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Author Topic: [ANN][MNX]Minexcoin - 新時代の決済システム  (Read 1326 times)
Anon11073 (OP)
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March 11, 2018, 12:41:56 PM
 #81

CoinExchangeにて、新しいペア(MNX/DOGE)での取引が可能になるようです。
交換出来る銘柄の追加は取引の幅が広がるので嬉しいですね。 Cheesy

詳しくはMinexcoinの公式アカウント、CoinExchangeをご確認下さい。

ペア:MNX/DOGE

New trading pair for Minexcoin - MNX/DOGE will be added today at http://coinexchange.io.


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March 11, 2018, 12:42:20 PM
 #82

上の件ですが、正式にMNX/DOGEペアの取引が開始されたようです! Cheesy

Dear community, MNX/DOGE trading pair is live now. Have a good trading!
https://www.coinexchange.io/market/MNX/DOGE

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March 11, 2018, 12:42:36 PM
 #83

MinexcoinにおけるAtomic SwapとDEXの未来について

先日更新された2018年ロードマップで予告されていた通り、2月中にGithubへMinexcoinメインネット上でBTC/MNXによるAtomic Swapトランザクションを公開するとの事です。
MinexExchange(DEX)についても触れられていますので、興味がある方はMediumをご覧ください。

Latest news about Minexcoin Atomic Swaps and the future of MinexDEX. Enjoy and stay tuned!
https://medium.com/minecoin-blog/atomic-future-for-minexcoin-a6739351dd60





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March 11, 2018, 12:43:11 PM
 #84

lolMinerのアップデート(ver. 0.13)

Time for version 0.13

As usual here are die Download links:
Linux 64: Click here (v 0.13)
Windows 64:   Click here (v 0.13)

Change log:

Resolved the "wrong number of parameter" disconnect bug
Now lolMiner-mnx is more flexible regarding this and interprets other sizes correctly. Thanks to Raquemis for helping me finding this.

Fixed certain bugs with the stratum connector.
Some small fixes that will keep the connection more stable and prevent the miner from disconnecting / crashing.

A small adjustment to the "--enable-nv-hotfix"
It happened that the system clock was to precise to measure the timings for the switch. Now modified the routine that takes care of this. CPU load might be increased slightly, especially for cards with very few compute cores, but the impact of the switch to the hash-rate should be decreased.

[Windows only] lolMiner-mnx is now a static build for Windows
On some machines stability issues came from older libraries in the system conflicting with the ones shipped with lolMiner. This should not happen any more. I can not promise that this fixes all Windows issues but it gives me more control over the situation. Note that for Windows build also the structure in the ZIP has changes, since the whole ZIP now only contains two files.


----------
Current hash-rate of all lolMiners out there: ~3.09 Msol/s
Market share: ~6.3%

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March 11, 2018, 12:44:03 PM
 #85

lolMinerのアップデート(ver. 0.2)
引用元に書かれているように、来月のバージョンで開発者報酬(Devfee)を1.5%に引き下げるとの事です。

So, a bit earlier then I expected but since it is lolMiners birthday (one week old now) lets have a party Smiley

Time for version 0.2
(Also known as: "The first feature release")

As usual here are die Download links:
Linux 64:  Klick Me (v0.2 beta)
Windows 64: Klick Me (v0.2 beta)

Change log:

Added simple watchdog scripts for the miner
Well these aren't really high level software, but for the random crashes this will do the job. On linux restart of crashed miner is almost guarantied with that, for Windows I am not sure about what happens when Windows thinks that miner is hanged up. Lets see. If there are more problems I will pay some of the batch experts here to do a proper watchdog for lolMiner Wink
Please do not leave the miner unattended in the beginning. Due to the long list of modifications I did not test this very deeply...

Added multiple GPU support
Under the hood there were a lot of changes required but here it is: Just add --devices=a,b,c to run lolMiner on your devices a,b and c on the selected platform. As before use --list-devices to see which devices are there on your machine. For each device there will be sol/s displayed separately plus every 60 seconds the average over all cards over the minute. When one GPU does not send any sol/s for about two minutes the miner is closed so it can be cached up by the watchdog for a restart.

