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Author Topic: Crypto Kingdom Game Design  (Read 9394 times)
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generalizethis
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September 07, 2016, 06:50:43 AM
Last edit: September 07, 2016, 08:49:26 AM by generalizethis
 #61

With the current land situation, I think we are missing the game within the game. There are a great many players who invest all there XMR and let it ride, not because they mismanage the risk, but because they don't even think about it--this part of the game is quite powerful and shouldn't be dismissed, but I think the rules should reflect the various game styles--and some sort of guarantees should be made going forward. The fact that many will have to sell their lands, rather than pay the tax, shows how committed they are to the game financially. I've always kept just enough to keep from getting hooked by turn of events, but for most people this sort of thing is taken care of by insurance IRL. Is there a way to offer insurance for these types of players? I think the random dynamic has a few businesses scared of offering a market solution.

Also, I think personalized monsters/pets would be a nice trade-off, for current game-play, a BIG character with a set amount of points to be divvied out as the player sees fit, they would also get naming rights, and to pick the avatar/pic (back story optional). It could be turned based with Saddam going first for his work on the depository and being the one who dolled out so much for a unicorn.

*Caveat being that these are position based or gifts. (Added 04:47am EST)

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September 08, 2016, 03:41:03 AM
Last edit: September 08, 2016, 02:43:46 PM by generalizethis
 #62

ORDERS:

Would be similar to knighthoods in that they either go out on quests in groups or alone to perform tasks dictated by the rules of the order. A game to look at would be Dark Souls--I haven't played the new one, but the older versions had great D&D aspects combined with the realism of the Knight's Templar--though I guess you could throw in Monty Python in there just for fun. This would be just a questionnaire page with user defined capabilities--easy to produce, manage and adapt to user specifications.

COVENS:

This would be the equivalent of MAGE class. Quests would be to gather ITEMS [bought, found, produced], and within a group or alone, and CAST spells. Covens would be comprised of different levels of magicians, who could join multiple groups, work alone, or just collect badges. Again, the Dark Souls franchise has this down pat and should be a good guide for development.

Gun-fighters

Hired hands willing to ambush or protect. Lone Clint Eastwood's roaming the West for adventure. Future train robbers and bandits, a desolate landscape of cactus canopy, native fighters, and great vaults guarded by Gatling guns.

Example of an order to create

ORDER of the DRAGON

You would first be asked to decipher an ancient text. Whether this text must be found or is given outright, is up to each branch of the order. Quests would be designed by a HIGHER SECRET ORDER ostensibly the DRAGON. Quests could be treasure/leveling-up/powers. Games to look at would be portal/MGS-V/Assasin's-Creed/Uncharted.


--the value for the counties and CK would be that it creates a user defined experience and can evolve into its own natural state. It creates revenue from land buying, you'd have to live near your coven or order--also creates lasting appeal, replay value, and item sales (probably missing a few more).

Marketing? Would a launch party in Keene be a possibility? http://freekeene.com/reasons-to-move-to-keene/

(just throwing ideas out there)

DUELS (watching Fight Club) and would love to have an MMA-style Dojo where you could train, level-up, and fight--prizes and wagering optional.

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September 10, 2016, 12:49:37 AM
Last edit: September 10, 2016, 02:34:02 AM by generalizethis
 #63

Constitution

Article. I.

Section. 1.

All legislative Powers will be vested in the Senate of CK.

Section. 2.

The Senate shall be composed of Citizens holding 50,000 CK. Each Member only has one vote, but CK may be pooled into a voting account and given to a Citizen for Voting power--only Citizens of CK may be Members of the Senate.

A Senator must be a Citizen of CK for 10 game years.

The Senate will convene yearly in game and approve measures for CEO approval. Once ratified the measure is Law and must be overturned by another Senate vote. Measures will be approved by 2/3rds majority--in the event of a tie, the King will cast the deciding vote.

The Senate will choose their Speakers and other Officers; and shall have the sole Power of CEO Impeachment. When the CEO is tried, the GM will preside: No CEO will be convicted without the Concurrence of 2/3rds of the Members present.

Judgment in Cases of Impeachment shall not extend further than to removal from Office, and disqualification to hold and enjoy any Office of honor, Trust or Profit under CK's juridstiction: but the Party convicted shall nevertheless be liable and subject to Indictment, Trial, Judgment and Punishment, according to Law.

Section. 4.

The Senate will assemble at least once every Game Year, and such Meeting will be in December, unless they legislate that it be held a different month.

Section. 5.

Each Senate will be the Judge of their Elections, Returns and Qualifications of its own Members, and a Majority of each will constitute a Quorum to do Business; but a smaller Number may adjourn from day to day, and may be authorized to compel the Attendance of absent Members, in such Manner, and under such Penalties as each Senate may provide.

Each Senate may determine the Rules of its Proceedings, punish its Members for disorderly Behavior, and, with the Concurrence of two thirds, expel a Member.

Each Senate will keep a Journal of its Proceedings, and from time to time publish the same, excepting such Parts as may in their Judgment require Secrecy; and the Votes of each Memer, at the Desire of one fifth of those Present, will be published for review of the General Population.

Section. 6.

The Senators may receive Compensation for their Services, to be ascertained by Law, and paid out of the Treasury. They shall in all Cases, except Treason, Felony and Breach of the Peace, be privileged from Arrest during their Attendance at the Session of the Senate.

Section. 7.

All Bills for raising Revenue shall originate in the Senate.

Every Bill which has passed in the Senate, shall, before it become a Law, be presented to the CEO; If the CEO approves it, it will be Signed into Law. If the CEO dissaproves of it, the CEO will list objection(s) and send it back to the Senate to be Amended for a new Vote, or dismissed by a Majority Vote. If the Amended Bill passes by 2/3rds Vote, it will go back to the CEO for Approval.

Section. 8.

The Senate shall have Power To lay and collect Taxes, Duties, Imposts and Excises, to pay the Debts and provide for the common Defence and general Welfare of CK, (but all Duties, Imposts and Excises shall be uniform throughout CK),
 
To borrow Money on the credit of CK;

To regulate Commerce with FOCs, and among the several Counties, and with the Satalite Organizations;

To establish a uniform Rule of Orginization, and uniform Laws on the subject of Bankruptcies throughout CK;

To coin Money, regulate the Value thereof, and of foreign Coin, and fix the Standard of Weights and Measures;

To provide for the Punishment of counterfeiting the Securities and current Coin of CK;

To establish Communication Channels;

To promote the Progress of Science and useful Arts, by securing for limited Times to Authors, Artists and Inventors the exclusive Right to their respective Writings and Discoveries;

To constitute Tribunals inferior to the GM's Court;

To define and punish Piracies and Felonies committed on the high Seas, and Offences against the Law of Counties;

To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water;

To raise and support Armies, but no Appropriation of Money to that Use shall be for a longer Term than two Years;

To provide and maintain a Navy;

To make Rules for the Government and Regulation of the land and naval Forces;

To provide for calling forth the Militia to execute the Laws of the Union, suppress Insurrections and repel Invasions;

To provide for organizing, arming, and disciplining, the Militia, and for governing such Part of them as may be employed in the Service of the CK, reserving to the Counties respectively, the Appointment of the Officers, and the Authority of training the Militia according to the discipline prescribed by the Senate;

Section. 9.

No Tax or Duty shall be laid on Articles exported from any County.

No Preference shall be given by any Regulation of Commerce or Revenue to the Ports of one County over those of another: nor shall Vessels bound to, or from, one County, be obliged to enter, clear, or pay Duties in another.

