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Question: Bismuth and Clarity
Create two independent systems - 2 (22.2%)
Dev rewards like Dash and ZCASH, one system - 7 (77.8%)
Total Voters: 9

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Author Topic: [TESTNET]Bismuth - New Language, Interpretation Engines, DAPPs  (Read 49741 times)
adorid
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April 03, 2017, 09:33:04 AM
 #681

Could it be problem that i make a lot of transactions to myself?

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April 03, 2017, 10:22:07 PM
 #682

 I like the website info. But acid color design is a bit ambiguous.

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ROCKET

▄▄    ▄▄





▄▄    ▄▄

ENTHRALLING GRAPHICS
● NEW TYPE OF GAMES
100% REFERRAL BONUS
((       ▄▄█████████▄▄
    ▄█████████████████▄
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April 03, 2017, 11:58:30 PM
Last edit: April 04, 2017, 01:15:54 AM by HCLivess
 #683

Hi, had some issues with new code, so here's reconsolidation:

https://github.com/hclivess/Bismuth/releases/tag/2.562


* Bismuth can handle hundreads of transactions per second
* The colors are Bismuth colors

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April 04, 2017, 10:49:07 AM
Last edit: April 04, 2017, 11:24:31 AM by HCLivess
 #684

https://github.com/hclivess/Bismuth/releases/tag/2.564


Fixed reintroduction of missing exclusivity for block digestion, which caused block corruption and rejected blocks
Changed the OpenField to TEXT, adjusted logo placement
Block digestion reorganization
Block digestion error message fix


https://github.com/hclivess/Bismuth/releases/tag/2.57

Code:
Moved back block info fetching to appropriate location
(Fixed error where sync would take diff from the first block during massive sync)

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April 05, 2017, 07:57:14 PM
 #685

https://github.com/hclivess/Bismuth/releases/tag/2.58

Troubleshooting those hanging nodes, this might help

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April 06, 2017, 07:12:35 PM
 #686

When mining is it normal for the GUI to show 0.00000000 as the amount mined?

If it is normal why?

Thanks
Conscripted

Hi, reward has it's own special field in the database, it is not the same as "received"
I'll try to fix it in GUI, I understand it's confusing

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April 06, 2017, 07:16:47 PM
 #687

Is the main net coming soon?
dev is off till early March, so will be months till mainnet launch. Cheers! Smiley
P.S. you can always give a hand on testnet Smiley

mainnet will be better step to launch especially for new users.

Hi, here's a release statement, I hope for very early April, but want a healthy network

http://bismuth.cz/launch/


currently testing a patch for the passive node disconnection after several hours, release tomorrow if node doesnt die overnight

Don't rush it, its better to have something stable than a buggy release.
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April 07, 2017, 12:08:11 AM
 #688

I need a set release date or I'll never focus on core stability before extending functionalities Smiley

Speaking of bugs

https://github.com/hclivess/Bismuth/releases/tag/2.59

Code:
Increased timeouts
Fixed mempool merging with both empty and full mempools
Added support for mined transaction display in GUI
Improved mempool logging

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April 07, 2017, 12:39:45 AM
 #689

I need a set release date or I'll never focus on core stability before extending functionalities Smiley

Scope Creep!!  Cool

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.SEMUX
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  Semux uses .100% original codebase.
  Superfast with .30 seconds instant finality.
  Tested .5000 tx per block. on open network
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April 07, 2017, 12:53:32 AM
 #690

I need a set release date or I'll never focus on core stability before extending functionalities Smiley

Scope Creep!!  Cool

Yeah, it's a form of reward/escape Wink
Sadly, fixing bugs takes longer than adding new features

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April 07, 2017, 01:01:56 AM
 #691

I need a set release date or I'll never focus on core stability before extending functionalities Smiley

Scope Creep!!  Cool

Yeah, it's a form of reward/escape Wink
Sadly, fixing bugs takes longer than adding new features

Maybe we must learn to love fixing bugs

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  Semux uses .100% original codebase.
  Superfast with .30 seconds instant finality.
  Tested .5000 tx per block. on open network
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April 07, 2017, 01:32:15 AM
 #692

I need a set release date or I'll never focus on core stability before extending functionalities Smiley

Scope Creep!!  Cool

Yeah, it's a form of reward/escape Wink
Sadly, fixing bugs takes longer than adding new features

