Bitcoin Forum
May 11, 2024, 12:37:19 PM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 »
  Print  
Author Topic: CryptoKingdom Uncensored  (Read 69472 times)
Speed_CK
Newbie
*
Offline Offline

Activity: 38
Merit: 0


View Profile
August 30, 2017, 10:33:10 PM
 #781

So far no one wants to dilute the game as you do (smooth may still support it, but even he would want a plan), so my argument is shared--are we all argumentative pricks or are you resorting to ad hominem attacks.

I never so much supported it so much as put it out there as a possible path forward, to raise a significant budget (likely millions of EUR if done right) to build the game into something a lot more valuable. It is up to the game owners (aka current M holders) to decide what to do. Yes, I'd want to see a plan and would vote my (small) share in favor of this approach only if there were a credible plan to raise money and deploy the funds effectively. Diluting just to dilute is pointless, but building the game into something a lot more valuable is not. No matter how much it is diluted, if the games value grows by more as a result, that is a gain to existing owners, not a loss.




I agree (to a point), but doubt you will find a credible plan (and a reputable person to hold these funds) before the M asset is listed on an exchange. Also, I doubt very much many of those who are owed money by risto would like to see a 50% dilution. I doubt the political will is even there if we had a credible plan and a reputable person to manage the funds and their execution.

I agree there doesn't seem to be anyone with a lot of enthusiasm (and credibility) for following through on a big fundraise and failing that it isn't going to happen.

Part of a plan would be listing on an exchange, likely following the crowdsale. Some of the exchanges work closely with those doing token crowdsales to review and list tokens and will even run the crowdsale on the exchange itself. But again, it takes someone to actually work this out (along with the rest of the plan) with an exchange or it won't happen.

I don't think a massive fundraiser is necessary or viable at the current juncture. In order for a million $ fundraiser to be legitimate, a structured development plan with a solid team that has already brought results is needed, as well as a functional governance and ownership system. Right now none of those are in place and likely won't be any time soon unless someone takes action.

My proposal is meant to solve these things, but if the ball gets rolling well with that, it would make a massive fundraiser even less needed.

Diluting people is never good, but as I said on irc, 50% of $10mil is better than 100% of 0, or $500kish that we have now. This still should only be done if it is decided to be the best option by the owners in whatever ownership model is in place. Right now there's clearly not a consensus, so the point is moot, and will probably forever be if the previously mentioned issues aren't resolved...

And once they are resolved, and if a monetization policy is implemented that can sustain healthy growth, then why even force capital injection at the expense of "founding" holders? If any capital injection should be done for development, it should be in exchange for privilege or opportunity in the things the dev team have produced and are running, within its ecosystem... by investing in CKM or whatever exchange token there is. So that would help holders rather than hurt them.

TBH I doubt there's a way to attract investors without some sort of payout. And I'm not paying a lawyer to wrangle with the SEC over what quantifies as money.

The point of the CKO for me in mainly governance, a structure to manage CK and make decisions. Any other 'benefits' would be nice if they can stay within the law, but not necessary for me. I've just learnt from my time in crypto that good projects often get bogged down in personality based in-fighting, and without procedures to resolve different opinions on important issues, a good investment can turn into a nightmare pretty quickly. I've seen it many times, and honestly, the best governance model I've seen in crypto so far is "benevolent dictator", and when it works everything goes well, but it's not decentralised, and not sustainable.

Bitcoin is a leaderless clusterfuck, but it's sustainable now, and not dependent on anyone, and that's probably why we all love it.

SuperNET and NXT are well oiled machines by comparison, but 100% dependent on benevolent dictators keeping their shit together and working 12-14 hour days without pay. If jl777 or Jean-Luc ever had a turn, or went under a bus they would implode within 24 hours, not because of tech concerns, but because nobody would be in charge anymore, and everything would grind to a halt in conflict. Other than bitcoin all the top crypto projects are dictatorships mostly, which is cool, but I'm actually looking for something more, I'm a decentralized idealist still.