No Money shall be drawn from the Treasury, but in Consequence of Appropriations made by Law; and a regular Statement and Account of the Receipts and Expenditures of all public Money shall be published yearly.

Section. 10.

No County shall enter into any Treaty, Alliance, or Confederation; grant Letters of Marque and Reprisal; coin Money; emit Bills of Credit; make any Thing but gold and silver Coin a Tender in Payment of Debts; pass any Bill of Attainder, ex post facto Law, or Law impairing the Obligation of Contracts, or grant any Title of Nobility.

No County shall, without the Consent of the Senate, lay any Imposts or Duties on Imports or Exports--the net Produce of all Duties and Imposts, laid by any County on Imports or Exports, shall be for the Use of the Treasury of CK; and all such Laws shall be subject to the Revision and Control of the Senate.

Article. II.

Section. 1.

The executive Power shall be vested in the CEO of CK. The CEO shall hold his Office during the Term of 100 game years, and, together with the GM, chosen for the same Term, be elected, as follows

Each County shall appoint, in such Manner as the Leadership thereof may direct, a Number of Electors, equal to the whole Number of Citizens of that County--each vote will be tallied in Destroyed M--the number to be determined by the Senate in its first session. The Senate may not Vote on any other Measures until this first item is Passed into Law. A Special Vote will be performed in the Case of the Impeachment, Dissapearance, or Death of the CEO, it will convene at its earliest convience or on the normal schedule of the Senate, who will Declare a New Election to be held--the Town may choose vote at this time for the GM or King to act as CEO, or vote to continue on without a CEO until the Election Results are in--the Majority needed to achieve this Consensus will be the 2nd item to be voted for in the New Senate, and must be Passed into Law before the Senate can Vote on further measures.

The voting will be carried out by Ballot.

No Person except a Citizen of CK, at the time of the Adoption of this Constitution, shall be eligible to the Office of CEO; neither shall any Person be eligible to that Office who has not played the game for 5 Game Years .

The CEO shall, at stated Times, receive for his Services, a Compensation, which is determined by Majority Senate Vote.

Before the Canidate enters on the Execution of the CEO's Office, the Canidate shall take the following Oath or Affirmation:—"I do solemnly swear (or affirm) that I will faithfully execute the Office of CEO of CryptoKingdom, and will to the best of my Ability, preserve, protect and defend its Constitution."

Section. 2.

The CEO shall from time to time give to the Senate Information of the State of the Kingdom, and recommend to their Consideration such Measures as he shall judge necessary and expedient; he may, on extraordinary Occasions, convene the Senate, or with Respect to the Time of Adjournment, he may adjourn them to such Time as he shall think proper; he shall receive Ambassadors and other public Ministers; he shall take Care that the Laws be faithfully executed, and shall Commission all the Adminstrators and Developers of CK.

Section. 4.

The CEO, GM and all civil Officers of CK, shall be removed from Office on Impeachment for, and Conviction of, Treason, Bribery, or other high Crimes and Misdemeanors.

Article III

Section. 1.

The King shall be Commander in Chief of the Army and Navy of CK, and of the Militia of Counties, when called into the actual Service of CK; he may require the Opinion, in writing, of the principal Nobility in each of the executive Departments, upon any Subject relating to the Duties of their respective Offices, and he shall have Power to grant Reprieves and Pardons for Offences within CK, except in Cases of Impeachment.

He shall have Power, by and with the Advice and Consent of the Senate, to make Treaties, provided two thirds of the Senators present concur; and he shall nominate, and by and with the Advice and Consent of the Senate, shall appoint Ambassadors, Grant Titles, and create Orders of Knights.

Section. 2.

The King shall from time to time give to the Congress Information of the State of the Kingdom, and recommend to their Consideration such Measures as he shall judge necessary and expedient; he shall receive Ambassadors and other public Ministers; he shall take Care that the Laws be faithfully executed, and shall Commission all the Officers of the United States.

Section. 3.

The King will be elected by the Senate by 2/3rds Majority and Aproval of the CEO. The King Must be removed by in-game Play, and Cannot be Voted out once Approved--the Senate has the Power to Appoint a Queen by 2/3rds majority and CEO Approval. The King's Death or Succession by Heir will be Triggered by this Event--a di-quest with RPG accepts will engage at this time and determine the success of all outcomes. The King may Request to Activate this Response, or Abdicate the Throne by hand-picked Ascension.

Article IV.

Section. 1.

The GM will be vested in one supreme Court, and in such inferior Courts as the Senate may from time to time ordain and establish. The Judges, both of the supreme and inferior Courts, shall hold their Offices during good Behaviour, and shall, at stated Times, receive for their Services, a Compensation.

Section. 2.

The GM's Power shall extend to all Cases, in Law and Equity, arising under this Constitution, the Laws of CK, and Treaties made, or which shall be made, under their Authority;—to all Cases affecting Ambassadors, other public Ministers and Consuls;—to all Cases of admiralty and maritime Jurisdiction;—to Controversies to which CK shall be a Party;—to Controversies between two or more Counties;—between Citizens of different Counties,—between Citizens of the same County claiming Lands under Grants of different Counties.

In all Cases affecting Ambassadors, other public Ministers and Consuls, and those in which a County shall be Party, the supreme Court shall have original Jurisdiction. In all the other Cases before mentioned, the supreme Court shall have appellate Jurisdiction, both as to Law and Fact, with such Exceptions, and under such Regulations as the Senate shall make.

The Trial of all Crimes, except in Cases of Impeachment, shall be by Jury; and such Trial shall be held in the County where the said Crimes shall have been committed; but when not committed within any County, the Trial shall be at such Place or Places as the Senate may by Law have directed.

Section. 3.

Treason against CK, shall consist only in levying War against CK, or in adhering to its Enemies, giving them Aid and Comfort. No Person shall be convicted of Treason unless on the Testimony of two Witnesses to the same overt Act, or on Confession in open Court.

The Senate shall have Power to declare the Punishment of Treason.

Article. V.

Section. 1.

Full Faith and Credit shall be given in each County to the public Acts, Records, and judicial Proceedings of every other County. And the Senate may by general Laws prescribe the Manner in which such Acts, Records and Proceedings shall be proved, and the Effect thereof.

Section. 2.

The Citizens of each County shall be entitled to all Privileges and Immunities of CK Citizens.

A Person charged in any County with Treason, Felony, or other Crime, who shall flee from Justice, and be found in another County, shall on Demand of the executive Authority of the County from which he fled, be delivered up, to be removed to the County having Jurisdiction of the Crime.

Section. 3.

New Counties may be admitted by the Senate; but no new County shall be formed or erected within the Jurisdiction of any other County; nor any County formed by the Junction of two or more Counties, or Parts of County, without the Consent of the Legislatures of the County concerned as well as of the Senate.

The Senate shall have Power to dispose of and make all needful Rules and Regulations respecting the Territory or other Property belonging to CK; and nothing in this Constitution shall be so construed as to Prejudice any Claims of CK, or of any particular County.

Section. 4.

CK shall guarantee to every County in this Union a Republican Form of Government, and shall protect each of them against Invasion; and on Application of the Legislature, or of the Executive (when the Legislature cannot be convened), against domestic Violence.

Article. V.

The Senate, whenever 2/3rds deem it necessary, shall propose Amendments to this Constitution, or, on the Application of the Legislatures of two thirds of the several Counties, shall call a Convention for proposing Amendments, which, in either Case, shall be valid to all Intents and Purposes, as Part of this Constitution, when ratified by the Legislatures of three fourths of the several Counties, or by Conventions in three fourths.

