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661  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 26, 2016, 07:41:50 PM


HRH Prince Royal Zechariah of Tavastia-rpietila-CK, Marquess of Tavastia &c


Your Majesty,


Sir, I congratulate your righteous and efficient rule that is already showing the signs of new winds blowing over the dusty streets of our beloved town. Indeed, the initiation of your reign has been peaceful and inspiring, and also the Senate has started their work with earnest. I could not be more happy of the choice of my successor. Also the counties are feeling the warming rays of Sun shining on them, with their life-giving power, making things happen that previously were not.

Indeed, Sir, this is what I decided to briefly write to you about. My ancient homeland, the vast region of Tavastia, has a secret rule by the cunning Swedes. In letter, we have claimed the area since about 1490 or so (which they by and large do not contest!), but in reality the deep state of Sweden is operating there in full force, and has rendered my efforts to civilise the county and make it realise its full potential, to have no effect.

It takes time to realise the depths of operations of this kind. A friend of mine even put it thus: "There's a plot in this country to enslave every man, woman, and child. Before I leave this high and noble office, I intend to expose this plot." He never got to expose the plot though, and besides it is common knowledge that peasants are subjects to fiefholders and so forth. But it got me thinking.

Being a king with the full potential of my vast assets, and the years of training and reigning behind me, yet having no throne, makes me wish to realise the remaining years I have, to the maximum benefit of my people, unfettered by the entangling diplomacy and horse-trading. I will therefore place my greatest emphasis for the time being, to liberate the Tavastians, my own people, from the bondage of the deep state of Sweden. This operation requires much and is not free, nor free of danger. I have great and secret allies, and the assurance that the Almighty also wishes the freedom of my people.

Therefore, be not anxious! Crypto Kingdom has proven itself and under your leadership it will thrive. The mutual benefits from raising the Tavastian peasants, numbering 5 million, will greatly overcome the temporary lack of having me guiding every step of my loving people.

特此奉聞,

I have been appointed to be the Treasurer in Finland. I will coordinate the efforts to bring back the national currency, the Markka, and we are using a CK-based account system to give Markkas out to every citizen who wants them, without compensation, as a way of basic income. I will continue to give my efforts to CK as well, just less time than before. The Markka system opens great possibilities for speculation by you who already know the strengths of me and those of the CK Ultima platform (which only needs to be stripped of features to accommodate a monetary system of an entire country). As soon as politically possible, I will integrate the possibility to buy Markkas for investment, to CK proper.
662  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 22, 2016, 07:47:31 PM
Your cunningness the Marquis M.L., perhaps you can remind how the coin collection contest will take place, and is it Crown who donates the prizes?
663  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 21, 2016, 08:14:20 AM
HRH Prince Zechariah of Tavastia-rpietila-CK (the former king in the game)

To all new players,


We have had so many new players in CK that we may soon develop a subculture who does not even know about us old guard! That happened in XMR as well, where I noticed to my great amusement that players who had never seen me due to a few months absence, did not know me or care about what I say.

This is exactly what we want happening in CK likewise. Of course here it is less likely as I continue to have many key positions inside the game, just not the king.

What I came to write, though, was just the simple idea that many old time players still read this thread. They might appreciate if the new ones stop by and consider a few minutes to write about themselves, what characters they have created, what assets bought, what plans there are. I for one, would like to be able to give a welcoming gift as well, so please include your char_id also, it might very well be that someone wants to give you something!

It is not a huge time ago - less than a year - that HSH The Prince of Soul was giving 2,000,000 to each new player ! Wink
664  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 17, 2016, 11:31:58 PM
The Royal Weapons Works Corporation (RWWC) reorganises

After the turmoil of the pause, the corporation is revived with 644 million in the account. Things could be worse  Cheesy

Since RWWC business is very long term, no drastic measures are taken related to anything. A reasonably large current account is left, plus money invested to financials and fungibles with market-making. All the rest is given as an immediate windfall dividend to all shareholders, 150,000 m/share.

The RWWC themselves, makes markets in weapons, windows and carriages. It also researches new weapons. The CEO changed, and HM The King (Crichton) will start the actual operations when the time is unpaused.

DeptStore will start the stock marketmaking. Please note that this is already the 4th public company with automated market making. The companies are a good addition to your assets portfolio, because the yield more than CK, while being as easy to buy and sell, and liquid in small and medium sized amounts. Stock speculation is also possible since the market valuation may easily fall behind the book valuation even, in this era of quick asset price changes Smiley
665  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 17, 2016, 07:00:34 PM
There has historically been a market for some fungible ancient collector items. The going price for the most valuable gold coins so far (CR1400E, CR1430E with #exists of 19, 14, respectively) has been 10 mil and 5 mil, respectively, this week.

Even higher premiums have been paid for semi-useful items such as a COL for 420 mil (approx 20 mil today), a suit 300 mil, and Round Table gold bars for 250-350 mil (all at about same time).

There has not been a historical market for unique Royal treasures for the simple reason that the stable and powerful House of (Tavastia)-rpietila-CK did not need to sell the heirlooms. Commercial ancient items have been sold occasionally with meager interest. On the other hand, the liquidation sales of the TownSwipe were met with large interest.

