Bitcoin Forum
May 26, 2024, 06:11:16 AM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
  Home Help Search Login Register More  
  Show Posts
Pages: « 1 ... 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 [73] 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 ... 407 »
1441  Other / Off-topic / Re: How to escape mandatory keylogging on: November 21, 2015, 09:06:52 PM
Let me summarize:

1. even if keylogging was universally used, it would not be that easy to actually use it to gain complete control of BTC passwords and privkeys.

2. in every thread, there is always a newbie who subscribes to "sufficiently advanced thinking is indistinguishable from magic, and since I don't understand magic, I call it insanity" syndrome, for which remedy exists but is so painful that ignore is the preferred option.
1442  Economy / Economics / Re: Economic Totalitarianism on: November 21, 2015, 06:21:04 PM
Culture is stronger than many things. Have a look at Russia: the Emperor was murdered by the jews, who subsequently killed all the rest of the intelligentsia (people who know how to and why to read), and had 1-2 other wholesale murder rounds with more murder and terror than any other country including the U.S. and Red China, trying to uproot the Russian culture, and then the humiliation of the 1990s with a drunk western puppet in power, now after as little as 10 years, Russian culture is again going strong and able to withstand any enemy (the only self-proclaimed enemy of Russia is, though, naturally the jewnited states).

Russians won. Despite several rounds of unbelievable terror. Same way the terrorists in charge of the western countries can never win. If we come to our senses and extradite the terrorists now, it's very good. But it is against the testimony of history that they could win, regardless if the people realize it on time or later.
1443  Other / Off-topic / Re: How to escape mandatory keylogging on: November 21, 2015, 03:22:54 PM

Yes, and now I have in the last 48 hours both rejected holocaust and posted public my ideas about how to overthrow the treasonous government of Finland. If ever my account turns sheep again, remember that it's the only way to get out of the institutions of chemical mindcontrol terror.

By the way it took 6 weeks last time, instead of two... But I think my neuroplasticity has improved I will instinctively know how to turn sheep in a shorter time this time. It is also possible that an ordinary prison is the way to go. I don't believe in accidents - they already know it would radicalize people a bit too much. I may be an important thought leader now, but it they cut me away, instead of one, we will have 10 important thought leaders - so many people know the same (and are even better in their deed) but are dormant now because of not feeling the existential threat that compels them to act.

I don't trust anyone who provably has not been to prison or received other blows for his thinking.
1444  Other / Off-topic / Re: How to escape mandatory keylogging on: November 21, 2015, 12:20:48 PM
Note that Europe (and the rest of the world) embraced humanism

Unless at least some EU countries can make Iceland-style revolution happen in 2 months, including driving the occupation force away, I will have to agree with you that the people here are clueless, and they have learned nothing from the tragedy of 9/11 and the loss of the liberties in the U.S.
1445  Other / Off-topic / Re: How to escape mandatory keylogging on: November 21, 2015, 11:04:23 AM
As usual with conspiracy theories....i'd love to see some evidence of any kind.

Funny that not-so stupid people after enough study, are able to see the evidence in plain sight, and are not even interested to have this discussion any more. If any of the 9 points I mentioned in this thread does not ring a bell maybe the illogic is on you  Wink
1446  Other / Off-topic / Re: How to escape mandatory keylogging on: November 21, 2015, 10:09:43 AM
Focusing on governments ignores the real threat which is corporations trying to control your every move for profit.

Neither of those is the real problem. I don't believe an extremely industrious family father who can make so much money as to not care about corporations milking him or government taxing him, would be in a danger zone.

Yet, historically I have been, and that has to be because the haters are somebody else, and in my 10-year study of how the world works, I have identified them to be the supranational control groups, who also exercise influence on governments and have made eg. EU nations acts in coordinated insanity for a few months in the face of this (actually - existential) threat they face.

I am merely trying to probe the worst case here. If it cannot be avoided that keylogging gets all my passwords known by somebody, I should reduce my stake on wealth that requires a password to use (going back to PM).

It is a mistake to believe the same amount of resources is used to track and harass me, compared to you. I have caught them doing real-time surveillance in Facebook "private" chat and reading self-destructible messages before the recipient! I think it is idiotic to blow the cover, because the information on how much they are actually willing to spend on me, is flattering, AND useful for you to read. With that amount of interest in things that by all decency should be private, they probably have enough court-compatible evidence to convict me on Money laundering, fraud, embezzlement, failure to file, tax evasion, use and trade of illicit drugs, neglect of use and trade of prescription drugs, DUI, driving without passport and car papers, driving a car registered in another EU member state, driving a nonregistered or uninspected car (or believing so before doing it - even if it turned out that the car was registered and inspected), unbelief and teaching refusal of holocaust, including to minors, neglect to believe and teach support of holocaust, racism, satanism, Christianity, ODD, homosexuality (crime until 1922, insanity until 1970), lack of homosexuality (insanity from 2005, crime from ??), lack of being passionate of being homosexual or not, or caring about it in the others, lack of understanding that free speech does not constitute saying "homosexuality is sin", lack of logic in still accepting homosexuals as people, even as friends, hate speech, hate speech in saying both recent and older research results in the differences of races, and citing researchers about how to manage the pressing issues in front of us, not caring about the UN declaration that says 'races do not exist and even talking in context of race is racism', not caring about the myriad of declarations that since that are talking about race, having the guts to see any problem between the illogicality, treason, conspiracy to attempt to overthrow the government, knowing people personally from more than 50 countries and having travelled in such many (Mexico being the most important with no personal friends though I like Malukah) and still believing that despite that people are similar, they also have differences, hetero porn, gay porn, animal porn, child porn, ..., ... (porn is problematic because the ziomedia are trying to make it as widely legalized as possible to corrupt people the more, so often people are convicted of usually planted files that are injected to their computer or even easier: just claimed that they were there, of the styles of porn that have since been legalized in an attempt to corrupt the people, but can handily be used to throw the freethinkers to prison for a long time as well at the same time, exchanging money without licence, spending money without licence, earning money without license, carrying more cash across border without license, operating a restaurant, a bar, a tobacco store, a gold and silver store, a bitcoin, monero and other virtual asset store (without license), arranging and participating in initial public offerings without license, trying to renovate my manor without license or having workmen who have no license, brushing teeth without license, failing to brush the teeth without license, ...