Article. VI.

This Constitution, and the Laws of CK which shall be made in Pursuance thereof; and all Treaties made, or which shall be made, under the Authority of CK, shall be the supreme Law of the Land; and the Judges in every County shall be bound thereby, any Thing in the Constitution or Laws of any County to the Contrary notwithstanding.

The Senators before mentioned, and the Members of the several County Legislatures, and all executive and judicial Officers, both of CK and of the several Counties, shall be bound by Oath or Affirmation, to support this Constitution; but no religious or political Test shall ever be required as a Qualification to any Office or public Trust under CK.

TLDR: It is a modernization of United States Constitution (staked democracy) with added game features to allow for quicker play--it is quite adaptable and can be forked infinately for increased competition, and defense capability--being early only grants you increased opportuities, but doesn't alow for static pyramid building. A path to County hegemony allows CK to move from the agar.io board to the VR rhizome of evolving autonomous political systems. Once Counties succeed, or secede, they are given the opportunity to engage in a new board or act as a Protectorate of CK. Also, added was a Shakespearean succession model that, while it adds some Chess-play, strategy, and other classic elements--also allows the chance for intrigue and theater--Risto built it, and I added a few tweaks, now we just need a face for this Franchise.

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September 10, 2016, 09:43:42 AM
 #64

Document base of Crypto Kingdom


Founding document / TOS

I like the idea of the "TOS" to be somewhat "weird" as they currently are. The principle of "sovereign existence" (non-incorporation in the outside world) is essential to my vision of what is CK's place in the sun. As such, there is probably no need for a more fundamental document about principles, because they are words only, so can be written and adhered to voluntarily anyway as long as they are regarded important.  

Our most recent complete Rules btw. are somewhat outdated.

Constitution

Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective.

There has to be a Gamemaster (GM) and a sufficient number of admins. Also all the corporate functions need to be handled. The CEO handles or appoints people to handle all these roles.

There is an Admin Board, consisting of senior admins. GM leads the activity here. Admins are needed both to carry out GM orders, and actively be available to address player concerns.

King passes on his power to the next king. The role of the King is to be an ingame character. There are also Nobles

(With a recent idea, King could have a term of eg. 10-15 years after which he nominates a successor, or there could be elections for King among princes. Also the possibility to remove the kingship by armed ingame rebellion should be possible.)

So, there would be the following structure of important activity centers:

(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)


It is hard to grasp how the difference between GM and King would go in practice, since the roles have been merged. I am trying to do something like:

GM (via his admin system) decides how things are. Example, in a situation with changelog corruption, he may rule that certain trades are in effect, others not.

King (via his court system) decides how things should be. If the GM decisions are unacceptable from the player level, King can change them.

If the dispute involves the system, the GM will rule. The King cannot make flowers grow or money appear from systemic coffers, those powers are reserved for God, represented by GM. (And actually even GM cannot print M, and issuing more CK can only be done by Supervisory Board/CEO).


So we have 3 levels of powers, but these do not correspond directly to the "separation of powers" doctrine. Or to make them such, all 3 branches should exist in level (C), and levels (A)-(B) from the player character perspective would be Acts of God.

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.


Accounts in the game can be:
- Clans (player accounts)
- Corporations (ingame institutions of various kinds, with ingame owners)
- FOC's (foreign owned corporations, ie investment accounts)

Clans and FOC's are controlled by whomever holds the access to the account. Corporations have a charter determining their ownership and control. They may have ingame stock listed as well.


Certain game items enjoy incorruptibility, which needs to be strictly defined, these are M, CK and urban lands (even the implicit rule in each of these is slightly different)

The items that enjoy protected and (nearly) unchangeable dividends, such as CK, land, and perhaps a few others, may be listed.


World finances

The World is what used to be called "Town", whose collection of funds from the game enables the (A)-(B) level staff to get paid and the game to continue. Also, an important part of the solidity of the game is that it is self-owned via item CK, and that one must be paid enough dividends to uphold its value.

The world collects its funds mainly via NPC salaries, and sales of stock/bonds, land and items. Apart from these, the gameworld runs on ingame items and their production and consumption, without too much need for money.

Having NPC is a prerequisite for doing anything great in the game, and land sales will become a bigger one as the previous unbounded lands of the King passed to World ownership.


TBD, as we agreed.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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September 10, 2016, 05:51:08 PM
Last edit: September 10, 2016, 06:28:28 PM by generalizethis
 #65

As far as Game Play, a more Greek or Roman model might be better as those civilizations had world commerce flowing through them. The Greek archipelago model adds more hegemony, while the Roman model adds more intrigue and stability to the existing power structure.

In the Greek model, the Agememnon-King would be deposed by intrigue, by breaking a covenant/law, or by civil war. Or peaceful succession.

In the Roman model, the Caesar-King would require a rebellion, coup, war, or peaceful succession.

My real world views shouldn't interfere with the quality of the game play, so looking at your proposal, I think it can work as long as there are clear paths for change when it is necessary.

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September 11, 2016, 07:20:05 AM
Last edit: September 11, 2016, 07:39:37 AM by generalizethis
 #66

Document base of Crypto Kingdom

Founding document / TOS

I like the idea of the "TOS" to be somewhat "weird" as they currently are. The principle of "sovereign existence" (non-incorporation in the outside world) is essential to my vision of what is CK's place in the sun. As such, there is probably no need for a more fundamental document about principles, because they are words only, so can be written and adhered to voluntarily anyway as long as they are regarded important. Somithing like a preamble to the Constitution could add to the flavor of the game--while they are only words--they serve as a symbolic refernece point, that may or may not, highlight the Libertarian and CryptoAnarchist's roots and aims of the game's origin. My guess is some may appreciate the nod more than others

Our most recent complete Rules btw. are somewhat outdated.

Constitution

Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective. --What is the path to board and CEO change? What, if any, are the rules regarding regular meetings, board disputes, changes of structure, ect...?

There has to be a Gamemaster (GM) and a sufficient number of admins. Also all the corporate functions need to be handled. The CEO handles or appoints people to handle all these roles. --What is the path to Admin and GM change? What, if any, are the rules regarding regular meetings, disputes, changes of structure, ect...?

There is an Admin Board, consisting of senior admins. GM leads the activity here. Admins are needed both to carry out GM orders, and actively be available to address player concerns. --when does this board meet? What is its structure? Are there any protocals for dissent, disruption, time-management, ect...?

King passes on his power to the next king. The role of the King is to be an ingame character. There are also Nobles --With this being a game within the game role, I think it's essential to keep it within the confines of the ingame procedure: Oderly Succesion through Heir, Queen (same rules would apply for Queen as King once she takes office), or appointment by King through peaceful abdication; the King can forcefully be removed by Death, Coup, or Civil War. This seems more in line with RPG or strategy game rules and procedures.

(With a recent idea, King could have a term of eg. 10-15 years after which he nominates a successor, or there could be elections for King among princes. Also the possibility to remove the kingship by armed ingame rebellion should be an option.)

So, there would be the following structure of important activity centers:

(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)


It is hard to grasp how the difference between GM and King would go in practice, since the roles have been merged. I am trying to do something like:

GM (via his admin system) decides how things are. Example, in a situation with changelog corruption, he may rule that certain trades are in effect, others not.

King (via his court system) decides how things should be. If the GM decisions are unacceptable from the player level, King can change them.

If the dispute involves the system, the GM will rule. The King cannot make flowers grow or money appear from systemic coffers, those powers are reserved for God, represented by GM. (And actually even GM cannot print M, and issuing more CK can only be done by Supervisory Board/CEO).