Added --set-work-batch switch
This switch will control the load that is send to the GPU at once. The value may be between 1 and 4. For Nvidia GTX 1XXX series I observed that 2 (default) is ideal, while AMD Mainstream graphic may work faster (5 %) having this set to 4. Most extreme example I have seen was some Nvidia Tesla card jumping almost 25% when this is set to 1. So you see: there is no ideal value for all cards out there and it is not much tested yet. But having a switch more is better then no option to choose Wink

Fixed immediate reconnect bug
Some pools had trouble with lolMiner that after an unsuccessful connection attempt it directly tried to reconnect. Now it will wait some time before to give the pool a chance to recover from the problem.

Fixed boost async IO crash
Sometimes it happened that one thread closed the pool connection while an other tried to write on it causing the miner to crash. Now there should be a block taking this exception and print a warning. Afterwards the miner tries to reconnect. Should be more graceful than before.

Fixed invalid share bug
Due to some unclean cleanup of nonce informations the first ordinary mining attempt after  the shares of dev fee were computed was messed up. This did not happen every iteration, but will have cost about 1% profitability on pool side. Pools did not punish sending these faulty shares till now, but will do in future. Now this is fixed and should provide you slightly better income. Alert: Due to this bug which may be serious for some pools I would like to announce that the 0.1x versions are kind of deprecated now. If possible switch to newer version asap.

[Nvidia] Fixed high CPU load after long runtime bug
When lolMiner.mnx ran for a long time (yea indeed that happend) the CPU time it consumes increased. Now lolMiner resets the settings for the --enable-nv-hotfix switch internally. That should help reducing CPU load on a long term. For rigs with many cards it still may be high and it still may be better to run lolMiner-mnx on less cards then are available.

[Windows only:] Switched some of the compiled in libraries
The libraries included in 0.13 were identical (but invisible) to those of 0.11, while the ones in 0.12 were newer. Now in 0.2 the ones fit to those of 0.12 which were more stable for some users. Hope this helps stabilizing the miner in Windows.


-------
And here the current statistics:
Hashrate of all lolMiners out there: ~5.25 Msol/s
Market share: ~ 9,6 %

Till now I collected 8.1 mnx as dev fee, half of this will be spread out as bug bounty.

Also:
Announcement:
At the first monthly birthday of lolMiner-mnx, which is March 12th there will be a new version reducing the dev-fee to 1.5%.

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March 11, 2018, 12:45:41 PM
 #86

lolMinerのアップデート(ver. 0.21)
AMD系GPUでは依然としてOptiminerの方が高ハッシュレートですが、今後改善されるとの事。

Hey guys ... any idea what I did last two days?

Well I have: maybe its was completing version 0.21  Grin

Here are the download links:
Linux 64: Click me (v0.21)
Windows 64: Click me (v0.21)

I am quite happy with this ... why? Because it is like 0.2 should have been Wink But see the release notes:

Introduced a complete new work thread model
The old solution caused massive problems with more then 2-4 Nvidia cards. Therefore I tried something new and what to say... I am happy with it. We tested it with one rig (I5) on 6-7 GPUs (GTX 1060) and what to say: It works Smiley This also means that the old --enable-nv-hotfix switch does no longer exist. The new solution will also increase the hash-rate on Nvidia hardware slightly (2-5%).

New parameters: --set-short-stats-interval <n> / --set-long-stats-interval <n>
The new parameters can be set to control the verbosity of lolMiner-mnx. It sets the time between the status lines printed to n seconds. If you set 0 or a negative number this disables the corresponding output lines. As for the --set-long-stats-interval this also controls the duration of the benchmark mode (that you can access when passing no user / server data to the miner)

Benchmark mode is now offline
Well I manged that no connection is required to test the capacities. Before it was mining to dev fee account, now this works even on machines without network connection.

