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Author Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM  (Read 28871 times)
b1o1o1h
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March 31, 2018, 11:58:29 AM
 #761

What income are you gonna receive due to the streaming system which will work on your platform?
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According to NIST and ECRYPT II, the cryptographic algorithms used in Bitcoin are expected to be strong until at least 2030. (After that, it will not be too difficult to transition to different algorithms.)
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btcmegastar
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March 31, 2018, 11:59:23 AM
 #762

How many copies of computer games do you plan to annually sell through the Flux platform within 3 years?

We're not making any estimates at this point, but do note that FLUX will generate revenue mostly due to the paid matchmaking, virtual assets & skins marketplace fees.


You write that many people are mistaken, saying that the market consists only of the game part. So, tell me, what parts it consists of? I just don't know that, but I’ve become very interested.

Well, besides the actual gameplay that is valuable, there's a lot of people interested in watching it (cybersport tournaments, streaming), trading virtual goods in games, buying related merchandise and so on.

So you are focusing on all sorts of Entertainment for the community, recently i see Refereum is one where people are getting paid by watching their games and purchases made inside the website, whether your team is building with more advanced options?
FLUX-project
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March 31, 2018, 12:20:59 PM
 #763

Is it true that you will even cooperate with Twitch in order to develop yr own streaming system?
We are negotiating on the implementation of our own streaming platform. However, we won’t limit player’s choice. You can use twitch, integrating the broadcast into FLUX.
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March 31, 2018, 12:25:07 PM
 #764

What income are you gonna receive due to the streaming system which will work on your platform?
We would like to refrain from any predictions regarding this question.
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March 31, 2018, 12:27:15 PM
 #765

How many copies of computer games do you plan to annually sell through the Flux platform within 3 years?

We're not making any estimates at this point, but do note that FLUX will generate revenue mostly due to the paid matchmaking, virtual assets & skins marketplace fees.


You write that many people are mistaken, saying that the market consists only of the game part. So, tell me, what parts it consists of? I just don't know that, but I’ve become very interested.

Well, besides the actual gameplay that is valuable, there's a lot of people interested in watching it (cybersport tournaments, streaming), trading virtual goods in games, buying related merchandise and so on.

So you are focusing on all sorts of Entertainment for the community, recently i see Refereum is one where people are getting paid by watching their games and purchases made inside the website, whether your team is building with more advanced options?
As for now we don't have plans on implementing something like this. Maybe in future.
romfish
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March 31, 2018, 12:53:36 PM
 #766

Will Flux even support streaming? It’s cool if it’s true.
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March 31, 2018, 01:01:15 PM
 #767

Will Flux even support streaming? It’s cool if it’s true.
Yes, it will!
specialAU
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March 31, 2018, 01:33:50 PM
 #768

Will you platform be specialized on the games related to eSports only?
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March 31, 2018, 01:41:48 PM
Last edit: April 01, 2018, 07:02:04 PM by FLUX-project
 #769

Will you platform be specialized on the games related to eSports only?
No, however it's true that we will support mostly competetive games.
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March 31, 2018, 07:40:01 PM
 #770

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
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March 31, 2018, 09:49:28 PM
 #771

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
steelcityveteran
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March 31, 2018, 10:21:42 PM
 #772

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
spottcoin
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March 31, 2018, 10:47:17 PM
 #773

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
steelcityveteran
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March 31, 2018, 11:00:33 PM
 #774

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
How many games are sold each day?
valdemarkam
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March 31, 2018, 11:06:45 PM
 #775

the sale of tokens has not even begun yet, and the project is already incredibly interesting. It's impressive. Tell me what will happen with the unsold tokens?

█▀▀▀ A DECENTRALIZED BLOCKCHAIN-BASED PLATFORM  ▀▀▀█
 █───  Telegram  │  Facebook  │  Twitter  │  ANN  │  Bounty  ───
▰ ▰ ▰  Tokenize the referral economy and spread rewards to all participants   ▰ ▰ ▰
spottcoin
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March 31, 2018, 11:21:21 PM
 #776

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
How many games are sold each day?
It’s difficult to calculate the overall turnover in the market. But it’s known that 370 billion copies of PC games were sold on the Steam platform in 2017.
FLUX-project
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March 31, 2018, 11:23:06 PM
 #777

the sale of tokens has not even begun yet, and the project is already incredibly interesting. It's impressive. Tell me what will happen with the unsold tokens?

All of the unsold tokens will be burned.
steelcityveteran
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March 31, 2018, 11:33:54 PM
 #778

The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
How many games are sold each day?
It’s difficult to calculate the overall turnover in the market. But it’s known that 370 billion copies of PC games were sold on the Steam platform in 2017.
I’m wondering what’s the goal of the annual sales of PC games for Flux.
FLUX-project
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April 01, 2018, 06:55:24 AM
 #779

Quote
I’m wondering what’s the goal of the annual sales of PC games for Flux.

According to our business plan, in case of an average amount collected during the token sale, we’re looking at around 5 million USD operating profit in 1 year. But we can't give a specific breakdown of it yet.
national751
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April 01, 2018, 09:09:59 AM
 #780

The prospects of the project look doubtful so far, due to the fact that ecosystem participants will receive all rewards in Flux tokens.
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