I was actually born naive  Grin Well a few years of the above teaches you differently .. Facing the insanity that surely is coming, will be easier if your assets are not pawn to the losers who are doing their best to stay in power in these last years with writing already in the wall. (<-- see how reasonable I am, not any desire to be martyred or go to jail or even lose my money, but also not give an inch in to the lying fuckers, and ready to accept what comes!)
1447  Other / Off-topic / Re: How to escape mandatory keylogging on: November 20, 2015, 09:07:37 PM
Yeah. The world is moving closer to the time that the NSA etc. can actually use the data they have stolen over the years. People will be divided to sheep and goats, and 8 million pairs of shackles are awaiting the goats in FEMA railway cars. Long time ago I estimated that 75% of the bitcoins are accessible to the NSA with no torture whatsoever, just that they have stolen the passwords via the malware and other methods at their disposal.
1448  Other / Off-topic / Re: How to escape mandatory keylogging on: November 20, 2015, 02:29:33 PM
If you think Paris attacks look "real" and you know the definition of "false flag" (blaming somebody else on the event), I am sorry I can't help you. It is not "real" in the sense of not being a "false flag". There are others who care to debate about it.

I don't care those godless fuckers have set up a bigger torturing centre than anyone else. Yes, I need to tell my wife every day what to do if I don't show up from work, but that is just a fact of life when I lead a godly, heroic, meaningful, and glorious life. Of course they envy me and plot against me day in and day out. I was actually astounded when they first attacked me years ago. I never thought I would have been that important, being a lad who did not know anything or anyone and did not even have any money.

But it would be handy to be able to hold value in some online system. It defeats the meaning of Bitcoin and is a pretty disappointing thought if an official ban on you means that they can confiscate all your bitcoins just as they can confiscate all your bank accounts.
1449  Other / Off-topic / Re: How to escape mandatory keylogging on: November 20, 2015, 01:12:39 PM
- official death toll (129) widely off from the "number of people who actually lost their life and are confirmed dead as a result" (seen 1, may be more)

I don't know for the other things, but you shouldn't make this claims for the number of people dead : there is a list of named people dead : some of them were somewhat puplic figures : teacher in university, owner of restaurants. Faking their death seems really difficult.

Well I am not a first-timer in these. It is a common occurrence that people claimed to be dead don't actually die. In US it happens often with the so-called shootings.

Yet, It is illogical to claim that people did not die, anyone claiming such does not know logic. (Same as I regard each and everyone claiming to know for sure there is no God, a patent fool with no logic).

But if people did die, there is a very easy way to know it, better than any official talk which time and again is lie: facebook profiles. Might someone be so kind as to show the 100 facebook profiles of the people that were, yet are no more. When journalists are killed in Middle East, their FB going dormant and newsfeed stopping is a proof of death. I mean it's terrible that people die, and disgusting to ask for proof, but in light of the whole thing being such as setup, it's just normal to be wary.

If I was a fool, I would also buy the "just a terrorist attack" story. Show me even one terrorist attack with no western/israel intelligence not planning, executing, at least knowing it for the last 25 years!!  Roll Eyes Tongue

And let's turn the thread to its topic please - it is easy enough to define - a method to keep accessing an online site from a totally wiretapped environment (because that's what we have, but the bombing attacks are used to officially enable the powers to the controllers so that they can use them in everyday enforcement) without giving reusable info to anyone.
1450  Other / Off-topic / How to escape mandatory keylogging on: November 20, 2015, 10:47:26 AM

I am disgusted of the scripted nature of Paris attacks. To a casual observer it is nearing 100% false flag, based on the usual tells:

- terrorist drill at the same time
- official death toll (129) widely off from the "number of people who actually lost their life and are confirmed dead as a result" (seen 1, may be more)
- no footage available, or very conflicting vs. official story
- special forces used
- immediate press and public response ready incl only hours to light up all the world monuments in colors.
- immediate human rights curtailments put in place, and directed against people who were the victims, not the purported let alone actual perpetrators.
- measures taken (gun control, surveillance) increase the vulnerability of the people against such attacks in the future.


So this lead me to think that since keylogging is already a feature in most devices and will become mandatory in the future, how can we retain any usefulness of cryptosystems, because to me an important basic is that I hold the keys, and the false-flagging-terrorist-"government" does not hold them?

In 1980s I did not so much care that government had access to my bank account since they had a track record of being largely supporting of the rule of law, and no random or violent action towards own people. Now the tables have been turned - leading politicians in EU are not hesitant anymore to be publicly acknowledged as traitors and terrorists, and shooting own people in a theatre and taking off their rights as a result, with straight face, is sickening. That people accept it instead of returning sanity to the government by telling that their inability to protect the people should lead to more guns and liberties in the hands of people, rather than less, is symptomatic of a people pampered to their demise.

I honestly believed the US would be the first to fall, but perhaps the rougher and less civilized culture there is more dangerous to deal with, and takes more time to thoroughly corrupt and destroy.

