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Author Topic: Someone should make agar.io for bitcoins  (Read 8047 times)
WhatTheGox (OP)
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June 10, 2015, 05:58:47 PM
 #41

Was up last night thinking this exact same thing. The challenge will be implementing the payment/reward/deposit system.

If it was set up like this site here: https://bitbandit.eu/

then a user would receive an automatic payment address without making an account, or have the option to register an account for future reference. Once the user deposits 1000 bits into the account he gains access to the server and can play.

From here there can be multiple ways to structure the reward. It could be based upon size, or kills or both.

But the simplest implementation would be that 1000bits = One ticket into the server.
If you get a kill, you absorb/claim that kill's 1000bits ticket
If you die your initial 1000bits ticket will also be claimed by your killler, but you will keep your BTC from kills.

Another variation of this could be that if you get a kill you claim that persons 1000bits plus 50% of their kills.
If you die you loose your 1000bits ticket plus 50% of your kills.

A third variation could be the combination of the two scenarios above but the second is applied only when you become a certain size. There are really endless ways to structure the reward scheme.



Another way is the higher up the leader board you become the higher the cash prize you can claim.  That will mean you can't get anymore money when you've hit #1 though so hmmmmm.

There is a difference between size and rank though we must consider.  You can be huge and still #2 with #1 chasing you around when even huger.

The ways to score the betting are endless though yep.

On thing which isn't in the current game (that I've seen, anyway) is that you'd need a way to cashout. Once I'd deposited and eaten a bit I might want to jump back out so that I don't (inevitably) get eaten and lose my money to the bigger blob.  But if people were able to cashout like this, it might mean that you'd have so many fewer blobs that the game might lose a lot of its fun.  I dunno.

Make the game bigger then it wouldnt matter so much, i think currently there is like 100 people per game.  Should imagine they will update this and make it bigger.  If i play now i've already mastered it, i usually get to #1 rank within an hour now most times.  Teams mode is a different story as depends who you are playing with.
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June 10, 2015, 06:06:38 PM
 #42

how are you going to include betting to this? or are you thinking to put ads on the web and make it as a faucet out of satoshis?
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June 11, 2015, 09:45:50 PM
 #43

I completly love this, i promise to play if its made! Gaming with real money is the future  Grin .

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June 11, 2015, 09:56:37 PM
 #44

But I don't know how might this work,
You could go out the game and cash out in any moment? every point would have a value in bitcoin?
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June 11, 2015, 10:40:58 PM
 #45

But I don't know how might this work,
You could go out the game and cash out in any moment? every point would have a value in bitcoin?

I guess it's comparable to poker: you could have ring games, a tournament schedule, and sit-n-go games.

The ring game is where you can buy in at any point, and it costs a fixed amount for your basic tiny starting blob, and you can 'cash out' (self-destruct) whenever you like, and get paid according to how much you've grown. Maybe the self-destruct takes 60 seconds to activate, so you can't do it just as you're about to be eaten.

Tournaments would have a fixed duration. The biggest N blobs at the end of the game get paid out. Or make it last-man-standing, where you get paid according to your placement. Maybe you have the supply of 'dots' in the game gradually diminish, so the game can't go on forever. Eventually everyone will starve to death, but the last one standing wins.

Then you can add 'bounties', 're-buys', etc. Lots of the ideas you see on poker sites seem to carry over pretty well.

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June 11, 2015, 11:00:44 PM
 #46

I can and will do this, i really like the idea behind it.

Nice inspiration, very addictive game Cheesy

You'll see that game soon on here Wink

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June 12, 2015, 01:09:24 AM
 #47

Agar can't be turned into a skill based gambling game. The major issue is bots/hackers.

Example: https://www.youtube.com/watch?v=j13H5Pgx7mk

If anyone has a smart solution to this, our team would like to make a polished group skill based game.

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June 12, 2015, 01:28:00 AM
 #48

Put agar.io in a custom bootable linux operating system that won't let anything else run with it.
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June 12, 2015, 01:46:39 AM
 #49

So i'm making this a reality.. fixed up an old PC from the basement that should be able to handle a decent amount of users.
Put ubuntu on it and got an identical agar.io clone running smoothly locally. Now I have to incorporate btc and a payment system.

Bought the domain BtcBlobs.com for future reference. Will keep you guys posted on my progress.  Grin
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June 12, 2015, 03:51:10 AM
 #50

http://crimedice.mybluemix.net/

that source is public, you could add a time based round system, every player has to deposit like 0.001 to join one round, the winner gets like 99% with 1% house edge.
Maybe ill play around with this today Smiley very addictive game

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June 12, 2015, 03:56:16 AM
 #51

http://crimedice.mybluemix.net/

that source is public, you could add a time based round system, every player has to deposit like 0.001 to join one round, the winner gets like 99% with 1% house edge.
Maybe ill play around with this today Smiley very addictive game
nice idea but it is very laggy, i recommend a new host

😆
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June 12, 2015, 07:43:01 AM
 #52

Someone should make agar.io for bitcoins. Have a low entry fee per game or something, 0.0001 each time you start a new game etc. Take a small rake, make it possible to earn.