Players will buy CKM to play the game, like a casino visitor buys chips when they enter, so they don't need a payout to buy them, just a good game that's well managed with healthy decision making processes.

I agree with pretty much everything here.

In a recent discussion I articulated this:

Quote from: Speed112
Personally I think the best form of governance is a benevolent dictatorship, with a capable and kind individual at the helm, supported by a body of great advisors with minimal decision-making power. The downside to this kind of system is what happens when the dictator's power is inherited by someone incapable or malevolent (everything falls apart). So if you ignore the bad extreme and cherry-pick the good extreme, it's the best. On average it's probably decent, as tyrants often don't last long.

The second best form of governance is full decentralization, 0 government, free market capitalism, where things eventually balance out and slight variations will be quickly dealt with and rebalanced. This has much less variance, less risk and less reward, but overall probably less efficient than a great single leader.

The third best form of governance is what we have now in the most developed nations, democratic socialism, a hybrid, with parts free market, parts arbitrary leadership, some power balance, some freedom of choice. This system is more stable than a pure dictatorship, but less stable than a pure free society, with cycles of growth and decay, and a mediocre average.

It was referring to governance in general, mainly state governance, but it applies to development projects and businesses too. The first form is only viable short-term, which makes it a high risk high reward option, great for fast growth and the start-up phase, but less and less viable until the leader gets compromised and it flips on its head. The ideal would be for the benevolent dictator to stand down before that happens, and implement one of the other two in his place, depending on the needs and wants of the people being governed.

If the goal from the get-go is achieving a decentralized power structure, where people can come and go, where anyone can contribute and get his own slice of power and compete with others, then the second system can likely be implemented within the lifetime of the first system's good side. I don't plan on being involved in this project actively for more than a year, probably not even 6 months. Like a serial entrepreneur, I'd start it up, build the foundation, put the framework in place and provide direction, then cash out.

The difference is that the intention isn't to sell the business to someone and run away, but open it up to all those who bring value to it: the players, so that they may also be rewarded based on their contribution and continue growing their world. You'd have ad-hoc developers and designers, third-party tools, businesses, collaborations, cooperative storytelling... it would be like what we have now only not shit. That's the goal, turn shit into not-shit.

Quote from: boomboom
Players will buy CKM to play the game, like a casino visitor buys chips when they enter, so they don't need a payout to buy them, just a good game that's well managed with healthy decision making processes.

This is my impression as well, which is why I don't think ICOs and complicated payout mechanisms and legal risks are necessary. Build a good, valuable product and market well and the money will come. There is need for this in the market, so all that matters is effectively filling that need. CKM is the entry ticket to the amazing world of CryptoKingdom, the more demand there is for it, the more valuable it will be, and those who got it first will gain the most. What more do you need?

"Payouts" should be earned by effectively playing the game. By winning. Life's default state isn't winning, it's dying in the woods and being eaten by whatever gets to you first. CK shouldn't default to winning either, but capital has value and that should be reflected in a reasonable way. If an entropy-based economy is implemented, where the game world naturally profits from it by putting work and creating value, then not much more is needed. If you have enough capital in the game to sustain itself or even profit, then good for you. If you don't, then you slowly but surely decay into oblivion and have to start over.

A well-thought-out system on this basis would solve funding, it would solve the SEC problem, it would deal with inactive players in a fair way, it would provide a natural incentive towards growing the game and it would make the experience interesting. Implement a few long-term stores of value alongside it, such as land and precious metals, which do not decay and you'd have a functional model with something for everyone. Going on vacation for a month and can't manage your estate? Hire a manager. Don't want to actively take part in the ecosystem anymore? Turn all your resources into gold and forget about it for a few years, then find it's worth 1000x more.

