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Author Topic: [ESPORTS][pre-ICO] 👾 Play2Live.io 👾 - Decentralizing eSports streaming  (Read 30971 times)
AlexPavl
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March 31, 2018, 01:32:44 PM
 #681

What is the structure of crowdfunding of the platform?
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koksmaster
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March 31, 2018, 01:41:32 PM
 #682

tell us a little more about the donation system?
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March 31, 2018, 01:49:22 PM
 #683

 good project, guys!
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March 31, 2018, 01:58:40 PM
 #684

Everyone knows that users do not like watching ads and they are ready to fight it with any available means? how did you find a solution to this problem?
Hi! Yeah, we all don’t like watching unwanted ad.. the percentage of use of tools such as AdBlock, on platforms like Twitch.tv, sometimes reaches 80%. Users do not like advertising and try to bypass it in all ways. It is also obvious that in every two cases of three ads do not match the target audience. The time has come for new solutions, where the user himself will be given a choice whether he wants to watch this or that advertisement at all.

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Play2Live
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March 31, 2018, 02:10:50 PM
 #685

What is the structure of crowdfunding of the platform?
Hello! Sure, on the platform, there will be a constant system of voting with project tokens for the type of content that users wanna see. In the course of voting (donations) for a particular championship / other content, users are given the opportunity to 'design' the content, taking into account their wishes: for example, you can choose the broadcast commentators, the format of the meeting, and even the venue when certain values are reached in the collections. Realization of championships / types of content will be carried out by the regular partners of the Play2Live platform.  At the same time, fees can be collected for a sufficiently large number of events. It can be one annual big championship, regular monthly and even weekly championships - the users themselves can choose the format of events that they want to support.

Play2Live.io PRE-SALE ▶ Dec 5th
Play2Live
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March 31, 2018, 02:21:32 PM
 #686

tell us a little more about the donation system?
Of course, we are introducing in Play2Live the usual system of donations, which is on existing platforms.
Thanks to the implementation of this functionality on the blockbuster Level Up Chain, all members have new opportunities:
Transparency for all participants in the system for the purpose and progress of fund-raising
Streamer will be able to receive real-time statistics on all users of the system who have ever made donations and encourage them at their discretion.

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etherchik
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March 31, 2018, 02:35:00 PM
 #687

tell us a little more about the donation system?
Of course, we are introducing in Play2Live the usual system of donations, which is on existing platforms.
Thanks to the implementation of this functionality on the blockbuster Level Up Chain, all members have new opportunities:
Transparency for all participants in the system for the purpose and progress of fund-raising
Streamer will be able to receive real-time statistics on all users of the system who have ever made donations and encourage them at their discretion.
Looks really promising, good luck to you guys!
Play2Live
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March 31, 2018, 02:44:50 PM
 #688

tell us a little more about the donation system?
Of course, we are introducing in Play2Live the usual system of donations, which is on existing platforms.
Thanks to the implementation of this functionality on the blockbuster Level Up Chain, all members have new opportunities:
Transparency for all participants in the system for the purpose and progress of fund-raising
Streamer will be able to receive real-time statistics on all users of the system who have ever made donations and encourage them at their discretion.
Looks really promising, good luck to you guys!
Thank you so much Smiley

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BulgarianDragon
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March 31, 2018, 02:57:15 PM
 #689

What kind of a problem do you solve?
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March 31, 2018, 03:07:01 PM
 #690

What kind of a problem do you solve?
hello! Good question, indeed. Play2Live provides solutions to eliminate the following problems of existing streaming platforms: - Limited opportunities for users and streamers to interact and no personalization options.
Restriction of users in the ability to earn from their hobbies.
Advertising is persistent and usually there is no option to disable it. The users are frustrated with the advertising and try to avoid it in any possible way.
Every user who wishes to stream their game and earn from this action cannot do it on a regular basis, while they expect to start earning money just after the registration in the system and wish to have more tools to monetize their streams better.

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coffeman86
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March 31, 2018, 03:19:02 PM
 #691

Everyone knows that users do not like watching ads and they are ready to fight it with any available means? how did you find a solution to this problem?
Hi! Yeah, we all don’t like watching unwanted ad.. the percentage of use of tools such as AdBlock, on platforms like Twitch.tv, sometimes reaches 80%. Users do not like advertising and try to bypass it in all ways. It is also obvious that in every two cases of three ads do not match the target audience. The time has come for new solutions, where the user himself will be given a choice whether he wants to watch this or that advertisement at all.
Oh, thx!!
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March 31, 2018, 03:24:25 PM
 #692

I thank team Play2Live. I got my coins, and I wait for some good news from you about listing on the exchanges.
AlexPavl
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March 31, 2018, 03:29:08 PM
 #693

What is the structure of crowdfunding of the platform?
Hello! Sure, on the platform, there will be a constant system of voting with project tokens for the type of content that users wanna see. In the course of voting (donations) for a particular championship / other content, users are given the opportunity to 'design' the content, taking into account their wishes: for example, you can choose the broadcast commentators, the format of the meeting, and even the venue when certain values are reached in the collections. Realization of championships / types of content will be carried out by the regular partners of the Play2Live platform.  At the same time, fees can be collected for a sufficiently large number of events. It can be one annual big championship, regular monthly and even weekly championships - the users themselves can choose the format of events that they want to support.
cool;)
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March 31, 2018, 03:47:57 PM
 #694

Hey! What are the sources of revenue generation within P2L?
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March 31, 2018, 03:50:39 PM
 #695

Good luck to the project. And good exchanges. Wink

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kamens
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March 31, 2018, 03:55:51 PM
 #696

Hope, it would be successful
Play2Live
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March 31, 2018, 04:08:47 PM
 #697

Hey! What are the sources of revenue generation within P2L?
A significant feature of the Play2Live project is the availability of 15 sources of revenue generation within the platform, which will be tokenized.
1. subscriptions to the streamer channels
2. Donations
3. tote to the cybersport matches
4. task to the streamer during the broadcast
5. task from the streamer to the users of the platform
6. creation of the content on the platform
7. content promotion of the streamer
8. betting on the bookmakers
9. buying games in partner services
10. duel or betting between spectators
11. exchange for drawing prizes
12. premium subscription
13. advertising sources of revenue generation
14. sale of insignia
15. peer 2 peer cdn

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kondak
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March 31, 2018, 04:20:18 PM
 #698

Hope, it would be successful
Thank you!
Play2Live
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March 31, 2018, 04:30:03 PM
 #699

Hope, it would be successful
Thank you!
always welcome!

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kamens
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March 31, 2018, 04:41:14 PM
 #700

Admin! Tell me more about peer 2 peer point. Didn’t fully understand it.
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