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Author Topic: [ANN][TOKEN] FCFL (FAN) - Fan Controlled Pro Sports League  (Read 12507 times)
scam confirmed
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December 17, 2017, 08:31:25 PM
 #181

Is there an App I can download?

null-zero-sum
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December 17, 2017, 08:36:16 PM
 #182

Looking great I think. Bringing simulation mananger games to the real world soccer games! I just loove the concept:)

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December 17, 2017, 08:45:34 PM
 #183

How much do you think will be spent on marketing in the first year?

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December 17, 2017, 08:51:30 PM
 #184

Looking great I think. Bringing simulation mananger games to the real world soccer games! I just loove the concept:)

Oh man, don't remind me of the thousands of hours I've spent pretending like I have some say in a sport management simulator game. This is going to be great.
earthcoin
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December 17, 2017, 09:03:43 PM
 #185

How well do you think your team scales if you were to get a large user base in a short amount of time? Does the tech automate enough that you wouldn't have to hire a ton of people to keep up with demand?

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December 18, 2017, 01:07:10 AM
 #186

I read there was no fees associated with FCFL, right?

Or was I thinking of another project?

I'm not really sure what you mean by fees, could you elaborate? Thank you.

How much do you think will be spent on marketing in the first year?

Regarding the token allocation, 15% will be used for costumer acquisition, in-app rewards, championship prizes, and league marketing. Regarding the use of the funds raised, 15% will go to PR, Marketing, and also customer acquisition. How much we will spend on marketing in the first year is hard to say as that would also be impacted by the amount we eventually raise.
StormJames3D
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December 18, 2017, 06:54:46 AM
 #187

Hello to our great community! Smiley

Please check out our new video which explains how are Fan tokens used. You will find more details here https://www.youtube.com/watch?v=ZTOEYlQqGrA&feature=youtu.be

Let us know what do you think? And if you have any questions feel free to ask Smiley
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December 18, 2017, 07:11:31 AM
 #188

Is there an App I can download?

Not yet, but we will have it soon, we will update everyone so you know Smiley No worries Smiley

Looking great I think. Bringing simulation mananger games to the real world soccer games! I just loove the concept:)

Thank you for your kind words, but it is not soccer games but American football Smiley You can find more information here https://fcfl.io/ Smiley
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December 18, 2017, 08:01:58 PM
 #189

I read there was no fees associated with FCFL, right?

Or was I thinking of another project?

I'm not really sure what you mean by fees, could you elaborate? Thank you.

How much do you think will be spent on marketing in the first year?

Regarding the token allocation, 15% will be used for costumer acquisition, in-app rewards, championship prizes, and league marketing. Regarding the use of the funds raised, 15% will go to PR, Marketing, and also customer acquisition. How much we will spend on marketing in the first year is hard to say as that would also be impacted by the amount we eventually raise.

fees, you know, like a flat charge? Are there any fees at all with FCFL?
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December 18, 2017, 08:19:22 PM
 #190

Is there an App I can download?

Not yet, but we will have it soon, we will update everyone so you know Smiley No worries Smiley

Looking great I think. Bringing simulation mananger games to the real world soccer games! I just loove the concept:)

Thank you for your kind words, but it is not soccer games but American football Smiley You can find more information here https://fcfl.io/ Smiley

Oh good, what do you consider soon though? A month?

chefket
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December 18, 2017, 08:28:54 PM
 #191

FAN Token Pre-sale is LIVE
https://medium.com/@FCFLio/fan-token-pre-sale-is-live-bff9ce99fc19
celestio
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December 18, 2017, 08:34:44 PM
 #192

I read there was no fees associated with FCFL, right?

Or was I thinking of another project?

I'm not really sure what you mean by fees, could you elaborate? Thank you.

How much do you think will be spent on marketing in the first year?

Regarding the token allocation, 15% will be used for costumer acquisition, in-app rewards, championship prizes, and league marketing. Regarding the use of the funds raised, 15% will go to PR, Marketing, and also customer acquisition. How much we will spend on marketing in the first year is hard to say as that would also be impacted by the amount we eventually raise.

Okay so 15% of whatever you end up making. I really wouldn't be surprised if you guys hit your hard cap very soon after it starts.

"The nature of Bitcoin is such that once version 0.1 was released, the core design was set in stone for the rest of its lifetime" - Satoshi Nakamoto, June 17, 2010
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December 18, 2017, 09:10:52 PM
 #193

There aren't any regulatory risks involved are there?
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December 18, 2017, 09:33:28 PM
 #194

Although I'm more of a soccer fan (since I'm from Europe), but I really like your concept. I think blockchain space needs more sports focused projects like yours. Looks like you are already half-way to reach the hardcap ($5M right?) so tokensale will probably be successful. Will be following you guys.
Cameron.ws
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December 18, 2017, 09:48:39 PM
 #195

There aren't any regulatory risks involved are there?

FCFL will be subject to most of the same regulations as any sports organisation, but the coin itself is a utility token, and is not subject to the same financial regulation as a security.

Although I'm more of a soccer fan (since I'm from Europe), but I really like your concept. I think blockchain space needs more sports focused projects like yours. Looks like you are already half-way to reach the hardcap ($5M right?) so tokensale will probably be successful. Will be following you guys.

The $5m is a softcap, the hardcap will be in the range of $25-30m with the exact number announced the day before the sale begins.
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December 18, 2017, 11:06:16 PM
 #196

Sohrob Farudi, the CEO of FCFL, was recently featured in an interview on SportTechie! Check it out: https://www.sporttechie.com/fan-controlled-football-league-powered-blockchain-prepares-launch/
German Klimenko
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December 19, 2017, 06:46:57 AM
 #197

Great idea, I want to try this. Could you explain will it be only american Football? Or other sports will be available as well. I think that Football (Soccer) it is the best option.
StormJames3D
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December 19, 2017, 08:29:53 AM
 #198

Is there an App I can download?

Not yet, but we will have it soon, we will update everyone so you know Smiley No worries Smiley

Looking great I think. Bringing simulation mananger games to the real world soccer games! I just loove the concept:)

Thank you for your kind words, but it is not soccer games but American football Smiley You can find more information here https://fcfl.io/ Smiley

Oh good, what do you consider soon though? A month?

We will update you as soon as we have new information. So, please stay tuned Smiley

StormJames3D
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December 19, 2017, 08:32:31 AM
 #199

Great idea, I want to try this. Could you explain will it be only american Football? Or other sports will be available as well. I think that Football (Soccer) it is the best option.

Hello, for now, it will only be American Football, but we plan on adding more sports in the future.
German Klimenko
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December 19, 2017, 08:51:05 AM
 #200

Great idea, I want to try this. Could you explain will it be only american Football? Or other sports will be available as well. I think that Football (Soccer) it is the best option.

Hello, for now, it will only be American Football, but we plan on adding more sports in the future.

But american football it is only for North America users. I think that only few numbers of people in Europe have understanding of rules, teams etc. It is very limited by the region. Why you did not choose more popular sport?
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