As for the ownership token, I don't think it should have any payout either. You own part of the world and this quantifies how much you own, or how much privilege you have, or whatever else. It could provide voting power, it could serve as a threshold for the class system, it could be used by others for exclusivity, and it would serve as one of the long-term stores of value.

If the game entity provides a reasonable buy-rate and liquidity in the ownership market, then people could always cash out their shares and lose the privileges the market has provided the token. Don't think anything else is needed, as the initial perceivable purpose between a CKO/CKM split would be to allow for manipulating CKM without affecting current holders by having CKO intact. What I think CKO should be is am alternative way for players to temporarily invest their capital into the game and help it grow without locking up the circulating currency supply. With CKO you are practically giving the game permission to use your invested capital, as it sees fit, on your behalf... that's what an investment is. If you just baghold the ingame currency, then you aren't contributing your capital. So instead of holding the government's currency under your mattress, you hold government stock with no dividends, but only capital gains due to reinvestment.

Changing to a dividend system or something like a government bond with benefits could happen, but only once all the legalities are ironed out. Don't want to be taken up by the massive (oppressive) dong of the law for stupid reasons. Crypto can only protect you for so long.

Any chance of getting the initiative copied here or on some Google doc? I can´t open your Google Drive link without logging into a Google account.. I have no account and do not want one either Smiley

It's a PDF and I'd rather not post the raw text, but I understand not welcoming the Google overlords. I've put up an alternative download link that should hopefully suffice.
Advertised sites are not endorsed by the Bitcoin Forum. They may be unsafe, untrustworthy, or illegal in your jurisdiction.
1715431039
Hero Member
*
Offline Offline

Posts: 1715431039

View Profile Personal Message (Offline)

Ignore
1715431039
Reply with quote  #2

1715431039
Report to moderator
1715431039
Hero Member
*
Offline Offline

Posts: 1715431039

View Profile Personal Message (Offline)

Ignore
1715431039
Reply with quote  #2

1715431039
Report to moderator
Karl Hungus
Full Member
***
Offline Offline

Activity: 212
Merit: 100


View Profile
August 31, 2017, 02:13:40 AM
 #782

My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.

I pledge 1000 S-PT (10% of Phoenix Trust).

I wish I could contribute more hard crypto assets like XMR, but I lost the vast majority of my crypto assets when I was hacked 12 months ago, and the rest had already gone into CK.


I've created a new user, 'PhoenixTrust' ID: 2109, and transferred all of OZ & Hokusai's remaining real estate assets over.

https://cryptokingdom.me/player/playerItems/2109

Phoenix Trust also owns 5 chapelries which aren't allocated in the DB yet.

https://cryptokingdom.me/land/chapelry/6:E  [included in bounty for CKG asset on an exchange]
https://cryptokingdom.me/land/chapelry/6:NE
https://cryptokingdom.me/land/chapelry/9:N
https://cryptokingdom.me/land/chapelry/9:SE
https://cryptokingdom.me/land/chapelry/9:W



With mulu as Trustee, 10% of Phoenix Trust might end up generating a long term income stream inside CK if/when building payouts resume. A donation that keeps on donating, or just sell them off as needed.

The current number of payouts for all buildings when added up equals 840,987,701 M per year, though this will likely be adjusted whenever payouts function again.

At current building material prices, the building costs of all the buildings adds up to roughly 62,354,016,000 M. This is based primarily around the BLD cost of 100,000 M which accounts for 80-90% of the building cost, and if you consider that BLD (to my understanding) is intended to be pegged to this price, then perhaps this can give some perspective on the potential value of the portfolio. Of course, that doesn't include the land value itself (as well as the fact that quite a few lots don't have buildings at all), and other various factors that could influence the price of any piece of land.
Karl Hungus
Full Member
***
Offline Offline

Activity: 212
Merit: 100


View Profile
August 31, 2017, 02:31:13 AM
Last edit: August 31, 2017, 03:14:15 AM by Karl Hungus
 #783

Gringotts Update:
I'll be paying the first batch of S-PT depositor bonuses in a day or so.