Finding the unique treats has been difficult from the Item Types menu. They will be grouped to significantly fewer types in Clans; at present we will have to do with the current system.

A new command DUMP will be used in conducting dutch auctions (will be announced when online). It will allow to set an initial price, which comes down a set amount per real-hour until the item is sold or final price reached. The opposite is CATCH for a bid that goes up automatically.
666  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: September 17, 2016, 05:05:53 PM
In other news:  Due to my uncontrollable love of boats I bought @ 0.015 Tongue  If it gets to rpietilla's speculation of 0.01 that will feel like 0.001

I think rpietila was being ironic about 0.01, but I'm no longer very confident in my ability to discern internet irony.

Nope, it was serious prediction. I think the 0.01 area has the highest probability. Since,

- Going below that is not going to happen. It is a major support.

- Staying here is improbable since there is no support.

- Going higher is the second most probable thing in my opinion. XMR has a huge upside, easily 10 times higher marketcap by the end of year, or 50 times in 12 months. But it always had that. For many months, nothing happened, and then, out of a sudden, it did happen. So it is in the future. If you are not a professional trader, hold.
667  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 16, 2016, 08:47:08 PM

The GM will be posting more details as to where and how one may begin the Quest.

The King is awarding huge prizes, that is for sure. All the previous countryside events have been cancelled and you are ready to explore with all your characters and troops if so wished. SCI is used as a currency for "action points", the more is needed, the larger your force.

Planning ahead where to go and in what formation, does not cost anything, increases the chances of success, and please do it here in this thread.

Getting intelligence during the live chat encounters costs SCI.

Encounter resolution may award you anything you have asked for (or not), including a dragon dead or alive, but there also are dangers. Peasants have grown to ignore our rule, and borders are open for people to come from strange nations, who do not appreciate our customs. Luckily they can be recognised by the culture. So military encounter with its glories and sufferings might be encountered.

Depending where you go, artifacts, silver and CAN may be obtainable.

After enough plans are posted in the thread, the live solver can be had.

If you read this, no matter how feeble and ill-equipped you are, team up with others and ask for weapons etc. Then share the loot!
668  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 16, 2016, 06:42:36 PM
First the GM posts important information regarding our new Archives: The persistent problem of not knowing the Rules is over! Everything can be found in the same place now. Today's update was regarding items, including the rules concerning CK item. Check it out! Also, the first CK dividend of 20 m/CK (0.25%), is handed out.

Second, as can be deduced from the Senate decisions, no Judges have yet been appointed. It is known to me that some players and ex-players have wishes to negotiate with CK concerning their earlier accounts, items etc. To handle such claims with experience and equity, the player assigned to it needs to have the time at hand, plus the knowledge of all circumstances. Such a player has not surfaced.

In this kind of matter, the GM does not have the resources to act as the first instance of justice. Therefore, I will regretfully ask the claimants to wait until the Judges are appointed. The Judges only have authority to award funds and items inside the game-world. If they rule that the game system should award compensation, then GM will be the final instance to decide if it will be granted. I will in this task uphold that according to the Rules of 1432, then in force, the Town Council has the power to make the rules. Therefore, the decision to sweep accounts that had been dormant for several months, after a grace period of an additional several months, was just and enforceable, and the period of time passed since the enforcement, further several months without claims, solidifies the Town case. If any claims have additional circumstances, they are considered before reaching the verdict.

Regardless of the above, all players who are re-interested in CK will get a package of their original ancient char_id and highest level obtained, plus additional goodies upon signing up. The specific inquiries will have to be made to the Senate. We really want you back! Smiley
669  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: September 16, 2016, 08:41:51 AM
C'mon everyone knows it will go to 0.01 and stabilise there, when the pump ends.

The only question we have is - is the pump ended? Wink

If you sell/short and are wrong, bad for you.

To me it looks like a downward trend now, but that does not make me sell anything. Unlike in the early days, Monero does not tell me in advance when it pumps, so HODL.
670  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 15, 2016, 12:55:27 PM
Crypto Kingdom Constitution has passed in the first General Meeting.

The Constitution, as well as all the other documents, rules, laws and rulings, can be found in the CK Archive.

The abbreviated version below:

Quote from: Crypto Kingdom Constitution 1647
II General Meeting

The General Meeting of CK holders is called, if:
- the Board so wishes, or
- the Senate so wishes, or
- the owners of 10% of the outstanding CK-days so demand.

The vote-power in the General Meeting is based on CK-days. Only Houses are eligible to vote. Other account types are ineligible to vote. Voting by proxy is allowed. The General Meeting is public.  

The General Meeting may:
- Change the Constitution with a 75% majority in both 2 successive meetings minimum 21 real-days apart;
- Change the Documents with a simple majority;
- Appoint the Board members, so that each faction of votes gets to appoint members in proportion;

III Board

The Board determines the strategy and oversees the progress of Crypto Kingdom project.

The Board may:
- Appoint a Chairman from among the members;
- Appoint a CEO and decide her compensation;
- Appoint a GM and decide her compensation;

V Admin Team

The Admin Team is the link between the project team and the game-world. Admin Team conducts the operations that ensure the functioning game-world, they are "gods" of the world, and decide how the events in the world are solved.

