Interesting project with immediate use (which is not that common in crypto) and huge potential market. I also really like the dual blockchain design allowing to get the best out of both Waves and Ethereum.
A few questions regarding the whitepaper :
Game developers also have long waiting periods to have their new releases added to these platforms. Our platform allows for quick and easy integration of SDKs. We achieve this by having an integration environment that allows developers to upload their APK file. Our system then checks Google Play for verification and downloads the vetted APK from there. In this way, we avoid any backlog while maintaining quality control. From there our system integrates the SDK and all connections without requiring any development resources from the game developer
=> If i understand properly, to be able to publish a game/new releases on the MobileGo/Gamecredit platform, that game/release has to be existing on Google Play first. So game devs will still have to wait long periods to get added on Google Play first, before being able to add their releases (quickly) on the MobileGo/Gamecredit platform. Will this system be improved in the future?
Even though it's stated in the OP and was developped later by Jack, i had difficulties to understand the interest of holding MobileGo for an investor as I read the Whitepaper first and nothing is clearly stated there: my understanding was that MobileGo would just allow owner to gain access to premium content, while Gamecredit was the backbone of the platform so use cases of MobileGo token seemed quite low in comparison to Gamecredit.
My actual understanding is :
Gamecredit : Used for Players <=> Gamecredit Mobile platform interactions
MobileGo : Used for Players <=> Players interactions (+ allows access to "premium member" features)
Correct?
Thanks for the answers
First of all. The developer can submit their new un-vetted game to us without listing on Google Play. However, we then have to a longer process of making sure the game is safe for player use. This can't be worked around right now for the safety of all of our customers. However, 95% of all game developers upload their games to Google Play right away. It's the largest store on the market and provides the most opportunity for game developers. So the reason we have added this feature is because 95% of the time it will work flawlessly, allowing a developer to be listed on our store in just minutes. To me this system is already a gem, but we will always e working to improve ourselves.
Secondly, MobileGo will be used for exactly the features you described, as well as some other major ones. First of all, MobileGo will be used for virtual item trading (a guy sold an in game house for 600,000$ in the last couple years), player run tournaments, and peer to peer matches. Using MobileGo gamers will have access to all of these features that need smart contracts to function, and therefore can't run using GameCredits. These will be housed inside the GAME Store adding the our market greatly. MobileGo investors will reap the benefits and profits of all of these systems.
Finally, we will be instituting buybacks of MobileGo depending on the GAME Store's profit. This means we would begin to buy coins for a substantial amount more, than when they were issued.
The use cases for MobileGo are actually quite high. The gamification model you spoke about is wonderful, but the virtual item marketplace, tournaments, and peer to peer matches are incredible as well.