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Author Topic: BITFOOTBALL v2.0 - Fight for your satoshis!  (Read 4105 times)
ibrahim4115
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November 08, 2017, 12:22:43 PM
 #121

I don´t think, this is a good way.. You are punishing us, that we are actively playing, clicking and using our CPU for mining and generating profit .. I have a lot of cannon balls now and I will have to wait for somebody, who has same power like me... So I won´t click now on generating cannon balls...

And on the other side, if I´ll play only against one or two strong players, because nobody else has so many power, we will still gain more points than those who has 10-10-10.., so those weak players, will have to play like two or three times more battles to catch us..

It should be balanced to be profitable for anybody.. 

Just thinking how to solve this out.. I have this idea:

What about make some automated opponent, which we could play against, if nobody is on battles list (with random power)?? Then everybody could gain their points and grow stronger faster.. If weak loose battle aginst stronger, they still gain some points and top players will gain nothing, because they played automated opponent (bot)...

Or possibility to create more battles to battles list..

I don´t mind loosing to stronger player at all, I still gain some points and grow stronger.. It should be all about activity of players.. If somebody plays 1 hour daily he should have less profit than players, who plays this game 8 hours and so on.. Now I spend all day waiting for somebody to join my battle..

Don´t be mad at me.. Just trying to discuss how to improve this game to be better for anybody, even begginers, which wants to play actively..
tomos81 (OP)
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November 08, 2017, 12:31:23 PM
 #122

I don´t think, this is a good way.. You are punishing us, that we are actively playing, clicking and using our CPU for mining and generating profit .. I have a lot of cannon balls now and I will have to wait for somebody, who has same power like me... So I won´t click now on generating cannon balls...

And on the other side, if I´ll play only against one or two strong players, because nobody else has so many power, we will still gain more points than those who has 10-10-10.., so those weak players, will have to play like two or three times more battles to catch us..

It should be balanced to be profitable for anybody.. 

Just thinking how to solve this out.. I have this idea:

What about make some automated opponent, which we could play against, if nobody is on battles list (with random power)?? Then everybody could gain their points and grow stronger faster.. If weak loose battle aginst stronger, they still gain some points and top players will gain nothing, because they played automated opponent (bot)...

Or possibility to create more battles to battles list..

I don´t mind loosing to stronger player at all, I still gain some points and grow stronger.. It should be all about activity of players.. If somebody plays 1 hour daily he should have less profit than players, who plays this game 8 hours and so on.. Now I spend all day waiting for somebody to join my battle..

Don´t be mad at me.. Just trying to discuss how to improve this game to be better for anybody, even begginers, which wants to play actively..


agree with you, i am working on that right now, game must have some balance

kiwi15
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November 08, 2017, 12:33:22 PM
 #123

i don't know if you know pokebits, there you can battle only pokemons about 10 lower than you but you can accepted any challenge from stronger ones, you loose but your character gain really big amout of XPs so there is normal that someone with really weak pokemons fight with the strongest ones, they know they loose but the amound of XPs is still rentable
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November 08, 2017, 12:44:03 PM
Last edit: November 08, 2017, 01:02:15 PM by tomos81
 #124

i don't know if you know pokebits, there you can battle only pokemons about 10 lower than you but you can accepted any challenge from stronger ones, you loose but your character gain really big amout of XPs so there is normal that someone with really weak pokemons fight with the strongest ones, they know they loose but the amound of XPs is still rentable


i changed formula for battles: you can join battles with at least 60% of your skills, max is unlimited.
also i will make some extra benefits for small players that kicks stornger ones (at least 2x stronger) , he will get skill points, i htink it's fair

UPDATE  I updated the battles code, when small player beats big one (1.8x or higher skills) , he gets some skill points. for example if he beating 3x bigger opponent, he gets 3 skill points, etc....

i hope this one will make some more balance Smiley

kiwi15
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November 08, 2017, 01:03:09 PM
 #125

doesn't work, i have skill 10-14-10 and just have battle with someone 14-14-20, i created the battle so i think this strong players can't join now... and also i can't see summary of this battle because of erroer 500
tomos81 (OP)
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November 08, 2017, 01:27:08 PM
 #126

doesn't work, i have skill 10-14-10 and just have battle with someone 14-14-20, i created the battle so i think this strong players can't join now... and also i can't see summary of this battle because of erroer 500

your skill is 34, you must beat at least player with skills 62..
i got error in battle stats, but i fixed that..

working on update Smiley

tomos81 (OP)
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November 08, 2017, 05:43:13 PM
 #127

Today's first upgrade (of 2):