Idea: You could have it so the higher you got up the leaderboard the bigger the prize but you only win it if you cash.... then you start over.

The game is pretty simple & awesome imo.
I have just tried agar.io out, it's very fun. Maybe in the bitcoin version luck and skill could be balanced so that a new player has a chance of winning against a pro but the pro has slightly higher odds(like in poker). The thing is that if you have an entrance fee there might be no or only one player playing at times which would enable that player to simply "level up", wait for someone to join and just eat them instantly. The general idea is cool but the bitcoin game would have to be very well thought through and a bit different than the original version.

Maybe you could play in teams(you can't eat your teammates) to solve the bot problem. Since bots are very predictable you could trap them and eat them. Overall there would be a lot more strategy involved if you're playing in teams.
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June 12, 2015, 08:00:39 AM
Last edit: June 12, 2015, 08:32:18 AM by WhatTheGox
 #53

Agar can't be turned into a skill based gambling game. The major issue is bots/hackers.

Example: https://www.youtube.com/watch?v=j13H5Pgx7mk

If anyone has a smart solution to this, our team would like to make a polished group skill based game.

fwiw in that example that person could have been killed when playing as the bot - at least twice it moved him too close to other blobs.  I would have to test it out fully but it seems like it was only helpful to pick up food when no other blobs were around you.  I've got pretty sick at this game and that bot wouldnt help me.  

I guess the example was showing what is possible? If the bots could be made to a much higher standard they might help.  The game is pretty complex though no? seems like it would be hard to make automated bots which were impossible to beat.  

A bot with just a guideline of who can kill you from what distance would be an advantage, but you'd still need to be in control - maybe this is similar to pokertracker when playing poker.

Would be cool if the primedice team did this game though then you know its going to be done right Smiley

Does anyone have a video example of any other bots?


Edit: So yeah i think that bot does show a kill range or ive now seen another that does.  Its not a problem to creating a skill gambling game of this.  The biggest variable is still human skill/incompetence from what im seeing.

When you get to a high rank the things which normally kill you are seperating at the wrong time/getting eaten by a bigger ball/getting hit by a virus (those green spikey things).  Automated bot wont stop you dying.

If you charge per go people must play decent each go. (cant leave automated bot on and only take over when its done well etc)

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June 12, 2015, 08:49:14 AM
 #54

But I don't know how might this work,
You could go out the game and cash out in any moment? every point would have a value in bitcoin?

I guess it's comparable to poker: you could have ring games, a tournament schedule, and sit-n-go games.

The ring game is where you can buy in at any point, and it costs a fixed amount for your basic tiny starting blob, and you can 'cash out' (self-destruct) whenever you like, and get paid according to how much you've grown. Maybe the self-destruct takes 60 seconds to activate, so you can't do it just as you're about to be eaten.

Tournaments would have a fixed duration. The biggest N blobs at the end of the game get paid out. Or make it last-man-standing, where you get paid according to your placement. Maybe you have the supply of 'dots' in the game gradually diminish, so the game can't go on forever. Eventually everyone will starve to death, but the last one standing wins.

Then you can add 'bounties', 're-buys', etc. Lots of the ideas you see on poker sites seem to carry over pretty well.

For the ring game idea, it is likely that some users will just buy in, eat some food cells, quit (after 60s) and repeat the process over and over, especially with the help of some bots like the one in Stunna's post.

The tournament idea sounds great, but would the small blobs be cooperating at the very last moment to create a big one and share the pot? It would ruin the game then.

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June 12, 2015, 09:00:25 AM
 #55

But I don't know how might this work,
You could go out the game and cash out in any moment? every point would have a value in bitcoin?

I guess it's comparable to poker: you could have ring games, a tournament schedule, and sit-n-go games.

The ring game is where you can buy in at any point, and it costs a fixed amount for your basic tiny starting blob, and you can 'cash out' (self-destruct) whenever you like, and get paid according to how much you've grown. Maybe the self-destruct takes 60 seconds to activate, so you can't do it just as you're about to be eaten.

Tournaments would have a fixed duration. The biggest N blobs at the end of the game get paid out. Or make it last-man-standing, where you get paid according to your placement. Maybe you have the supply of 'dots' in the game gradually diminish, so the game can't go on forever. Eventually everyone will starve to death, but the last one standing wins.

