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sd
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October 11, 2011, 04:41:56 PM
 #221

If you are serious what are you basing this on? SC2.0 is the leader of the pack now, and the gap will only get wider.

Either pride is causing you refuse to back down or you are actually delusional. SC2 was mined to hell at low difficulty and that devalued the mining work of the poor SC1 users to practically nothing. You attempted a really difficult task with way too much confidence and screwed up.

We are all human and do really dumb things from time to time. Refusing to learn and move on turns 1 stupid thing into 2 stupid things.
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October 11, 2011, 04:45:05 PM
 #222

300 posts in 13 hours!!!

The troll is strong in this one.
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October 11, 2011, 04:54:19 PM
 #223

There is no bugs causing this to not work as intended, never has been so far just as there has been no "attacks" (that succeeded at least).  So my amazement is what level of comprehension ineptitude do you really have?  Or are you just wearing your Leather Doosh-hat that gives +20 to trolling?

Lemon Party man,

Blocks a few seconds apart are wrong. The difficulty adjustment routine is Broken As Designed and that breakage devalued the work the SC1 miners put in to nearly worthless.

No attacks? Pah! It self destructed and you are looking at the wreckage and claiming there is no problem.
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October 11, 2011, 05:01:38 PM
 #224

My next question is this:

If SC 2.0 handles rising difficulty so poorly, how is it going to handle falling difficulty?

Didn't SC 1.0 suffer 2week blocks after the mandatory voluntary shutdown?

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October 11, 2011, 05:08:05 PM
 #225

My next question is this:

If SC 2.0 handles rising difficulty so poorly, how is it going to handle falling difficulty?

Didn't SC 1.0 suffer 2week blocks after the mandatory voluntary shutdown?
The MAIN FEATURE of SC1 was the fast responding difficulty. That continues in SC2.
Obviously the slow rising difficulty continues too.

So in answer to your question......Just Fine

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October 11, 2011, 05:13:30 PM
 #226

My next question is this:

If SC 2.0 handles rising difficulty so poorly, how is it going to handle falling difficulty?

Didn't SC 1.0 suffer 2week blocks after the mandatory voluntary shutdown?
The MAIN FEATURE of SC1 was the fast responding difficulty. That continues in SC2.
Obviously the slow rising difficulty continues too.

So in answer to your question......Just Fine

12hrs in, 17k blocks found, and it's still at 6s/blk?  If it's retargeting every 240 blocks, that's 70 'adjustments' it's had, and still can't break 10s/blk.

My question remains.

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October 11, 2011, 05:15:17 PM
 #227

Bitcoin isn't good enough, he knew it, everyone else is starting to realize it (BTC price) and at this stage SolidCoin is leading the pack of cryptocurrencies when it comes to features and security.

HAHAHAHA.
"SolidCoin is leading the pack of cryptocurrencies". Open your fucking eyes buddy. This is hilarious.

No-one is taking your shit-coin seriously any time soon.


Also, you mention BTC price. By that logic, shit-coin is about 400x less respected than bitcoin. Good job buddy.

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October 11, 2011, 05:15:28 PM
 #228

Block rate is what it should be for the amount of mining being thrown at the network for the difficulty.  Difficulty adjust not broken, working as expected and is slowing the block rate as it should, no more or less broken than any other cryptocurrency.  "Devalued" the work the SC1 miners put in.... really?  now that's rich since they would have gotten nothing had it not been for the steps coinhunter took to bootstrap the 2 chains together so devalued?  I think not, at least not today, but let's reevaluate that FUD in a year when it means more.


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October 11, 2011, 05:18:48 PM
 #229

Block rate is what it should be for the amount of mining being thrown at the network for the difficulty.  Difficulty adjust not broken, working as expected and is slowing the block rate as it should, no more or less broken than any other cryptocurrency.  "Devalued" the work the SC1 miners put in.... really?  now that's rich since they would have gotten nothing had it not been for the steps coinhunter took to bootstrap the 2 chains together so devalued?  I think not, at least not today, but let's reevaluate that FUD in a year when it means more.




Rofl. Perfect.
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October 11, 2011, 05:30:44 PM
 #230

Now let's finish the math... at a 10 to 15% capped increase.... the first many adjustments were up by single digit values.... now we are in the double digit increases.  Go back home and pull out your math book and turn to the section on percentages again johny

For reference, Bitcoin difficulty increased by 1800% (~100k ->1.8m) between April-August, which took ~15 difficulty adjustments, while still maintaining rough target block generation.  SC 2.0 has yet to even reach target block generation after 70 adjustments - it's still only 1/17th of where it should be.

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October 11, 2011, 05:34:02 PM
 #231

Why do you insist on providing proof that you don't understand basic simple % calculations?

You talking to me, or to SC 2.0?  Grin

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October 11, 2011, 05:46:38 PM
 #232

It's funny watching everybody fight while the Titanic sinks.