But as to the main point - are there any technologies that allow you to store and move value online so that nothing you ever type on your keyboard can be used to decipher access codes that allow the transfer of more value in the future? How does that work?

Or should I forsake crypto and move on to evangelism, at least that IS useful in defeating evil  Grin
1451  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 19, 2015, 09:41:50 AM
Would be interesting to also hear also about the distribution of CONsols, since there was such excitement about them recently.

Everyone has equal access to view/filter changelog, so this distribution can be easily collected yourself, for instance by checking the latest "DIVIDEND CON M 100000" command, who got the money.

At 9:41 I try....


... what I do is as follows:

1. Log in (as a non-admin)
2. Go to Main Menu item Changelog
3. Filter by item "CON"
4. Realize that CON dividends are not in terms of CON so timeout..
5. Decide that it is worth it to make a probe dividend:
6. Go to any item in Agora to get the command line
7. execute command "DIVIDEND CON M 1" just to see who owns con.
... getting this return message: "3000 units of m is given to 26 players (1, 17, 19, 21, 26, 29, 30, 31, 52, 54, 130, 122, 138, 50, 93, 135, 14, 64, 80, 84, 66, 134, 120, 70, 32, 24)"

8. The changelog for "M" shows the amounts transferred, which agree to the quantity of CON of the players
9. And the list shows as (changelog -> item_type="M" (you find it by typing "mo" in the search field) - show 50 entries):

14895   Dividend   M   3   Soul (19)   xulescu (24)   Dividend QVEVYkmmOK   19.11.15 09:46
14894   Dividend   M   4   Soul (19)   Haruki (32)   Dividend 3jDTqtK18B   19.11.15 09:46
14893   Dividend   M   5   Soul (19)   SIF (70)   Dividend J3hRTFgzNR   19.11.15 09:46
14892   Dividend   M   10   Soul (19)   Cryptonic (120)   Dividend IQiamzhBZd   19.11.15 09:46
14891   Dividend   M   20   Soul (19)   PJ (134)   Dividend KZmKcZzrRU   19.11.15 09:46
14890   Dividend   M   100   Soul (19)   unicorncorp (66)   Dividend BBnoKoEiO0   19.11.15 09:46
14889   Dividend   M   1   Soul (19)   kazuki49 (84)   Dividend KPsH4JLzg5   19.11.15 09:46
14888   Dividend   M   300   Soul (19)   Thud (80)   Dividend FPrG38VpBb   19.11.15 09:46
14887   Dividend   M   5   Soul (19)   Hokusai (64)   Dividend IzNfr6csrr   19.11.15 09:46
14886   Dividend   M   121   Soul (19)   binaryFate (14)   Dividend 4yfcvrcujh   19.11.15 09:46
14885   Dividend   M   228   Soul (19)   PaulJr (135)   Dividend 4ga8z3sIAu   19.11.15 09:46
14884   Dividend   M   41   Soul (19)   HS-S (93)   Dividend G5pMJ7lMPm   19.11.15 09:46
14883   Dividend   M   6   Soul (19)   Nikke (50)   Dividend xZYPEULws6   19.11.15 09:46
14882   Dividend   M   11   Soul (19)   Syksy (138)   Dividend C4CWHntWmF   19.11.15 09:46
14881   Dividend   M   162   Soul (19)   Coinshop (122)   Dividend bAQjqXQhhp   19.11.15 09:46
14880   Dividend   M   25   Soul (19)   Crichton (130)   Dividend yLYbEMjZZ6   19.11.15 09:46
14879   Dividend   M   69   Soul (19)   Heimo (54)   Dividend qPembFmG5V   19.11.15 09:46
14878   Dividend   M   111   Soul (19)   Bank (52)   Dividend GIaMTY7mTg   19.11.15 09:46
14877   Dividend   M   273   Soul (19)   djjacket (31)   Dividend r7koLlCSke   19.11.15 09:46
14876   Dividend   M   25   Soul (19)   dnaleor (30)   Dividend 6iSYI4PHx3   19.11.15 09:46
14875   Dividend   M   50   Soul (19)   luigi (29)   Dividend B2Jm8MbNQp   19.11.15 09:46
14874   Dividend   M   168   Soul (19)   OZ (26)   Dividend MW30XrsJ7s   19.11.15 09:46
14873   Dividend   M   310   Soul (19)   fluffypony (21)   Dividend j6m0Ll5H16   19.11.15 09:46
14872   Dividend   M   77   Soul (19)   Soul (19)   Dividend qjZEp2wXiI   19.11.15 09:46
14871   Dividend   M   15   Soul (19)   Roopatra (17)   Dividend zWlAEMeUCz   19.11.15 09:46
14870   Dividend   M   860   Soul (19)   King (1)   Dividend O0CeoK3hCO   19.11.15 09:46

(the blue-d numbers show the column that indicates the "M spent" = #of CON)

After copy-paste, the further editing is good to do in spreadsheet. (not doing it right now so don't expect)

Now it is 9:52. Searching stuff from the DB is not that difficult really, another method would have involved a API query script. On the command line, there is currently no simple command that returns the distribution of a given item, nor is it visible in the item view. We will soon implement a tax on spamming the changelog with the commands of the above kind so please employ caution so we don't need to prioritize it.

1452  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 17, 2015, 07:54:13 PM
Gold distribution

There is (still) 1,000,000 CKG.

16 characters own 10,000+ CKG
54 characters own 1,000-9,999 CKG
17 characters own 100-999 CKG
25 characters own 10-99 CKG
3 characters own 1-9 CKG
17 characters own 0 CKG

I am very satisfied with the distribution that the majority of characters owns 1,000 or more CKG, which is 0.1% of the game, valued at $500 or more!

