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Author Topic: Will the gambling industry overtake the gaming industry  (Read 589 times)
Fivestar4everMVP
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October 06, 2025, 05:39:13 AM
 #61

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

Current Market Rankings (2024)
E-commerce: ~$6.3 trillion
Digital Advertising: ~$680 billion
Cloud Computing: ~$680 billion
Online Gaming (non-gambling): ~$250 billion
Online Gambling (iGaming): ~$100 billion
(Sources: Statista, Grand View Research)

What is the probability and the scenario that could make it happen?
Well, anything is possible but I honestly don't think that there will ever come a time when online gambling will have a better or higher market share than online gaming, and this is due to the fact that online gaming is more fun than online gambling, there are alot of people around the world who are into online gaming, and this is coupled with the fact that this an industry that the government are not after just as they are after online gambling..

Another reason why I think online gaming will continue to stay ahead of online gambling is that online gaming is generally accepted worldwide, even in places and regions where gambling is completely banned, online gaming is still active and accepted in those places.
So, I believe that online gaming will continue to stay ahead of online gambling and personal, I absolutely believe this is not bad, the two industries aren't competing after all.
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October 06, 2025, 05:47:40 AM
 #62

What is the probability and the scenario that could make it happen?

If many countries eventually update their regulations regarding gambling and allow the gambling industry to develop in those countries, I think it would only take a short time to surpass the achievements of the online gaming industry.
After all, the demand for gambling is very high worldwide, even before everything became online. But is that possible? The restrictions implemented are based on concerns about addiction and to protect citizens.

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October 06, 2025, 06:07:09 AM
 #63

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

Current Market Rankings (2024)
E-commerce: ~$6.3 trillion
Digital Advertising: ~$680 billion
Cloud Computing: ~$680 billion
Online Gaming (non-gambling): ~$250 billion
Online Gambling (iGaming): ~$100 billion
(Sources: Statista, Grand View Research)

What is the probability and the scenario that could make it happen?

Banks often block deposits to online casinos. In my country, almost all banks block gambling sites  you cant use a card or bank account for foreign betting sites, only for domestic ones, which are often very poor. However, as cryptocurrencies become increasingly popular, this situation will change over time with cryptocurrencies, you dont need a bank, deposits are simple and discreet, and practically anyone can deposit to any gambling site they want.

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October 06, 2025, 06:45:26 AM
 #64

Quote
Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

You are answering your own question. How could a heavily regulated and restricted industry(banned in many countries) surpass an industry, which isn't heavily regulated and banned in many jurisdictions around the world? The statistics don't include the revenue generated by the illegal gambling industry around the world. There is a pretty big illegal gambling industry around the globe for sure. Online gaming revenue is being hit by the resurgence of online piracy. Maybe that's why many videogame studios and companies moved to the freemium model or the "pay-to-win" model instead of relying on direct videogame sales.

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October 06, 2025, 08:51:16 AM
 #65

Online gambling can surpass the online gaming industry especially if it can develop more gambling games to attract people. It will be a matter of time to see online gambling grow bigger than today so we can wait for that. But that will need allowance from the government so that online gambling can grow. If the government is trying to tighten the regulations, maybe the progress will not be too fast but following what happens around the country.

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October 06, 2025, 08:57:09 AM
 #66

Online gambling can surpass the online gaming industry especially if it can develop more gambling games to attract people. It will be a matter of time to see online gambling grow bigger than today so we can wait for that. But that will need allowance from the government so that online gambling can grow. If the government is trying to tighten the regulations, maybe the progress will not be too fast but following what happens around the country.
I don't think these two industries are worth comparing because they appeal to different types of people. There are gamblers and there are passionate gamblers, I personally see it that way. But on the other hand, when I was young, I could spend hours playing games, but when I got older, I didn't have the time or perhaps the desire because I considered it a waste of time. However, I still find time to place bets occasionally. So maybe it also depends on our perceptions, I think gambling is far ahead of other gaming industries because it's accompanied by sporting events and is much better advertised.

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October 06, 2025, 09:06:07 AM
 #67

Online gambling can surpass the online gaming industry especially if it can develop more gambling games to attract people. It will be a matter of time to see online gambling grow bigger than today so we can wait for that. But that will need allowance from the government so that online gambling can grow. If the government is trying to tighten the regulations, maybe the progress will not be too fast but following what happens around the country.