Admin Team is lead by the Gamemaster, who appoints the other admins, decides their compensation and organises their work. Gamemaster is the supreme judge of the state of the game-world.

VII Senate

The Senate oversees the game-world and governs in-game happenings. The Senate may not raise an army.

Every house in level Earl or higher, has the right to participate in Senate as a peer. Other account types are ineligible. The vote-power is based on the CK-days.

The Senate may (including but not limited to):
- Make Laws;
- Appoint Judges for 20-game-year terms;

IX Additional governance

The Gamemaster decides the Rules, which are practical mechanisms and boundaries along which the game-world operates. The Rules are enforced automatically as part of the state of the game. Therefore, the players need not "follow" them - the Gamemaster follows them herself in conducting the world and its events.

The Senate makes Laws. Laws may decide about in-game governance and matters, and seek to guide the conduct in-game. The difference between a Rule and a Law is that a Rule may stipulate that an unpinned farm yields 1,000*VEG, and so it does. A Law may say that 10% of that must be given to the Town for the upkeep of roads. Rules are enforced by the system, but laws are not. So the VEG will be created if the rule says so, but the law must be obeyed voluntarily, albeit under threat of encounter consequences.

Rulings are decisions reached when there is a dispute. Depending on the situation, GM, Admins, Senate, King, Judges or Peers (alone, together, or in combination) may give rulings. The highest authority is GM, but she may refuse appeal, or institute a fee. Rulings, especially from higher authorities, form a case law.

X Encounter resolution

Encounters may be initiated by the GM or by the players. They refer to happenings in the game-world that do not directly follow from the rules. Encounters may require response, but may also be random events that are dealt to the entities without them being possible to participate in the resolution.

Players may initiate encounters with/against anything or anyone, if they find admin resources for the resolution. Admins may charge a fee for this. It is for instance possible to seek to kill another character and plunder his house, or go out to the fields in search for a specific artefact. Custom quests are also a sequence of encounters with a goal.

Encounters may not touch the player's M, CK or urban land ownership. Encounter resolution is an admin action that only takes into account the events, not their legitimacy. Aggression against other players is punishable by law, but whether the law can reach the aggressor, is an encounter in itself.

XI Dispute resolution

Gamemaster is the supreme judge of all grievances concerning admin actions, with automatic enforceability of her rulings.

There are various ways of obtaining in-game rulings, with variable enforceability.

XII Definitions

CK-days. House ownership of item "CK", multiplied by the real-days of the duration of the ownership, using LIFO (Last In First Out) method.

The wholly-bolded part is important now, since we already have the:
- Constitution
- CEO
- GM
- King

What we need next, are:
- Board
- Rules (by GM)
- Senate
- Laws (by Senate)


Therefore, let the Senate convene in IRC: ##senate, starting 2 hours from now officially (3 pm).

The following Houses may take a seat:
HOUSE   LEVEL   VOTES
ZECHARIAH (36)   20   2793510
FLUFFYPONY (21)   16   1012360
SOUL (19)   16   650730
THUD (80)   15   422330
LUIGI (29)   15   351430
HS-S3 (252)   14   331145
OZ (26)   17   340405
BINARYFATE (14)   14   210350
DRC (101)   14   200685
NEWLIBERTY (3)   17   145770
DJJACKET (31)   17   108485
FURIBLIZ (403)   n/a   98000
SADDAM (7)   17   79685
HEIMO (54)   14   64645
ALE (10)   14   60135
CRICHTON (130)   19   51140
LLOYD IV (100)   14   39605
SMOOTH (18)   15   36470
ROOPATRA (17)   16   33152
DNALEOR3 (335)   14   32360
ANGUS (91)   14   21006
SYKSY (138)   15   20060
KRONICBLAZER (46)   15   16140
MOOO (88)   15   10265

There is currently no draft for any Laws that the Senate might pass, nor even the internal regulations related to the procedures to be used. Proposals may therefore be made.

The following 2 Gamemaster-hours are spent on making some Rules... Wink
671  Alternate cryptocurrencies / Altcoin Discussion / Crypto Kingdom Central Archive on: September 14, 2016, 04:49:41 PM
.
672  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 14, 2016, 11:19:45 AM
Sorry for everybody whose PMs I could not have replied. It is because I do not have authority to grant you the wishes anyway. The following will define our powers and you will then have the chance to appeal the correct body.


Crypto Kingdom Constitution - Proposal
673  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 13, 2016, 10:49:44 PM
The Devteam and Coinshop proudly present:

! 100% automated ladder market making !


The earlier chained commands feature has been simplified to solve the main use case it was intended to - having a self-replacing market making ladder.

Commands to be used by market makers:

BUYSELL item_id amount buy_price sell_price   // first places a bid, and when it is fully executed, places an ask, continue ad inf
SELLBUY item_id amount sell_price buy_price   // first places an ask, and when it is fully executed, places a bid, continue ad inf

As one command causes either the sell or the buy order to be active at all times, what logically follows is that it is possible to place the orders for all price points at once, and even if the market runs out of range, it does not matter - when it comes back to the range, the 2-sided market making resumes.