Then you can add 'bounties', 're-buys', etc. Lots of the ideas you see on poker sites seem to carry over pretty well.

For the ring game idea, it is likely that some users will just buy in, eat some food cells, quit (after 60s) and repeat the process over and over, especially with the help of some bots like the one in Stunna's post.

The tournament idea sounds great, but would the small blobs be cooperating at the very last moment to create a big one and share the pot? It would ruin the game then.

You could adjust the parameters to suit each game varient.  For the ring game idea you make it so blob size must be say 250+ or 500+ before any cash out is possible.  The operators would have to keep a close eye on things and adapt many rules when it first started.  People playing this for money would make the games play different.

Again make it with the tournament idea so "cheating" doesn't really profit - many ways to adjust payouts/rules.  People making teams/alliances in individual games is very fun so would be good to keep it that way but just make it so everyone can potentailly be beat.

Something i notice on the team version of agar is once a colour establish a huge lead they are very difficult to overcome, infact if the team with the huge lead play even somewhat close to optimum  i would say they are impossible to overcome, that should change.
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June 14, 2015, 07:18:51 PM
 #56

Okay, I got sucked in and lost like 4 hours of my day the other day to this game.  I got to like 3rd at one point and oh my god.

But one thing I couldn't really figure out was how there doesn't end up being one blob that eats like the whole game.  Since I never got to 1st, I don't know, but how is it that one blob doesn't get to 1st and then become unbeatable and basically own the board?  Maybe it's because eventually one of those green things will appear in your stomach and burst you?
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June 15, 2015, 03:36:45 AM
 #57

Okay, I got sucked in and lost like 4 hours of my day the other day to this game.  I got to like 3rd at one point and oh my god.

But one thing I couldn't really figure out was how there doesn't end up being one blob that eats like the whole game.  Since I never got to 1st, I don't know, but how is it that one blob doesn't get to 1st and then become unbeatable and basically own the board?  Maybe it's because eventually one of those green things will appear in your stomach and burst you?

The are a few things which keep the big cells in check:

Every blob loses a small percentage of its mass each second. This becomes significant for large blobs.

The bigger you get, the slower you travel.

If you 'feed' a virus 8 (?) times, it will spit out a new virus. Small players can take advantage of this to shoot a new virus into you, blowing you into small pieces which they (or a friend) proceeds to eat.

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June 15, 2015, 07:34:39 AM
 #58

Okay, I got sucked in and lost like 4 hours of my day the other day to this game.  I got to like 3rd at one point and oh my god.

But one thing I couldn't really figure out was how there doesn't end up being one blob that eats like the whole game.  Since I never got to 1st, I don't know, but how is it that one blob doesn't get to 1st and then become unbeatable and basically own the board?  Maybe it's because eventually one of those green things will appear in your stomach and burst you?

The are a few things which keep the big cells in check:

Every blob loses a small percentage of its mass each second. This becomes significant for large blobs.

The bigger you get, the slower you travel.

If you 'feed' a virus 8 (?) times, it will spit out a new virus. Small players can take advantage of this to shoot a new virus into you, blowing you into small pieces which they (or a friend) proceeds to eat.

I didn't realize about the shrinking---I figured that's the most logical way to keep the big guys from ruling forever, but I hadn't noticed the shrinking in playing.  I definitely didn't realize about the feeding a virus 8 times thing.  I saw the "spit out some mass" instruction but didn't know why it would be useful.  What a fun game anyway, I had a blast with it.

There must be somewhere that people are talking about tricks and strategies and whanot.
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June 15, 2015, 07:57:29 AM
 #59

I didn't realize about the shrinking---I figured that's the most logical way to keep the big guys from ruling forever, but I hadn't noticed the shrinking in playing.  I definitely didn't realize about the feeding a virus 8 times thing.  I saw the "spit out some mass" instruction but didn't know why it would be useful.  What a fun game anyway, I had a blast with it.

There must be somewhere that people are talking about tricks and strategies and whanot.

If you click the gear icon, you can set some flags. One is 'show mass' which makes the client display your 'mass'. That way it's easier to see how you shrink over time, especially once your mass is a few hundred.

The 'w' key is useful to lighten yourself if you need to move faster to escape capture, and also to feed friends.

http://www.reddit.com/r/Agario/ is quite active.

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June 15, 2015, 07:59:30 AM
 #60

I don't know how I missed this thread before but ... Yeah and it's going to be made seems like => https://bitcointalk.org/index.php?topic=1089536.msg11613163 , I gave that guy the link to the Agar.io source code (a clone not the real version) and now he is looking for developpers to make it with Bitcoins just like you said  Tongue

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