That's not the case mate, if that was the case, then gambling should have surpassed gaming already before now since there are already so many attractive games on so many reputable casinos. But the gaming industry are making money to sell their games, they also earn by selling some features on their game and they also earn by the ads they add to their games. They earn this money and doesn't give a penny back to the gamers, that's why they will keep doubling more on their revenue more than gambling industry.

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October 06, 2025, 09:06:36 AM
 #68

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

Current Market Rankings (2024)
E-commerce: ~$6.3 trillion
Digital Advertising: ~$680 billion
Cloud Computing: ~$680 billion
Online Gaming (non-gambling): ~$250 billion
Online Gambling (iGaming): ~$100 billion
(Sources: Statista, Grand View Research)

What is the probability and the scenario that could make it happen?

Does that statistic keep in their calculation the people who play with cryptocurrencies and casinos who operate solely on them ?

So if not then that statistic is totally irrelevant and the reality should be that casinos operating on cryptocurrencies should have made much more in total than that number. I know people play like crazy as there are people who have a lot of Bitcoin from early days and they don't care much if they lose 1 full Bitcoin, that 1 Bitcoin is 120.000 dollars spent in a short amount of time. No one in online Fiat casinos can do that so for me the gambling is much bigger than that stat.


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October 06, 2025, 10:11:52 AM
 #69

It may be difficult to overtake the gaming industry (non-gambling), as the majority of users in the gaming industry are of all ages. whether they are under 17, they can play any games they wants. While in Gambling, as we know, this industry has a minimum age restriction, which likely makes it difficult for users under 17 to withdraw funds unless they use someone else identity. For this reason, I personally believe it will be difficult for the gambling industry to achieve a higher valuation than the gaming industry.
Even though online games are not directly controlled by gambling, they are indirectly forced to grow. Because now most online games require you to pay money to have a good experience, such as various events or royal passes, and you also have to pay money to open various surprise chests. Now, it is not enough to be a good player, you have to invest a lot of money in your account to make your profile look good. You will notice that many online spend thousands to make their gaming profile more beautiful. Do you think this does not affect ordinary gamers? Of course it does and if you look a little at the news portals, you will see that many ordinary gamers spend excessive money on their profile, which is not really fun at all. Although you cannot directly compare it with gambling, it can be said to be a kind of influence. Where people are addicted to gambling for the greed of money, in current online games, people spend excessive money to make their profile look good and suffer financial losses.
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October 06, 2025, 10:20:48 AM
 #70

They're two similar sectors—we're still talking about online gaming, but video games have reached enormous numbers in recent years. Asian players are also the largest percentage of video game users globally.
The issue of gambling bans will certainly significantly impact the percentage of earnings, based on the official numbers we have.
I'm not sure this scenario is possible, however. Most video gamers are minors, and they're the ones who actually spend more time, compared to gamblers, who for obvious reasons must be adults and have money to play, especially considering the restrictions on gambling worldwide.
I see this change as difficult.
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October 06, 2025, 10:29:16 AM
 #71

What is the probability and the scenario that could make it happen?
I think that there will be at time that the market cap or share for both of these will be at par. But not to the point that one has to take over the over. These two are well complementing each other's market and how they're becoming successful to their own industries. So both sports fans could also be sports bettors and that's why it's a good combination and I don't want to go to that idea about others being top of the other. Anyway, that's what it is and it'll happen as it is right now.
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October 06, 2025, 10:42:19 AM
 #72

Based on these statistics, Online gaming non-gambling has doubled the market share over online gambling, but will there come a time when online gambling can surpass the Online Gaming industry, given that over 60% of countries are banning gambling

~snip~

What is the probability and the scenario that could make it happen?

No!!! I think it is very unlikely that it will pass traditional gaming at short or medium term (before 10 years) because, as you said,  regulations of gambling are very strong, and more than half of countries have very severe restrictions on gambling, something that doesn't happen with traditional games. And then I think the audience of gambling is much more niched than other types of games that can be played freely by children and teenagers.

So, I think that on addition to all this, the cultural aspect of "entertainment" is much stronger in video games, while gambling is still seen as risky and faces a lot of prejudice in many societies.
I am sorry to say... but the world is not yet mature enough to embrace gambling responsibly and broadly.

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October 06, 2025, 10:45:43 AM
 #73

This hugely depends on the context on how gambling would overtake the gaming industry.