@ 1:1 rate
Quote
50 XMR   ->  493048   Create   M3   5,050   New (5)   Kevorkian (979)      15.08.17 (05:07)   deposit
28 XMR   ->  493144   Create   M3   2,800   New (5)   Rostibarn (1032)   16.08.17 (07:11)   deposit
20 XMR   ->  495650   Create   M3   2,000   New (5)   Kevorkian (979)      28.08.17 (03:04)   deposit
100 XMR ->  495651   Create   M3   10,000   New (5)   Kevorkian (979)      28.08.17 (04:10)   deposit
2 XMR     ->  497627   Create   M3   5,000   New (5)   Crichton (130)      29.08.17 (13:56)   deposit

170 S-PT -> Kevorkian
  28 S-PT -> Rostibarn
    2 S-PT -> Crichton

@ 1:2 rate
Quote
48 XMR ->  497627   Create   M3   5,000   New (5)   Crichton (130)      29.08.17 (13:56)   deposit
25 XMR ->  497628   Create   M3   2,500   New (5)   Rostibarn (1032)   29.08.17 (13:56)   deposit
25 XMR ->  497629   Create   M3   2,500   New (5)   Rostibarn (1032)   29.08.17 (13:56)   deposit

24 S-PT -> Crichton
25 S-PT -> Rostibarn

note: will combine 2 * 25 XMR deposits from Rostibarn into one 50 XMR deposit


Still 151 S-PT available @ 1:2 rate (i.e. the next 302 XMR deposited)




Deposit bonuses:


I'm thinking something like:

200 S-PT @ 1:1 XMR deposited (200 XMR)
200 S-PT @ 1:2 XMR deposited (400 XMR)
200 S-PT @ 1:3 XMR deposited (600 XMR)
200 S-PT @ 1:4 XMR deposited (800 XMR)
200 S-PT @ 1:5 XMR deposited (1000 XMR)

Based on whole number XMR amounts since S=PT does not have fractional amounts, so rounding down to nearest whole number integer.

So in each round minimum deposits for bonus would be:
Rnd 1 - 1 XMR
Rnd 2 - 2 XMR
Rnd 3 - 3 XMR
Rnd 4 - 4 XMR
Rnd 5 - 5 XMR

for example, in first round bonus period:
- if 0.7 XMR deposited - no bonus - floor(0.7)=0
- if 1.7 XMR deposited - 1 S-PT bonus - floor(1.7)=1
- if 1.1 XMR deposited - 1 S-PT bonus - floor(1.1)=1

So bonus would always be based on: floor(deposited XMR amount) * rate

That would mean at least 3K XMR deposited would get some bonus.

Maybe some measures to prevent gaming, like paying bonus after a period of time to prevent immediate withdrawal after the bonus received.

edit: I suggest depositing an even number of XMR if possible for remaining 1:2 rate, e.g 3 XMR @ 1:2 rate would be 1 S-PT bonus, same as depositing 2 XMR, but 4 XMR @ 1:2 would be 2 S-PT bonus

for 1:3 rate, make deposit amount divisible by 3  etc
generalizethis (OP)
Legendary
*
Offline Offline

Activity: 1750
Merit: 1036


Facts are more efficient than fud


View Profile WWW
August 31, 2017, 09:32:55 AM
Last edit: September 02, 2017, 04:58:14 PM by generalizethis
 #784

My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.

25 Billion M Raffle

In conjunction with the Phoenix Initiative, OldDuchy will be holding a raffle. Each 1XMR/100M3 Donation to the Phoenix initiative will receive a ticket (150 total). 25 Billion M will be given to the winner.

iluvbitcoins
Legendary
*
Offline Offline

Activity: 2198
Merit: 1150


Freedom&Honor


View Profile
August 31, 2017, 12:25:05 PM
Last edit: August 31, 2017, 01:23:36 PM by iluvbitcoins
 #785

Gringotts depository is currently unable to process withdrawal requests requested ingame because of a bug in Crypto Kingdom (unable to enter any received messege).

