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Author Topic: [ANN] Prospectors - Massive Multiplayer Online Real Time Economic Strategy  (Read 46497 times)
Tokenista
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February 19, 2020, 05:22:35 PM
 #801

And just because for some reason there is no "n00b" love yet, I will help start it. I will write a more complete guide eventually, but here are a few tips just to get people started.

1. At the beginning, at the Government building, you can not pull those items out. You start with 0 Gold and 0 items, but 3 workers. Also, btw, the Government Office is Coordinates 0/0 when you start to learn the Coordinates.

2. When you click a plot, and it shows you the box at the top with the resources numbered, it says whether the plot is owned or not. You can also ckick the rental sign inside the plot.

Find a plot with trees but no owner, start the game by collecting wood by hand.

3. When you do things with tools you get 10x as much. For example, wood gathered by hand by workers comes in at 0.1 wood per min, so 6 in 60 min. With a saw and axe you get 60 per hour.

If you can find a cheap used stone hammer (stone only requires 1 tool, wood requires the 2 tools), use the money you get from gathering wood to buy that because 1 cheap tool is easier to get than 2x 100% non used tools.

4. Then get a saw and axe, because wood sells for a better price, and with tools you get 60 per hour.

5. Then decide if you need a wagon first, or more tools for your workers, and get a wagon or more tools for your workers.
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February 19, 2020, 05:36:00 PM
 #802

Hey guys!

We are Revain, the biggest review platform for crypto community. We noticed this topic and just curious about your feedback on the state of blockchain games in general, as well as Prospectors specifically. Is it worth playing? What are the future perspectives? Is it feels like traditional video game or something new?

We have a bunch of people who likes to write reviews on projects, exchanges and wallets, and recently they asked us to add blockchain games category. So we did: https://revain.org/blockchain-games

Let us know what you think about these games, you can create an account and leave reviews on any game, including Prospectors: https://revain.org/blockchain-games/prospectors. We want to understand whether they have any future and should we continue to push this category.

This thread is related to Prospectors game, so you do not need to advertise other blockchain games here, neither we need to comment of which games are good or bad. By the way, Prospectors  is an interesting game.

3. When you do things with tools you get 10x as much. For example, wood gathered by hand by workers comes in at 0.1 wood per min, so 6 in 60 min. With a saw and axe you get 60 per hour.

If you can find a cheap used stone hammer (stone only requires 1 tool, wood requires the 2 tools), use the money you get from gathering wood to buy that because 1 cheap tool is easier to get than 2x 100% non used tools.

4. Then get a saw and axe, because wood sells for a better price, and with tools you get 60 per hour.

5. Then decide if you need a wagon first, or more tools for your workers, and get a wagon or more tools for your workers.


Why don't you focus on buying a certificate first, which will make your workers work for consecutive 5 Hours (300 Mins) and then buy your workers tools to do the jobs.

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February 19, 2020, 05:47:22 PM
 #803

Where can I buy PGL?

You can buy PGL from here.
newdex.io/trade/prospectorsw-pgl-wax

The price of PGL is very low these days. Maybe after the update it may increase but now it is worth only $0.017

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February 19, 2020, 07:49:30 PM
 #804

I think the next step is to start a Facebook group if there is not already, then create a group on Minds where they are already using a Crypto called Minds Token. So that makes it possible for you to earn PGL on Prospectors, and buy Minds Tokens and you can use those to promote you posts on Minds. There is also Steemit where you can also earn money, so you can use PGL to buy Steem, then talk about Prospectors on Steemit, and use your Steem to Vote on posts and earn more Steem.

Then we need someone to create an Exchange, because the whole newdex to wax thing is too complex for most people. And then we need Prospectors users to make their own Tokens, either through like Tokenlab or OpenLedger. So then you can use a Facebook group, and Minds, and Steemit, to talk about PGL and user Tokens, which creates a whole Ecosystem of Wealth.
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February 19, 2020, 07:50:33 PM
 #805

Hey guys!

We are Revain, the biggest review platform for crypto community. We noticed this topic and just curious about your feedback on the state of blockchain games in general, as well as Prospectors specifically. Is it worth playing? What are the future perspectives? Is it feels like traditional video game or something new?

We have a bunch of people who likes to write reviews on projects, exchanges and wallets, and recently they asked us to add blockchain games category. So we did: https://revain.org/blockchain-games

Let us know what you think about these games, you can create an account and leave reviews on any game, including Prospectors: https://revain.org/blockchain-games/prospectors. We want to understand whether they have any future and should we continue to push this category.