See example below:

BUYSELL CK 1000 8197 8255
BUYSELL CK 1000 8226 8284
BUYSELL CK 1000 8255 8313
BUYSELL CK 1000 8284 8342
BUYSELL CK 1000 8313 8371


SELLBUY CK 1000 8400 8342
SELLBUY CK 1000 8429 8371
SELLBUY CK 1000 8459 8400
SELLBUY CK 1000 8489 8429
SELLBUY CK 1000 8519 8459

// In the example, Coinshop has decided that the market making interval is 0.35% and density is 1,000 units of CK. The price points are calculated in a spreadsheet. The spread is 2 price points, meaning that when an ask is taken, the replacing bid is put 2 price points (0.70%) lower, and vice versa. When constructing the ladder, it is important to ensure that all price points are symmetrically used. (But even if not, it does not really break anything.)

The system is tested, works fast, and is already in use with CK (0.7% spread), CKG (2.1%) and CKS (2.4%).

We are looking forward to add a similar ladder to all the main investables and game intermediary products.

You can do it also with item types of your choosing:
- select an item type from the category listing
- select to show "all"
- go to the bottom of the page
- paint with mouse from bottom up until all the listing is painted
- copy (Ctrl-C)
- open googlesheets
- Edit -> Paste -> Paste Values
- do "text to columns" if necessary
- clean the data if dirty
- now you have the item data in your sheet
- make one column the "buy price" column
- make other a "sell price" column
- third is an "amount" column
- decide for each item, which price you are willing to buy it and add the values
- same for sell price, or you can also make a simple multiplier such as 3.14x and use that
- next column is the concatenation column
- use function =CONCATENATE("BUYSELL ",item_id_cell"," ",amount_cell," ",buy_price_cell," ",sell_price_cell)
- in the above, the cell references are cell id's such as B14
- use rounding if there are decimal values, they might cause issues
- copy the formula to all the items
- copy the final commands column to the game command line
- ensure that cursor is in the end
- shoot

This will make you a secondhand shop operator, who has bids on every thing, and instantly when they get sold into, the item is listed at a higher price. it is a moneymaking machine! Doing it first time might feel difficult but after some practice it's a 15-30 minutes job, most of which is thinking.

674  Other / Archival / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 13, 2016, 04:29:35 PM
Everyone remember that the 1650 quarter-millennial coin collection contest is not canceled Smiley

Gold midprice is now 5,500 m/CKG.

IC book price is 7,000 m/IC.

Silver needs to be worth 1/16 that of gold, so the conversion rate of silver is now 20 CKS/IC (used to be 2 CKS/IC).

So, IC costs 1/10 that it used to, and one IC yields 10 times the amount of silver.

 Huh

Profit.

Convert silver as S1000 bars or TS164 coins (or the cutlery that goes for a fraction of what it used to cost as well).

Duty Free Shop IC conversion is open!!

675  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: September 13, 2016, 01:47:24 PM
I made a scenario analysis on XMR price (scenarios weighted with their probabilities).

In 365 days, my expected value is 4.5x the current price. This includes scenarios ranging from total loss to unexpectedly large rise.

The thing that makes cryptos a premier asset is the asymmetrical risk and reward. It is in my view equally probable for the price to either crash, boom, or stay roughly the same, in a period of 12 months. The nice thing is that a boom means multiplying the current wealth by a large factor, but the risk "only" means losing it. As a result, it is wildly positive expected value (+EV).

ADD: Aminorex was correct with his thesis that one should rather sell all his BTC and invest 1/3 in XMR and 2/3 in USD, than keep 95% of the BTC and buy a small XMR position with the rest.

Since XMR is still only 1% of BTC marketcapwise, the above still holds.
676  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 13, 2016, 09:53:32 AM
Is 100,000,000 ck days figure correct or does ck days not mean game days of 365 per 1 real week?

Yes, it is correct, and thought out. The definition of CK-days means "number of CK items owned multiplied by the number of realdays of owning them". It could be changed to CK-years of course, scale the figures, and "year" would mean gameyear.

Quote
As far as the board #: 3 would need a total majority, 4 would need 3 of 4, 5 would need 5 of 5, 6 would need 5 of 6, 7 would need 6 out of 7,  8 would need 6 and 9 would need 7 to get to the 75% mark--so my question is "do you want a small board or a big board and can that size be changed later if there is stagnation?" Not that stagnation is bad when things are going well...but more so, when times are tough, is self-preservation going to be a potential drag on the in-game economy?

Board does not have supermajority rule, it is only in General Meeting and only when the rules are changed.

Quote
Will rules/laws governing tax be negotiable if there is a non-reciprocating rise in the value of XMR--in a civil manner ? And if not, are any means made available to manage this potential in the present, or near-term future, within the context of the financial tool-kit. I think you covered this to some degree in IRC yesterday, but with so many ideas being discussed, it's tough for me to remember if this was among them.

We will have the "deflation adjustment" called GSL coefficient, which directly affects the NPC salary level, and indirectly to everything that is produced in the game. If you want to have a financial contract that is denominated in GSL-adjusted XMR, you can do. If you want it in hard XMR, you can do.

In the 1970s the governments needed to issue securities whose value was shielded from inflation so that anyone would buy them. Here we have the opposite problem!  Cheesy

Quote
Senate is interesting in how it will be arranged. CK (the asset) already seems represented in the Board's makeup, so perhaps a mix of CK and land holdings?