CKG pays annual dividends about every Sunday. Last week 7,000 m/CKG, which was about 0.6% yield on CKG market value.
1453  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 17, 2015, 05:54:07 PM
Buildings dividends have been doled out. Rental pool gave a double-year (4.4 bil + 8,513 CUL + 4,225 IC + 4,935 SCI).

Town has also finished with the initial distribution of Wisdom consumables. The aftermarket is strong.

It is still possible to buy chapelries at 1,100 mil. They will go to 1,000 mil after some time.
1454  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 17, 2015, 11:19:04 AM
How does the active_6h script work? I was active during that time but was not counted among the lucky fellows who received the coveted MUS.

It counts from last login, so "too active" people may occasionally be omitted.

MUS is cheap these days, all the substances are.
1455  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 16, 2015, 10:59:25 PM
time
1456  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 16, 2015, 10:50:10 PM
Dear Gamemaster please give me some COH, as I have heard of the wonderful properties of this american medicine, but alas! I cannot afford them. Else I must have to get myself to the GIN house and try to get a table near one of Our Lords so that at least I can get a sniff.

The Gamemaster is Impartial. 700*COH distributed according to merit. (Greatest merit and proof had been record of purchasing CIG, since few had anything else to show.)

ADD: 300*COH sold at 600 million. Town thanks you, may COH be the most coveted burning baton for years to come!  Cool
1457  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 16, 2015, 10:31:49 PM
COH closes in 11:00 pm, about 0.5 hours
Each box is 25*COH

Current Situation:

1 @ 120 King
1 @ 110 King
1 @ 100 King
1 @ 90 King
1 @ 80 King
1 @ 70 King
1 @ 60 King
2 @ 60 OZ
1 @ 60 Crichton
1 @ 50 King
1 @ 50 Hokusai
----------------------
Seems that COH will cost 2 mil apiece at least. That makes it worth consuming in important meetings! Smiley
1458  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 16, 2015, 07:28:21 PM
Town has listed 11 chapelries for sale in B's 6 & 8. They can be bought in Ultima platform. Price now is 1,100 mil/lot, and it will gradually be reduced to 1,000 mil, which is the floor price of new chapelries.


COH closes in 11:00 pm, about 3.5 hours
Each box is 25*COH

Current Situation:

1 @ 120 King
1 @ 110 King
1 @ 100 King
1 @ 90 King
1 @ 80 King
1 @ 70 King
1 @ 60 King
1 @ 50 King
1 @ 40 King
1 @ 40 NF
1 @ 30 King
1 @ 22 WC
---------------------------
1 @ 21 Mooo
1 @ 20 King
1 @ 10.5 Mooo
1 @ 10 King
1459  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: November 16, 2015, 06:42:37 PM
Much in progress Smiley

I think the last official Rulebook is from October a year ago, so it's about time to update.

In our new governance logic, there will be a few documents that govern what happens in the game and dictate the rightful relations between the game and the gamers.

Prior notice on what should be expected to happen on certain situations (the "TOS" in the most binding context)

Rulebook (somewhat less strict, but enumerating all the burdens the game institutions have heaped on themselves on the gamer's benefit, and opening up of the main game concepts)

Wiki (a comprehensive, community-made, not authorised, not binding source on everything ingame, "growing from" and expanding the Rulebook)

Tutorial (we seek to have these uptodate but in the end cannot guarantee even that)



Crypto Kingdom Rulebook V.2.0


1. PURPOSE OF THE DOCUMENT

Crypto Kingdom Rulebook v.2.0 attempts to define the central concepts of Crypto Kingdom. The reader is expected to have understood the document "Prior notice on what should be expected to happen on certain situations". This is not an "agreement". The information provided is assumed current at the time of publication. No rights are reserved.


2. CRYPTO KINGDOM

Crypto Kingdom (CK) is an imaginary world, defined as the "State of the World", a dataset listing the status of characters, land, buildings and items. It is used via Interfaces, the one here is Ultima Gaming Platform, but others exist for humans and programs.

Residents (accounts) in CK may own gold (CKG). The owners of CKG choose the Town Council (TC), the body that governs the World in many central aspects:

- Collectively as TC, deciding the Rules of the Game;
- By selecting Mayor, who coordinates the Town Corporation. The Town Corporation is an ingame character with taxing rights;
- By selecting Lead Designer, who coordinates the design of the game and development of Ultima platform, the in-house gaming software;
- By selecting Gamemaster (GM), who coordinates the work of admins, leads the events in the game, and is the final arbiter in "State of the World" disputes;
- King is independent of the Town and has a prominent position, but the rules governing the King are set by the Town.

As of now, the Mayor of CryptoTown is HH SirJacket of North Face, and the other 3 positions are occupied by HM The King (rpietila I of Crypto Kingdom).


3. LIMITATION OF LIABILITY

All characters in CK including the Town and its associates, are responsible for their actions in CK, and may not disclaim liability. Disputes are settled in the judiciary system of CK, with King as the supreme judge.

Outside world has no domain of jurisdiction in the matters of CK, nor CK in those of outside world.


4. INTELLECTUAL PROPERTY OWNERSHIP

All information entered in CK is public domain.


5. CHARACTER

Each character (Player Character, PC) has one account, each player may have many characters and thus accounts. Corporations and similar are characters, but not PC. They likewise have one account each. Do not confuse player (the controller) with character (the CK entity controlled).

Only characters can


Definition

Attributes and Traits

Skills (Personal, Labor, Management, Military, Scientific, Victory)

Levels

Character attributes are properties which increase the player bonding to the character, and/or enable customization to create a character that gets a head start towards a certain play style. A points system will be used for customization to ensure variety and fair start for non-depositing players. The price of points will rise exponentially to allow rich players to get good start but make it expensive. (This is fair because they are anyway able to spend their money to give them advantages, so the price will just be balanced with the other opportunities.)

