Crypofia
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October 16, 2018, 01:12:11 PM |
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https://kingslayer.io/ This game has its own website. It is likely that a forum for players will be created there. Most likely, after the end of the ICO, this site will be focused not on investors but on the gaming audience. It would be good, communication on a specialized forum is more convenient than communication in social networks.
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BaalMcKloud
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October 16, 2018, 01:14:45 PM |
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I think that it is important to initially create the correct game balance because in the future it will be difficult to make changes to the game. Therefore, it is very important to test the game.
I think in the future it will be necessary to make changes. I think we need a mechanism through which the community can choose which changes to make and which not. This question distant future and they are not complicated. I think now more relevant is the successful holding of ICO and the release of the game. You're right. These questions will become relevant only if the game will be popular. To do this, it is necessary to successfully conduct ICO and complete its development.
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Pytbo
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Community Manager hire me
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October 16, 2018, 01:20:20 PM |
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• The world gaming market shows annual growth at 5.4% and will total $130 bn by 2021; • By 2016 the mobile games segment overtook the PC and console games segment with its share totaling 76% which corresponds to $36.9 bn revenue; • In 2017 the mobile applications downloads across the world exceeded 175 billion with the growth being 60% compared to 2015; • In 2017 the expenditures of customers in application stores exceeded $86 bn with the growth being 105% compared to 2015; • 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific Region where the growth totaled 9.2% last year; • The RPG genre leads by popularity among other genres in such countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players.
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Pay4youractivity
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October 16, 2018, 01:22:20 PM |
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Any imbalance in the game will be revealed quickly and corrected with regular updates. This practice is common to all games.
In an RPG game, the value of balance is greatly exaggerated as it seems to me. This is not a strategy, there is another game mechanic. If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
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LightFork
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October 16, 2018, 01:27:01 PM |
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• The world gaming market shows annual growth at 5.4% and will total $130 bn by 2021; • By 2016 the mobile games segment overtook the PC and console games segment with its share totaling 76% which corresponds to $36.9 bn revenue; • In 2017 the mobile applications downloads across the world exceeded 175 billion with the growth being 60% compared to 2015; • In 2017 the expenditures of customers in application stores exceeded $86 bn with the growth being 105% compared to 2015; • 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific Region where the growth totaled 9.2% last year; • The RPG genre leads by popularity among other genres in such countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players. The idea is good, but how can you attract players from a certain region?
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Holopopstyir
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October 16, 2018, 01:29:26 PM |
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Bitmedrano040117 This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
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Whitethoughts
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October 16, 2018, 01:33:40 PM |
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Bitmedrano040117 This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
Team tokens will be frozen for how long? Does white paper have information about this?
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Bitmedrano040117
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October 16, 2018, 05:05:03 PM |
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10 percent is quite adequate. It seems to me that this figure is even less than the average values.
Compared to many other projects, this is a very modest reward. Thus the team will be most interested in the success of the project. This is true. I think this is good news for investors.
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th4o
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October 16, 2018, 05:06:44 PM |
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• The world gaming market shows annual growth at 5.4% and will total $130 bn by 2021; • By 2016 the mobile games segment overtook the PC and console games segment with its share totaling 76% which corresponds to $36.9 bn revenue; • In 2017 the mobile applications downloads across the world exceeded 175 billion with the growth being 60% compared to 2015; • In 2017 the expenditures of customers in application stores exceeded $86 bn with the growth being 105% compared to 2015; • 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific Region where the growth totaled 9.2% last year; • The RPG genre leads by popularity among other genres in such countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players. Perhaps targeted advertising can help with this.
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BaalMcKloud
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October 16, 2018, 05:11:12 PM |
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Bitmedrano040117 This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
Developers are in any case interested in the long and successful work of the project as there are other ways to monetize the popular game. Perhaps in the future it will turn out to make money on the brand.
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tilecuwi
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October 16, 2018, 05:13:40 PM |
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In an RPG game, the value of balance is greatly exaggerated as it seems to me. This is not a strategy, there is another game mechanic.