The Senate might have an online chatroom always open. In my proposal, all Earls may attend Senate, but when it is time for voting, determining the votepower is not simple. In my thinking about fairness/functionality, the optimum would be votepower based on wealth and activity. These are the direct determinants of character level, though. Should it be based on level? If wealth is used, then I am trying to get an automatic calculation of CK-days. This will make the owning of CK important in every rank, and that is very very good from the

To shock you, the system is economically quite similar to Masternodes in Dash, but here it would not be limited to big holders. And that here the total time owned is important. Also the "deep holdings of time" only start to accrue now, as CK was only created now.

My thinking has always been that the King rules the countryside via the Earls, with little interference from the Senate that is based in CryptoTown (used to be called "Town" remember Wink ). So not sure if the fiefholders should enjoy over-representation in Senate.

Quote
People should always have a piece of earth to call their own and be able to count that as a blessing for themselves, but also for their heirs--who should inherit the game with a personal stake in its growth and continued development. To add to this, the building features should invite a level of personalization that carries with it a sense of community and status.

We have the urban land and its buildings feature, and the land not used for buildings, will be able to be used for lot improvements. Also building appearance is detached from its stats for more degrees of freedom.

All new players would be allocated their very own tiny lot, 100 or even 50 sqm, so that they can start building their homebase.

In the countryside, I am thinking of having a modular building "tree" that would allow anyone to start their farm, which would grow to be a manor, and maybe even a county seat (town). This process would be with clear economic rules, and would involve lots of time and energy (and money) to get there, and would also be subject to risks that are completely so much higher and more varied in the countryside.

Quote
PRE  - - I'd like to rearrange this so it's more automated, depends less on time intensive RPG tasks, has an element of real-time-battle-simulation, and gives the right of ownership to the counties leadership to sell or trade as they see fit--of course a negotiation program could alter each arrangement to better suit the demands of the real world...

The more counties become economic entities, the better defined need the calamity rules be. It is difficult to define roleplaying and storytelling beforehand in economic terms. In my belief as the GM, the right limit goes exactly where it has been so far - ownership of CK item and urban land is guaranteed (respected by all powers, just like usually you did not lose your townhouse just because of occupation during the European wars). But fiefdoms will be subject to change, and everything you build on the countryside (or in the town), may be eaten by fire, and if you just had built or bought it at a great cost - bad luck for you. Hopefully you had insurance.
677  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 12, 2016, 08:00:27 PM
Good to see that! Smiley

Many have asked about "how to do this and that in the game". The answer to most questions is that "sorry, the game is still paused, you can't - and don't need to - do it".

So what is open is the market. And that is good, these kind of times are the opportunities. Items will have their earlier roles.

Now opens the casino.

And soon we are about to start options market on CK, so that you can bet with leverage  Cool
678  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 12, 2016, 06:19:47 PM
CK Founding Document A.D. 1647 - Rules V.2.0 (working copy)

. Preamble

(edit the earlier "TOS" document)

I General Meeting

The General Meeting of CK holders is called, if:
- the Board so wishes, or
- the owners of 10% of the outstanding CK so demand from the Board for any reason. If the Board does not promptly respond with practical arrangements, it may be held nevertheless.

The General Meeting with its agenda must be announced 7 realdays in advance.

The General Meeting may:
- Change the Documents with a simple majority;
- Change the Founding Document with a 75% majority;
- Decide the number of Board members, which has to be 3-9;
- Appoint the Board members, so that each faction of votes gets to appoint members in proportion;
- Determine the compensation of Board members.

II Board

The Board determines the strategy and oversees the progress of CK project.

The Board may:
- Appoint a Chairman from among the members;
- Appoint a CEO and decide her compensation;
- Determine the CEO powers and responsibilities;
- Appoint a GM and decide her compensation;
- Determine the GM powers and responsibilities.

III Project Team

The Project Team is the organisation consisting of full and part time professionals, designs, develops and hosts the game, and overall provides the means for hosting the gameworld.

Project Team is lead by the CEO, who appoints other people and decides their compensation. CEO is responsible for conducting the operations in an effective and efficient manner.

IV Admin Team

The Admin Team is the link between Project Team and the gameworld. Admin Team conducts the operations that ensure the functioning gameworld, they are "gods" of the world, and decide how the events in the world are solved.

Admin Team is lead by GM, who appoints the other admins and decides their compensation. GM is the supreme judge of the state of the gameworld and ingame disputes.

For brevity, Admin Team is abbreviated by "GM" from now on.

V Gameworld

The gameworld is the virtual existence of land, things and ideas in the game.

VI Kingdom

The gameworld is in a geographical sense divided to Powers, of which Crypto Kingdom is one, and possesses an area bounded by other Powers. Mostly all gameplay happens inside Crypto Kingdom. GM plays the other Powers.

"Crypto Kingdom" or "CK" may refer to either the whole construction of this game, or the part of the gameworld claimed or possessed by the King, or to the ingame item CK - Crypto Kingdom, which is the vote and dividend bearing stock of the whole construction.