Extending the parameter range for --set-work-batch
As before the default (2) is ideal for Nvidia GTX 10XX cards. The Nvidia professional cards (P100, V100 and Titan V) may profit from setting this to 1. For AMD cards: every even number will work well, but the higher the better. I measured that setting the parameter to 8 or even 12 (max) gave about 15% extra performance over the default. Setting a higher value also increases the memory use, so if the miner crashed on startup it may be better setting the value lower.
Even with this setting optiminer is still faster on AMD (to be changed in future ^^), but lolMiner-mnx consumes less energy (may be changed when GPU is better utilized). As far as I can estimate the two are now almost on par for sol/s per watt for RX 570 / 580 series. Try on your own which is more profitable in your concrete setup.

Some small changes in the stratum connection
Nothing to talk much about. I hope to improve stability with this. Note that the miner will now quit when it is not authorized from the server because the credentials are wrong.


Unfortunately there are two known issue:
Miner will crash on startup with Intel drivers
Well somehow the Intel drivers do not like the new work handling. Have to dig deeper why. For Intel 0.2 is the better version right now.

Miner will not quite when a GPU is detected with 0 sol/s
This feature had its problems in 0.2 and now with the new handling it does not work. But it will come back (with a switch to turn it on / off) in next versions.


Hope you also like the new version Cheesy

-------
And here the current statistics:
Hashrate of all lolMiners out there: ~6.6 Msol/s
Market share: ~ 10,1 %

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March 11, 2018, 12:46:00 PM
 #87

ロードマップでの予告通り、遂にMinexBankのiOS版が登場しました!
iOSユーザーのHODL/PAKR中のユーザーは是非お試し下さい。(自分もメイン機がiPhoneなので早速試してみたいと思います)

Dear community!

A big day for MNX holders with Apple devices! MinexBank iOS app available in App Store now: https://itunes.apple.com/us/app/minexbank/id1337630172?ls=1&mt=8




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March 11, 2018, 12:46:28 PM
Last edit: March 14, 2018, 02:53:55 PM by Anon11073
 #88

iOS版 MinexBankを早速試してみました。
細かい部分は違いますが、概ねAndroid版MinexBankと似た感じのデザインで使いやすいです。動作面も今のところ問題ないようです。


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March 11, 2018, 12:46:45 PM
 #89

公開されたlolminer(ver. 0.22)ですが、DevFee用回収用のフォールバックルーチンにバグが見つかったようです。
プールをダウンさせる可能性がありますので、マイナーの方は修正版をダウンロードして頂ければと思います。

Hello out there,

This is because somehow suprnova is down and I had a bug in the fallback routine for collecting dev fee ... my fault Sad

This version here will fix it for Linux:
https://drive.google.com/open?id=17Q7vpJUKPRdQHcm9L4cbdupGzW4R0TDl

This version here will fix it for Windows:
https://drive.google.com/open?id=1y1wFzejasSn79KArmESmoUKnE4UaZkVL


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March 11, 2018, 12:47:16 PM
 #90

世界初のMNX決済が日本で行われました!
Minexcoin Tシャツ: 3MNX

The world's first MNX payment took place in Japan! Cheesy

Minexcoin T-shirt: 3 MNX.
Payment is done one week before my address(XCFSqiJV59HSxcjLsQsc6ZpRaDWpj42EAQ) and shipped today.
TxID: 325f05279f15cd99506a557605e470126324f3f2465d8df3d9e13f0cf4664521
https://minexexplorer.com/?r=explorer/tx&hash=325f05279f15cd99506a557605e470126324f3f2465d8df3d9e13f0cf4664521

He is the purchaser.
https://bitcointalk.org/index.php?action=profile;u=1715714
https://twitter.com/CryptoDigeer


I'm authorized to MinexcoinTeam.



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March 11, 2018, 12:47:39 PM
 #91

Minexcoin Tシャツが無事到着し、世界初となるMNX決済が成立しました。
これはMinexcoinにとって歴史的瞬間です。トランザクションが生成された2/22を『MNX T-shirt day』と呼びたいと思います!