New building:  gold mine. mining coins (without using your CPU . It's just a waiting thing. More about gold mine you can find in how-to / buildings


rafolon
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November 08, 2017, 06:33:49 PM
 #128

Today's first upgrade (of 2):

New building:  gold mine. mining coins (without using your CPU . It's just a waiting thing. More about gold mine you can find in how-to / buildings



Great job thanks

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tomos81 (OP)
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November 08, 2017, 09:08:25 PM
 #129

just  a friendly info, in the next 30-40 minutes, i will release new game update and testing...
the game can be buggy/slower responses, so please be patient Smiley

but hopefully everything will work ok and there will be no bugs 

tomos81 (OP)
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November 08, 2017, 10:36:37 PM
 #130

UPDATE: (second and last today)

New defense item added:

- Radar


You must place exactly 1 radar to your defense field, radar field must be empty, cannot contain defender or goalkeeper (also you cannot put goalkeeper line that collides tiwh radar).. 
What radar does: If the attacker hits your radar position, he will got 0 damage points for this field, and you getting your defense skill + goalkeeping skill points to your score.
this way, also weaker players have more real chance to kick some big player ass.. Smiley

more info:  ask here, or read how-to in the game

enjoy

tomos Smiley

rudion
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November 09, 2017, 04:37:44 AM
 #131

i'm agree with ibrahim about battle list, player can choose opponent but if strong player choose weak player with skill below 20-20-20 will get no point, get point while meet player with skill above 20-20-20 to 30-30-30, then above 30-30-30 to 40-40-40, or above 20-20-20 to 40-40-40 ..... continue to max skill.
tomos81 (OP)
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November 09, 2017, 06:26:27 AM
 #132

i'm agree with ibrahim about battle list, player can choose opponent but if strong player choose weak player with skill below 20-20-20 will get no point, get point while meet player with skill above 20-20-20 to 30-30-30, then above 30-30-30 to 40-40-40, or above 20-20-20 to 40-40-40 ..... continue to max skill.

there is no max skill Cheesy   and better to tell in % skill difference, not in numbers.
Now you can join 60% weaker opponents battles, i think it's fair enough.. i will see how big the gap will be, but i cannot do nothing with other players activity Cheesy

rubillo15
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November 09, 2017, 07:43:07 AM
 #133

UPDATE: (second and last today)

New defense item added:

- Radar
http://bitfootball.net/images/def/radar.gif

You must place exactly 1 radar to your defense field, radar field must be empty, cannot contain defender or goalkeeper (also you cannot put goalkeeper line that collides tiwh radar).. 
What radar does: If the attacker hits your radar position, he will got 0 damage points for this field, and you getting your defense skill + goalkeeping skill points to your score.
this way, also weaker players have more real chance to kick some big player ass.. Smiley

more info:  ask here, or read how-to in the game

enjoy

tomos Smiley



I think that after these improvements the game is balanced, now a small level player can win a high level one.
tomos81 (OP)
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November 09, 2017, 08:28:16 PM
 #134

guys is everything ok with game?  no bugs?
i hope so Smiley

if you have some bugs, or some suggestions, post there..

happy fighting

rafolon
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November 09, 2017, 09:52:06 PM
 #135

Any active player with big skills to join at my alliance? Your welcome to "El Cid Campeador"

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tomos81 (OP)
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November 10, 2017, 05:34:27 PM
 #136

12.november 2017: 180.000 satoshis will be splitted and available to withdraw for players

venkyrockzz15
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November 10, 2017, 06:18:42 PM
 #137

hey it would be better if there was a chat in the game

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tomos81 (OP)
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November 10, 2017, 06:28:17 PM
 #138

hey it would be better if there was a chat in the game

lol are you a mind reader?  i am working on it 2 hours Cheesy

venkyrockzz15
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November 10, 2017, 06:38:07 PM
 #139

hey it would be better if there was a chat in the game

lol are you a mind reader?  i am working on it 2 hours Cheesy

oops!!!  Grin Grin

http://linkshrink.net/7gBmg9  ---> earn 10k satoshi in 1 hr through this game

http://linkshrink.net/7bq9Nc ----->most trusted and highest paying
cloudmining site

http://linkshrink.net/7JZ3FW -----> facet upto 200$ , lottery 1st prize = 1.3btc+ , dice game , mining , earn interest

http://linkshrink.net/7Usil0 ----> free mining site + faucet
tomos81 (OP)
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November 10, 2017, 08:35:16 PM
 #140

FRIDAY Update:
Added chat to left menu... (it's experimental now and beta..)  no shouting, i will ban u Smiley
also added alliance chat to make war strategies, alliance chat is visible only for alliance members Smiley

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