Attributes are largely unchangeable during the lifetime of the character.

1.1.1.2. General

Age
Can be 15-50. It is somewhat difficult to balance this because older characters have realistically earned their Masters, and are therefore capable to earn much money immediately, which is a call to character farmers who spawn free characters and earn 2 XMR per week with 10 minutes' work until they die in 3 weeks, and start over. This is not desired. Perhaps allow more than 30 years age only for depositors, or make higher age a kind of slow play where the character does not have much skills, but also starts with much better health than the age peers many of whom are dead already.

Sex
I don't know what to make of it. 95% of players are and will be men. Perhaps an unrealistic choice of completely disregarding the effects of gender on everything?


CHARACTER LEVELS

Character level is an inherent and non-transferable property of a character. Only PC have a levels system, all corporations and other non-PC share the common level L0. A new player starts generally at level L1/L2 and may advance all the way to L20. Upon death, the character becomes Estate, which is a corporation, so the level also drops to L0. In HoF, the character retains the level he had at death. It is possible (but has never happened) that a character is demoted in level.

Town promotes Commoner levels up to L9 Grand Wizard. The promotion of Nobles is King's privilege only. King chooses his successor. The current Prince Royal is HRH The Archduke Zechariah of CK, played by the same as King. Below is a list of levels and their meanings.

Commoners - skill levels
L1 Visitor
L2 Stranger
L3 Beginner
L4 Novice
L5 Expert
L6 Master

Most new players start their game in L1-L2 range. The levels system is designed so as to offer a progression through skill/experience-based ranking from Beginner to Master in the normal lifetime of a commoner (age at start 15, life expectancy 45, so 30 weeks of play). Characters who do not receive external money (free players) should generally be able to reach L5 Expert or L6 Master before the character dies. The progress through these levels may be faster with active play.

Commoners - bonus levels
L7 Wizard
L8 Doctor
L9 Grand Wizard

Commoner bonus levels are for those commoners who play extraordinarily well. Since it takes long time active play to reach these levels, the characters are often old when this happens. L7 Wizard (actual title may be different) is a level for those excelling in artesan or related skills. L8 Doctor is for those excelling in knowledge and science. L9 Grand Wizard is for the actual magi, the demigods who enjoy independent gamemastery privileges in full harmony with the world.

Minor nobles
L10 Jungherr
L11 Knight
L12 Baronet
L13 Baron

L10 Jungherr is any noble who is not yet 21 years old. L11 Knight is a level for those who have been Knighted in some or the Orders, or for other reasons. In the past, officers were Knighted. King has promised to promote to Knight all who reach 250 years of age. L12 Baronet is true to its historical equivalent, a buyable level costing 100 XMR. L13 Baron is the level in the "normal career path" for commoners. Typically prominent merchants, landowners and gold owners are promoted to Baron directly from L6 Master, skipping all the levels in between since they are special levels for special occasions. All the other minor nobles also mature towards Baron.

Landed nobles
L14 Earl
L15 Marquess
L16 Prince

The landed nobles (LN) are the aristocracy of CK. As the name suggests, the LN hold fiefdom over the territories of CK (the Rural Land). This brings to them many responsibilities, especially after the Countryside module (in development). The qualification to be promoted Earl is being a long-term player and capable to take responsibility. L15 Marquess and L16 Prince are "only" honor-levels of Earls, with the most magnificent promoted after a long service. It is notable that Earldom is hereditary, so once you reach this level in one character, when it dies, you are entitled to retain the level. Lesser noble levels (or any other levels) are not hereditary. L16 holders have honorary address HE (His Excellency), which others may have in rare occasions only (YE, Your Excellency, when addressing directly). "Viscount" is a functional title, not a level, but can be regarded as being above Baron and below Earl. Even commoners may hold Viscounty if appointed by an Earl.

Dukes
17 Duke
18 Grand Duke

Dukes are promoted from levels L14-L16. The promotion is not based on absolute magnificence but on need for Kingdom administration. Therefore it is possible to become a Duke as a leap-promotion (skipping eg. Prince). L18 Grand Duke is the highest non-royal level, with the most senior of Dukes occupying it. Dukes are addressed HH (His Highness).

Royal
19 Archduke
20 King

L19 Archduke is reserved for the heir/s to the throne. It is a Royal level and addressed HRH (His Royal Highness). There may be several Archdukes whose order of succession is determined by edict. There may only be one L20 King (HM The King, His Majesty). When the King dies or abdicates, the first in succession becomes King and it is customary to seek Town affirmation for the act.

The practical importance of the levels is linear only inside a category, not across the whole system. The commoner bonus levels (L7-L9) overlap with the minor nobles (L10-L13), Princes (L16) are often wealthier than Dukes (L17), and Archdukes (L19) are only designated such based on the succession. The guiding principle in promoting commoners is skill. Barons are promoted based on wealth. Earls based on responsibility. Marquesses and Princes based on culture and gold. Dukes based on continuity of the game.



1.1.4. Decorations

1.1.4.1. Definition

Decorations are signs of achievement, and can be added to your full title. They often include the token as well, which is separate from the decoration. The decoration may not be transferred and dies with the character (though some are hereditary and passed in practice with the player, and others can be recreated when the previous holder dies.

1.1.4.2. Badges

Badges are signs of achievements, and range from easy (which will be awarded to everyone in their first year) to very hard (of which only a few exist in the Kingdom). They are always accompanied with copper tokens with badge type, minting year and no other parameters, so will become an interesting thing to collect (both the decorations, and the tokens) because of cheap price and large selection.