Twitterで公式アカウントからも紹介して頂き、Minexcoinに貢献出来た事を誇らしく思います。
取引に協力して下さったOYAJI(@CryptoDigeer)さんに感謝します。

The world's first MNX payment took place in Japan! Cheesy

Minexcoin T-shirt: 3 MNX.
Payment is done one week before my address(XCFSqiJV59HSxcjLsQsc6ZpRaDWpj42EAQ) and shipped today.
TxID: 325f05279f15cd99506a557605e470126324f3f2465d8df3d9e13f0cf4664521
https://minexexplorer.com/?r=explorer/tx&hash=325f05279f15cd99506a557605e470126324f3f2465d8df3d9e13f0cf4664521

He is the purchaser.
https://bitcointalk.org/index.php?action=profile;u=1715714
https://twitter.com/CryptoDigeer


I'm authorized to MinexcoinTeam.


Cool. Will there be a feedback from him with him having the Minexcoin TShirt on? This should be written in MNX history.
The MNX T-shirt seems to have reached him.
Let's toast to the world's first MNX payment! Cheesy

https://twitter.com/CryptoDigeer/status/969164656412475393


The best thing in the that trade is first exchange between MNX and real goods. It is historical moment for MNX.
Yes, it is truly a historic moment. I am very pleased to contribute to Minexcoin. Cheesy
I would like to make February 22, when the transaction was generated, to 'MNX T-shirt day'.
https://minexexplorer.com/?r=explorer/tx&hash=325f05279f15cd99506a557605e470126324f3f2465d8df3d9e13f0cf4664521

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March 11, 2018, 12:48:23 PM
 #92

月次報告が公開されました。
先月はCoinExchangeで新ペア(MNX/DOGE)追加、ロードマップの更新、Atomic Swapに関する声明、iOS向けのMinexBankのリリースなどなど・・・様々な事がありました。

興味がある方はMEDIUMをご覧下さい!
Apple debut, Atomic announce, Algo upgrade, upgraded Roadmap
and other great stuff Minexcoin team completed in February.
Check this out in our February Monthly MNX Report:

https://medium.com/minecoin-blog/mnx-february-report-promising-start-ce952674354e



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March 11, 2018, 12:49:00 PM
 #93

暗号通貨の情報共有アプリ『Cheddur』にMinexcoin(MNX)が追加されたようです。
時価総額等の基本情報の確認は勿論の事、レビューの投稿等も可能です。

iOS/Android端末に対応していますので、興味がある方は是非インストールしてみて下さい!

We added MinexCoin to the Cheddur app (https://www.cheddur.com)! This will allow new users to learn about MinexCoin and join the community. Cheddur allows you to link wallets, exchanges, and other services that support MNX so that new users can easily get started. You can also review the project and post your MNX addresses on your profile to receive tips/payments/donations in MNX from other users Smiley

Can others from the community please review the profile for quality and help add supported services? The more active the MinexCoin profile is (via user reviews and addresses), the higher it ranks in search results and the more likely newcomers are to discover the MinexCoin project!

Google Play Store: https://play.google.com/store/apps/details?id=com.cheddur

iTunes: https://itunes.apple.com/us/app/cheddur/id1269377156?mt=8

Screenshots:


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March 11, 2018, 12:49:53 PM
 #94

公式からの注意喚起。

以前、公式を装った詐欺メールがありましたが、TelegramにてMNXチームを名乗る詐欺が行われている模様です。
サポートチームが『残高』『wallet.dat』『秘密鍵』等を求める事はありません。Telegramの『admin』表示を確認し、MNXを盗まれないように注意して下さい。

IMORTANT NOTE: Please be aware of frauds pretending to be MNX Support Team.
Support NEVER asks about your balance, NEVER asks to send them your wallet.dat files or private keys.
Always  check the persons nickname and the "admin" badge in Telegram groups or learn profile details at other channels.
DO NOT contact suspicious persons in private messages, check them with authorized Support Team members and block them from your PM


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March 11, 2018, 12:53:58 PM
 #95

MinexBank AppにTouch ID/Face ID(iOS)と指紋認証(Android)が追加されました!
App StoreまたはPlay Storeから最新版にアップデートする事で利用出来ます。