If you wish to process a withdrawal, you'll need to contact me on bitcointalk.

Since sending messeges is available, I see NialofNine has contacted me again about his withdrawal

If anyone has any contact information from NialofNine, please contact him and tell him about the issue at hand.

I have sent him a messeges about the situation ingame, but if he's experiencing the same issues as I am (and believe CrazyLoaf said he did too?) he won't be able to enter the messege either.

I am currently leaving in a couple of hours for Pula, I'll be able to contact through my phone, however I'll have access to my PC around 17:00 tommorow.

I am sorry for the issues, however, it's beyond my power, dunno what the hell to do  Huh

Notifying PJ about the situation.

Update:

I have contacted PJ and the PM shows without body in the database
Either it's a bug or NialofNine didn't provide an address
I believe it's the first one, anyways, I have no address to provide a payment to

Looking for a signature campaign.
iluvbitcoins
Legendary
*
Offline Offline

Activity: 2198
Merit: 1150


Freedom&Honor


View Profile
August 31, 2017, 11:41:24 PM
 #786

My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.

25 Billion M Raffle

In conjunction with the Phoenix Initiative, OldDuchy will be holding a raffle. Each 1XMR Donation to the Phoenix initiative will receive a ticket. 25 Billion M will be given to the winner.


Do I get tickets for my PP? Cheesy Cheesy

Looking for a signature campaign.
generalizethis (OP)
Legendary
*
Offline Offline

Activity: 1750
Merit: 1036


Facts are more efficient than fud


View Profile WWW
August 31, 2017, 11:49:28 PM
Last edit: September 02, 2017, 04:35:01 PM by generalizethis
 #787

My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.

25 Billion M Raffle

In conjunction with the Phoenix Initiative, OldDuchy will be holding a raffle. Each 1XMR Donation to the Phoenix initiative will receive a ticket. 25 Billion M will be given to the winner.


Halfway there. Still waiting on those that pledged to pledge to pledge.

Do I get tickets for my PP? Cheesy Cheesy

Someone would have to calculate the xmr/m3 value, but sure as long as the total tickets stays 150 and the Phoenix Initiative is funded.

Would probably be simpler to sell them and convert the M to M3.

ChrisPop
Legendary
*
Offline Offline

Activity: 2310
Merit: 1033

Not your Keys, Not your Bitcoins


View Profile
September 01, 2017, 08:15:48 AM
 #788

deborah has sent me a message ingame. She probably wants to withdraw BO,but I couldn't see her message either. Probably because of the bug. So if someone knows deborah please tell her to send me a PM here on bitcointalk until the bug is solved.
Karl Hungus
Full Member
***
Offline Offline

Activity: 212
Merit: 100


View Profile
September 01, 2017, 09:47:57 PM
 #789


I pledge 1000 S-PT (10% of Phoenix Trust).


I've sold these 1000 S-PT OTC, so change my pledge to 20 XMR for the Phoenix Iniative.
generalizethis (OP)
Legendary
*
Offline Offline

Activity: 1750
Merit: 1036


Facts are more efficient than fud


View Profile WWW
September 02, 2017, 04:37:31 PM
 #790

My dudes... it is time.

The time to start fixing the underlying issues with CK and actually make it a game worth playing and investing in.

As a result I'm bringing forth a proposal for how this can be achieved, with your contribution. I intend to take on a more serious role, at least initially until better options come along and the ecosystem is mostly self-sustaining.

Introducing... The Phoenix Initiative, because originality is not my strong suit. <--- Click

For questions or suggestions, you know where to find me.

25 Billion M Raffle

In conjunction with the Phoenix Initiative, OldDuchy will be holding a raffle. Each 1XMR Donation to the Phoenix initiative will receive a ticket. 25 Billion M will be given to the winner.


