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Author Topic: Promoting bitcoins to teenagers  (Read 5689 times)
Vinnie
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January 16, 2011, 01:35:58 AM
 #21


I'm thinking of a bitcoin chess plateform.   There are numerous electronic chess tournament system, for both humans and machines.   It wouldn't be very hard to modify it so that players and computers could play for bitcoins.


That sounds good. Where would the BTC come from?

I like the idea of building a loop into your game. You can earn bitcoins by playing, and spend them in the game as well. A version of an incomplete loop where the users (players) make money is Picture This which is being developed by John Robb over at Global Guerrillas. It's not actually a game, and is instead aimed at gathering photos of businesses and neighborhoods and rewarding people who contribute.

A similar idea in the context of World of the Living Dead (WotLD, mentioned in my earlier post) would be a user create player's guide. A crucial part of the game is knowing where safe areas are with fewer zombies, but the fog of war restricts your view on the map. A 3rd party player's guide could pay players with BTC for providing intel on where hot zones and safe zones are. Then micro bounties can be used to reveal this intel on a map on a neighborhood by neighborhood basis. So if I were planning on moving my characters through an area, I could chip in a few BTC on a 20BTC bounty to reveal the intel for that area.

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grondilu (OP)
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January 16, 2011, 01:44:33 AM
 #22


I'm thinking of a bitcoin chess plateform.   There are numerous electronic chess tournament system, for both humans and machines.   It wouldn't be very hard to modify it so that players and computers could play for bitcoins.


That sounds good. Where would the BTC come from?

Well, from players obviously.  Basically players agree to a certain amount before playing.  Could be a different amount for each of them, depending on their relative strengh.

For instance, a 2000 ELO player could engage 100 BTC for a game against a 2500 ELO who would engage only 10 BTC.  The winner takes the engagement of the loser.

The system could work with a clearing process, or be based only on reputation of players (which would require that each player use a key pair cryptography).

I've just checked into my debian repo and I've seen a program called "cutechess".  It might do the job after modification.


PS.  Actually when I think about it, the ELO rating system would be useless if we can play for bitcoins.  Because you're very unlikely a weak player if you are willing to play only small amounts for each games.   Strong players would be recognized by their self-confidence, and therefore by the amount of bitcoins they are willing to engage.

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January 16, 2011, 01:45:53 AM
 #23

I have this idea in my "Kibabase" virtual world conception that players can earn bases(currency of my virtual world) in mini games that help other players. They can then exchange bases to bitcoin for a fee..which is how I will make my money.

One such game is the taxi. A player can either buy a taxi or rent a taxi and then take part in the transportation market. They determine their own rate and so on.

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January 16, 2011, 10:35:52 AM
 #24

For instance, a 2000 ELO player could engage 100 BTC for a game against a 2500 ELO who would engage only 10 BTC.  The winner takes the engagement of the loser.

This seems backwards. The stronger player should bet more money than the weaker one as he is more likely to win (hence, losing should cost him more). This is what happens with the ranking systems: if you're 2000 ELO and you lose against a 1500 ELO, your rank drops more than if you lose against a 2500 ELO.
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January 16, 2011, 03:19:59 PM
 #25

This seems backwards. The stronger player should bet more money than the weaker one as he is more likely to win (hence, losing should cost him more). This is what happens with the ranking systems: if you're 2000 ELO and you lose against a 1500 ELO, your rank drops more than if you lose against a 2500 ELO.

I know from experience that strong players usually don't accept to play against weak players.   You need some incentive to convince them.

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January 16, 2011, 10:22:07 PM
 #26

Wait, in the chess thing, what happens if an AI plays? I mean, I could simulate easily all possible moves and do a treemap choice maker which only highlights the suggested move for winning and then just act if I was the best of all. :/

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January 17, 2011, 12:27:52 AM
 #27

Wait, in the chess thing, what happens if an AI plays? I mean, I could simulate easily all possible moves and do a treemap choice maker which only highlights the suggested move for winning and then just act if I was the best of all. :/

Yes you can.  When playing chess on internet, you can never assume your opponent is a human being.

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January 17, 2011, 01:13:23 AM
 #28

At least you don't have that problem with the game of Go (for now anyway) Smiley
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January 17, 2011, 01:16:37 AM
 #29

I don't think teenagers like chess very much.

