LaScuderia
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April 21, 2018, 07:36:16 PM |
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I understand that it will be a type of core and it will connect the players, are you already negotiating with the creators of the games? I'd really like to see it in World of Tanks)
It would be nice, but it must be understood that such companies are so good and they are unlikely to massively go on to blockade in the near future. This piece of pie and the current situation is quite satisfactory.
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Carting
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April 21, 2018, 07:44:24 PM |
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On which exchange will flood, I hope there will be reported earlier to register and make money there
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darsiderin
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BitSong is a decentralized music streaming platfor
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April 21, 2018, 07:49:52 PM |
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On which exchange will flood, I hope there will be reported earlier to register and make money there
In the first post it is written: On which exchanges will the tokens be traded?Within a few days, applications for exchanges will be submitted: C-CEX - In the process of voting YOBIT - In the process of consideration ETHERDELTA
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Carting
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April 21, 2018, 07:59:54 PM |
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thank you friend
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Qua
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April 21, 2018, 08:37:51 PM |
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According to the roadmap, adding to the exchanges this quarter, but the developers wrote that the process has already started
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abc81xyz (OP)
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April 22, 2018, 08:13:39 AM |
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Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.
To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.
But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.
One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
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rockettron
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April 22, 2018, 08:45:28 AM |
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Hi! Areal will be like the Steam (game shop) or like the BattleNet (online game service)?
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CriptoDerek
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April 22, 2018, 08:57:14 AM |
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Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.
To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.
But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.
One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
A great idea when you can make money when playing. I will closely monitor you. How can you invest in a project?
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abc81xyz (OP)
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April 22, 2018, 09:16:46 AM |
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Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.
To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.
But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.
One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
A great idea when you can make money when playing. I will closely monitor you. How can you invest in a project? We have our own staff of programmers and a closed Pre ICO was held, at which the project received investment.
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CriptoDerek
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April 22, 2018, 09:26:55 AM |
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Last year became one of the most profitable for the gaming industry - the total market volume was $ 100 billion and shows active growth. According to experts' forecasts, by 2020 this figure will exceed $ 150 billion.
To date, about 2.3 billion people worldwide are playing video games on various platforms and devices. The time spent in virtual reality brings them not only experience, but also various assets - powerful armor, magic crystals or a rare sword. The cost of especially rare and exclusive items can easily reach up to several thousand dollars.
But only a few thousand professional gamers can effectively monetize the time spent in the game. To date, only 6% of gamers can turn virtual games into real money. About 94% of players are deprived of this privilege, which is more than 2 billion people. At the same time, the turnover of the in-game items market is $ 4 billion.
One can only imagine how much such a market could have achieved if all gamers in the world, regardless of the gaming platform and genre preferences, had access to a convenient, fast and safe platform for the acquisition, sale and exchange of game assets.
A great idea when you can make money when playing. I will closely monitor you. How can you invest in a project? We have our own staff of programmers and a closed Pre ICO was held, at which the project received investment. Are you planning to add to the stock exchange? I think it's profitable to buy it on the first day.
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maxmoneyferm
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April 22, 2018, 09:46:28 AM |
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This is a good feeling when you consider yourself one of the first who supports the project from the very beginning
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abc81xyz (OP)
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April 23, 2018, 10:26:11 AM |
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Hi! Areal will be like the Steam (game shop) or like the BattleNet (online game service)?
As a playground on the blockchain, where you can buy and sell game values
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Qua
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April 23, 2018, 10:28:19 AM |
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You play an online game, you're tired, sold things and went to play a new game. Good
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MaJluHa
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April 23, 2018, 10:33:07 AM |
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You play an online game, you're tired, sold things and went to play a new game. Good
Two in one is great. And you play and you earn money.
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Jack Cryptoman
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April 23, 2018, 03:49:46 PM |
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You play an online game, you're tired, sold things and went to play a new game. Good
This is a good opportunity to save time and money))) This is a good project
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LaScuderia
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April 23, 2018, 08:02:49 PM |
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You play an online game, you're tired, sold things and went to play a new game. Good
This is a good opportunity to save time and money))) This is a good project The question is what then and how the project will evolve, in such projects the problem is not to keep the price of tokens and to keep users after a certain stage they get bored and they leave the game.
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Carting
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April 24, 2018, 04:41:21 AM |
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What price will be in the initial stage?
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abc81xyz (OP)
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April 24, 2018, 08:19:15 AM |
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What price will be in the initial stage?
~14000 sat
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rockettron
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April 24, 2018, 08:37:12 AM |
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first listing is Yobit?
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Qua
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April 24, 2018, 06:38:37 PM |
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first listing is Yobit?
On the letter they wrote that the application was already submitted for addition
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