Halfway there. Still waiting on those that pledged to pledge to pledge.

ChrisPop
Legendary
*
Offline Offline

Activity: 2310
Merit: 1033

Not your Keys, Not your Bitcoins


View Profile
September 02, 2017, 06:38:02 PM
 #791

deborah has sent me a message ingame. She probably wants to withdraw BO,but I couldn't see her message either. Probably because of the bug. So if someone knows deborah please tell her to send me a PM here on bitcointalk until the bug is solved.

The messaging system seems to be working now. On another note I have successfully processed deborah's withdrawal request.
boomboom
Hero Member
*****
Offline Offline

Activity: 1068
Merit: 523



View Profile
September 03, 2017, 12:29:02 AM
 #792

Pledge 10 xmr to the phoenix initiative.

I would prefer a different approach to raising the funds (small tax on M, sell proceeds OTC, everyone pays for the work), but if the fundraising goal is met through pledges all well and good. Most decentralized projects suffer from free rider problems, and looks like many CK players are not actively following, so some who might pledge may not know of Speed's proposal. Still, crypto types are libertarians,  so enforced taxation even for a 'good cause' can create bad vibes.

I suggest creating a fundraising asset on Agora to match donations, it would cost nothing to do, and would record who gave what. Benefits might accrue to holders of this asset at a later date (discounts, airdrops etc), and even without making any concrete promises, the possibility of future benefits plus the recognition would encourage more people to pledge.
iluvbitcoins
Legendary
*
Offline Offline

Activity: 2198
Merit: 1150


Freedom&Honor


View Profile
September 03, 2017, 12:31:29 AM
 #793

I agree with boombooms proposal.

Also, seems the bug in Crypto Kingdom has been fixed, I was able to enter one of my messeges today and NialofNine has provided his withdrawal address.
I have sent the payment without taking any fees.

Looking for a signature campaign.
generalizethis (OP)
Legendary
*
Offline Offline

Activity: 1750
Merit: 1036


Facts are more efficient than fud


View Profile WWW
September 03, 2017, 01:14:54 AM
 #794

Pledge 10 xmr to the phoenix initiative.

I would prefer a different approach to raising the funds (small tax on M, sell proceeds OTC, everyone pays for the work), but if the fundraising goal is met through pledges all well and good. Most decentralized projects suffer from free rider problems, and looks like many CK players are not actively following, so some who might pledge may not know of Speed's proposal. Still, crypto types are libertarians,  so enforced taxation even for a 'good cause' can create bad vibes.

I suggest creating a fundraising asset on Agora to match donations, it would cost nothing to do, and would record who gave what. Benefits might accrue to holders of this asset at a later date (discounts, airdrops etc), and even without making any concrete promises, the possibility of future benefits plus the recognition would encourage more people to pledge.


The tax would be: 150 (xmr needed) * 100 (m3 units per xmr) * 5,500,000 (m3 midprice) = 82,500,000,000

Spread over all the players, this would bankrupt quite a few.

I view this as a start for speed's plan and agree with him that players will fund this without the need of further prodding (though 25 Billion should incentivize too). Long term I believe he is working on a self-funding model--though I'm unsure as to whether that happens in the next iteration or further down the line.

If you are volunteering to put a reward system together and manage it--great. I was planning some honors for this initiative, but would gladly hand it off to someone else--especially if they have a permanent reward system in mind.


boomboom
Hero Member
*****
Offline Offline

Activity: 1068
Merit: 523



View Profile
September 03, 2017, 02:14:50 AM
 #795

Quote from: generalizethis link=topic=1905349.msg21454866#msg21454866
If you are volunteering to put a reward system together and manage it--great. I was planning some honors for this initiative, but would gladly hand it off to someone else--especially if they have a permanent reward system in mind.

