aspect that sets us apart, we are considering business strategies that other projects probably don't think about. This is all part of establishing our four year growth strategy Smiley

~ Pete Mardell, CEO TriForce Tokens



I understand, I didn't mean that you found solution, rather than solution you are working on could be huge if you manage to implement it.
mrpetem
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January 08, 2018, 12:18:46 PM
 #1938


Yes we have lots of great ideas up our sleeves, don't worry Wink Its no fun if I tell you all of them.

Once we raise the funding we need, we will be able to delve a little deeper into these other features to which we will be sure to update you all.

~ Jake Ashby, General Manager TriForce Tokens

What happens if ICO limit is not reached?

I guess development goes  a bit slower then..

Yep.But good and serious team wouldnt be stopped at that.They would keep doing their best,and im sure thats how TriForce team would react.

Totally agree. If we can say one thing about TriForce team, it's that they are serious!

Thanks guys.. hopefully not too serious though Wink

~ Pete Mardell, CEO TriForce Tokens

mrpetem
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January 08, 2018, 12:19:49 PM
 #1939

Your second point is... vague. For instance, finding a solution to game piracy, and counterfeit in a broader scope, is one of humanity's biggest puzzles. Please forgive my skepticism about a blockchain startup claiming to provide that which countless DRM companies could not.



From what i understood about TriForce and piracy,i think they are looking a way for developers to gain income from pirated games too.But i agree about DRM thing,no protection is inpenetrable,its just matter of time.

I'm really curious to see how that thing is gonna work.If they manage to deal with it at satisfied level,it will be huge thing for gaming industry.

Yes,it could be huge,finally finding solution for the piracy.

Just want to clarify here, that tackling piracy is a huge challenge and we have never claimed to solve it. What we are doing is setting up a research framework with the University to study it and then look at how blockchain can help to reduce it - to the point of saving developers from losing revenue. We do have some concepts that need a lot of backing to be able to adeqately benchmark it against studies - it's going to require a lot of data crunching, analysis and stress testing.

There are other benefits to this beyond trying to resolve a near impossible issue such as being resourced by a University, networking opportunities (in terms of business development) and here in the UK there are specific tax benefits too. This is another aspect that sets us apart, we are considering business strategies that other projects probably don't think about. This is all part of establishing our four year growth strategy Smiley

~ Pete Mardell, CEO TriForce Tokens


I understand, I didn't mean that you found solution, rather than solution you are working on could be huge if you manage to implement it.

Of course, wasn't directly pointing it to yourself just clarifying because of the other posts. Just playing a bit of catch up..

~ Pete Mardell, CEO TriForce Tokens

MrSlave
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January 08, 2018, 01:26:52 PM
 #1940

Yes I agree it would be great but not realistic at the moment. You gotta start with smaller companies and smaller games.

Yes, Indie titles.

You need games, they need publicity

Absolutely, the indie market is something we will take by storm since we are giving them robust ways to generate extra revenue and give their gamers an improved experience.

~ Pete Mardell, CEO TriForce Tokens

Yeah, pretty nice indie games out there. So definitely a good way to go
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