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Author Topic: [ANN] CosmosCR [$CYBR] 🌌Virtual reality world, NFT's, Data solution#blockchain  (Read 32209 times)
CHRISBIN702
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December 20, 2018, 12:17:26 AM
 #301

Will there also be a market place on your platform? Or at least will you offer VR headsets since a lot of us dont have one yet and would like to buy it with crypto.

It is an interesting suggestion for both parties, both for those who want to acquire the headphones in question, and for the platform, either by selling the headphones by crypto, or by making partnerships that allow this

This is a good idea. I have looked into a few VR headset manufacturers. The ones I have spoken to were not too enthusiastic about accepting crypto but that was 1 year ago. They may have had a change of heart.

Not for sale.........
Why, how much you got?
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December 20, 2018, 12:42:40 AM
 #302

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.

Is $CYBR optimized for mobile VR?
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December 20, 2018, 09:22:38 AM
 #303

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.

Is $CYBR optimized for mobile VR?

Yeah. Google Cardboard is mentioned as a way to access. I have always wanted to build one.

Not for sale.........
Why, how much you got?
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December 20, 2018, 11:38:24 AM
 #304

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.

Is $CYBR optimized for mobile VR?

Yeah. Google Cardboard is mentioned as a way to access. I have always wanted to build one.


Bought a good one from amazon for 50 €.
Should arrive any time, but because it is shipped from China, it may be delayed.
In every case I will report how it works.
The first mentioned:
https://www.tomsguide.com/us/pictures-story/1044-best-cheap-vr-headsets.html

 
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December 20, 2018, 12:11:52 PM
 #305

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

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December 20, 2018, 12:31:23 PM
 #306

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

You are mistaken. Oculus/Facebook is betting heavily on mobile VR with their latest entry level and mid level headsets, the Oculus Go released earlier this year and the Oculus Quest in a few months. Mobile VR is not a theory. It is already here.

PC VR stays a niche because it is a hassle to set up, especially the Rift with its required sensors, you are constricted by cables and you need an extremely powerful PC. Hardcore PC gaming is a niche. PC VR is a niche within that niche.

With mobile VR you are unchained and it is plug 'n play. Convenience and accessibility trumps visual fidelity.

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December 20, 2018, 01:08:52 PM
 #307

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

Google and facebook are heavily invested on making portable devices like smartphones to work with VR tech.
Mrboot (OP)
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December 20, 2018, 02:50:23 PM
 #308

Will there also be a market place on your platform? Or at least will you offer VR headsets since a lot of us dont have one yet and would like to buy it with crypto.

We will have a extended marktplace for:

- 3d content (buildings, models, avatars)
- Real estate market (buy, sell, rent virtual land)
- Plugins (plugins we and other programmers make for the VR world)

At this stage we dont have any VR headset partnerships, but we hope to form them in the future.
Making a store and accepting crypto wont be really hard to make.


it seems to me good rules to alternate day and night, and the possibility for landowners to control time (day / night), and the impossibility of building in open space,waiting for another demo...

One added thing on the planet the owners can decide this, day or night is just there own decision.

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December 20, 2018, 02:57:39 PM
 #309

Will there also be a market place on your platform? Or at least will you offer VR headsets since a lot of us dont have one yet and would like to buy it with crypto.

It is an interesting suggestion for both parties, both for those who want to acquire the headphones in question, and for the platform, either by selling the headphones by crypto, or by making partnerships that allow this

Agree, this can be benefitial for both parties, but also you need to allow different models to be bough, cause we dont want a monopoly in VR headsets.

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.

Is $CYBR optimized for mobile VR?

Yea we will be mobile VR ready, but you indeed must understand your mobile phone cant render as fast as your expensive GPU will do. Doesnt change you can already do a lot with mobile VR and while the VR industy evolves we
wanna be there with a cutting edge platform. Look at the general market of tech 5 years ago and now, imagine now in 5 years or even 10 how everything will be evolved computers growing exponential and now the blockchain that connect different technologies it's an amazing time now and ahead for us.
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December 20, 2018, 02:59:25 PM
 #310

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

Google and facebook are heavily invested on making portable devices like smartphones to work with VR tech.