VII King

King is the highest level and position in CK. Normally there is only one King at a time. The King administers the whole kingdom and has the ingame account #1: Crown, in addition to likely many others.



VIII Senate

The Senate is a collegium of prominent






X Levels

There are several levels a house may attain. The levels may be gained in different ways. The right to Titles is separate from levels, so it is possible to have a higher level than any of the titles, but also other way round. It is also possible to be demoted in level, which usually happens with reorganisations.

20 King
19 Archduke
18 Grand Duke
17 Duke
16 Prince
15 Marquess
14 Earl
13 Viscount
12 Baron
11 Baronet
10 Knight
9 Grand Wizard
8 Doctor
7 Wizard
6 Master
5 Expert
4 Novice
3 Beginner
2 Stranger
1 Visitor

The levels from 1...7 are system-administered and level-up will happen based on playing.
Levels 8...9 are commoner bonus levels that must be applied, and a ratified by Senate.
Levels 10...13 are minor nobles, and are appointed by peers on their own right.
Levels 14...19 are appointed by the King, but can also be claimed by owning enough CK for enough time.
Level 20 may only be gained by becoming the King and holding the position enough for GM to recognise it.

Level-up in commoner levels is free of charge.

The exact rules governing the level-ups in noble levels, and the mandatory stamp tax charged by the game, are as follows:

20 King. The successor of a deceased king is in the same house. King may also abdicate in favor of another house. However, kingdom can be challenged by military might or deception, in which case GM events ultimately rule who is the King. Only GM also grants the King level, which stays with the ex-kings (their houses become permanently Royal). Tax 50 mil.

19 Archduke. The King may only create Archdukes after his 10 years in power. Alternatively, 300,000,000 CK-days are needed for self-promotion. Also, a new recognised king is promoted Archduke first and gains King level only after GM-imposed trial period. The number of Archducal houses may not exceed the number of extant Royal houses. If abdicating in favor of an Archduke, no new Archduke may be created in connection. Tax 50 mil.

18 Grand Duke. The King may create Grand Dukes only from Dukes that have been on the level for 10 years, and so that the number of extant Grand Ducal houses is maximum 1/4 that of the total number of Ducal and Grand Ducal (L17-L18) combined. Alternatively, 100,000,000 CK-days are needed for self-promotion. Tax 25 mil.

17 Duke. The King may create Dukes so that the number of Ducal houses (L17) is maximum 1/4 of the number of extant counties. Alternatively, 30,000,000 CK-days are needed for self-promotion. Tax 10 mil.

16 Prince. The King may create Princes so that the number of Princely houses (L16) is maximum 1/2 of the number of extant counties. Alternatively, 10,000,000 CK-days are needed for self-promotion. Tax 10 mil.

15 Marquess. The King may create Marquesses so that the number is at max the same as the number of extant counties. Alternatively, 3,000,000 CK-days are needed for self-promotion. Tax 5 mil.

14 Earl. The King may create Earls so that the number is maximum 2x the number of extant counties. The holder of a county must be created Earl. Alternatively, 1,000,000 CK-days are needed for self-promotion. Tax 3 mil.

13 Viscount. Landed Peers may appoint Viscounts, but only so that one Viscomital house is extant per county (it is possible to appoint a new one only after the previous one has been created peer by the King. Tax 2 mil.

12 Baron. All Landed Peers may grant Baronages up to the limit determined by their county stats, plus King at will. Alternatively, 300,000 CK-days are needed for self-promotion. All Baronets are also promoted to Barons after maximum 10 years. Tax 2 mil.

11 Baronet. Becoming a Baronet requires purchasing a BT-item directly from the King, and becomes subject of the King. No system tax.

10 Knight. All peers may create Knights at will, and these become subjects of the peer. Tax 1 mil.

The tax is subject to changes in GSL (General Salary Level, closely tied to XMR price in fiat currency). In leap-promotions, all stamp taxes accumulate.



XII Judges

Senate appoints judges.




XIII Documents, Rules, Laws, Proclamations, Bylaws, Decisions, Orders, Rulings

Documents govern the systemic function of the game. Only the General Meeting may amend Documents.

Rules are practical mechanisms and boundaries along which the gameworld operates. Rules are decided by the GM, but they may not be in disagreement with Documents. There is no appeal however, except by calling a General Meeting.

Laws are passed in the Senate. Laws may only affect the happening inside the gameworld. The difference between a Rule and a Law is that a Rule may stipulate that an unpinned farm yields 1,000*VEG. A Law may say that 10% of that must be given to the Town for the upkeep of roads. Rules are enforced by the system, but laws are not. So the VEG will be created if the rule says so, but the law must be obeyed voluntarily. If not, there are means of punishment though.

Proclamations are the King's tool of reigning. They are similar to laws, but often appeal to the voluntary spirit of the audience.

Bylaws apply to members of a certain group, so that membership in the group is voluntary, for example a guild may have bylaws.

Decisions refer to agreement in a body.

Orders (in this context, there are also Chivalric Orders with the same name) may be given by anyone who has authority. An order applies to a specific case, and is therefore supplementary to a law or proclamation, which deals with general principles. A lawful order requires the recipient to be a feudal subject of the giver. A successful order includes mechanism to punish the recipient for refusal to comply.