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January 17, 2011, 01:26:16 AM
 #30

I don't think teenagers like chess very much.

Yes.  We have disgressed a bit.   And you don't need a graphic card to play chess anyway.

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January 17, 2011, 04:30:02 AM
 #31

I don't think teenagers like chess very much.

Yes.  We have disgressed a bit.   And you don't need a graphic card to play chess anyway.


We just need to develop a resource intensive checkers game.... wait. WTF were we talking about?

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January 17, 2011, 07:43:48 AM
 #32

I don't think teenagers like chess very much.

Yes.  We have disgressed a bit.   And you don't need a graphic card to play chess anyway.


We just need to develop a resource intensive checkers game.... wait. WTF were we talking about?

I've fantasized about how games could be designed that have well defined rules that humans would have an advantage over computers for the farthest into the future. Go is the right sort of thing. How can we make a game more Go-like than Go?

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January 17, 2011, 07:46:05 AM
 #33

We just need to develop a resource intensive checkers game.... wait. WTF were we talking about?

OMG yes we could create a "chesscoin" :  it would be a cryptocurrency where the proof of work would be the victory in a quick chess tournament between all nodes of the network.

In order to have the tournament last only ten minutes, the speed of each games could be adjusted to the number of players.

This would be so cool.

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January 17, 2011, 07:54:17 AM
 #34

A game of GO would be better.

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January 17, 2011, 08:27:38 AM
 #35

I've fantasized about how games could be designed that have well defined rules that humans would have an advantage over computers for the farthest into the future. Go is the right sort of thing. How can we make a game more Go-like than Go?
Have a look at Arimaa (http://arimaa.com), it's just that.
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January 17, 2011, 08:29:34 AM
 #36

I don't think teenagers like chess very much.

Yes.  We have disgressed a bit.   And you don't need a graphic card to play chess anyway.


We just need to develop a resource intensive checkers game.... wait. WTF were we talking about?

I've fantasized about how games could be designed that have well defined rules that humans would have an advantage over computers for the farthest into the future. Go is the right sort of thing. How can we make a game more Go-like than Go?

games with hidden information that involve reading facial cues and such (poker for instance) are going to be dominated by humans for a very long time.  That doesn't translate to the internet mind you, as the cues get simplified to raises and such.

 
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January 17, 2011, 10:49:12 AM
 #37

I don't think teenagers like chess very much.

Yes.  We have disgressed a bit.   And you don't need a graphic card to play chess anyway.


We just need to develop a resource intensive checkers game.... wait. WTF were we talking about?

I've fantasized about how games could be designed that have well defined rules that humans would have an advantage over computers for the farthest into the future. Go is the right sort of thing. How can we make a game more Go-like than Go?

games with hidden information that involve reading facial cues and such (poker for instance) are going to be dominated by humans for a very long time.  That doesn't translate to the internet mind you, as the cues get simplified to raises and such.

Even playing live facial cues are not going to matter when playing against a computer.

Play Bitcoin Poker at sealswithclubs.eu. We're active and open to everyone.
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January 18, 2011, 06:38:33 AM
 #38

I don't think teenagers like chess very much.

Yes.  We have disgressed a bit.   And you don't need a graphic card to play chess anyway.


We just need to develop a resource intensive checkers game.... wait. WTF were we talking about?

I've fantasized about how games could be designed that have well defined rules that humans would have an advantage over computers for the farthest into the future. Go is the right sort of thing. How can we make a game more Go-like than Go?

games with hidden information that involve reading facial cues and such (poker for instance) are going to be dominated by humans for a very long time.  That doesn't translate to the internet mind you, as the cues get simplified to raises and such.

Even playing live facial cues are not going to matter when playing against a computer.

If you have 3 humans and one computer they will.

 
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January 18, 2011, 09:45:47 AM
 #39


If you have 3 humans and one computer they will.

That's a good point.

The humans could unintentionally (or intentionally I guess) collude by having more info about each others likely holdings and future actions than the computer could.

But once the computer gets an eye they're screwed because the reading will be going one way only. But, like you said, that's probably far off yet.

Play Bitcoin Poker at sealswithclubs.eu. We're active and open to everyone.
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