So we have 3 levels of powers, but these do not correspond directly to the "separation of powers" doctrine. Or to make them such, all 3 branches should exist in level (C), and levels (A)-(B) from the player character perspective would be Acts of God.

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.


Accounts in the game can be:
- Clans (player accounts)
- Corporations (ingame institutions of various kinds, with ingame owners)
- FOC's (foreign owned corporations, ie investment accounts)

Clans and FOC's are controlled by whomever holds the access to the account. Corporations have a charter determining their ownership and control. They may have ingame stock listed as well.


Certain game items enjoy incorruptibility, which needs to be strictly defined, these are M, CK and urban lands (even the implicit rule in each of these is slightly different)

The items that enjoy protected and (nearly) unchangeable dividends, such as CK, land, and perhaps a few others, may be listed.


World finances
The World is what used to be called "Town", whose collection of funds from the game enables the (A)-(B) level staff to get paid and the game to continue. Also, an important part of the solidity of the game is that it is self-owned via item CK, and that one must be paid enough dividends to uphold its value.

The world collects its funds mainly via NPC salaries, and sales of stock/bonds, land and items. Apart from these, the gameworld runs on ingame items and their production and consumption, without too much need for money.

Having NPC is a prerequisite for doing anything great in the game, and land sales will become a bigger one as the previous unbounded lands of the King passed to World ownership.


TBD, as we agreed.



--Above I listed in bold questions and suggestions to current proposal. Also, can King appoint offices such as Queen and King's Hand? And create and confer power to Knight Orders? These would esstially act as permanent ingame workgroups or have specific tasks and be disbanded once complete--with special honors, titles, ect, going to the members. The document and power structure seem fine, but some details need fine tuning or expanded.

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September 11, 2016, 03:58:09 PM
 #67

Somithing like a preamble to the Constitution could add to the flavor of the game--while they are only words--they serve as a symbolic refernece point, that may or may not, highlight the Libertarian and CryptoAnarchist's roots and aims of the game's origin. My guess is some may appreciate the nod more than others

Good that we agree.

Quote
Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective. --What is the path to board and CEO change? What, if any, are the rules regarding regular meetings, board disputes, changes of structure, ect...?

I am tentatively proposing that the governance in providing the world would be corporatic, ie. one share => one vote. This model is fair because the value of the voting CK items is about 100k XMR and the aggregate value of everything else in the game is only a fraction of that. If we tinker with the principle, it is likely that CK will not maintain its status as an interesting investment for the investor-minded. It is already the reality that the new players are not able to buy too much simply because it is so expensive. And tricks to distribute the ownership widely don't work: as long as it is given to players for free, they will just sell and buy something that is needed more, or withdraw.

The above issues can be tackled with delayed delivery, such as stock options that come to the player possession only after 1-2 realyears, and therefore encourage long-term play. The other way is to encourage small holdings as we did in the Ancient era with regressive dividend schedule.

The role of the SB is to help the CEO, who calls the shots regarding the project. SB would be nominated by either a "simple majority nominates all" or "1/9 of votes is needed to dominate one" model. The latter was used with Town Council, at least in letter.

The general meeting could be called if a percent (eg. 10%) of CK holders so demand. The board will appoint and remove CEO.

All rules that the CK holders decide (mainly to give protection to the players and limit their own power to increase player trust) should have a supermajority requirement, which could be for instance 2/3, 75% or 90%, or needing to have the majority in two successive meetings.

All this is very basic and used everywhere in corporate world. Having the World governance handled such, allows much more interesting ways to govern the ingame events.


Quote
--What is the path to Admin and GM change? What, if any, are the rules regarding regular meetings, disputes, changes of structure, ect...?

CEO appoints GM, who appoints admins. The work that the World does is administrative, so it is good to have clear command structure. If this principle is to be changed, it needs to be changed "at the source" - in the way how the General Meeting votes are allocated. Having multiple opinions in the administrative structure is not a good idea.


Quote
There is an Admin Board, --when does this board meet? What is its structure? Are there any protocals for dissent, disruption, time-management, ect...?

It is not important to address these matters in a constitutional level if it is agreed that the whole structure of admins is centralised under the GM, and that to the CEO and that to the Board and that to the General Meeting. I repeat that in this level, people get paid for their work so efficiency is important and they'll figure out the best ways according to situation.

Inside the game, it's totally different - playing happens for fun - as we'll soon see Smiley

King
The King is an important position because he exists regardless of the World (is not nominated by any shareholder decision). What the king does, we need to see in what level (A...C) he is operating. If he is purely in (C), the office becomes very much like how the player makes it.

To add interest, there could be a senate as well. Senate is reasonable to consist of peers (Earl+) but on the other hand, King appoints them!

One way is to make peerage depend on objective achievements, or at least be possible to be gained so. A method we were using earlier is "CKG-days" that makes holders of large amounts of CKG gain levels when they have owned it long enough (to prevent recycling).

In Clans, to get a fresher start, we could reset the levels (while allowing the House of rpietila in Tavastia etc. era levels and titles to be used as courtesy titles). This would encourage people to buy CK, or do other things that are requisites for levelups.

Today, the CK-days concept would translate to approx.: "To become an Earl, you need to own 50 XMR worth of CK for 6 months". Since CK costs 0.01 XMR each, we are talking about 5000*180 =~ 1,000,000 CK-days. This would be scaled to apply to all levels, and used as an alternative, or in connection with other possibilities for levelup.

The violent death / coup / civil war route is available as a GM action. Meaning GM is unable to initiate it but if someone calls for an event solver, it will be solved.

CK ownership and Urban Land will still be protected, since they are great value and allowing them to be robbed "legally" is not a good idea.

Quote from: me
(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)

I still feel that this separation is important to be achieved. Playing the game becomes much more interesting when there is an "outside force" deciding the outcome of the events, even conceptually (since the General Meeting consists of players and even if CEO and GM may not be active players in the distant future, most of the admins will certainly be).

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.

Quote
--Above I listed in bold questions and suggestions to current proposal. Also, can King appoint offices such as Queen and King's Hand? And create and confer power to Knight Orders? These would esstially act as permanent ingame workgroups or have specific tasks and be disbanded once complete--with special honors, titles, ect, going to the members. The document and power structure seem fine, but some details need fine tuning or expanded.

Historically, King had the following powers:

Quote from: rules
King's privileges are:

1. Receives the initial gold. <-- has been received
2. Receives the top crop of the land's produce (from Version 4: Economy onwards). <-- I have bought land and built farms and still own them
3. Initially owns (as a fief at least) the land in the Old Duchy (the city area and immediate surroundings) <-- This is recently given to the World
4. Appoints the nobles. <-- still exists
5. May grant titles etc. <-- still exists

In addition, king owns now somewhat massive royal buildings in CryptoTown, including of course the whole of Borough Versailles and the partially-built palace of 5,000 sqm.

So yes, king is a king and can do everything, except not change the Rules (that power belonged to Town Council and their appointed GM, and will be similar in the future).

As for the Laws, this is an important matter because the laws are an ingame thing, and therefore not the domain of the GM-Admin system.

Also ingame taxation is to be discussed. The World will make their collection from NPC upkeep as previously, and ensure that all counties that are not well protected will be burned to the ground soon. But whether king and nobles will tax or subsidy their subjects, is up to discussion.

I will also reply to your longer proposal and pick the salient points in my understanding.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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September 12, 2016, 06:43:40 AM
 #68

Somithing like a preamble to the Constitution could add to the flavor of the game--while they are only words--they serve as a symbolic refernece point, that may or may not, highlight the Libertarian and CryptoAnarchist's roots and aims of the game's origin. My guess is some may appreciate the nod more than others

Good that we agree.