Dear Community!
Face ID / Touch ID for iOS and Fingerprint for Android options are available with new MinexBank apps update


https://medium.com/minecoin-blog/mnx-upgrade-minexbank-apps-update-1b093577aab4



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March 12, 2018, 03:12:53 PM
Last edit: March 12, 2018, 03:51:47 PM by Anon11073
 #96

lolMinerのアップデート(ver. 0.3)
大きな変更としてはStratumインターフェイスの改善、OpenCLコードの改善、新たなパラメータの追加など
また、PDFによるreadmeが追加され、予告通りDevFeeの引き下げも行われています。

Hi folks,

well it took some time for me, but finally it is there: lolMiner-mnx 0.3 Cheesy
And its the first month birthday of the miner as well - time to party  Grin

As usual here are the download links:

Linux 64: Click me (v0.3)
Windows 64:   Click me (v0.3)

It will take a bit to describe what is new, so lets start.

Introduced a complete new Stratum Interface

As you may know the stratum interface of 0.22 was very buggy and caused serious problems on connection losses as well to the user as to the dev fee pool. Therefore 0.3 now has a complete new Stratum interface that should handle the situation much more gracefully and stable.

That said the new interface also comes with a new feature: fail-over support. You now can pass comma separated lists  to --server, --port, --user and --pass. The miner will try to connect to the first server in the list with the first credentials. Once there are too many reconnection attempts for this first connection the miner will go to the next pool in list with the 2nd user name and so on.
With --max-connection-attempts <number> you can define how many connection attempts to be used before the miner switches over to the next pool & credentials in list. The default is 5.

This new stuff also applies for the dev fee connection. To bring this down the current three biggest pools have to be down simultaneously. Moreover the dev fee connection will try to use the same pool as the user for the fee, so the miner does no longer damage the balance of the pools by sending all shares to one pool. If this is not possible, it will do a round robin through all pools in the integrated list.

Even if the fee is completely blocked the miner will now continue to work, but slower then usual, because it will pause in between for reconnection attempts. The performance loss is approximately 5-10% depending on card and settings, but it will continue to work.

Improvement of the OpenCL code

As for the OpenCL code I did some performance improvements, that help hiding the memory latency (by almost 40%). This results the following performance table. I only listed the devices available for testing.

Nvidia

lolMiner-mnx 0.22 lolMiner-mnx 0.3
GTX 970 unknown 10.2k sol/s
GTX 1060 9.9 - 10.1k sol/s 10.8-11.1k sol/s
GTX 1070ti 15.2k sol/s 17.5k sol/s
GTX 1080 FE 13.4k sol/s 17.1k sol/s
GTX1080 Ti 19.5k sol/s 22.5k sol/s

AMD

lolMiner-mnx 0.22 lolMiner-mnx 0.3
RX 570 8GB 6.9k sol/s 8.9k sol/s
RX 580 4GB 7.4k sol/s 9.1k sol/s
RX 580 8GB 7.6k sol/s 9.8k sol/s
RX 580 4GB 9.9k sol/s 10.3k sol/s
with Mining BIOS  
Vega 64 16k sol/s ~19k sol/s (to be confirmed)

All of the above numbers were generated with the Linux version of the miner with current amdgpu-pro or cuda drivers.

Note that the performance of AMD cards may be limited in Windows, see the commends to –set-work-batch below.

Beside this I added some new comfort features & changes:

--platform and –device
The platform parameter now understand the keyword AUTO, which is also default. This one will select the platform with the most graphic cards automatically. If there are two with the same number, e.g. and Intel integrated GPU and one AMD / Nvidia graphic card it will prefer the non-Intel platform.

Device now detects two special values ALL and ALLGPU (default), that will select all devices or all graphic cards in the selected platform. Note then when using --device ALL on a processor with integrated graphics the miner will mine as well on the integrated graphics and on the CPU part. For most configurations this is not recommended.

--set-work-batch
There are now three special values 2G, AUTO and HIGH. When the work batch is set to 2G the miner is allowed to use 2 gigabytes of graphic memory at most. At level AUTO it will use at most 60% of the graphic cards memory and at level HIGH 90%. Note that AUTO and HIGH operate on per-GPU level, so mixing graphic cards with different memory sizes is no problem.

For Windows and AMD graphic cards there currently is a problem with lolMiner-mnx and the driver preventing that the miner works with more then 2 gigabytes of memory. Therefore the default for the Windows version is 2G, while the default for the Linux version is AUTO. This causes lolMiner-mnx 0.3 to be slightly faster on Linux compared to Windows when using AMD graphic cards.