Maybe we must learn to love fixing bugs

It's easy if you see perfection as a feature

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April 07, 2017, 09:59:08 AM
 #693

no GPU mining but this is not going to last , i'm ready to support this coin before big farm come in.
Going to test it to be ready for mainnet ! Nice work on this altcoin !
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April 07, 2017, 05:13:04 PM
Last edit: April 07, 2017, 10:42:26 PM by myhoho
 #694

 Bug report: I've got an error like 'database is locked' when I minted my first block and miner.py immediately halted. I relaunched it and its running smoothly for the last 30 minutes minting new blocks and it happened again. I'm not sure small part of the log helps to track down tat concurrency issue, but still hope it might help.

Code:
OperationalError: database is locked
Process Process-1:
Process Process-3:
Traceback (most recent call last):
Traceback (most recent call last):
  File "/usr/lib/python2.7/multiprocessing/process.py", line 258, in _bootstrap
  File "/usr/lib/python2.7/multiprocessing/process.py", line 258, in _bootstrap
    self.run()
    self.run()
  File "/usr/lib/python2.7/multiprocessing/process.py", line 114, in run
  File "/usr/lib/python2.7/multiprocessing/process.py", line 114, in run
    self._target(*self._args, **self._kwargs)
    self._target(*self._args, **self._kwargs)
  File "miner.py", line 48, in miner
  File "miner.py", line 48, in miner
    c.execute("SELECT block_hash, block_height,timestamp FROM transactions WHERE reward != 0 ORDER BY block_height DESC LIMIT 1;")
OperationalError: database is locked
    c.execute("SELECT block_hash, block_height,timestamp FROM transactions WHERE reward != 0 ORDER BY block_height DESC LIMIT 1;")
OperationalError: database is locked
v: 2.591 OS:Ubuntu

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ROCKET

▄▄    ▄▄





▄▄    ▄▄

ENTHRALLING GRAPHICS
● NEW TYPE OF GAMES
100% REFERRAL BONUS
((       ▄▄█████████▄▄
    ▄█████████████████▄
  ▄████████ ██ █████████▄
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))
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April 11, 2017, 03:14:34 PM
 #695

any news about the testnet ?
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April 12, 2017, 06:39:33 AM
 #696

any news about the testnet ?

Do you mean mainnet?
Here is some info about the launch: http://bismuth.cz/launch/
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April 12, 2017, 02:52:07 PM
 #697

any news about the testnet ?

Do you mean mainnet?
Here is some info about the launch: http://bismuth.cz/launch/

no i mean testnet just want to know if the dev is close to release the mainnet Wink
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April 12, 2017, 03:46:18 PM
 #698

any news about the testnet ?

Do you mean mainnet?
Here is some info about the launch: http://bismuth.cz/launch/

no i mean testnet just want to know if the dev is close to release the mainnet Wink

Mainnet will be out within few seconds. I have been secretly working on it all the week and Im pleased to announce that were now nearing a tipping point where development progress can easily accelerate 2x. Mainnet will go live by the time I finish this post. My excitement is reaching disturbing levels, Im one step from injuring myself as Im entering into a stage where a human becomes animal.

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April 13, 2017, 02:57:13 PM
 #699

The community looks very active.But we progress a bit slow.
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April 13, 2017, 04:15:39 PM
 #700

any news about the testnet ?

Do you mean mainnet?
Here is some info about the launch: http://bismuth.cz/launch/

no i mean testnet just want to know if the dev is close to release the mainnet Wink

Mainnet will be out within few seconds. I have been secretly working on it all the week and Im pleased to announce that were now nearing a tipping point where development progress can easily accelerate 2x. Mainnet will go live by the time I finish this post. My excitement is reaching disturbing levels, Im one step from injuring myself as Im entering into a stage where a human becomes animal.

 What are you talking about )?

 I can't see any Bithmut testnet anywhere




 As for previous database block issue, I just figured out that the problem with concurrency occur when both miner.py nd gui.py are running!

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ROCKET

▄▄    ▄▄





▄▄    ▄▄

ENTHRALLING GRAPHICS
● NEW TYPE OF GAMES
100% REFERRAL BONUS
((       ▄▄█████████▄▄
    ▄█████████████████▄
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