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Author Topic: Pollard's kangaroo ECDLP solver  (Read 59085 times)
Marynarz
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September 03, 2020, 05:52:51 PM
 #1301

I am using Visual Studio 2019 for compilation, the problem also exists on the compiled version from Jean_Luc.
PawGo
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September 03, 2020, 05:53:39 PM
 #1302

I am using Visual Studio 2019 for compilation, the problem also exists on the compiled version from Jean_Luc.

Great, but what is your ccap parameter?
MrFreeDragon
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September 03, 2020, 06:05:53 PM
 #1303

Which ccap you use for compilation?

+1

Yes, right question: ccap depends on the card, it is compute capability of the card.
For example, for Titan Z, ccap=35 (that means version 3.5)

Source: https://en.wikipedia.org/wiki/CUDA

Marynarz
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September 03, 2020, 06:06:53 PM
 #1304

Code:
Kangaroo v2.2
GPU #0 GeForce GTX TITAN Z (15x192 cores) (Cap 3.5) (6144.0 MB) (Multiple host t
hreads)
GPU #1 GeForce GTX TITAN Z (15x192 cores) (Cap 3.5) (6144.0 MB) (Multiple host t
hreads)
MrFreeDragon
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September 03, 2020, 06:09:20 PM
 #1305

Code:
Kangaroo v2.2
GPU #0 GeForce GTX TITAN Z (15x192 cores) (Cap 3.5) (6144.0 MB) (Multiple host t
hreads)
GPU #1 GeForce GTX TITAN Z (15x192 cores) (Cap 3.5) (6144.0 MB) (Multiple host t
hreads)

Your ccap looks correct.
Try to play with grid size (change used values 30x384 while find the best ones for your card):

GPU: GPU #0 GeForce GTX TITAN Z (15x192 cores) Grid(30x384)

PawGo
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September 03, 2020, 06:35:03 PM
 #1306

The list is recommended values is here: https://developer.nvidia.com/cuda-gpus
Marynarz
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September 03, 2020, 06:35:41 PM
Last edit: September 03, 2020, 06:48:55 PM by Marynarz
 #1307

I set 175,256,175,256 and my image in the monitor turned black and sometimes it flashed to a delicate white color, after restart the image works, does it mean that this card is damaged?  is it simply the fault of the drivers?


My friend says that the card has been left unused for 5 years, I will start with replacing the paste with a new one because it does not fulfill its role and it is possible that the card has just overheated

If that doesn't help, I'll just give him back  Grin
PawGo
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September 03, 2020, 06:48:08 PM
 #1308

Compile with ccap=35 and then see the result. Then try to set grid 30,768.

https://en.m.wikipedia.org/wiki/Thread_block_(CUDA_programming)
Marynarz
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September 03, 2020, 06:53:01 PM
Last edit: September 03, 2020, 07:09:53 PM by Marynarz
 #1309

Compile with ccap=35 and then see the result. Then try to set grid 30,768.

https://en.m.wikipedia.org/wiki/Thread_block_(CUDA_programming)




30,768,30,768

Code:
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch
GPUEngine: Kernel: too many resources requested for launch


With other settings, after manually stopping the kangaroo, a black screen appears.
PawGo
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September 03, 2020, 07:38:56 PM
 #1310

And on released version from githuib?
Marynarz
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September 03, 2020, 07:42:06 PM
 #1311

Yes, suppose the card is damaged, is it worth fixing it?
HardwareCollector
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September 03, 2020, 07:56:13 PM
 #1312

Hi,


Does anyone know why my speed is so small, the card is GTX Titan Z.

I am using the compiled version of Jean_Luc.

Your card is the equivalent of two underclocked GTX 780 Tis and it is performing as expected. It is based on the Kepler architecture which is very old by today's standards. 
Marynarz
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September 03, 2020, 08:17:28 PM
 #1313

So I will give the card back, what do you think of this card?  Gigabyte Rtx 2060 6gb OC
Jean_Luc (OP)
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September 04, 2020, 05:56:28 AM
Merited by Marynarz (1)
 #1314

Unfortunately I am not using Kangaroo in server mode.

The wsplit option works also for normal mode. It is a very useful option to avoid large hashtable in RAM which decrease performance.
If you plan to have a large master workfile (>100GB), you can use partitioned workfiles for speeding up the merge process.
https://github.com/JeanLucPons/Kangaroo#how-to-deal-with-work-files
WanderingPhilospher
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September 21, 2020, 02:30:06 AM
Last edit: September 21, 2020, 11:43:31 AM by WanderingPhilospher
 #1315

Anyone besides me still chasing #120?

I do have a question for the community...I've been using Etar's dp reconstructor (already compiled, can't view source code) and it works great for taming wild kangaroos.

However, is it necessary to have to know the private key (that you were searching for) in the work file or do you only need to know the pub key?

Also, does anyone know how to go about taming the wilds via a python script?

Example:

here is a line from one of my wild workfile:

Code:
26820E1D54B30FE9F13F7B99BE9CD19F4E47AAD61FD6D1F3C59874C500000000 0000000000000000000000000000000000E7DCAB65369C5F7CC15D08EEE48C67

so let's say it was for some pubkey 03......at the 120 bit range. How would I tame the wilds to say some pubkey 02.... in the same 120 bit range?