True, WebXR is one part of that, the market potential is huge and much more fun as immersive experience.
Mrboot (OP)
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December 20, 2018, 03:01:28 PM
 #311

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

You are mistaken. Oculus/Facebook is betting heavily on mobile VR with their latest entry level and mid level headsets, the Oculus Go released earlier this year and the Oculus Quest in a few months. Mobile VR is not a theory. It is already here.

PC VR stays a niche because it is a hassle to set up, especially the Rift with its required sensors, you are constricted by cables and you need an extremely powerful PC. Hardcore PC gaming is a niche. PC VR is a niche within that niche.

With mobile VR you are unchained and it is plug 'n play. Convenience and accessibility trumps visual fidelity.



My favorite at this stage the HTC Vive pro with a battery pack, dont like the cables in most VR sets cause i like to walk around a bit and i always get tangled in the cables.
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December 20, 2018, 03:03:35 PM
 #312

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

You are mistaken. Oculus/Facebook is betting heavily on mobile VR with their latest entry level and mid level headsets, the Oculus Go released earlier this year and the Oculus Quest in a few months. Mobile VR is not a theory. It is already here.


Saying this would make ur grandfarter turn in his grave. 50 years back no one dared to think about cumbersome stuff like this which only pollutes human brain through constant discharge of radio waves of short wavelength which is to traumatize ur sore sensory organs and receptors even more. Wear a bowl with liquid boiling lard on ur head to amplify ur perception of virtual surrealism. Fucking nuts.
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December 20, 2018, 03:18:44 PM
 #313

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

You are mistaken. Oculus/Facebook is betting heavily on mobile VR with their latest entry level and mid level headsets, the Oculus Go released earlier this year and the Oculus Quest in a few months. Mobile VR is not a theory. It is already here.


Saying this would make ur grandfarter turn in his grave. 50 years back no one dared to think about cumbersome stuff like this which only pollutes human brain through constant discharge of radio waves of short wavelength which is to traumatize ur sore sensory organs and receptors even more. Wear a bowl with liquid boiling lard on ur head to amplify ur perception of virtual surrealism. Fucking nuts.

I heard tinfoil hats work wonders. They have the nice side effect that the government can't use their radio-wave thought-control program on you.

Seriously, what a nonsense you are posting here. VR applications are just in its early stages and the market for them will grow, no matter what you are saying.
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December 20, 2018, 03:19:18 PM
 #314

14 hours a day? That's all? lol. I read the white paper top to bottom. Whoever wrote it it did a very good job. They understand that there must be a story hidden inside with subtle references to its flow. The fungible/non-fungible tokens usage is genius and their explanation in the white paper taught this old dog a few new tricks. I have been avoiding studying up on all the ERC standards but I spent some time at https://www.techracers.com/blogs/erc-token-standards/ ERC token standards for dummies to get a better understanding. The way you are linking ERC721 tokens together from land token to planet token is madness. Brilliant madness.  I will have to find something to criticize very soon before I get accused of shilling this project. Cool Other than a few minor spelling and grammar issues, the white paper was damn near perfect.

I wish i could spend more, cause this is our passion and we enjoy it a lot. It's sad that the crypto market at this stage is at a low so it's hard to attract a huge follower base to share the ideas and technology with, but we are confident that as soon as we release the first land parcels people will get excited! Non fungible tokens are fun and underestimated at this market it's an asset class on it's own. That's also why we reward ICO participants with land parcels to get them even more excited and we hope in the future they will all be our ambassadors for the platform and VR.

We appreciate the kind words man! I wrote it personally with the CTO and we spended a lot hours in writting the whitepaper, cause we have so many ideas and solutions, but we had to hold it back in the whitepaper cause somethings might confuse people so we tryed making it easy and interresting enough for people to read and get excited. We both are not native english so sadly enough our grammer wont be perfect  Grin We're more thinkers than writers.