The restriction does not apply for Nvidia graphic cards. For this GPU it should be save to use AUTO on any operation system.

New parameter: --use-compact-short-stat

This parameter will make lolMiner-mnx to print the short statistics in a similar style as the long statistics but without the surrounding dashed lines. Therefore one single line will be used for all devices instead of one line per device.

New parameter:  --exit-on-zero

This parameter will cause lolMiner-mnx to check the speed of each device when printing out the long statistics. If an device is detected with 0 sol/s (thus it was idle on the long statistics intervall) the miner will quit, so it can be restarted from a watchdog script.

With all those changes I still may announce that working configuration files from 0.22 can be used with 0.3 and should work as before. But to use the new features you may like to modify it  Wink

Beside the new comfort work I also tried to hunt down the memory access crashed and the reasons for reported 0 sol/s. This said it is natural that I may have overseen a problem, but it should be better now. If not please report.

That said there are two more smaller changes:
1. The dev fee is now reduced to 1.5%  Smiley
2. There is a new readme in .pdf file format shipped with the miner. This is now much closer to a real manual and should help to configure the miner Wink

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March 14, 2018, 03:01:35 PM
 #97

Coinomi Walletウォレットに追加されています。

Dear community,
Minexcoin is now supported by Coinomi Wallet - one of the oldest, most secure, and most popular multi-asset cryptowallet.




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March 15, 2018, 12:38:07 PM
 #98

lolMinerのアップデート(ver. 0.31)
主にマイナーアップデートです。
2つパラメータが追加され、パフォーマンス周りの改善も行われています。

Time is running fast and coding never stops.

Although its only a small update, I would like to share lolMiner-mnx 0.31 with you

For those who do not want all the info whats new, here are just the download links:

Linux 64: Click me (v0.31)
Windows 64:   Click me (v0.31)

But why to download that without need? Well, this is new:

Fixed a bug in the Stratum Interface causing segfaults when receiving new jobs
This did not occur very often and most likely when the miner connected, but well - it happens from time to time and after some searching I found out why. But it seems I will have to do a new json interface for 0.4 - what fixes the segfault is rather a dirty fix and it only covers approx 80% of the possible reasons. Will try to come back with something better.

Introduced a new parameter "--optim"
This takes the two values OFF and STD (default). Setting the parameter to OFF will turn back some optimizations done for 0.3 that cause some lower end or older GPUs to run slower. So this kind of brings back the optimization level of 0.22 if you liked that more. Mid and high end cards will mine faster with this parameter not set (or the default STD), but also consume more energy. So the value OFF is also an option for those running into thermal problems.

If will extent the parameter in future for vendor specific optimizations. Lets see.

Introduced a new parameter "--use-compact-accept-msg"
This will replace the "Submitting Share / Share Accepted" message pair by * symbols attached to the 5 seconds statistics. This automatically activates --use-compact-short-stat, so we now have the following options for lolMiner-mnx to look like:

Default look--enable-time-print
Code:
[Device 0] Average speed (5s): 22714.3 sol/s
[Device 1] Average speed (5s): 22586.9 sol/s
Submitting share
Share accepted
[Device 0] Average speed (5s): 22544.1 sol/s
[Device 1] Average speed (5s): 22776.2 sol/s
Submitting share
Share accepted
Submitting share
Share accepted
Submitting share
Share accepted
[Device 0] Average speed (5s): 22045.2 sol/s
[Device 1] Average speed (5s): 22045 sol/s
Code:
12:15:12 [Device 0] Average speed (5s): 22660.5 sol/s
12:15:12 [Device 1] Average speed (5s): 22526.5 sol/s
Submitting share
Share accepted
12:15:17 [Device 0] Average speed (5s): 22494 sol/s
12:15:17 [Device 1] Average speed (5s): 22618.8 sol/s
Submitting share
Share accepted
12:15:22 [Device 0] Average speed (5s): 22020.2 sol/s
12:15:22 [Device 1] Average speed (5s): 22010.2 sol/s
Submitting share
Share accepted
12:15:27 [Device 0] Average speed (5s): 23222 sol/s
12:15:27 [Device 1] Average speed (5s): 23155.6 sol/s
--use-compact-short-stat--use-compact-short-stat --enable-time-print
Code:
Average speed (5s): 22643.7 sol/s | 22736.9 sol/s Total: 45380.5 sol/s
Submitting share
Share accepted
Average speed (5s): 22485.7 sol/s | 22536.9 sol/s Total: 45022.6 sol/s
Average speed (5s): 22606.5 sol/s | 22537.9 sol/s Total: 45144.4 sol/s
Submitting share
Share accepted
Submitting share
Share accepted
Average speed (5s): 22599.5 sol/s | 22529.1 sol/s Total: 45128.6 sol/s
Code:
12:21:43 Average speed (5s): 22705.1 sol/s | 22755 sol/s Total: 45460.1 sol/s 
12:21:48 Average speed (5s): 22546.3 sol/s | 22667.3 sol/s Total: 45213.6 sol/s
Submitting share
Share accepted
12:21:53 Average speed (5s): 22578.1 sol/s | 22612.7 sol/s Total: 45190.8 sol/s
Submitting share
Share accepted
12:21:58 Average speed (5s): 22595.9 sol/s | 22635.1 sol/s Total: 45231 sol/s
Submitting share
Share accepted
--use-compact-accept-msg--use-compact-accept-msg --enable-time-print
Code:
Average speed (5s): 23167.9 sol/s | 23124 sol/s Total: 46291.9 sol/s **
Average speed (5s): 20888.2 sol/s | 22592.3 sol/s Total: 43480.5 sol/s
Average speed (5s): 20381.9 sol/s | 22738.9 sol/s Total: 43120.8 sol/s
Average speed (5s): 20863 sol/s | 22592.1 sol/s Total: 43455.1 sol/s
Average speed (5s): 20359.9 sol/s | 22602.3 sol/s Total: 42962.2 sol/s *
Code:
12:23:52 Average speed (5s): 21990.8 sol/s | 22753.8 sol/s Total: 44744.7 sol/s 
12:23:57 Average speed (5s): 21497 sol/s | 22487.4 sol/s Total: 43984.4 sol/s *
12:24:02 Average speed (5s): 20862.4 sol/s | 23229.8 sol/s Total: 44092.2 sol/s
12:24:07 Average speed (5s): 20294.7 sol/s | 22661.5 sol/s Total: 42956.2 sol/s **
12:24:12 Average speed (5s): 20326.9 sol/s | 22620.1 sol/s Total: 42947 sol/s *

So, pick what you like most Cheesy
(Edit: you may see some speed differences between cards ... well the card 0 in this example running into heat problems rather soon and throttles - just that you know)



Hi, everybody!
The last days new version 0.3 works minutes 20-40 and speed falls on 0 sol and so indefinitely there is 0 sol 0sol......
How to fight against it also what to do?
The mine from 5 pieces 1060 3

Did you try the new --exit-on-zero parameter of 0.3? That should close the miner after at most two minutes after the first 0 sols was detected and the scripts provided with the miner (.bat file in Windows, .sh in Linux) should be able to restart it. Does this work for you? If you want a quicker restart you can set the long stats interval shorter.

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March 18, 2018, 03:03:16 PM
 #99

CMCの時価総額ランクTOP100の中で唯一緑色だったので記念にスクショ撮りました Cheesy
フル版(1-100)→https://imgur.com/Jc2IPIp


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March 22, 2018, 09:36:44 AM
 #100

Atomic Swapのローンチに関する続報です。

現在、パブリックテスト段階に入り、テストネットにて誰でもAtomic Swapの動作確認ができます。
詳しくは公式のGitHubをご覧下さい。
https://github.com/minexcoin/atomicswap

Dear community!
We’re thrilled to announce that Minexcoin Blockchain Developers Roman Hulenko & Vladyslav Zaichuk demonstrate successful Atomic Swap between MNX and BTC blockchains. Get more details at Minexcoin official blog: https://goo.gl/giyHLP


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