This thread is related to Prospectors game, so you do not need to advertise other blockchain games here, neither we need to comment of which games are good or bad. By the way, Prospectors  is an interesting game.

3. When you do things with tools you get 10x as much. For example, wood gathered by hand by workers comes in at 0.1 wood per min, so 6 in 60 min. With a saw and axe you get 60 per hour.

If you can find a cheap used stone hammer (stone only requires 1 tool, wood requires the 2 tools), use the money you get from gathering wood to buy that because 1 cheap tool is easier to get than 2x 100% non used tools.

4. Then get a saw and axe, because wood sells for a better price, and with tools you get 60 per hour.

5. Then decide if you need a wagon first, or more tools for your workers, and get a wagon or more tools for your workers.


Why don't you focus on buying a certificate first, which will make your workers work for consecutive 5 Hours (300 Mins) and then buy your workers tools to do the jobs.

I already got a Certificate and Tools.
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February 19, 2020, 08:16:22 PM
 #806

This is a guide for anyone playing the game starting with $0.00, no PGL. And the 1st 4 steps should take like 12 hrs checking every hour, or spacing it out. Then you get tools and should be able to make at least 1000 gold a day on the website. 1000 game gold = 1 PGL which is only around $0.06 right now. If you can put $10-$20 in, that is really all you need. It is complex for people new to crypto, but they can do it. You go on Coinbase, get Bitcoin with a Debit card (not bank) so it is available instantly. Then convert that to EOS, Convert is an option on the Coinbase trade page when you click the blue "trade" button.

Once you have EOS, go to NewDex (don't let coins sit for days or weeks if you need to spend them, they could lose value by the time you need them). NewDex makes you create a Wallet, Wombat works easy because it is a Google Chrome Extension, which just means it makes a Wombat Wallet Icon in Chrome for you so you can click it easily. Your Username is 12 Letters long. Go back to Coinbase, open the Wombat Wallet by clicking the little button it made for you in Chrome, copy your username, send the EOS to yourself from Coinbase on Coinbase in you Coinbase wallet to your 12 letter Wombat username.

Then go back to NewDex, or just Google search for:
Newdex PGL/WAX

When you find that trade page, go to EOS/WAX over on the right side and switch to that page, then click the bottom red colored trade option on the left hand side of the page, then buy it. And keep doing that until your EOS is gone.

Then on the right side click WAX/PGL, do the same thing with the red ones and buy them.

Now, your WAX account is your Prospectors Account, so once you buy the PGL it will already be in the game because NewDex makes you log in to WAX to trade.

Then go to the Prospectors game and at the top right click the settings button, it looks like a little machine gear. Then click "deposit". And type in the amount of PGL it says you have.

You won't need more than $10-$20 until you learn more about the game, and that is plenty to start with. If you compare this to a App Game, like FarmVille or games more like it like Mobile Strike that Arnold Swartzenater was advertising, or whatever else, it is much much cheaper than those. $10-$20 at this point in time, with PGL at $0.06, will go a long way.

And just because for some reason there is no "n00b" love yet, I will help start it. I will write a more complete guide eventually, but here are a few tips just to get people started.

1. At the beginning, at the Government building, you can not pull those items out. You start with 0 Gold and 0 items, but 3 workers. Also, btw, the Government Office is Coordinates 0/0 when you start to learn the Coordinates.

2. When you click a plot, and it shows you the box at the top with the resources numbered, it says whether the plot is owned or not. You can also ckick the rental sign inside the plot.

Find a plot with trees but no owner, start the game by collecting wood by hand.

3. When you do things with tools you get 10x as much. For example, wood gathered by hand by workers comes in at 0.1 wood per min, so 6 in 60 min. With a saw and axe you get 60 per hour.

If you can find a cheap used stone hammer (stone only requires 1 tool, wood requires the 2 tools), use the money you get from gathering wood to buy that because 1 cheap tool is easier to get than 2x 100% non used tools.

4. Then get a saw and axe, because wood sells for a better price, and with tools you get 60 per hour.

5. Then decide if you need a wagon first, or more tools for your workers, and get a wagon or more tools for your workers.