Existing "set of 6" badges that are currently unique items, will be converted to the new format, and the COT copper tokens that physically look like badges, as well.

1.1.4.3. Medals

Medals differ physically from badges in that they are larger (copper: 50 g as opposed to 15 g), or made of precious metals, and are often minted to commemorate a certain event and can only be gained by participating in that event. Some medals include a decoration, others don't. MG-5 is a coveted medal that has the "MG-5" or "Medal of the Game, 5th class" decoration, but physically it is 50 grams of bronze. Some other medal might be 50 gram of gold but has no meaning in the decoration sense. "King's Hero Medal" is 50 gram of gold, and a decoration awarded to only 4 characters in the whole game.

Medals will be opened so that not only they can be minted by anyone against a fee, the "decoration part" giving authority will be given to Earls and certain institutions (Church, University), to be used wisely.

1.1.4.4. Titles

No changes. Titles do not usually include a token.

1.1.4.5. Honors

No changes.

1.1.4.6. Orders

No changes. These will be rejuvenated, with not much practical meaning but they add status to whom it is due.




5. ASSETS

"Assets" refers to all contents of CK world which can be transferred ingame and thus "owned". These are Urban Land titles and Items.

Urban Land Title registry is part of the State of the World. Before acquiring Urban Land, it is important to check the local terms of the title. In general, GM events (such as war) can not affect the ownership of land, and the local administration does not hold eminent domain over it. There may still be mandatory taxes or building restrictions, and the refusal or inability to pay taxes may lead to loss of the land.

Items ownership is a transfer registry, similarly part of the State of the World. Items are subject to wear and destruction. Gamemaster may adjust the properties of items, add and delete items, and the value of items that is determined in the open market may change as a result of these changes.

Gold ownership is specially protected. More cannot be created at will by anyone, and gold can never be subject to tax or encumbrance, does not wear, cannot be stolen, etc.

Private depositories hold non-game virtual goods such as cryptocurrencies in proven storage and emit depository shares ingame so that the value of the shares is backed by and often convertible to the non-game assets they hold outside of the game. Using such depositories or holding their shares is at player's own risk. The ingame value of such depository shares depends on events outside CK domain, including embezzlement, hack, theft and seizure of the funds in deposit.

Town does not guarantee the market value of any item. Institutions ingame are responsible according to their respective TOS for the promises they make for their offerings, and will be prosecuted for breaches of contract.


6. TERMINATION AND SUSPENSION OF ACCOUNT

Each character has one account, each player may have many characters and thus accounts.

The account will be terminated as an administrative procedure if:
- A few weeks neglect makes the character starve to death, after which the heir inherits the assets of the character. If death happened intestate, there is a 1 month grace period for the account holder to manage the estate of the deceased with original account. After this, the Town escheats the assets.
If you lose the password and have not entered any recovery information, this is what happens.

The account will be terminated as a punitive measure if:
- The character is convicted of Treason, and in major or repeated cases of Felony. Treason is defined as a wilful act, attempt or plot to undermine, corrupt, damage, compromise etc. of the CK's, (State of the) World's, Town's, King's, etc rule-bound authority, integrity or function. In addition to terminating the account, the character may be sentenced to death, and before that lose all assets and decorations.
- Illegal immigrants may be expelled without warning. Illegal immigration means mass character farming, especially if characters are bot-controlled, but only with proof that it is done for the purpose of monetary gain rather than to enjoy the game.

The account may be suspended (temporarily blocked):
- As a warning or punishment for Misdemeanor or Felony.
- As a safety measure if there is reason to believe an identity theft has occurred.
- If the account is used to flood the system or other similar activity.
- If the character is under investigation or trial for Felony or Treason "arrest". In this case the character will be kept alive by Town-appointed health manager at the character's expense and released if found not guilty or if the verdict does not include termination.


7. DISRUPTION IN THE STATE OF THE WORLD; DISCONTINUING THE GAME

CK is designed to run perpetually, which is evident from its robust governance model and data structure, and having perpetual rules such as the gold generation script, which cannot be changed by any power inside or outside the game ever, and perpetual rights, such as the right to receive 100,000 m weekly per each consol item forever.

It is possible still that 1) hosting the state of the world becomes difficult due to eg. disruptions in Internet traffic or compartmentalization of the Internet, or 2) several key administrators disappear at once and Town management capability thus suffers, or 3) a data corruption attack has despite all precautions managed to corrupt the game state during extended time, or 4) a similar event.

There are very elaborate procedures that will be activated if such events occur occurs, too lengthy to be listed here. The short version is:

If anyone is willing to play CK, it continues to exist, and if no one is, it still continues to exist in dormancy, ready to be resumed, unless all memory of it is irrevocably destroyed. It is just imagination anyway - information in public domain.

In the case of CK, nobody reserves the right to discontinue the hosting of the game and cancel your account for no reason, and keep all your stuff. Rather, it is everybody's right to continue the hosting of the game, and your right to keep your stuff.




1.2. NPC

It is possible that the current NPC will need a reorganization once again, so that they will supply the bulk of the labor to the market during the time the PC are insufficient. The "owners" will get the money.

1.3. Corp

No changes.

2. Land

2.1. General

2.2. Urban land

2.2.1. Subdivision

No changes.

2.3. Rural land

Rural land is held as a fief from the King, so the nominal owner is the (corporation) County of county_name, which is managed by the Earl (or his subordinate, Viscount). Possibly the country map will be left uncovered, not because it is technically hard to do it, but because changing it is difficult and we do not yet have enough information how best to make it. The Counties do not exist in definite physical locations, rather their parameters are general, including distance to CryptoTown and whether road exists. Economy will be simplified at this stage, but food production will largely move there, and building in the county center is possible.