Are we talking about profits? Number of users? or are we under the context of its overall popularity? There are lots of factors that we can discuss and there is only so limited information that you posted on what to discuss- let's take it one by one:

If we are talking about profits, then we can all agree that the gambling industry earns astronomically higher compared to the gaming industry. If we are talking about the number of users, I would argue that the gaming industry has the edge on it; and if we are talking about its overall popularity, then there is a balance between both.

 
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October 06, 2025, 10:46:10 AM
 #74

Online gambling can surpass the online gaming industry especially if it can develop more gambling games to attract people. It will be a matter of time to see online gambling grow bigger than today so we can wait for that. But that will need allowance from the government so that online gambling can grow. If the government is trying to tighten the regulations, maybe the progress will not be too fast but following what happens around the country.

You also need to consider gaming industry (not related to gambling at all) also grows at a very fast pace, it does not stay as it is, as it is an industry which have already surpassed the industry is cinema in term of gross income.
Also, regulation is an advantage which gambling has when compared to gambling, everyone can play a game which is classified as suitable for their age, Genshin impact and other gacha games are a good example, it is played by both young teens and adults, which is something that cannot be achieved in gambling, at least not legally.

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October 06, 2025, 11:43:34 AM
 #75

The gaming industry has the advantage of restrictions and regulations, making it acceptable to all groups and countries, on the other hand the gambling industry does not offer this for obvious reasons and most countries still prohibit it. For this reason, I believe the gambling industry will have a hard time surpassing the achievements of the non-gambling gaming industry. But one thing is for sure, both industries have grown rapidly nowadays.
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October 06, 2025, 01:30:33 PM
 #76

I don't think so. Although they may seem similar, they are completely different markets, with very specific audiences. While the betting market focuses solely on adults, the gaming market targets virtually all ages, ensuring a greater number of "customers" and, consequently, more revenue. Besides the most important issue, the regulation of the betting market, which could hinder potential growth. It has everything it needs to grow, but first it needs to overcome this and other obstacles.

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October 06, 2025, 01:39:00 PM
 #77

With what i can see from what is happening now, the two both has a unique significance to be in demand and start on the fore front of what the people wants, because they both serves a similar function, only time is what can make the difference more evident and visible in us, because we are going to see all these manifest now or later in the future as we tend to see how they both perform from what others have to experienced form them.

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October 07, 2025, 10:35:22 AM
 #78

With what i can see from what is happening now, the two both has a unique significance to be in demand and start on the fore front of what the people wants, because they both serves a similar function, only time is what can make the difference more evident and visible in us, because we are going to see all these manifest now or later in the future as we tend to see how they both perform from what others have to experienced form them.

Both serves as fun and entertainment activities, true, but gambling has its channel of making money which is from the losses of players and part of this money is given back to players even though the casino still remain rich at the end of the day after paying gamblers their wins, they don't have all the money to themselves because they put a lot to promotion and advertisement and then tax payment.

If you look at the side of gaming, they make money whether directly or indirectly from gamers and they never give a penny back to gamers like gambling does. So, they have full revenue and then pay tax and I don't think they spend more on ads like gambling does.

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October 13, 2025, 02:50:05 AM
 #79

I think it will be difficult for online gambling to surpass non-gambling video games. Gambling has many restrictions. First, there's the minimum age, second, there's the verification process, third, there's a very high risk of losing money; what's more, in the long run, 97-99% of players will lose it anyway. Furthermore, online games have simpler plots and a shorter immersion time. On the other hand, comparing these two industries isn't entirely fair, as they have fundamentally different monetization models. I'd even say they have completely different ideologies.

 
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October 13, 2025, 03:22:22 AM
 #80

With what i can see from what is happening now, the two both has a unique significance to be in demand and start on the fore front of what the people wants, because they both serves a similar function, only time is what can make the difference more evident and visible in us, because we are going to see all these manifest now or later in the future as we tend to see how they both perform from what others have to experienced form them.
Personally, I 100% believe that the gambling industry isn't in any form of competition with the gaming industry, and so also, the gaming industry isn't also in any competition with the gambling industry, both are existing and serving their respective communities, I don't see a future where the gambling industry overtake the gaming industry or vice versa simply because like I said before, both are not in competition..

We might try to compare because the market cap or share of the gaming industry is far more than that of the gambling industry, but I personally believe that both will continue to grow as more people embrace gaming, and gambling.
And let's not forget as well that some persons or people who are into gaming are also into gambling as well, so both this industry will continue to co-exist for generations to come and I don't think both will ever be in competition of who take the crown as the market leader.
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