Quote
Crypto Kingdom is self-incorporated. The supreme power is the General Meeting of CK Owners. The meeting nominates a Supervisory Board of 3-9 members. The SB appoints a CEO, who is in charge of everything related to the providing of the game, and reports to the SB according to how they see fit. Members of the SB need not be active players, some can be outsiders who provide perspective. --What is the path to board and CEO change? What, if any, are the rules regarding regular meetings, board disputes, changes of structure, ect...?

I am tentatively proposing that the governance in providing the world would be corporatic, ie. one share => one vote. This model is fair because the value of the voting CK items is about 100k XMR and the aggregate value of everything else in the game is only a fraction of that. If we tinker with the principle, it is likely that CK will not maintain its status as an interesting investment for the investor-minded. It is already the reality that the new players are not able to buy too much simply because it is so expensive. And tricks to distribute the ownership widely don't work: as long as it is given to players for free, they will just sell and buy something that is needed more, or withdraw.

The above issues can be tackled with delayed delivery, such as stock options that come to the player possession only after 1-2 realyears, and therefore encourage long-term play. The other way is to encourage small holdings as we did in the Ancient era with regressive dividend schedule.

The role of the SB is to help the CEO, who calls the shots regarding the project. SB would be nominated by either a "simple majority nominates all" or "1/9 of votes is needed to dominate one" model. The latter was used with Town Council, at least in letter.

The general meeting could be called if a percent (eg. 10%) of CK holders so demand. The board will appoint and remove CEO.

All rules that the CK holders decide (mainly to give protection to the players and limit their own power to increase player trust) should have a supermajority requirement, which could be for instance 2/3, 75% or 90%, or needing to have the majority in two successive meetings.

All this is very basic and used everywhere in corporate world. Having the World governance handled such, allows much more interesting ways to govern the ingame events.


Quote
--What is the path to Admin and GM change? What, if any, are the rules regarding regular meetings, disputes, changes of structure, ect...?

CEO appoints GM, who appoints admins. The work that the World does is administrative, so it is good to have clear command structure. If this principle is to be changed, it needs to be changed "at the source" - in the way how the General Meeting votes are allocated. Having multiple opinions in the administrative structure is not a good idea.


Quote
There is an Admin Board, --when does this board meet? What is its structure? Are there any protocals for dissent, disruption, time-management, ect...?

It is not important to address these matters in a constitutional level if it is agreed that the whole structure of admins is centralised under the GM, and that to the CEO and that to the Board and that to the General Meeting. I repeat that in this level, people get paid for their work so efficiency is important and they'll figure out the best ways according to situation.

Inside the game, it's totally different - playing happens for fun - as we'll soon see Smiley

King
The King is an important position because he exists regardless of the World (is not nominated by any shareholder decision). What the king does, we need to see in what level (A...C) he is operating. If he is purely in (C), the office becomes very much like how the player makes it.

To add interest, there could be a senate as well. Senate is reasonable to consist of peers (Earl+) but on the other hand, King appoints them!

One way is to make peerage depend on objective achievements, or at least be possible to be gained so. A method we were using earlier is "CKG-days" that makes holders of large amounts of CKG gain levels when they have owned it long enough (to prevent recycling).

In Clans, to get a fresher start, we could reset the levels (while allowing the House of rpietila in Tavastia etc. era levels and titles to be used as courtesy titles). This would encourage people to buy CK, or do other things that are requisites for levelups.

Today, the CK-days concept would translate to approx.: "To become an Earl, you need to own 50 XMR worth of CK for 6 months". Since CK costs 0.01 XMR each, we are talking about 5000*180 =~ 1,000,000 CK-days. This would be scaled to apply to all levels, and used as an alternative, or in connection with other possibilities for levelup.

The violent death / coup / civil war route is available as a GM action. Meaning GM is unable to initiate it but if someone calls for an event solver, it will be solved.

CK ownership and Urban Land will still be protected, since they are great value and allowing them to be robbed "legally" is not a good idea.

Quote from: me
(General Meeting of CK owners)
v
Supervisory Board, Chairman, CEO, staff  -  These handle the game project and are called (A)
v
Admin Board, GM, admins  -  These handle the upkeep of the game and are called (B)
v
Ingame meetings, King, nobles  -  These handle the ingame events and are called (C)

I still feel that this separation is important to be achieved. Playing the game becomes much more interesting when there is an "outside force" deciding the outcome of the events, even conceptually (since the General Meeting consists of players and even if CEO and GM may not be active players in the distant future, most of the admins will certainly be).

Ingame Judiciary could be made independent, so that changes on the throne would be less of a discontinuation. I would not be surprised to see a few admins doing double-duty as Judges also, because the skillset required in both jobs overlaps, and also at present we need everyone Smiley If so, the judges process need to be described.

The right to give Rules, Rulings, Executive Orders, and other Decisions, and how they supersede each other, need defined.

Quote
--Above I listed in bold questions and suggestions to current proposal. Also, can King appoint offices such as Queen and King's Hand? And create and confer power to Knight Orders? These would esstially act as permanent ingame workgroups or have specific tasks and be disbanded once complete--with special honors, titles, ect, going to the members. The document and power structure seem fine, but some details need fine tuning or expanded.

Historically, King had the following powers:

Quote from: rules
King's privileges are:

1. Receives the initial gold. <-- has been received
2. Receives the top crop of the land's produce (from Version 4: Economy onwards). <-- I have bought land and built farms and still own them
3. Initially owns (as a fief at least) the land in the Old Duchy (the city area and immediate surroundings) <-- This is recently given to the World
4. Appoints the nobles. <-- still exists
5. May grant titles etc. <-- still exists

In addition, king owns now somewhat massive royal buildings in CryptoTown, including of course the whole of Borough Versailles and the partially-built palace of 5,000 sqm.

So yes, king is a king and can do everything, except not change the Rules (that power belonged to Town Council and their appointed GM, and will be similar in the future).

As for the Laws, this is an important matter because the laws are an ingame thing, and therefore not the domain of the GM-Admin system.

Also ingame taxation is to be discussed. The World will make their collection from NPC upkeep as previously, and ensure that all counties that are not well protected will be burned to the ground soon. But whether king and nobles will tax or subsidy their subjects, is up to discussion.

I will also reply to your longer proposal and pick the salient points in my understanding.

^this, barring any objections or concerns, should be a good starting point for the game's constitution.