Sure, if after the pledge round finishes an admin can create a Phoenix Intiative asset with units equaling those pledged I will organise distribution. The reward system would come from the CK community itself, most likely as airdrops and discounts from new in-game ventures that want to establish 'goodwill' with the founders and early adopters of the game. There is no guarantee this would happen, but other projects have used airdrops for distribution and community building with success, so it's possible as CK grows we might see the same.
generalizethis (OP)
Legendary
*
Offline Offline

Activity: 1750
Merit: 1036


Facts are more efficient than fud


View Profile WWW
September 03, 2017, 02:27:17 AM
 #796

Quote from: generalizethis link=topic=1905349.msg21454866#msg21454866
If you are volunteering to put a reward system together and manage it--great. I was planning some honors for this initiative, but would gladly hand it off to someone else--especially if they have a permanent reward system in mind.

Sure, if after the pledge round finishes an admin can create a Phoenix Intiative asset with units equaling those pledged I will organise distribution. The reward system would come from the CK community itself, most likely as airdrops and discounts from new in-game ventures that want to establish 'goodwill' with the founders and early adopters of the game. There is no guarantee this would happen, but other projects have used airdrops for distribution and community building with success, so it's possible as CK grows we might see the same.

Thanks for the offer, but I'll pass. Was hoping you had a plan for something long-term.

boomboom
Hero Member
*****
Offline Offline

Activity: 1068
Merit: 523



View Profile
September 03, 2017, 03:17:20 AM
Last edit: September 03, 2017, 03:46:07 AM by boomboom
 #797

Quote from: generalizethis link=topic=1905349.msg21454866#msg21454866
If you are volunteering to put a reward system together and manage it--great. I was planning some honors for this initiative, but would gladly hand it off to someone else--especially if they have a permanent reward system in mind.

Sure, if after the pledge round finishes an admin can create a Phoenix Intiative asset with units equaling those pledged I will organise distribution. The reward system would come from the CK community itself, most likely as airdrops and discounts from new in-game ventures that want to establish 'goodwill' with the founders and early adopters of the game. There is no guarantee this would happen, but other projects have used airdrops for distribution and community building with success, so it's possible as CK grows we might see the same.

Thanks for the offer, but I'll pass. Was hoping you had a plan for something long-term.


Ok, Phoenix airdrops and discounts could always be done informally without the need of an asset anyway.

Edit: IMO Airdrops will increase in popularity in crypto projects over coming years,  they avoid many SEC related problems, achieve wide distribution and community building objectives, and provide fair incentive based compensation for devs, e.g. Byteball dev will retain 1% of coin supply and avoids ICO issues.

I came across this recently from NXT project, 10% coin airdrops from clones to NXT holders in their 'Coinleft' license.

https://www.jelurida.com/jpl

Speed_CK
Newbie
*
Offline Offline

Activity: 38
Merit: 0


View Profile
September 03, 2017, 07:18:22 AM
 #798

I don't mind including an (untradeable) in-game asset to log people's pledges and donations once the pledges are fulfilled, that people could then use to voluntarily reward people. "Hey these guys invested when things were shit. They're part of the reason things are no longer shit, let me give them some stuff."

They would be logged anyway and I was thinking of giving initial contributors a thank you piece of jewelry or a coin or something, and I think that would be a better way of commemorating people's contribution in-game, because what matters isn't how much you give, but that you give at all.

As for the self-funding model, I'm also unsure whether it will be enough in the first iteration, since I categorically do not want to tax anyone in the wrong way. I want to incentivize people to invest their money in the game and participate in the in-game economy. Taxes would hurt that incentive, so they would only be viable along with something strong that offsets them. For example, I see nothing wrong with the voluntary negative EV model a casino uses with games like the roulette or Blackjack, but it is wrong if they take 1% of people's poker chips when they cash out.

For CK I want it to be fair and voluntary, where simply trading on the market and holding investment assets is neutral, but active participation in the game world would have a slight negative EV offset by fun and competition. Depending on the activity it could be up to 5% in the negative, as that's my personal threshold before it becomes bullshit, but I will be aiming for <1% and focus more on scaling. The more activity there is, the smaller the cut can be.

