Surely the length of time it takes to solve the block has no bearing on the reward?
It does with DGM. In longer rounds slightly more is paid in an attempt to offset the pain of the long round. In shorter rounds less is paid to help the pool build up a buffer. You can see this reflected in the existing payouts on that page. This is in turn affected by the variance the pool has been experiencing in that future rounds will pay more to make up for the lesser amounts paid in the unlucky rounds. The actual effect of the adjustments is controlled by the parameters the pool operator chooses for o, f and c as described in the double geometric method post. The parameters I picked result in up to approximately 5.8 BTC extra per block payout to correct for variance/long rounds. That's why you're seeing the existing estimate increasing much more slowly around the 30BTC value.
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I've taken my node with what I assume is the dead chain offline and am trying to redownload a new blockchain. I'll see what one I end up getting.
My redownload has now got the non-dead chain. Hopefully that one will disappear as nodes using it go offline.
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After Bitminter and slush, Bitparking would get my vote. They don't pay tx fee rewards, but offer 3 merged mined altcoins.
Bitparking also pays for orphans. This is what the transaction fees go towards - keeping an orphan buffer. If the network has averaged 1% orphans in the last 12 months then the 1.5% fee at bitparking is really only 0.5%. Add to that the income from the alt coins and the fee is negative. Disclaimer: I'm a tad biased...
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I think I might have been connected to that last node. My last transaction was on 4/16/2013 with a total block count of 183148. Looks like I am about to lose a lot of coins from my wallet.
I'm curious why a reorg never happened. I've taken my node with what I assume is the dead chain offline and am trying to redownload a new blockchain. I'll see what one I end up getting.
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./coiledcoind.sh getblockhash 179577 e654dad298eeccbcd74e90804a5ac1583a875a4fd08ed4e90844e44cd6806e34
./coiledcoind.sh getblockcount 195368
Thanks, that's what one of my nodes gets. The other has: coiledcoind getblockhash 179577 c4720651f8f96152894218250efad3266110b378689209b671f13c94285993f9
coiledcoind getblockcount 183496
It hasn't seen a block since 18th April though so whatever node that was feeding it might be gone.
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Firing up coiledcoin-qt.exe i'll let you know in 10 20 minutes. soon. It's taking quite a while to sync up.
Edit: This is going to take quite a while. Log file shows a massive reorganization going on.
Thanks, it'll be interesting to see what happened. Both nodes on different chains that I run have all the blocks from the other chain but they're orphaned. Neither are doing a block reorg to the others chain though. Did coiledcoin have a limit to stop large reorgs?
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I fired up my coiledcoin client a few weeks ago to see if it was still alive but noticed there were multiple chains. One client I connected with had a block count ahead of the blockchain explorer, with different hashes for the blocks with the same numbers as the explorer, but another client I connected with on a different machine matched the block explorer. Neither chain reorg'd when connected to each other. I did some analysis of two diverging coiledcoin chains. They diverged at block 179577. Both chains have hash 0277f8ea8189d5e18aabe669226375492fc58ec0d30b14a9b6cc0b79c1bab8ba as block 179576. But for block 179577 one chain has c4720651f8f96152894218250efad3266110b378689209b671f13c94285993f9 and the other e654dad298eeccbcd74e90804a5ac1583a875a4fd08ed4e90844e44cd6806e34. So here's a question for the coiledcoin users (all 2 of you?). What is the output of: coiledcoind getblockhash 179577 And what is your current block number: coiledcoind getblockcount I'm curious why it forked there. Some OP_EVAL transaction causing a fork maybe?
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I've fixed the duration wraparound.
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Hate to say it, but this is why I prefer PPS (and came to this pool).
Quite a bit of bad luck lately. Sure you can say it'll even out, but I don't see it that way.
At any point of time and looking to the future, you can assume the luck will be even from there on out. So if we've seen bad luck for the last little while, looking ahead from now doesn't mean that it should be lucky and make up for it. Looking ahead in time it should be even, and the last bad luck is a loss. Maybe I'm over simplifying.
You are pretty much correct. Past events have no effect on future events. You can't jump onto an unlucky pool based on an assumption that their luck must turn and therefore you'll be mining at a lucky period for example. Even if you prefer PPS this is bad for a PPS pool you mine at. Then the pool takes on this bad luck and eventually disappears.
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I think there is something wrong with the pool... or does the time counter reset after 24 hours? I'm shown a new round began about 25 minutes ago, yet the paid rounds table doesn't show it, like it didn't actually finish. I'm not seeing the amount credited either in my payments area. Best explanation I think is a quirk of the timer or something... so, what's this about?
The timer wrapped. I'm not showing days, I'll add that. I didn't think it'd be much of an issue when the pool was 5+Th/s The low hash rate makes it look like this is a long block. Luck is currently 30% (that's difficulty divided by number of shares). That's not excessively long. We've had luck lower than 15% before. But that was at a higher hash rate so the actual time for the round was only 12 hours or so. Now it seems much worse because of the longer time to solve.
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doublec: any ETA on when all accounts will be processed?
I have no ETA when all accounts will be processed.
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There's now a #mmpool irc channel on freenode irc for those that want to discuss the pool or get support.
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That's the one I worked from, yes.
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PPS is something I've been growing a bit concerned with as prices rose. Those who have read Meni's paper on bankruptcy at PPS fees and the buffers required know that even at 5%, a very large buffer of coins is required to reduce the odds of bankruptcy to near-0. It's quite frankly very intimidating to need to keep so many coins in reserve at $100+/coin, when only a few months ago it was less than 1/5th the USD$ value.
For the curious you can use Wolfram Alpha to compute the buffer from Meni's paper. At 5% PPS, with a 1 in 1000 risk of ruin, you need 1,726 BTC in reserve. Replace the '1000' and the '0.05' in that URL to change the risk of ruin and percentage fee respectively.
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I'll bet that's a load off your mind.
Absolutely!
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Bitparking no longer does PPS. It's DGM only from here on out so you might want to remove the PPS entry. Thanks!
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That is what I am saying the results are not consistent, the 'get work server' should be 'worse', but it seems it is the most stable. mmpool.bitparking.com:3333 .. seems to be ok
It looks like there's a network issue between the 'stratum2' server and the pool backend which is causing the problem. I'm looking into it but in the meantime I'll disable the stratum2 functionality. I've changed the DNS to point to the mmpool server and will shut it off when it has propogated. Thanks for pointing out the issue! Edit: I'll also try the same mining software you are using to see if there's some incompatibility.
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...stratum2 issues....
Ok, thanks. I'm going to take stratum2/dgm2 out of rotation and see if I can find out what's going wrong with those servers. It sounds like 'mmpool.bitparking.com:3333' and 'mmpool.bitparking.com:4333' are fine? You mention '15098' but that's the getwork server. Edit: What miner are you using?
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and yet the non DMG strat is fine with no dropout:
Can you give me the exact servers you are connecting to. There is no "non DMG strat" anymore.
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I may take a stab at this, but then the conditions on the bounty seem to make it far less interesting. I would have no control on if Vircurex reenables its support of the chain. So the bounties would have to be changes to just being for the technical end that I can control.
If you can resolve the memory issues I'd be willing to add it to the merge mining pool. I agree conditions involving third parties make the bounty less attractive.
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