Rulings are decisions reached when there is a dispute. Depending on the situation, GM, Admins, Senate, King, Judges or Peers (alone, together, or in combination) may give rulings. The highest authority is GM, but she may refuse appeal, or institute a fee. Rulings, especially from higher authorities, form a case law.

XIV Dispute resolution

Disputes may be civil or criminal, and involve the system, or just the ingame entities.

Systemic criminal dispute (eg. character farming) is handled by the GM and may result in termination of account and damages reaching the value of it.

Systemic civil dispute (usually a claim that the world has acted against its own rules resulting in a loss to the player, or corruption of data) will also be handled by the GM.

Ingame criminal dispute (breaking the law) is handled by the judges.

Ingame civil dispute may be handled by anyone whom the parties agree to arbitrate. If not, by judges.



XX Senate

Senate inherits the former Town non-financial assets, in account #4: Town, and also the public responsibilities of the Town.

All peers may sit in Senate.



XXI Self-existing entities

Self-existing entity refers to an ingame non-systemic account that is not permanently owned by anybody (or this ownership is concealed), although the controller has wide powers of accumulating or disposing of assets, checked by the community only. Such accounts are:
#1 Crown (by the King)
#4 Town (by the Senate)
#49 Church (by whoever is in power)
Accounts that refer to a geographic entity, such as Counties (by whoever possesses them)

XXII Systemic accounts

The Project Team and GM operate the systemic accounts that host the game funds. The game does not have external funds, all its assets are in the game.

XXIII Player accounts

Player accounts may be in the form of House (a clan, in the beginning consisting of a single character), or a Foreign-Owned-Corporation (FOC), which enables presence in the game without a character and responsibilities to play.


XXIV CKIP marketing incentive plan

XXV CKFUT playing incentive plan

Under CKFUT, new players in the game receive delayed CK items, "CK futures". The futures are converted to free-trading CK upon expiration, at no cost. The conversion requires that the player has played the game actively during the maturity period (this will be defined with precision), and that she has enough CK on her own to match the new CK to be converted. In practice, since the maturities differ, it is enough that the player purchases some CK to redeem the first batch, and then holds.


679  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 12, 2016, 03:05:45 PM
Zechariah: General Meeting of CK holders has the following functions:
[5:53pm] Zechariah: - makes the rules of the “system”
[5:53pm] Zechariah: - nominates the Board
[5:53pm] Zechariah: Board has following functions:
[5:54pm] Zechariah: - oversees the overall development
[5:54pm] Zechariah: - nominates the CEO
[5:54pm] Zechariah: - nominates the GM
[5:54pm] Zechariah: - and sets their pay
[5:54pm] Zechariah: CEO has the following:
[5:55pm] Zechariah: - practically handles or recruits people to handle: design, development, hosting, finances, marketing, legal and such
[5:55pm] Zechariah: GM has the following:
[5:55pm] Zechariah: - conducts the game
[5:55pm] Zechariah: - supreme authority in ingame disputes and disputes between system and player
[5:56pm] Zechariah: - coordinates the admins, who help him in this
[5:56pm] Zechariah: The other layer is the ingame things.
[5:56pm] Zechariah: There, Senate is the collegium of all prominent players
[5:56pm] Zechariah: They:
[5:56pm] Zechariah: - make laws
[5:57pm] Zechariah: - appoint judges
[5:57pm] Zechariah: - inherit the Town buildings and ingame items (excl finances that pass to the system)
[5:57pm] Zechariah: King may be changed by many peaceful and violent ways
[5:58pm] Zechariah: The outcome of revolutions is in the end a GM decision
[5:58pm] Zechariah: There will be interplay between King and Senate
[5:59pm] Zechariah: Because King can make “Executive Orders” that act as laws as well
[5:59pm] Zechariah: King gets his income from the royal house (Char#1: Crown)
[5:59pm] Zechariah: King can reign and govern his kingdom as he wishes
[6:00pm] Zechariah: Judges once appointed, are difficult to remove
[6:00pm] Zechariah: They settle ingame disputes, and may balance between King and Senate in case of disagreement
[6:01pm] Zechariah: So the whole game continues to be self-incorporated, but the roles are made clearer in the “system provider side” and CEO given power to handle matters efficiently
[6:03pm] Zechariah: and ingame, the roles of Senate(ex-Town), King, Church and perhaps other self-existing entities (by which I mean that they are neither corporations owned by other chars, nor FOC’s owned by the accountholder) will be more defined also, yet in a way that makes great and interesting possibilities for player actions.
[6:04pm] Zechariah: so that the GM, as a more separate authority than before, can solve them with less personal stake in the issue at hand.
680  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Game Design on: September 11, 2016, 03:58:09 PM
Somithing like a preamble to the Constitution could add to the flavor of the game--while they are only words--they serve as a symbolic refernece point, that may or may not, highlight the Libertarian and CryptoAnarchist's roots and aims of the game's origin. My guess is some may appreciate the nod more than others

Good that we agree.

Quote
Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective. --What is the path to board and CEO change? What, if any, are the rules regarding regular meetings, board disputes, changes of structure, ect...?