I also intend to make it so that there is a clear way to play where you can be successful just from skill and have the monetized parts of the game be only a fraction, which people can avoid if they so choose to, or in the case of things like production, technology or other services, out-compete. In other words, if an entropy system is implemented, it would only affect those who opt into it (probably most people) and it would benefit active players at the expense of not so active players, while the game would profit like everyone else by being an active player.

One thing this would allow in the future, once baseline rules and governance are established, is competing developers with different in-game solutions and services to choose from. With an affiliate system that isn't retarded and pyramid schemey you can have competing marketers. Eventually you'd have multiple in-game towns competing for resources, labor, land... you'd have an actual reason for war, external forces, and so much more.

...But this can only function with an extremely solid foundation and increasing decentralization. The main rules should be hardcoded and only changed through general consensus, via petition with certain restrictions. You would likely have different groups vying to get their view of the game implemented, they would garner support and perhaps even fight to reach their goals.

Take for instance succession. The ruling house currently has pretty much absolute control over the kingdom's succession due to it being a Primogeniture system. The only way an influential player can take over the crown in the current system is through large-scale military rebellion, but his supporters are mostly on the political side. Instead he uses his clout to propose a change to an Elective system where his political power would be more valuable than pure military might, an action for which he would have an easier time convincing more military-oriented loyalists to rebel.

A use of force by the crown against a military rebellion would be viewed as lawful, but a use of force against a popular movement would not be, and as a result the power balance would be different, and perhaps strong enough in favor of the movement to make concessions more viable than civil war. Then, with the newly implemented form of succession, the influential pretender could have a reasonable chance of taking over the crown... Then, months later, a more militaristic player could have gathered enough support to try his hand at a rebellion and change the rules by force once more.

I say whoever has enough support from the playerbase to make changes happen within the dynamics of the game should have almost absolute freedom to do so. If someone thinks that implementing a flat 10% tax on all withdrawals would help the game grow faster and enough people support this cause to take action and pressure the change in, they should be able to do it, while those who want no tax would have to defend the status quo.

If a lot of these things are set in stone, then what if they were set wrong? Nobody can claim to be all-knowing and really smart people are wrong about things all the time. We learn things as we go and, maybe, if it takes us centuries to figure some things out afk, like politics and economics, perhaps with a swift and dynamic platform experiments can be done to figure them out faster.

Maybe someone wants to try out a communist utopia. They can get together with their communist friends, talk with the king, purchase some land, invest 1000 bitcoins to build a wonderous city and then they see what would happen. Will the labor flow from other cities to their utopia? Will stability be maintained? ... Or will it go bankrupt? Can't really do that afk because people would die, and no government would let you try it out, but in CK you'd have NPCs, virtual items and (hopefully) open-minded leadership. So much potential for discovery.

So, yeah, I'd like for the absolute laws to be to a minimum, like the laws of physics, and leave the rest for the market to decide, including the way funds are raised. Hopefully you can help me achieve this.
serje
Legendary
*
Offline Offline

Activity: 1232
Merit: 1002



View Profile
September 03, 2017, 11:19:59 AM
 #799



help?

why I didn't won anything?

Thanks

edit: i only used reroll once

I'm still waiting for someone to come with a solution for my problem!

Why there was no payout?

Space for rent if its still trending
generalizethis (OP)
Legendary
*
Offline Offline

Activity: 1750
Merit: 1036


Facts are more efficient than fud


View Profile WWW
September 03, 2017, 01:17:08 PM
 #800



help?

why I didn't won anything?

Thanks

edit: i only used reroll once

I'm still waiting for someone to come with a solution for my problem!

Why there was no payout?

Contact sphericon (here or on IRC)--he runs PGC.

I linked your last post on IRC, but he has yet to comment...

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!