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Author Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM  (Read 28871 times)
steelcityveteran
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April 16, 2018, 09:12:26 PM
 #1241

It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
And what commission will the platform take with the Matchmaking platform?
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sinfazat22ron
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April 16, 2018, 09:23:32 PM
 #1242

It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
And what commission will the platform take with the Matchmaking platform?
The platform will charge a commission for each bet: from 1 to 7 percent. The size of the commission, as I understand it, will depend on the level of the gamer.
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April 16, 2018, 09:30:46 PM
 #1243

It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
And what commission will the platform take with the Matchmaking platform?
The platform will charge a commission for each bet: from 1 to 7 percent. The size of the commission, as I understand it, will depend on the level of the gamer.
And what level will need to be collected so that only 1% of the stake amount is taken from me?
ashfaq74
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April 16, 2018, 10:38:09 PM
 #1244

Are you sure that Flux will not charge a commission? How will they earn money then. There is no commission for Virtual Goods (VG) VG to VG trading in FLUX.
app2endad
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April 16, 2018, 11:02:14 PM
 #1245

Will you help developers when adding a new game to your platform?
FLUX-project
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April 16, 2018, 11:05:43 PM
 #1246

Are you sure that Flux will not charge a commission? How will they earn money then. There is no commission for Virtual Goods (VG) VG to VG trading in FLUX.


As for the ways how FLUX will be profitable for its founders, it is thanks to paid matchmaking, virtual assets & skins marketplace fees, and conferences. We won’t add ads into the web and desktop version of FLUX, however we plan to integrate them into our streaming platform. Moreover, our team will finance promising games.
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April 16, 2018, 11:10:47 PM
 #1247

Will you help developers when adding a new game to your platform?
Yes, developers will get their own profit from using our platform!
Mat24
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April 17, 2018, 08:51:25 AM
 #1248

What’s the goal of the company on the ICO?
reallyhawk
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April 17, 2018, 09:00:16 AM
 #1249

What’s the goal of the company on the ICO?
I think they wont to collect the hard cap which is set at the level of $20 million.   
LudmilaMarcin
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April 17, 2018, 09:50:08 AM
 #1250

Violation of what rules can the system ban the user’s account for? What will it be necessary to do in order to get unbanned?
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April 17, 2018, 10:00:51 AM
 #1251

Violation of what rules can the system ban the user’s account for? What will it be necessary to do in order to get unbanned?
This information will be available after the final release of the matchmaking platform.
lok5874
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April 17, 2018, 11:08:06 AM
 #1252

I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
askon
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April 17, 2018, 11:13:46 AM
 #1253

I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
lok5874
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April 17, 2018, 11:18:30 AM
 #1254

I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
askon
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April 17, 2018, 11:25:40 AM
 #1255

I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
The Flux devs team is very experienced in gaming industry. Many of the employees were working on creation of major gaming projects. That’s why there’re mostly specialists working in various technical areas.
specialAU
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April 17, 2018, 11:29:43 AM
 #1256

I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
The Flux devs team is very experienced in gaming industry. Many of the employees were working on creation of major gaming projects. That’s why there’re mostly specialists working in various technical areas.
Can you give several examples of gaming projects that the Flux employees were working on in the past?
josephboum
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April 17, 2018, 11:31:16 AM
 #1257

interesting project  Wink
californybit
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April 17, 2018, 12:10:34 PM
 #1258

Will the developers of computer games be able to arrange cybersport tournaments in their games on their own with the help of Flux dashboard?
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April 17, 2018, 12:51:45 PM
 #1259

Will the developers of computer games be able to arrange cybersport tournaments in their games on their own with the help of Flux dashboard?
This information will be available closer to the launch of the developers market.
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April 17, 2018, 12:54:17 PM
 #1260

I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
The Flux devs team is very experienced in gaming industry. Many of the employees were working on creation of major gaming projects. That’s why there’re mostly specialists working in various technical areas.
Can you give several examples of gaming projects that the Flux employees were working on in the past?
Of course!
You can see that Dmitry Sigov, one of FLUX co-founders, has more than 8 years in IT industry as a sales and business development manager with a strong focus on mobile apps and games.
He has worked at Infopulse, AdCash, ZEO Alliance and created several 1 Mil+ downloads mobile games.
Check out his LinkedIn profile: https://www.linkedin.com/in/dmitry-sigov-726ab1/
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