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September 12, 2016, 03:05:45 PM
 #69

Zechariah: General Meeting of CK holders has the following functions:
[5:53pm] Zechariah: - makes the rules of the “system”
[5:53pm] Zechariah: - nominates the Board
[5:53pm] Zechariah: Board has following functions:
[5:54pm] Zechariah: - oversees the overall development
[5:54pm] Zechariah: - nominates the CEO
[5:54pm] Zechariah: - nominates the GM
[5:54pm] Zechariah: - and sets their pay
[5:54pm] Zechariah: CEO has the following:
[5:55pm] Zechariah: - practically handles or recruits people to handle: design, development, hosting, finances, marketing, legal and such
[5:55pm] Zechariah: GM has the following:
[5:55pm] Zechariah: - conducts the game
[5:55pm] Zechariah: - supreme authority in ingame disputes and disputes between system and player
[5:56pm] Zechariah: - coordinates the admins, who help him in this
[5:56pm] Zechariah: The other layer is the ingame things.
[5:56pm] Zechariah: There, Senate is the collegium of all prominent players
[5:56pm] Zechariah: They:
[5:56pm] Zechariah: - make laws
[5:57pm] Zechariah: - appoint judges
[5:57pm] Zechariah: - inherit the Town buildings and ingame items (excl finances that pass to the system)
[5:57pm] Zechariah: King may be changed by many peaceful and violent ways
[5:58pm] Zechariah: The outcome of revolutions is in the end a GM decision
[5:58pm] Zechariah: There will be interplay between King and Senate
[5:59pm] Zechariah: Because King can make “Executive Orders” that act as laws as well
[5:59pm] Zechariah: King gets his income from the royal house (Char#1: Crown)
[5:59pm] Zechariah: King can reign and govern his kingdom as he wishes
[6:00pm] Zechariah: Judges once appointed, are difficult to remove
[6:00pm] Zechariah: They settle ingame disputes, and may balance between King and Senate in case of disagreement
[6:01pm] Zechariah: So the whole game continues to be self-incorporated, but the roles are made clearer in the “system provider side” and CEO given power to handle matters efficiently
[6:03pm] Zechariah: and ingame, the roles of Senate(ex-Town), King, Church and perhaps other self-existing entities (by which I mean that they are neither corporations owned by other chars, nor FOC’s owned by the accountholder) will be more defined also, yet in a way that makes great and interesting possibilities for player actions.
[6:04pm] Zechariah: so that the GM, as a more separate authority than before, can solve them with less personal stake in the issue at hand.

HIM TVA Dragon, AOK-GM, Emperor of the Earth, Creator of the World, King of Crypto Kingdom, Lord of Malla, AOD-GEN, SA-GEN5, Ministry of Plenty (Join NOW!), Professor of Economics and Theology, Ph.D, AM, Chairman, Treasurer, Founder, CEO, 3*MG-2, 82*OHK, NKP, WTF, FFF, etc(x3)
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September 12, 2016, 06:19:47 PM
Last edit: September 12, 2016, 10:17:59 PM by rpietila
 #70

CK Founding Document A.D. 1647 - Rules V.2.0 (working copy)

. Preamble

(edit the earlier "TOS" document)

I General Meeting

The General Meeting of CK holders is called, if:
- the Board so wishes, or
- the owners of 10% of the outstanding CK so demand from the Board for any reason. If the Board does not promptly respond with practical arrangements, it may be held nevertheless.

The General Meeting with its agenda must be announced 7 realdays in advance.

The General Meeting may:
- Change the Documents with a simple majority;
- Change the Founding Document with a 75% majority;
- Decide the number of Board members, which has to be 3-9;
- Appoint the Board members, so that each faction of votes gets to appoint members in proportion;
- Determine the compensation of Board members.

II Board

The Board determines the strategy and oversees the progress of CK project.

The Board may:
- Appoint a Chairman from among the members;
- Appoint a CEO and decide her compensation;
- Determine the CEO powers and responsibilities;
- Appoint a GM and decide her compensation;
- Determine the GM powers and responsibilities.

III Project Team

The Project Team is the organisation consisting of full and part time professionals, designs, develops and hosts the game, and overall provides the means for hosting the gameworld.

Project Team is lead by the CEO, who appoints other people and decides their compensation. CEO is responsible for conducting the operations in an effective and efficient manner.

IV Admin Team

The Admin Team is the link between Project Team and the gameworld. Admin Team conducts the operations that ensure the functioning gameworld, they are "gods" of the world, and decide how the events in the world are solved.

Admin Team is lead by GM, who appoints the other admins and decides their compensation. GM is the supreme judge of the state of the gameworld and ingame disputes.

For brevity, Admin Team is abbreviated by "GM" from now on.

V Gameworld

The gameworld is the virtual existence of land, things and ideas in the game.

VI Kingdom

The gameworld is in a geographical sense divided to Powers, of which Crypto Kingdom is one, and possesses an area bounded by other Powers. Mostly all gameplay happens inside Crypto Kingdom. GM plays the other Powers.

"Crypto Kingdom" or "CK" may refer to either the whole construction of this game, or the part of the gameworld claimed or possessed by the King, or to the ingame item CK - Crypto Kingdom, which is the vote and dividend bearing stock of the whole construction.

VII King

King is the highest level and position in CK. Normally there is only one King at a time. The King administers the whole kingdom and has the ingame account #1: Crown, in addition to likely many others.



VIII Senate

The Senate is a collegium of prominent






X Levels

There are several levels a house may attain. The levels may be gained in different ways. The right to Titles is separate from levels, so it is possible to have a higher level than any of the titles, but also other way round. It is also possible to be demoted in level, which usually happens with reorganisations.

20 King
19 Archduke
18 Grand Duke
17 Duke
16 Prince
15 Marquess
14 Earl
13 Viscount
12 Baron
11 Baronet
10 Knight
9 Grand Wizard
8 Doctor
7 Wizard
6 Master
5 Expert
4 Novice
3 Beginner
2 Stranger
1 Visitor

The levels from 1...7 are system-administered and level-up will happen based on playing.
Levels 8...9 are commoner bonus levels that must be applied, and a ratified by Senate.
Levels 10...13 are minor nobles, and are appointed by peers on their own right.
Levels 14...19 are appointed by the King, but can also be claimed by owning enough CK for enough time.
Level 20 may only be gained by becoming the King and holding the position enough for GM to recognise it.

Level-up in commoner levels is free of charge.

The exact rules governing the level-ups in noble levels, and the mandatory stamp tax charged by the game, are as follows:

20 King. The successor of a deceased king is in the same house. King may also abdicate in favor of another house. However, kingdom can be challenged by military might or deception, in which case GM events ultimately rule who is the King. Only GM also grants the King level, which stays with the ex-kings (their houses become permanently Royal). Tax 50 mil.

19 Archduke. The King may only create Archdukes after his 10 years in power. Alternatively, 300,000,000 CK-days are needed for self-promotion. Also, a new recognised king is promoted Archduke first and gains King level only after GM-imposed trial period. The number of Archducal houses may not exceed the number of extant Royal houses. If abdicating in favor of an Archduke, no new Archduke may be created in connection. Tax 50 mil.

18 Grand Duke. The King may create Grand Dukes only from Dukes that have been on the level for 10 years, and so that the number of extant Grand Ducal houses is maximum 1/4 that of the total number of Ducal and Grand Ducal (L17-L18) combined. Alternatively, 100,000,000 CK-days are needed for self-promotion. Tax 25 mil.

17 Duke. The King may create Dukes so that the number of Ducal houses (L17) is maximum 1/4 of the number of extant counties. Alternatively, 30,000,000 CK-days are needed for self-promotion. Tax 10 mil.

16 Prince. The King may create Princes so that the number of Princely houses (L16) is maximum 1/2 of the number of extant counties. Alternatively, 10,000,000 CK-days are needed for self-promotion. Tax 10 mil.

15 Marquess. The King may create Marquesses so that the number is at max the same as the number of extant counties. Alternatively, 3,000,000 CK-days are needed for self-promotion. Tax 5 mil.

14 Earl. The King may create Earls so that the number is maximum 2x the number of extant counties. The holder of a county must be created Earl. Alternatively, 1,000,000 CK-days are needed for self-promotion. Tax 3 mil.

13 Viscount. Landed Peers may appoint Viscounts, but only so that one Viscomital house is extant per county (it is possible to appoint a new one only after the previous one has been created peer by the King. Tax 2 mil.