3. Buildings

3.1. Structures

We will start to have important previously vaguely implemented concepts such as rural roads. They will be mapped.

3.2. Buildings with floor area

3.2.1. Preface

3.2.2. Datatype

3.2.3. Wood buildings

3.2.4. Modular Stone Buildings

3.2.5. Custom Stone Buildings


4. Game concepts

4.1. Labor

4.1.1. General

The economy takes Labor as an indispensable input in every quite many transformation process (eg. making vegetables from a field, or hunting deer, or keeping a large palace tidy). Labor is converted from time, and sold to the market where business owners buy it, or spent in your own businesses as is the case of small farms.

There are many types of labor, and when time is converted to a certain type, all bonuses are applied. Therefore, labor units are fungible despite the infinite number of different skill sets the characters have.

4.1.2. Types of Labor

We seek to have approximately the same number of labors as there are skills, but they don't map exactly. Several skills may boost the same type of labor effectiveness, and some skills are not labor skills. Further, certain skills when practiced to perfection, enable a higher detail skill as a bonus in higher levels. The possessor of this can choose to do the high detail work if it is available, but still has the lower skill as well as a backup.


TIME

The game started in year A.D. 1400 (2014-10-10). The current era is early 1600s, with the time directly corresponding to outside world time as follows:

- Year changes every week (week changes between Sunday and Monday UTC).
- 2016-1-4 is the first month of A.D. 1621.
- The 7 weekdays of outside world correspond to 7 months in CK named (January, March, May, July, September, November, December).
- Each month has 24 days, each day 24 hours, 60 minutes each.
- Timestamps are in outside world time, easily convertible if needed.

GAME HISTORY AND ERAS

The earliest period of the game as it was played, is called Ancient Era. Its beginnings are vague, but its ending is clear: A.D. 1599 is the final year of Ancient Era. No item may be backdated to Ancient Era nor gain the attribute Ancient, if it was not implemented to the DB at the close of the Ancient Era (2015-3). The Ancient Era is after-the-fact divisible to sub-eras such as:

Very Ancient (-1399)
The game was not playable so only some "childhood items" remain (~200 in total)

Most Ancient (1400-1500)

- Pre-CryptoTown (1400-1429) the game existed only as an ownership roll, with no town present
- Early Town (1430-1450) first buildings, golden jubilee
- Jousting (1451-1499) building of citadel, olden days town life in 1-C

Ancient (1500-1599)

- Classical (1500-1519) expansion to 1-E
- Trust in Economy (1520-1549) building of 2-C , opening of B.2, B.3
- Great Depression (1550-1564)
- Cultural (1565-1599) growth in every possible way, B.4, B.5, B.7

Economy (1600-present)

- Turmoil (1600) earthquake, cold, deaths, long year
- Reconstruction (1600-1610) earthquake rebuilt, great plague, B.6, B.8, B.9
- Unnamed (1611-present)








From Version 4: Economy (2015-1-18), gold is created to the players of the game regardless of level or possessions, roughly in proportion to their time spent online (inactivity does not count, and actual receiving of the gold requires solving of a captcha). Approximately $0.025 worth of gold will be created per hour played.

Gold is an income-producing asset, regardless of the form how the character chooses to keep it (in coins, jewelry, clothes, roofplates, ...).

The dividend is game-biennial (every 2 years; in real-time it means: once per day in Ancient era, once per every 24 days from Version 4: Economy). In the Ancient era the income is in the form of stone; from Economy onwards, it will be a share of the Town council surplus.


City
Borough
The city consists of a number of Boroughs (currently: 1, and it is expected that maximum 1 other will be opened during the Ancient era). The boroughs are located near each other but not immediately connecting. A borough is 450x300 meters in size.
Chapelry
One borough is subdivided into 9 chapelries (3x3 of them in a borough). This is the area that will fit into the city view screen in the coming mobile version.
Quadrat
A Quadrat (q) is a square of 10x10 meters. Each Chapelry has 10x15 = 150 quadrats. It is the smallest unit of land that can form or be part of a Lot.
Lot
A lot is a continuous area of one or more quadrats, belonging to the same owner, inside one chapelry. The real estate registry, and therefore trades, are made by lot, which includes everything built on it.
Building
A Building must fit into one lot (adjoining buildings are allowed only according to administrator decision). It has a building year and several parameters.
Apartment
An Apartment is a part of the building that has one or more Rooms, so that they are connected with each other by doors, and there is a door leading out (to a space connected to a public road via a route not requiring going to another apartment) from at least one of the rooms. The rental contracts are made by apartment.
Room
An area enclosed by wall and ceiling and having a door. Living rooms are good to have a window also. Outside spaces such as gardens of the house are also technically treated as rooms.

In the later versions of the game, a room is the place where characters are located, and the characters in the same room can converse with each other.
City map and Building

Haw
The Nobles (Barons or higher) created in the ancient time are entitled to have a Haw in the town area. The significance of a haw is that there are:
- no building restrictions (except the ones dictated by the rules - physical limits and height limit) - and the property tax (instituted in Economy or later) is waived.

The haws are inside a created borough, but (may be) outside of the city walled area. They need therefore to be walled at the expense of the owner. The King grants the haws at the noble's request. One noble is entitled to one Haw, and it must be walled on the gameyear it is granted, by a wall minimum 3 m high. If it is adjoining a wall minimum 3 m high, that side need not be walled.

It is not intended that the building land itself is a limited resource. However, centrally located, Ancient, or nicely developed land will command a much higher price than partially developed boroughs. The city will expand to every direction from the initial borough.

