Yes I saw this. My counter point is that this opportunity may not be worth as much as you think it is. You know how many game startups pop up all the time? All asking for spec work, with a promise of additional work? Every single one of these claim that they are an amazing opportunity
S.MG is sitting on
8`799.0657479 BTCi after its succesfull IPO last week.
For that matter, the "community", such as it is, consists principally of people who would love nothing more and spend their time doing nothing else than upmanshipping MP. If indeed you contribute usable artwork and nothing comes of it because the project goes to shit you'll be the only guy in this position in the history of Bitcoin. This is what Taaki, Maxwell, the entire host of "finance" wanna-bes and literally everyone else has been trying to do, since forever. This is why CoinSetter is currently buying tweets, this is what CoinLab was trying to achieve paying off some of the press, that's what Pietila was trying with his rushed conference, that's what the London folk were trying with their second "First Bitcoin Conference", that's the long and the short of it: everyone hopes, strives and dreams of the situation where they could say "Ha, I'm bigger than MP". That blessed situation where you did your end and MP came short, to go with the billion times the opposite occured.
So, your dilemma is this: either you get paid and the game works or else you'd have succeeded at the one thing everyone really seeks, and that'd make you a sort of Satoshi-2. It'd be worth more than your wallet, you can probably support yourself consulting for the rest of your life.
Sorry, I don't know much about the bitcoin community or any of those names, including yours (as you can tell by my measly post count).
Is your argument that this is an amazing opportunity because you have a history of successful business endeavors and you haven't failed before?
I don't think that necessarily guarantees success in the game development business. I'm not seeing much on your site about what concepts or ideas you have with the game you want to make but I hit an apparent "5 article limit" (rofl) and i cant even view the details page anymore.
And you arent offering a good possible payout, other projects can offer more than $150.
By all means, go do that then.
Well, yea. Are you trying to attract talent to your game or not?
You can't complain that you don't get any good entries and that its because people are entitled and don't want to work hard
ill gladly work hard, but make the payout worthwhile.
By this reasoning "no coder worth the money is ever going to make an extremely detailed project on the hopes of winning". Except they do. That's what the better coders do, and whenever some coder wants to be hired on a salary the first point in anyone's mind is "so he doesn't think he's good enough to start-up".
Really, it's 2013, time to split the artists from the wanna-bes.
Starting up on your own is different from doing spec work for someone else's startup.
And understand, that's not my line of reasoning at all. My reasoning is "no coder worth the money is ever going to make an extremely detailed project on the hopes of winning a meager amount of money and maybe the chance to do more extremely detailed projects for probably a similar amount of money"
Sure, offer spec work, but make the payout at least worth spending alot of time on it so you can get some decent results
Understand, I don't care what you are. Ideally you care what you are, but if you don't that's also fine, don't expect me to parent you. I'm not your mommy, and you can't blackmail me with "I'll fuck up my future because this pays $150 now".
Blackmail? what? I'm just offering suggestions on why you aren't finding any talent, not blackmail.
Well, the fact that you have 9k bitcoins allocated for it actually makes it different. Thats Good. You have the chance of actually funding it.
Chance? No chance. Why chance?
Sorry, i meant seeing the project to conclusion.
however, already it looks like you are terrible at funding it. You are only allocating about 1BTC to find an artist that is supposedly going to do alot of work on the art of your game. It may have a huge influence on the artstyle as you are planning to use it as a slash screen. Is the art of your game only worth 1BTC to find a good artist?
No. The "artist's" airs are worth nothing at all, so MP is offering something symbolic, a token if you wish. To be perfectly clear, in case any doubt lingers: until and unless you've submitted art
you are not an artist. Irrespective of what you might have heard, from parents/girlfriend/that guy you're paying for the purpose, you are not an artist until and unless you deliver.
what huh? what does my status as an artist have to do with the point? I never said I was that good of an artist. Ive made some money doing commissions here and there to various people and companies (none of them friends or family), but I don't consider myself a professional artist. None of that has anything to with the point. My point is that artstyle is a major important part of game development and (at least to me) its a bad sign that you seem to be throwing it to spec work with a tiny payout when you have such a big budget? Usually a spec contest with this type of payout would be made from basement developers with a measly budget, and the quality that they get is what they pay for.
You are only shortchanging yourself. Offer a pot of 3-7btc, get actual quality submissions.
Hell you paid 10btc when they worth more for people to photoshop a rape scene and look at the crap you got.
Apparently your reading is VERY selective. That's not how reading works. And since I'm doing this retarded "let me pick up the bits you've neglected because they don't serve the idiocy you wish to proceed from",
Where did you advertise the rape photoshop contest? Here or on your blog? Yes there were a small amount of entries there, some of them were ok but nothing that amazing, ill admit. I suspect thats because not many people saw the contest, but i may be wrong. Then again, theres not much you can do with photoshopping pictures of porn. Honestly you should have offered a much smaller payout for that, and a higher payout for this contest. This one takes more work.
On the other side of the planet, you can't insulate yourself from risks. Being part of a start-up is being part of a start-up, you can't play 9 to 5 office on one end and then cash in like an entrepreneur on the other end. You don't get the benefit of signing your name on tomorrow's megafranchise without putting a lot of your work at risk. Joanne Rowling pitched her book to almost one hundred publishers over years before being accepted, on a very tight contract. You're more than welcome to wait for someone to pay you a generous salary a year in advance and then make you famous, but if you hold your breath for it you'll die. And if you don't hold your breath for it you'll get sick of Ramen sooner or later.
What? no ones asking for a generous salary, or payout. I never said it doesn't take risk. Just something worth the risk.
$150 is not enough to take the risk of spec work of a 2048×1536 res fantasy game splash scene where we are not even sure what we are drawing is in line with whatever game idea you have in your head.
I prefer to make things tailored specifically to the project at hand., that way they can license it for whatever they want fully
You're not that cool yet. In order for you to be that cool
you have to first be an artist. You're not an artist, not yet. Are you gonna be one or are you gonna just go the way of that other failure (ie, moltenmich)?
Thats unfair. Like I said, Ive done a few tiny freelance projects for companies before.