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February 20, 2020, 10:02:28 AM
 #807

So, just to point out the details of this economy. So, the base Crypto layer, PGL is traded for other Cryptocurrencies, Ex: Bitcoin is a Crypto. And these are traded for USD, the price of PGL will go up as other Cryptos go up because they are traded against each other, not the USD. Only Coins on Coinbase can be traded for USD, so you use your other Crypto to buy the USD tradable Crypto.

The next layer is the Trade Platforms. Trade volume is pretty low right now, Trade Volume going up means there are more people joining the game and buying PGL. The more people there are buying PGL and investing in the game, the more rare PGL gets. Because it is just natural that when 5 people share 1000 things, it is easier to collect/horde than when 500 people are sharing those 1000 things. So as Trade Volume goes up, the price will go up.

Then, also, as PGL is bought and brought into the game, it is basically inflation. So if there are 5 people playing the game, and they spend $50.00 each on PGL at $0.06 each, then build Goldmines, and Tool Shops, etc, and dig more Gold out of thr ground, it is limited to whatever they can retrieve. So right now, because there are only maybe 200 players (which is why it is still a great time to get it and earn a lot of Gold) sharing whatever they all purchased in PGL to bring in, and whatever they dug out of the ground, and many are cashing out into USD putting PGL back on the market, lowering the in game Gold supply. So 1kg of Rocks in the game is maybe 5 Game Gold right now, but when 500 new people come in and spend $20.00 each to get in the game, the in game Gold supply goes up. And they buy rocks, raising the price of rocks because 500 new citizens exist, using the rock supply.

So in Game prices can change, and holding an in game Product and waiting for new citizens to buy up all the cheap products, could be as profitable as holding a Cryptocurrency itself. It's possible that when there are more like 1,000,000 users, that the workers could be paid like $15.00/hr in in game Gold for their in game work. This is the first ever Real Life Currency traded in a Game App like FarmVille. Right now it is more Profitable to buy PGL and invest it in the game to flip it, there will come a time when working for in game Gold by selling game products on the market, and working, will be more profitable than buying PGL and bringing it in. Because this Currency is based on a game, there will come a time when the game and the market will switch in the "Buy buy buy!!!" and "Sell sell sell!!!" moments on the Crypto Exchanges.

This is similar to how in the Real Stock Market, NYSE, DOW, NASDAQ, etc, when stocks drop, or in a recession for example, Gold goes up because people are selling stocks to buy Gold, so it goes up. Markets shift, and part of the PGL market is in Game work.
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February 20, 2020, 02:44:43 PM
 #808

So in Game prices can change, and holding an in game Product and waiting for new citizens to buy up all the cheap products, could be as profitable as holding a Cryptocurrency itself. It's possible that when there are more like 1,000,000 users, that the workers could be paid like $15.00/hr in in game Gold for their in game work. This is the first ever Real Life Currency traded in a Game App like FarmVille. Right now it is more Profitable to buy PGL and invest it in the game to flip it, there will come a time when working for in game Gold by selling game products on the market, and working, will be more profitable than buying PGL and bringing it in. Because this Currency is based on a game, there will come a time when the game and the market will switch in the "Buy buy buy!!!" and "Sell sell sell!!!" moments on the Crypto Exchanges.

So when you expect the PGL price to rise to much when Working and Jobs will be more profitable ? In the next Bull run ?
$15 per hour is not practically possible. If this happens, people from underdeveloped countries will leave their day jobs to these virtual jobs. I do not think  Prospectors game can move to that much extent.

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February 23, 2020, 08:08:20 AM
 #809

You can find the latest update on the game here  as this is also pinned on their telegram channel . 

https://eos.io/news/prospectors/


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February 28, 2020, 07:04:49 PM
 #810

Here is how game wages could be as high as regular wages. Right now, work is in high demand and game gold is in high demand. But say that 100 new people start playing, and they all want to be at the top of the work orders list. Instead of 7 game gold max, they could offer 10 or 12 game gold. So at 10, that is 600 game gold per hour. Now, that let's another 150 or 200 or 300 people get in the game, start making the Auctions competitive, bring up demand for tools and wagons and building material. Now prices go up even more.

Then if people simply decide they want more gold. Stone in the cheapest resource right now, but say I wanted to bring the price up? Or stone building material? Hardly anyone is buying stone building material on the buy side of the market, they don't have buy orders up. So if you bought up all the sell orders for all stone materials, and were sitting on 1 million stone, 150,000 stone tiles, and 70,000 stone blocks and a stone workshop. You could set the price yourself. Anyone could do that with any market in the game, like a Cartell.