12 Baron. All Landed Peers may grant Baronages up to the limit determined by their county stats, plus King at will. Alternatively, 300,000 CK-days are needed for self-promotion. All Baronets are also promoted to Barons after maximum 10 years. Tax 2 mil.

11 Baronet. Becoming a Baronet requires purchasing a BT-item directly from the King, and becomes subject of the King. No system tax.

10 Knight. All peers may create Knights at will, and these become subjects of the peer. Tax 1 mil.

The tax is subject to changes in GSL (General Salary Level, closely tied to XMR price in fiat currency). In leap-promotions, all stamp taxes accumulate.



XII Judges

Senate appoints judges.




XIII Documents, Rules, Laws, Proclamations, Bylaws, Decisions, Orders, Rulings

Documents govern the systemic function of the game. Only the General Meeting may amend Documents.

Rules are practical mechanisms and boundaries along which the gameworld operates. Rules are decided by the GM, but they may not be in disagreement with Documents. There is no appeal however, except by calling a General Meeting.

Laws are passed in the Senate. Laws may only affect the happening inside the gameworld. The difference between a Rule and a Law is that a Rule may stipulate that an unpinned farm yields 1,000*VEG. A Law may say that 10% of that must be given to the Town for the upkeep of roads. Rules are enforced by the system, but laws are not. So the VEG will be created if the rule says so, but the law must be obeyed voluntarily. If not, there are means of punishment though.

Proclamations are the King's tool of reigning. They are similar to laws, but often appeal to the voluntary spirit of the audience.

Bylaws apply to members of a certain group, so that membership in the group is voluntary, for example a guild may have bylaws.

Decisions refer to agreement in a body.

Orders (in this context, there are also Chivalric Orders with the same name) may be given by anyone who has authority. An order applies to a specific case, and is therefore supplementary to a law or proclamation, which deals with general principles. A lawful order requires the recipient to be a feudal subject of the giver. A successful order includes mechanism to punish the recipient for refusal to comply.

Rulings are decisions reached when there is a dispute. Depending on the situation, GM, Admins, Senate, King, Judges or Peers (alone, together, or in combination) may give rulings. The highest authority is GM, but she may refuse appeal, or institute a fee. Rulings, especially from higher authorities, form a case law.

XIV Dispute resolution

Disputes may be civil or criminal, and involve the system, or just the ingame entities.

Systemic criminal dispute (eg. character farming) is handled by the GM and may result in termination of account and damages reaching the value of it.

Systemic civil dispute (usually a claim that the world has acted against its own rules resulting in a loss to the player, or corruption of data) will also be handled by the GM.

Ingame criminal dispute (breaking the law) is handled by the judges.

Ingame civil dispute may be handled by anyone whom the parties agree to arbitrate. If not, by judges.



XX Senate

Senate inherits the former Town non-financial assets, in account #4: Town, and also the public responsibilities of the Town.

All peers may sit in Senate.



XXI Self-existing entities

Self-existing entity refers to an ingame non-systemic account that is not permanently owned by anybody (or this ownership is concealed), although the controller has wide powers of accumulating or disposing of assets, checked by the community only. Such accounts are:
#1 Crown (by the King)
#4 Town (by the Senate)
#49 Church (by whoever is in power)
Accounts that refer to a geographic entity, such as Counties (by whoever possesses them)

XXII Systemic accounts

The Project Team and GM operate the systemic accounts that host the game funds. The game does not have external funds, all its assets are in the game.

XXIII Player accounts

Player accounts may be in the form of House (a clan, in the beginning consisting of a single character), or a Foreign-Owned-Corporation (FOC), which enables presence in the game without a character and responsibilities to play.


XXIV CKIP marketing incentive plan

XXV CKFUT playing incentive plan

Under CKFUT, new players in the game receive delayed CK items, "CK futures". The futures are converted to free-trading CK upon expiration, at no cost. The conversion requires that the player has played the game actively during the maturity period (this will be defined with precision), and that she has enough CK on her own to match the new CK to be converted. In practice, since the maturities differ, it is enough that the player purchases some CK to redeem the first batch, and then holds.



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September 13, 2016, 05:47:40 AM
Last edit: September 13, 2016, 05:59:43 AM by generalizethis
 #71

 Cheesy ^ Looks good. A few minor items

Is 100,000,000 ck days figure correct or does ck days not mean game days of 365 per 1 real week?

As far as the board #: 3 would need a total majority, 4 would need 3 of 4, 5 would need 5 of 5, 6 would need 5 of 6, 7 would need 6 out of 7,  8 would need 6 and 9 would need 7 to get to the 75% mark--so my question is "do you want a small board or a big board and can that size be changed later if there is stagnation?" Not that stagnation is bad when things are going well...but more so, when times are tough, is self-preservation going to be a potential drag on the in-game economy?

Will rules/laws governing tax be negotiable if there is a non-reciprocating rise in the value of XMR--in a civil manner ? And if not, are any means made available to manage this potential in the present, or near-term future, within the context of the financial tool-kit. I think you covered this to some degree in IRC yesterday, but with so many ideas being discussed, it's tough for me to remember if this was among them.

Senate is interesting in how it will be arranged. CK (the asset) already seems represented in the Board's makeup, so perhaps a mix of CK and land holdings? People usually fight for land in a way they wont fight for their financial instrumentation--we are essentially running a VR world with VR land as its main feature, so it only follows that how people rate their VR lives would be similar to how they rate them in the real world. People should always have a piece of earth to call their own and be able to count that as a blessing for themselves, but also for their heirs--who should inherit the game with a personal stake in its growth and continued development. To add to this, the building features should invite a level of personalization that carries with it a sense of community and status.

To Gamers (starting at PRE, is also for CEO's consideration, as well as being a discussion topic for Gamers):

The rules and laws look very well thought out and should allow for some interesting game-play. It's easily the most complete (and complex) strategy game I've come across and provides different levels of game play that match personal style with the ruthless efficiency of the modern corporation--time management and risk analysis make the game modern, feature rich and slightly addictive. Your level of play and commitment are up to you, the PRE game is where I started, it requires you manage a county's finances, it's armies, and its politics--you decide if you will be kind or merciless, aggressive or passive, fool-hearty or shrewd, and through those choices, and making it work economically, you acquire PRE. PRE determine your freedoms to rule, the more PRE you have the more Liberty you are granted in determining how your county should be ruled. I'd like to rearrange this so it's more automated, depends less on time intensive RPG tasks, has an element of real-time-battle-simulation, and gives the right of ownership to the counties leadership to sell or trade as they see fit--of course a negotiation program could alter each arrangement to better suit the demands of the real world...



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September 13, 2016, 09:53:32 AM
 #72

Is 100,000,000 ck days figure correct or does ck days not mean game days of 365 per 1 real week?

Yes, it is correct, and thought out. The definition of CK-days means "number of CK items owned multiplied by the number of realdays of owning them". It could be changed to CK-years of course, scale the figures, and "year" would mean gameyear.

Quote
As far as the board #: 3 would need a total majority, 4 would need 3 of 4, 5 would need 5 of 5, 6 would need 5 of 6, 7 would need 6 out of 7,  8 would need 6 and 9 would need 7 to get to the 75% mark--so my question is "do you want a small board or a big board and can that size be changed later if there is stagnation?" Not that stagnation is bad when things are going well...but more so, when times are tough, is self-preservation going to be a potential drag on the in-game economy?

Board does not have supermajority rule, it is only in General Meeting and only when the rules are changed.

