I don´t think, this is a good way.. You are punishing us, that we are actively playing, clicking and using our CPU for mining and generating profit .. I have a lot of cannon balls now and I will have to wait for somebody, who has same power like me... So I won´t click now on generating cannon balls...
And on the other side, if I´ll play only against one or two strong players, because nobody else has so many power, we will still gain more points than those who has 10-10-10.., so those weak players, will have to play like two or three times more battles to catch us..
It should be balanced to be profitable for anybody..
Just thinking how to solve this out.. I have this idea:
What about make some automated opponent, which we could play against, if nobody is on battles list (with random power)?? Then everybody could gain their points and grow stronger faster.. If weak loose battle aginst stronger, they still gain some points and top players will gain nothing, because they played automated opponent (bot)...
Or possibility to create more battles to battles list..
I don´t mind loosing to stronger player at all, I still gain some points and grow stronger.. It should be all about activity of players.. If somebody plays 1 hour daily he should have less profit than players, who plays this game 8 hours and so on.. Now I spend all day waiting for somebody to join my battle..
Don´t be mad at me.. Just trying to discuss how to improve this game to be better for anybody, even begginers, which wants to play actively..
agree with you, i am working on that right now, game must have some balance