The minimum price of land in the aftermarket can be derived from the public infrastructure (perimeter wall and roads). In the Ancient era, it is forbidden to build in any spaces that are not enclosed by a wall at least 3 meters high and 1 meter thick.  If we consider that a chapelry (150 q) is walled around its outer perimeter with a wall, and 50 q of its area consists of roads or is reserved for the future public buildings, the money expended on this development, depending on the exact quality of the wall, makes the building land worth 2-3.5 XMR per quadrat.




GOVERNANCE

The World can be classified to consist of three types of entities:

- Kingdoms utilizing CK principles but doing it in an incompatible way as to not allow cooperation (0 exist)

- Kingdoms utilizing CK principles in a way that allows foreign trade and relations (0 exist)

Since these entities exist in their own servers, it is clear that Crypto Kingdom does not have any jurisdiction over them.

- Crypto Kingdom.

Inside Crypto Kingdom, there will soon by Counties, which reside in the common database but are in most respects including economic model, very independent. Operating a County requires promotion to Lx Earl, or being appointed by one.

THE MOST ANCIENT CORPORATION OF THE TOWN OF CRYPTOTOWN

Who has the gold, makes the rules.

The highest decision maker in Crypto Kingdom is the Town Council, who are selected by the holders of component resource gold, CKG (component resource is embedded in the items, so no matter what items are held, they all count as votes).

The number of seats in the Town council depends on how much CKG there is in the game:
1,000,000 - 1,999,999                        => 6
2,000,000 - 3,999,999                        => 7
4,000,000 - 7,999,999                        => 8
and so on, doubling the CKG leads to one more seat existing in the council.

Seats will be filled with willing candidates that have the highest amount of gold backing them. Elections are periodical. The members of the Town council are called Councillors, who select a Mayor among them.

Town council has the authority to decide the rules of the game.
Town council is responsible for the costs of development of the game.

Town council appoints the Mayor to coordinate its activities and run the Town.

Town council appoints the Gamemaster to

Town council appoints the personnel necessary to design and develop the game, including Lead Designer and Lead Developer.

Town council



Administrator
Administrator refers to any person, program, or character that is administering the game functions.



FEUDALISM

KING

King has claimed all the land in Crypto Kingdom (an area much larger than the effective sphere of influence currently). All the Earls+ are required to make an oath of subservience to the King, in return of which they get the land as fief. Especially, the King is by birth the Duke of the Very Ancient Duchy, the area in which the habitation of CryptoTown is located. There is a deal in force that the King is bound to surrender land to the Town upon the latter's request for the expansion of the town, and be compensated 4,500 million per borough. (The town has in turn pledged to sell it to the highest bidder, and the unbid land listed for sale at double the price paid to the King.)

King is the Fount of Honor, and in this role he is the only one to grant Nobility (levels Lx Jungherr to L19 Archduke). He is the grandmaster (or equivalent) in most Orders of Chivalry, although some exist by Royal Prerogative and may appoint characters on their own.

King is the Supreme Justice in ingame grievancies. While the dispute resolution system in CK is in the state of case law, King decides what is right, or appoints the Tribunals and vests the powers upon them.


DUCHIES

COUNTIES

TRIBES AND GUILDS




The Ancient Order of the King
The Ancient Order of the King (AOK) is a monarchic chivalric order established in 1418, with a limited membership of 24 characters. The membership is hereditary (exact rules on how this happens, will be introduced in Version 7: Family and Lineage). Therefore, after reaching the maximum number of members, new members can only be introduced in the rare case of an existing member is displumed (stripped of the honor due to grave offences) or if he dies childless (effectively discontinues playing the game).

The reigning King is the Grandmaster of the order (AOK-GM). Other ranks are:
Commander (AOK-C), minimum level L11 Marquis
Sergeant (AOK-S), minimum level L10 Earl
Knight (AOK-K), minimum level L8 Knight.

The award of AOK is accompanied by gifts from the King.
The Medal of the Game
The Medal of the Game (MG) is awarded by the Town council for "Developing the Game". It is hereditary and can be awarded in 5 classes:
1st class - may be awarded earliest when the game has 100,000 characters
2nd class
3rd class
4th class
5th class.
Badges
Badges are awarded automatically for ingame activities. They are not hereditary.

First builder (FBB) - only 20 awarded for first characters to build anything (one per char)
Castlebuilder (CB) - for building a castle (a building in min. 4 q lot enclosed by wall)
Homebuilder (HB) - when the character builds his first own house.
Order of wear
The King determines the order of wear of the honors, medals and badges, which currently is:

AOK-GM
MG-1
AOK-C
MG-2
AOK-S
MG-3
AOK-K
MG-4
MG-5
FBB
CB
HB.

The game thread in Bitcointalk (highly recommended read daily for active play):
https://bitcointalk.org/index.php?topic=819073.0

The game IRC channel is (will be moved to ingame "trollboxes" starting Version 2: Ancients):
#crypto-kingdom @ irc.freenode.net

The Characters & Resources Database: https://docs.google.com/spreadsheets/d/1tgIzgMza7NQsTpMO9pHke1ZVXYH7l5Sj5bHdZHItivo/edit?usp=sharing
1460  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: November 16, 2015, 12:52:11 PM
In addition, Mooo also bids 10.5mil for the first box, and 21mil for the second.

COH closes in about 12 hours

Current Situation:

1 @ 120 King
1 @ 110 King
1 @ 100 King
1 @ 90 King
1 @ 80 King
1 @ 70 King
1 @ 60 King
1 @ 50 King
1 @ 40 King
1 @ 30 King
1 @ 21 Mooo
1 @ 20 King
---------------------------
1 @ 10.5 Mooo
1 @ 10 King
Pages: « 1 ... 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 [73] 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 ... 407 »
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!