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October 11, 2011, 05:56:27 PM
 #233

There seems to be a flaw in the difficulty logic. (At least it seems like it to me.)

If as CoinHunter said, the difficult increases slowly in response to increases in MHash/s,
and the difficulty decreases quickly in response to decreases in MHash/s.

Then you have a different kind of 51% attack that people are not used to. If one were to "strobe" massive hashing power based upon difficulty increment periods. You could effectively reduce difficulty drastically, for a given fixed hashing power.

So in period A, the attacker goes full blast driving up difficulty 2X.
Then in period B, the attacker stops hashing totally.
If difficulty falls more than the previous 2X rise,
the new current difficulty will be lower than before the attack began.

Wash, rinse, repeat.
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October 11, 2011, 06:40:38 PM
 #234

There's only been about 220K coins generated since going live. To be honest I didn't expect us to reach 1200+ nodes within 18 hours of operation, seems SolidCoin is outpacing my own expectations. With hindsight I would have started the chain at a higher difficulty. I should have time tomorrow to upload the new algorithm to the website, so stay tuned to our forum or site if you're interested.
Ah, I see. For those wanting to do their own calculations, it would appear that only odd-numbered blocks are actually mined. Even-numbered blocks are created by some kind of trusted node or something and pay 3.2 SC to RealSolid's CPF in place of the usual generation payout.

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October 11, 2011, 06:43:16 PM
 #235

The trusted nodes are where the "51% proof" comes from.   Another name for them would be the central authority.
In theory anyone can be one if they meet the networks requirements, but CH/RS has ducked every time anyone asked what those are.

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October 11, 2011, 06:50:00 PM
 #236

The trusted nodes are where the "51% proof" comes from.   Another name for them would be the central authority.
In theory anyone can be one if they meet the networks requirements, but CH/RS has ducked every time anyone asked what those are.

The sources will be published, just some more patience...
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October 11, 2011, 06:54:25 PM
 #237

Now let's finish the math... at a 10 to 15% capped increase.... the first many adjustments were up by single digit values.... now we are in the double digit increases.  Go back home and pull out your math book and turn to the section on percentages again johny

For reference, Bitcoin difficulty increased by 1800% (~100k ->1.8m) between April-August, which took ~15 difficulty adjustments, while still maintaining rough target block generation.  SC 2.0 has yet to even reach target block generation after 70 adjustments - it's still only 1/17th of where it should be.

Why do you insist on providing proof that you don't understand basic simple % calculations?
My next question is this:

If SC 2.0 handles rising difficulty so poorly, how is it going to handle falling difficulty?

Didn't SC 1.0 suffer 2week blocks after the mandatory voluntary shutdown?
The MAIN FEATURE of SC1 was the fast responding difficulty. That continues in SC2.
Obviously the slow rising difficulty continues too.

So in answer to your question......Just Fine

12hrs in, 17k blocks found, and it's still at 6s/blk?  If it's retargeting every 240 blocks, that's 70 'adjustments' it's had, and still can't break 10s/blk.

My question remains.

So hold on, let me get this straight, I'd like you to show me how % increase is working right now?

What's the difficulty right now?

Here's my calculation of 70 max adjustments starting from difficulty 1:
http://www.google.com/search?q=1*1.15^70

1 * 1.15^70 = 17735.72

so using max % adjustments for difficulty, difficulty should currently be at 17k difficulty.... what is it at right now?

So let's use the "max" as 10% instead:

1 * (1.10^70) = 789.746957

hrm... still 789 there... what's the difficulty right now?

unless someone is doing a massive strobing of hash power at each retarget, then I just don't see how the difficulty is correctly increasing...

someone correct my calculations, I don't know the exact state of things, just read through this thread
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October 11, 2011, 06:54:38 PM
 #238

The sources will be published, just some more patience...

Do you mind if I ask what reason you have to place so much trust in CoinHunter/RealSolid?

Satoshi did not ask nor want that any trust be placed in him, the code was open from day one.
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October 11, 2011, 06:57:29 PM
 #239

The sources will be published, just some more patience...

Do you mind if I ask what reason you have to place so much trust in CoinHunter/RealSolid?

Satoshi did not ask nor want that any trust be placed in him, the code was open from day one.
It's a hard sell for me reading this thread.  I'm not saying CH is out to scam anyone, but he is relying on blind trust of an anonymous internet user to back his claims... and to me that's just not enough....  Back up your claims of features, and they can be taken as features - otherwise it's just all talk.  Proof = backing, not talk
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October 11, 2011, 06:59:06 PM
 #240

The trusted nodes are where the "51% proof" comes from.   Another name for them would be the central authority.
In theory anyone can be one if they meet the networks requirements, but CH/RS has ducked every time anyone asked what those are.

Yup.  In related news the US treasury is immune to 51% attack.
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