Quote
Will rules/laws governing tax be negotiable if there is a non-reciprocating rise in the value of XMR--in a civil manner ? And if not, are any means made available to manage this potential in the present, or near-term future, within the context of the financial tool-kit. I think you covered this to some degree in IRC yesterday, but with so many ideas being discussed, it's tough for me to remember if this was among them.

We will have the "deflation adjustment" called GSL coefficient, which directly affects the NPC salary level, and indirectly to everything that is produced in the game. If you want to have a financial contract that is denominated in GSL-adjusted XMR, you can do. If you want it in hard XMR, you can do.

In the 1970s the governments needed to issue securities whose value was shielded from inflation so that anyone would buy them. Here we have the opposite problem!  Cheesy

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Senate is interesting in how it will be arranged. CK (the asset) already seems represented in the Board's makeup, so perhaps a mix of CK and land holdings?

The Senate might have an online chatroom always open. In my proposal, all Earls may attend Senate, but when it is time for voting, determining the votepower is not simple. In my thinking about fairness/functionality, the optimum would be votepower based on wealth and activity. These are the direct determinants of character level, though. Should it be based on level? If wealth is used, then I am trying to get an automatic calculation of CK-days. This will make the owning of CK important in every rank, and that is very very good from the

To shock you, the system is economically quite similar to Masternodes in Dash, but here it would not be limited to big holders. And that here the total time owned is important. Also the "deep holdings of time" only start to accrue now, as CK was only created now.

My thinking has always been that the King rules the countryside via the Earls, with little interference from the Senate that is based in CryptoTown (used to be called "Town" remember Wink ). So not sure if the fiefholders should enjoy over-representation in Senate.

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People should always have a piece of earth to call their own and be able to count that as a blessing for themselves, but also for their heirs--who should inherit the game with a personal stake in its growth and continued development. To add to this, the building features should invite a level of personalization that carries with it a sense of community and status.

We have the urban land and its buildings feature, and the land not used for buildings, will be able to be used for lot improvements. Also building appearance is detached from its stats for more degrees of freedom.

All new players would be allocated their very own tiny lot, 100 or even 50 sqm, so that they can start building their homebase.

In the countryside, I am thinking of having a modular building "tree" that would allow anyone to start their farm, which would grow to be a manor, and maybe even a county seat (town). This process would be with clear economic rules, and would involve lots of time and energy (and money) to get there, and would also be subject to risks that are completely so much higher and more varied in the countryside.

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PRE  - - I'd like to rearrange this so it's more automated, depends less on time intensive RPG tasks, has an element of real-time-battle-simulation, and gives the right of ownership to the counties leadership to sell or trade as they see fit--of course a negotiation program could alter each arrangement to better suit the demands of the real world...

The more counties become economic entities, the better defined need the calamity rules be. It is difficult to define roleplaying and storytelling beforehand in economic terms. In my belief as the GM, the right limit goes exactly where it has been so far - ownership of CK item and urban land is guaranteed (respected by all powers, just like usually you did not lose your townhouse just because of occupation during the European wars). But fiefdoms will be subject to change, and everything you build on the countryside (or in the town), may be eaten by fire, and if you just had built or bought it at a great cost - bad luck for you. Hopefully you had insurance.

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September 14, 2016, 02:26:09 AM
Last edit: September 14, 2016, 03:19:47 AM by generalizethis
 #73

 Smiley ^

So yesterday I asked the most obvious question to a co-worker (20, attractive, female: would she play?), "What would you do in the game?" Her reply surprised me: she wanted to play as a Viking, rain havoc from the skies with her dragon, kill peasants for their gold and run a small contingent of warrior-bandits from her lawless castle--

How was countryside defined: Free-roam, all items available for GIVE and THEFT, KILL resulted in property TRANSFER, Nobles could create BOUNTIES (but they would be held to the same Wild-West Rules), also SEAS were open to these same rules, so pirating became an option. I made sure that she knew that HELP was just a CALL away and MAGIC might be used to gain advantage--i'm assuming she was visualizing actual graphics, but to what degree of development was never specified. Back in the day, Zelda graphics provided enough graphics to entertain general audiences, so that might be a good starting point.

The Counties, in my simplest definition, are Franchise-Kingdoms that let us explore different rules and features. When playing that aspect, my goal was to gain PRE at an efficient pace, see how others used new powers as they were granted, measure whether the payoff could exceed time and investment (effort), mainly it required someone with limited resources being able to compete with larger budgets, the real test for the future is: how much hegemony can a County achieve, can this hegemony break free the game without breaking the game, or do we put controls in place to make this near impossible--which would likely stress the game (bit-monero)....

Economics aren't my strong suit, but will read up and see if I can't learn that aspect. As far as strategy goes, whatever allows for quick adaptability, will have the necessary elements to allow for flanking and out maneuvering. Two tactics were particularly effective against superior Roman shock troops--mounted cavalry and mob attacks while Romans were on march--one requires well-trained forces with capable horses, while the other requires knowledge of terrain, capable strike force, and the element of surprise--think of Counties as agar.io and you'll see simple and effective tactics for quick growth, splits, and re-emergence.

humbly submitted,

hmc_

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September 15, 2016, 03:40:00 AM
Last edit: September 15, 2016, 03:50:52 AM by generalizethis
 #74

What are the design plans for chat? Will MODS be enacted to control SPAM output? Will MODS (if enacted) be volunteer or paid rank? With all the COINS being offered, it should prove interesting on how to define and process them...

Can a player make a SHIELD that absorbs HP from lesser players who are unprepared for a DERAGON event--

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September 15, 2016, 10:53:25 AM
 #75

I've read through the constitution, and whilst some of it goes over my head (I'm just a pony, after all) I'm broadly in agreement of it, and I think that it will provide a good framework for the game to move forward. Thank you for your work and effort on it, Risto!

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September 15, 2016, 09:49:33 PM
 #76

In favor - thank you for all the hard work both Risto & Crichton, and others involved in sketching this into being!
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September 20, 2016, 04:37:43 AM
 #77

TESTNET:

Shouldn't a BUY ITEM prompt come up in building if you are short on materials or BUILD points?

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November 23, 2016, 02:23:40 PM
 #78

A lot of this does not make sense to me and a lot of it is not in the game. Like action points ?? Where are those ? Where is my happiness level ? How do I see my health ? When must I eat ? When must I have my health from eating up high ? It decreases 2% per day so when does it end ? How does it work ?
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November 23, 2016, 02:43:51 PM
 #79

A lot of this does not make sense to me and a lot of it is not in the game. Like action points ?? Where are those ? Where is my happiness level ? How do I see my health ? When must I eat ? When must I have my health from eating up high ? It decreases 2% per day so when does it end ? How does it work ?

Start by reading:
Princess Roopatra's Beginners' Guide to The Health Challenge

and

Princess Roopatra's Advanced Guide to The Health Challenge

(Keep in mind this is the original design of the health challenge.)

Then reread the last post about The New Challenge.


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November 28, 2016, 04:19:35 AM
 #80

A lot of this does not make sense to me and a lot of it is not in the game. Like action points ?? Where are those ? Where is my happiness level ? How do I see my health ? When must I eat ? When must I have my health from eating up high ? It decreases 2% per day so when does it end ? How does it work ?

Start by reading:
Princess Roopatra's Beginners' Guide to The Health Challenge

and

Princess Roopatra's Advanced Guide to The Health Challenge

(Keep in mind this is the original design of the health challenge.)

Then reread the last post about The New Challenge.




Ok thank you very much but damn that is a lot to go through but I will go through it later today. Thanks for helping me. It's not so easy finding info for this game and its very complex. I do enjoy the whooenidea of the game and having ot as an investment. It is fun.
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