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Author Topic: [ANN][ICO] ESCAPE TOKEN/ ESCAPE ROOM GAMES AND VR CURRENCY  (Read 7227 times)
momo
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February 21, 2018, 11:08:26 PM
 #161

I really liked the idea of booking the quests and rating system. Can anyone give me any details about it? If there is any info about it.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
support.escapetoken
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February 22, 2018, 07:01:34 AM
 #162

Isnt it dangerous to walk around with VR on your head? They might get hurt or hurt someone else…

You can see other players too so it is safe.
support.escapetoken
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February 22, 2018, 07:04:58 AM
 #163

It’s not the idea I like so much but the purpose that it’s gonna unite all quests lovers and the industry will continue developing. How are they going to do that btw?

By creating a quest aggregator. The development of the industry will happen due to marketplace that will offer the latest solutions to quest companies.
support.escapetoken
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February 22, 2018, 07:06:54 AM
 #164

How does your platform going to lower the expenses? High tech quests ain’t cheap.

Since we can offer one high tech solution to several quest companies the price of it will be lower.
support.escapetoken
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February 22, 2018, 07:09:34 AM
 #165

The company is quite big you can see that cause they have 3 labs: in Vienna, Moscow and Saint-Petersburg. But would a startup need 3 labs in 3different cities aside of showing off?

We need multiple labs in different countries and cities to trace the tendencies of the quest industry in different parts of the world. We've also built the VR-quest in Malta.
nicolasbit
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February 22, 2018, 07:13:24 AM
 #166

How many tokens has the company already managed to sell?

support.escapetoken
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February 22, 2018, 07:20:29 AM
 #167

How many tokens has the company already managed to sell?

After a few weeks of a Pre-ICO stage we've reached the Soft Cap of 200 000$.
dayasinfo
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February 22, 2018, 07:21:40 AM
 #168

How many tokens has the company already managed to sell?
This is unknown, yet. This information will become available later.
support.escapetoken
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February 22, 2018, 07:27:27 AM
 #169

I really liked the idea of booking the quests and rating system. Can anyone give me any details about it? If there is any info about it.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Booking service and rating system will be powered by blockchain that leads to truthfulness and transparency of rating results.
ber68dclass
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February 22, 2018, 10:36:53 AM
 #170

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
ggcript
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February 22, 2018, 10:40:22 AM
 #171

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
The arguments are detailed in the project’s white paper. The main reason why quests will gain popularity in the coming years – they are a game in reality. This is significantly different from the popular computer games. People want to participate in games themselves.
advertkane121
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February 22, 2018, 10:50:22 AM
 #172

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
The arguments are detailed in the project’s white paper. The main reason why quests will gain popularity in the coming years – they are a game in reality. This is significantly different from the popular computer games. People want to participate in games themselves.
Virtual reality is already actively developing. Wouldn't that undermine the popularity of quests?
ggcript
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February 22, 2018, 10:55:08 AM
 #173

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
The arguments are detailed in the project’s white paper. The main reason why quests will gain popularity in the coming years – they are a game in reality. This is significantly different from the popular computer games. People want to participate in games themselves.
Virtual reality is already actively developing. Wouldn't that undermine the popularity of quests?
The Escape creators plan to use the same virtual reality in their quests. That will make these games even cooler. This will inevitably lead to the fact that their popularity will continue to grow.
support.escapetoken
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February 22, 2018, 10:56:25 AM
 #174

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
The arguments are detailed in the project’s white paper. The main reason why quests will gain popularity in the coming years – they are a game in reality. This is significantly different from the popular computer games. People want to participate in games themselves.
Virtual reality is already actively developing. Wouldn't that undermine the popularity of quests?

Still there will be people that want to participare in an ordinary quest, but the combination of an escape game and VR can be really beneficial for quest companies.
advertkane121
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February 22, 2018, 11:00:42 AM
 #175

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
The arguments are detailed in the project’s white paper. The main reason why quests will gain popularity in the coming years – they are a game in reality. This is significantly different from the popular computer games. People want to participate in games themselves.
Virtual reality is already actively developing. Wouldn't that undermine the popularity of quests?
The Escape creators plan to use the same virtual reality in their quests. That will make these games even cooler. This will inevitably lead to the fact that their popularity will continue to grow.
Hmm, that's cool. But wouldn’t it affect somehow in the ultimate cost of such quests? High price can scare consumers away.
support.escapetoken
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February 22, 2018, 11:09:54 AM
 #176

There is one from the project management that the quest market will develop, however, there are no arguments for this. It isn’t right when someone talks wild. That’s not the best way to advertise the project.
The arguments are detailed in the project’s white paper. The main reason why quests will gain popularity in the coming years – they are a game in reality. This is significantly different from the popular computer games. People want to participate in games themselves.
Virtual reality is already actively developing. Wouldn't that undermine the popularity of quests?
The Escape creators plan to use the same virtual reality in their quests. That will make these games even cooler. This will inevitably lead to the fact that their popularity will continue to grow.
Hmm, that's cool. But wouldn’t it affect somehow in the ultimate cost of such quests? High price can scare consumers away.

As it was said before, we can offer one high tech solution to several quest companies so the price of it will be lower. And for VR quest you are investing once in a VR equipment and then you can just buy several scenarious so there is no need to create new room with all decorations.
sdfslei
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February 22, 2018, 05:52:23 PM
 #177

Have your company’s marketers already determined, who will be the target audience of the Escape project?
unkletoken
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February 22, 2018, 07:31:57 PM
 #178

Suppose that the quest for the marketplace was developed by people from Germany in their native language. Will you localize this quest into other languages? For example, into English or Russian?
holland35
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February 22, 2018, 09:12:16 PM
 #179

I have heard somewhere, that such major companies like Fox or Disney are now using quests in their marketing strategies. Don't plan to collaborate with them in order to provide them the best quests for their advertising campaigns?
nothappend
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February 22, 2018, 10:36:15 PM
 #180

A marketplace with lots of quests is something that I could have dreamed of. I hope that the prices there will be acceptable? And will it be possible to get any discounts?
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