I am tentatively proposing that the governance in providing the world would be corporatic, ie. one share => one vote. This model is fair because the value of the voting CK items is about 100k XMR and the aggregate value of everything else in the game is only a fraction of that. If we tinker with the principle, it is likely that CK will not maintain its status as an interesting investment for the investor-minded. It is already the reality that the new players are not able to buy too much simply because it is so expensive. And tricks to distribute the ownership widely don't work: as long as it is given to players for free, they will just sell and buy something that is needed more, or withdraw.

The above issues can be tackled with delayed delivery, such as stock options that come to the player possession only after 1-2 realyears, and therefore encourage long-term play. The other way is to encourage small holdings as we did in the Ancient era with regressive dividend schedule.

The role of the SB is to help the CEO, who calls the shots regarding the project. SB would be nominated by either a "simple majority nominates all" or "1/9 of votes is needed to dominate one" model. The latter was used with Town Council, at least in letter.

The general meeting could be called if a percent (eg. 10%) of CK holders so demand. The board will appoint and remove CEO.

All rules that the CK holders decide (mainly to give protection to the players and limit their own power to increase player trust) should have a supermajority requirement, which could be for instance 2/3, 75% or 90%, or needing to have the majority in two successive meetings.

All this is very basic and used everywhere in corporate world. Having the World governance handled such, allows much more interesting ways to govern the ingame events.


Quote
--What is the path to Admin and GM change? What, if any, are the rules regarding regular meetings, disputes, changes of structure, ect...?

CEO appoints GM, who appoints admins. The work that the World does is administrative, so it is good to have clear command structure. If this principle is to be changed, it needs to be changed "at the source" - in the way how the General Meeting votes are allocated. Having multiple opinions in the administrative structure is not a good idea.


Quote
There is an Admin Board, --when does this board meet? What is its structure? Are there any protocals for dissent, disruption, time-management, ect...?

It is not important to address these matters in a constitutional level if it is agreed that the whole structure of admins is centralised under the GM, and that to the CEO and that to the Board and that to the General Meeting. I repeat that in this level, people get paid for their work so efficiency is important and they'll figure out the best ways according to situation.

Inside the game, it's totally different - playing happens for fun - as we'll soon see Smiley

King
The King is an important position because he exists regardless of the World (is not nominated by any shareholder decision). What the king does, we need to see in what level (A...C) he is operating. If he is purely in (C), the office becomes very much like how the player makes it.

To add interest, there could be a senate as well. Senate is reasonable to consist of peers (Earl+) but on the other hand, King appoints them!

One way is to make peerage depend on objective achievements, or at least be possible to be gained so. A method we were using earlier is "CKG-days" that makes holders of large amounts of CKG gain levels when they have owned it long enough (to prevent recycling).

In Clans, to get a fresher start, we could reset the levels (while allowing the House of rpietila in Tavastia etc. era levels and titles to be used as courtesy titles). This would encourage people to buy CK, or do other things that are requisites for levelups.

Today, the CK-days concept would translate to approx.: "To become an Earl, you need to own 50 XMR worth of CK for 6 months". Since CK costs 0.01 XMR each, we are talking about 5000*180 =~ 1,000,000 CK-days. This would be scaled to apply to all levels, and used as an alternative, or in connection with other possibilities for levelup.

The violent death / coup / civil war route is available as a GM action. Meaning GM is unable to initiate it but if someone calls for an event solver, it will be solved.

CK ownership and Urban Land will still be protected, since they are great value and allowing them to be robbed "legally" is not a good idea.

Quote from: me
(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)

I still feel that this separation is important to be achieved. Playing the game becomes much more interesting when there is an "outside force" deciding the outcome of the events, even conceptually (since the General Meeting consists of players and even if CEO and GM may not be active players in the distant future, most of the admins will certainly be).

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.

Quote
--Above I listed in bold questions and suggestions to current proposal. Also, can King appoint offices such as Queen and King's Hand? And create and confer power to Knight Orders? These would esstially act as permanent ingame workgroups or have specific tasks and be disbanded once complete--with special honors, titles, ect, going to the members. The document and power structure seem fine, but some details need fine tuning or expanded.

Historically, King had the following powers:

Quote from: rules
King's privileges are:

1. Receives the initial gold. <-- has been received
2. Receives the top crop of the land's produce (from Version 4: Economy onwards). <-- I have bought land and built farms and still own them
3. Initially owns (as a fief at least) the land in the Old Duchy (the city area and immediate surroundings) <-- This is recently given to the World
4. Appoints the nobles. <-- still exists
5. May grant titles etc. <-- still exists

In addition, king owns now somewhat massive royal buildings in CryptoTown, including of course the whole of Borough Versailles and the partially-built palace of 5,000 sqm.

So yes, king is a king and can do everything, except not change the Rules (that power belonged to Town Council and their appointed GM, and will be similar in the future).

As for the Laws, this is an important matter because the laws are an ingame thing, and therefore not the domain of the GM-Admin system.

Also ingame taxation is to be discussed. The World will make their collection from NPC upkeep as previously, and ensure that all counties that are not well protected will be burned to the ground soon. But whether king and nobles will tax or subsidy their subjects, is up to discussion.

I will also reply to your longer proposal and pick the salient points in my understanding.
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