If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game. On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons.
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Crypofia
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October 16, 2018, 05:16:29 PM |
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It would be good, communication on a specialized forum is more convenient than communication in social networks.
Social networks are very good for tracking news on a project, but for example, a forum is better suited for clan communication. Perhaps some kind of group communication will be implemented directly in the game.
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LightFork
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October 16, 2018, 05:18:24 PM |
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• The world gaming market shows annual growth at 5.4% and will total $130 bn by 2021; • By 2016 the mobile games segment overtook the PC and console games segment with its share totaling 76% which corresponds to $36.9 bn revenue; • In 2017 the mobile applications downloads across the world exceeded 175 billion with the growth being 60% compared to 2015; • In 2017 the expenditures of customers in application stores exceeded $86 bn with the growth being 105% compared to 2015; • 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific Region where the growth totaled 9.2% last year; • The RPG genre leads by popularity among other genres in such countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players. Perhaps targeted advertising can help with this. Or the creation of in-game content based on local culture.
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Pytbo
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Community Manager hire me
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October 16, 2018, 05:20:10 PM |
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• The world gaming market shows annual growth at 5.4% and will total $130 bn by 2021; • By 2016 the mobile games segment overtook the PC and console games segment with its share totaling 76% which corresponds to $36.9 bn revenue; • In 2017 the mobile applications downloads across the world exceeded 175 billion with the growth being 60% compared to 2015; • In 2017 the expenditures of customers in application stores exceeded $86 bn with the growth being 105% compared to 2015; • 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific Region where the growth totaled 9.2% last year; • The RPG genre leads by popularity among other genres in such countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players. Interesting statistics. I did not think that this sector is growing at such a rapid pace and that the balance is changing in favor of mobile games. In the modern world, everything is changing very quickly so you need to have time to earn here and now, while such an opportunity exists.
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Pay4youractivity
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October 17, 2018, 10:24:04 AM |
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If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons. Yes, this is a fun feature of people's behavior. This may be of particular interest to the game.
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Holopopstyir
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October 17, 2018, 10:26:06 AM |
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Bitmedrano040117 This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
Team tokens will be frozen for how long? Does white paper have information about this? I did not specify this information. I think that the team in any case is not interested in selling their tokens until the project has been working for several years.
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Whitethoughts
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October 17, 2018, 10:31:18 AM |
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Team tokens will be frozen for how long? Does white paper have information about this?
I did not specify this information. I think that the team in any case is not interested in selling their tokens until the project has been working for several years. I can assume that the sale of team tokens will not take place even in the future. It makes no sense to do so as the fund for the implementation of the game will be collected on ICO.
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th4o
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October 17, 2018, 10:41:18 AM |
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• The world gaming market shows annual growth at 5.4% and will total $130 bn by 2021; • By 2016 the mobile games segment overtook the PC and console games segment with its share totaling 76% which corresponds to $36.9 bn revenue; • In 2017 the mobile applications downloads across the world exceeded 175 billion with the growth being 60% compared to 2015; • In 2017 the expenditures of customers in application stores exceeded $86 bn with the growth being 105% compared to 2015; • 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific Region where the growth totaled 9.2% last year; • The RPG genre leads by popularity among other genres in such countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players. Perhaps targeted advertising can help with this. Or the creation of in-game content based on local culture. I think that this approach is not very relevant due to the fact that the modern gaming industry is focused on globalization.
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Bitmedrano040117
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October 17, 2018, 10:45:48 AM |
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If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons. So you need to create some kind of background in the game for the appearance of these opposing ideologies. The main attraction of RPG games is not in competition with objects and monsters on the map, but in competition of people.
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tilecuwi
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October 17, 2018, 01:19:41 PM |
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If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons. Yes, this is a fun feature of people's behavior. This may be of particular interest to the game. If to implement something like confrontation like Human against Orcs, etc., then it will be really interesting.
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