And if the price of materials goes up, the price of tools and wagons and everything goes up. If the price of tools and wagons goes to where you need $0.50 and $1.00 or $5.00 to buy tools on the market with PGL, now people with game gold and wagon shops and tool shops and stone mills and saw mills have new found wealth; from a video game Cartel bringing PGL in off the exchanges with USD, then putting it into game gold (not coming from the ground in the game), which also raised the price of PGL to maybe $0.50 each or $15.00 each. And maybe they can start to afford 25 or 50 or 100 per minute for jobs, making 50,000 or 100,000 game gold per tool they sell. Now people are getting 1 PGL every couple minutes, the PGL/WAX/EOS market gets super active. And then suddenly we are all stockholders and employees l

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February 28, 2020, 07:10:17 PM
 #811

How to clone Ethereum Tokens
https://blog.openzeppelin.com/deep-dive-into-the-minimal-proxy-contract/
https://github.com/ethereum/EIPs/blob/master/EIPS/eip-1167.md

Bitshares Assets
https://bitshares.org/technology/user-issued-assets/

How to create an EOS Token
https://medium.com/coinmonks/how-to-create-eos-token-212696fe1aba

Once you have Capital in the game, you can use it to buy Ethereum to pay for Ethereum Gas prices to launch your own Token, and your Token could be traded for PGL. So an Asset/Stock type Token you own could be traded for ETH and PGL, and you could invest back in the game to earn more PGL to cash out, or you could just trade your Token on the market with PGL users as a pool of buyers. And they could use your Token to trade against PGL.
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February 28, 2020, 07:15:23 PM
 #812

To put this in perspective, many of us were not here when the game started. There was a Pre-game Auction where the PGL developers sold off game gold, tools, and other game items before the game launched. So when the game started, it is likely that people started with no buildings and had to build them. So, for example, if I wanted to build a Gold Mine I would need Clay Bricks, but if I went to look at the market there wouldn't be any.

So, I would have to start a Brick Yard, and manufacture my own bricks, and maybe my own wood girders, and maybe my own everything, with nothing for sale on the market yet. So first, you have to build a Brick Yard, and maybe even a Stone Yard before that, all in order to make a Goldmine.

That is why the prices are where they are, because the game started with more Gold than Industry. But now the Industries are popping up, and you can mine Stone and sell it to stone yards, or mine clay and sell it to clay yards. You don't have to sit on everything you mine because other people need it.

Eventually there will be more land with buildings on it than without land, we just need more users. The Coffee industry is about to be a renewable resource, like growing your own woodland on the map from seeds. We are basically going to be farming, and farmers need empty land to farm on. So eventually there will be no abandonned plots, and the only option for new people will be jobs, no collecting resources. The Auction will then be the only place to look for new land. And everything will be completely different from how we see it now.
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March 02, 2020, 12:13:26 PM
 #813

Open public testing of the Big Update’s features on the Jungle EOS Testnet is launched

Hey, fellow prospectors! We invite you all to join the Prospectors Big Update's features testing in the Jungle.

This testing is held on the EOS testnet Jungle. So a Jungle account is all that you need to take part in it. If you don’t have a Jungle account, no worries! We will help you to create one right on the Prospectors website! Also, please pay attention not to use an EOS mainnet account during registration.

Try all the new features within the land on the Jungle testnet before they will be deployed on the mainnet. If you notice something wrong - let us know immediately, and we will fix it. We will appreciate any feedback from you.

Testing on the Jungle testnet will take a few days. When we make sure that everything is ok, we will start the hourly countdown for the Prospectors Big Update launch.

https://medium.com/@prospectorsgame/open-public-testing-of-the-big-updates-features-on-the-jungle-eos-testnet-is-launched-bde25b899c49
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March 03, 2020, 08:16:02 AM
 #814

The price of in game items is going up. 2 weeks ago Carts were 16,000 gold now they are 20,000 and Hammers were 4,000 now they are 5,000.

And pretty soon people are going to be paying for coffee, and making less of each tool because they have other tools to make so there will be less of a supply. I can pretty certainly say that the price of everything is getting ready to explode as new players come in to buy products with PGL wanting to establish themselves quickly in the game. There will be a Bubble, but there is no way to tell when the Bubble starts and what is going to stick. Because as new people join and buy all the tools and carts, there will not be enough to go around. So the prices will just go up and up, supply and demand. But new Toolshop owners will join the market and Cartshop owners, so the Free Market competition will probably bring prices down. But that is all based on when people join and when those shops pop up.