All new pubkeys that I search for will be in the same range, so just need to reconstruct the wild kangaroos to the new pubkey. But would be ok if code can reconstruct in different range too.
dextronomous
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September 22, 2020, 08:12:28 AM
 #1316

jean luc any new compiled version ready with the added
perf improvements still 2.2, my vs is broken a while.
can't compile now.
got a question after looong search.
while searching

Unexpected wrong collision, reset kangaroo !
Found: Td *
Found: Wd *

what these numbers behind the tame and wild. any use there for them
or suddenly 1000's dead kang's, just continue this search?
WanderingPhilospher
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September 22, 2020, 05:38:11 PM
 #1317

Anyone besides me still chasing #120?

I do have a question for the community...I've been using Etar's dp reconstructor (already compiled, can't view source code) and it works great for taming wild kangaroos.

However, is it necessary to have to know the private key (that you were searching for) in the work file or do you only need to know the pub key?

Also, does anyone know how to go about taming the wilds via a python script?

Example:

here is a line from one of my wild workfile:

Code:
26820E1D54B30FE9F13F7B99BE9CD19F4E47AAD61FD6D1F3C59874C500000000 0000000000000000000000000000000000E7DCAB65369C5F7CC15D08EEE48C67

so let's say it was for some pubkey 03......at the 120 bit range. How would I tame the wilds to say some pubkey 02.... in the same 120 bit range?

All new pubkeys that I search for will be in the same range, so just need to reconstruct the wild kangaroos to the new pubkey. But would be ok if code can reconstruct in different range too.
So from further reading, it doesn't look like I need to change the distances, as they will be in the same range with same jumps. I would just need to redo the private keys (right side) to equal new pub being searched for. How to do?
bigvito19
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September 22, 2020, 05:49:16 PM
 #1318

Anyone besides me still chasing #120?

I do have a question for the community...I've been using Etar's dp reconstructor (already compiled, can't view source code) and it works great for taming wild kangaroos.

However, is it necessary to have to know the private key (that you were searching for) in the work file or do you only need to know the pub key?

Also, does anyone know how to go about taming the wilds via a python script?

Example:

here is a line from one of my wild workfile:

Code:
26820E1D54B30FE9F13F7B99BE9CD19F4E47AAD61FD6D1F3C59874C500000000 0000000000000000000000000000000000E7DCAB65369C5F7CC15D08EEE48C67

so let's say it was for some pubkey 03......at the 120 bit range. How would I tame the wilds to say some pubkey 02.... in the same 120 bit range?

All new pubkeys that I search for will be in the same range, so just need to reconstruct the wild kangaroos to the new pubkey. But would be ok if code can reconstruct in different range too.
So from further reading, it doesn't look like I need to change the distances, as they will be in the same range with same jumps. I would just need to redo the private keys (right side) to equal new pub being searched for. How to do?


What's the link to that script you're using?
WanderingPhilospher
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September 22, 2020, 10:13:09 PM
 #1319

Anyone besides me still chasing #120?

I do have a question for the community...I've been using Etar's dp reconstructor (already compiled, can't view source code) and it works great for taming wild kangaroos.

However, is it necessary to have to know the private key (that you were searching for) in the work file or do you only need to know the pub key?

Also, does anyone know how to go about taming the wilds via a python script?

Example:

here is a line from one of my wild workfile:

Code:
26820E1D54B30FE9F13F7B99BE9CD19F4E47AAD61FD6D1F3C59874C500000000 0000000000000000000000000000000000E7DCAB65369C5F7CC15D08EEE48C67

so let's say it was for some pubkey 03......at the 120 bit range. How would I tame the wilds to say some pubkey 02.... in the same 120 bit range?

All new pubkeys that I search for will be in the same range, so just need to reconstruct the wild kangaroos to the new pubkey. But would be ok if code can reconstruct in different range too.
So from further reading, it doesn't look like I need to change the distances, as they will be in the same range with same jumps. I would just need to redo the private keys (right side) to equal new pub being searched for. How to do?


What's the link to that script you're using?
https://bitcointalk.org/index.php?topic=5244940.msg54666524#msg54666524
WanderingPhilospher
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September 24, 2020, 03:52:52 AM
Last edit: September 24, 2020, 04:05:00 AM by WanderingPhilospher
 #1320

Quote
So from further reading, it doesn't look like I need to change the distances, as they will be in the same range with same jumps. I would just need to redo the private keys (right side) to equal new pub being searched for. How to do?
After more reading and researching and taking samples from Etar's reconstructor, apparently all I have to do, to tame wilds, is to subtract range from wild's priv/xpub coord.  Leave distances alone, subtract range (which is odd because it will all be same range) and bam, new tamed wilds.
Edit: actually offset previous private key - start range.
Example: if previous search was for 8F400000000 and you want to tame the wilds for that search and search for a new pubkey in same range; take 8F400000000 - start range of 80000000000 = F400000000 ; now add that to previous wilds priv/pub xcoord
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