We will release about 3 more articles before new year and about 4 in January all about the product and ways we handle things (without telling our secrets ofcourse we want to be the first to launch this features).

Today an article will be released about the land parcels in the cosmos and some added features.

WE ALSO HAVE SOME NEWS  Cool Cool

This week we have two new team members! We will announce them soon  Grin

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December 20, 2018, 03:21:15 PM
 #315

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

I think mobile phones may not be powerful enough to be used for VR and if they are probably too expensive for most of the people to buy.

You are mistaken. Oculus/Facebook is betting heavily on mobile VR with their latest entry level and mid level headsets, the Oculus Go released earlier this year and the Oculus Quest in a few months. Mobile VR is not a theory. It is already here.


Saying this would make ur grandfarter turn in his grave. 50 years back no one dared to think about cumbersome stuff like this which only pollutes human brain through constant discharge of radio waves of short wavelength which is to traumatize ur sore sensory organs and receptors even more. Wear a bowl with liquid boiling lard on ur head to amplify ur perception of virtual surrealism. Fucking nuts.

Still the life expectancy keeps growing   Roll Eyes
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December 20, 2018, 05:25:34 PM
 #316

14 hours a day? That's all? lol. I read the white paper top to bottom. Whoever wrote it it did a very good job. They understand that there must be a story hidden inside with subtle references to its flow. The fungible/non-fungible tokens usage is genius and their explanation in the white paper taught this old dog a few new tricks. I have been avoiding studying up on all the ERC standards but I spent some time at https://www.techracers.com/blogs/erc-token-standards/ ERC token standards for dummies to get a better understanding. The way you are linking ERC721 tokens together from land token to planet token is madness. Brilliant madness.  I will have to find something to criticize very soon before I get accused of shilling this project. Cool Other than a few minor spelling and grammar issues, the white paper was damn near perfect.

I wish i could spend more, cause this is our passion and we enjoy it a lot. It's sad that the crypto market at this stage is at a low so it's hard to attract a huge follower base to share the ideas and technology with, but we are confident that as soon as we release the first land parcels people will get excited! Non fungible tokens are fun and underestimated at this market it's an asset class on it's own. That's also why we reward ICO participants with land parcels to get them even more excited and we hope in the future they will all be our ambassadors for the platform and VR.

We appreciate the kind words man! I wrote it personally with the CTO and we spended a lot hours in writting the whitepaper, cause we have so many ideas and solutions, but we had to hold it back in the whitepaper cause somethings might confuse people so we tryed making it easy and interresting enough for people to read and get excited. We both are not native english so sadly enough our grammer wont be perfect  Grin We're more thinkers than writers.

We will release about 3 more articles before new year and about 4 in January all about the product and ways we handle things (without telling our secrets ofcourse we want to be the first to launch this features).

Today an article will be released about the land parcels in the cosmos and some added features.

WE ALSO HAVE SOME NEWS  Cool Cool

This week we have two new team members! We will announce them soon  Grin



You're right, non fungible tokens are really understimated, people know them because of cryptokitties but there's really way more then that behind them and you're bulding a great use case

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December 20, 2018, 05:33:34 PM
 #317

The games developed in the CosmosCR platform can be played but the payment method for these games will only be in the CR token? Virtual reality, would you need a 3d glasses?
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December 20, 2018, 06:16:16 PM
 #318

The games developed in the CosmosCR platform can be played but the payment method for these games will only be in the CR token? Virtual reality, would you need a 3d glasses?

I think that VR always means a 3D environment, otherwise any computer game would be VR so you probably will need some VR glasses.
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December 20, 2018, 08:45:02 PM
 #319

VR is still a niche, but I wonder if the transition from tethered VR to cheap and easy to setup mobile VR (not cardboard) will finally make VR mainstream.

There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.

Is $CYBR optimized for mobile VR?

Vr will become cheaper with more people buying it or because vr will be mainstream because it will get cheaper.

It is like chicken or egg problem.

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December 21, 2018, 06:43:18 AM
 #320

Do you have some agreement with game publishers and development? They are intersting in creating games on your platform?
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