And this will happen over and over.
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March 05, 2020, 03:14:13 AM
 #815

Just since I last posted about prices Wood went from 9 for Sell side, and 13 on the Buy side (people buying and requesting it be delivered), to 13 on the Sell side and 16 on the Buy side. Everything is going up, it was like 6 for Sale and 9 on the Buy side when I started like 2 weeks ago.

And now if everyone Hordes Wood it goes up higher, like I explained with a Stone Cartel possibility.
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March 05, 2020, 03:27:30 AM
 #816

And just btw, some people may already be doing this, but you can take your Referral link, and a Prospectors image, and go on Google Ads or some other online Ad service and pay for your Referral link to show up as Ads for people. You get your Referral link at the top right hand sideof the game screen, you just click your username and then there is a Referral tab. And you get like 20% of all Taxes you pay the in game Government, or DAO, the Contract that is under the game. The Taxes go to replenishing the game in the game world once it hits a certain amount.

And the replenishing won't hurt the prices of the Coin permanently every time, because there is a limited supply, so every time the map replenishes it will just be a good Bullish opportunity to buy, and for new people to join. But there will market hits each time it replenishes. There are only maybe 500 people or less playing right now though, so it has to happen to let new people in so it will be fine, because the more people there are holding PGL the more and more rare it will become. 1,000,000 people trying to share something is different than 500 sharing the same exact thing.
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March 05, 2020, 05:58:32 AM
 #817

7 hrs to the game update.

Supposedly like 10 new materials, 8 new tools, 4 new buildings or something like that. Coffee, your workers lose Energy and probably have to rest, or you can give them the new Coffee they are adding to the game. And 10x less time and 10x less materials to build buildings.

Coffee is renewable, so you can use Empty plots.
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March 05, 2020, 06:22:32 AM
 #818

If you look at the Wood Charts you can see how this all works. The Sell side is at 12 gold pieces each, which is the people who have Wood and want you to come pick it up. The Buy side is people who do not have Wood and want it delivered to them, that price is at 16 gold pieces.

But you can see there is not actually much Wood on the Market at 12 through 43 gold pieces, the 12, 15, 20, etc hardly have any left, and it jumps to 44 gold pieces before you see lots of Wood. So it will be 44 each soon, and is 12 right now.


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March 05, 2020, 04:36:02 PM
 #819

The update launched. No one has any Coffee yet, someone has to make a Manufactory so people can have Coffee tools, I'm sure someone is doing that now. Then there need to be Coffee Factories to produce the Coffee using the Coffee Tools (Tools = Iron Pan, Wood Spoon, Cauldron, etc). Then Coffee houses are where it is made into liquid Coffee and sold in Cups.

But right now there aren't even any Coffee Tools until someone makes the Manufactory to make the Tools.
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March 05, 2020, 06:38:11 PM
Last edit: March 05, 2020, 09:06:42 PM by Tokenista
 #820

New buildings





To put this in perspective, many of us were not here when the game started. There was a Pre-game Auction where the PGL developers sold off game gold, tools, and other game items before the game launched. So when the game started, it is likely that people started with no buildings and had to build them. So, for example, if I wanted to build a Gold Mine I would need Clay Bricks, but if I went to look at the market there wouldn't be any.

So, I would have to start a Brick Yard, and manufacture my own bricks, and maybe my own wood girders, and maybe my own everything, with nothing for sale on the market yet. So first, you have to build a Brick Yard, and maybe even a Stone Yard before that, all in order to make a Goldmine.

That is why the prices are where they are, because the game started with more Gold than Industry. But now the Industries are popping up, and you can mine Stone and sell it to stone yards, or mine clay and sell it to clay yards. You don't have to sit on everything you mine because other people need it.

Eventually there will be more land with buildings on it than without land, we just need more users. The Coffee industry is about to be a renewable resource, like growing your own woodland on the map from seeds. We are basically going to be farming, and farmers need empty land to farm on. So eventually there will be no abandonned plots, and the only option for new people will be jobs, no collecting resources. The Auction will then be the only place to look for new land. And everything will be completely different from how we see it now.


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