Crypofia
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October 15, 2018, 01:09:15 PM |
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Decentralization is a cool feature for RPG games. Many players will be interested in trying such a concept. If they like the gameplay, they will become regular players.
To translate the initial interest in a project into an interest in a game is an important task that developers must solve. Marketing plus the possibility of making money in the game will attract many players. I think that those players who will play from the very beginning will be able to recoup well spent time.
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BaalMcKloud
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October 15, 2018, 01:28:58 PM |
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Decentralization is a cool feature for RPG games. Many players will be interested in trying such a concept. If they like the gameplay, they will become regular players.
It would be interesting to add decentralization to other aspects of the game. For example, in the creation of new monsters or characters. Perhaps this will be done somehow, but it seems to me that it will be difficult to implement. Some kind of in-game voting system is required.
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Pytbo
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October 15, 2018, 01:30:46 PM |
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If the project has not found large investors at an early stage, then it is probably better to lower the entry threshold for small investors as much as possible. Now, projects need to fight for the attention of even small investors.
This project has a very small investment threshold. Receiving bonuses requires certain conditions to be met; if you are not trying to get them you can invest the smallest amounts. Apparently in this project you can invest amounts ranging from a few dollars. This level is available to everyone. It turns out that anyone can invest in this project. Good strategy.
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Pay4youractivity
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October 15, 2018, 01:35:31 PM |
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If the project has not found large investors at an early stage, then it is probably better to lower the entry threshold for small investors as much as possible. Now, projects need to fight for the attention of even small investors.
Judging by the fact that a demo version of the game has already been released, the project has a significant initial investment. Interestingly, this is the developers' own funds or the angel investors money. I do not know, I did not read the news about the project when it appeared therefore I do not have such information. However, it may not have been disclosed at all.
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Holopopstyir
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October 15, 2018, 01:37:25 PM |
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This project has a very small investment threshold. Receiving bonuses requires certain conditions to be met; if you are not trying to get them you can invest the smallest amounts.
As I understood the minimum amount for investment is 5 dollars. This level is accessible to all. Competent move by the project team. In this way they maximize their possible fees.
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Whitethoughts
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October 15, 2018, 08:40:31 PM |
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An additional advantage of the ERC-20 blockchain is that many people are already familiar with it. Therefore, the price of specialists is more effective compared to specialists who can work with other blockchains.
This is a very big advantage. In fact, this blockchain is a standard now, maybe there are blockchains with the best technologies, but working with them is very difficult as they are new.
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th4o
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October 15, 2018, 08:54:02 PM |
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Marketing plus the possibility of making money in the game will attract many players. I think that those players who will play from the very beginning will be able to recoup well spent time.
I suspect that many people make money on this - they are waiting for the release of new games to quickly achieve success in them by making initial investments, and then monetize their leadership.
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Bitmedrano040117
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October 15, 2018, 09:00:21 PM |
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Typically, such characters have the ability to create simple (on average) items. Creating something unique requires unique components and many other resources.
Yes, I was talking about the general possibility of creating objects in this way. I played RPG games in which there were characters with similar skills and I understand the mechanism of work. Fine. Let's see how the developers implement it in this particular game.
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Gamblet
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October 15, 2018, 11:05:26 PM |
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I did not fully understand your idea, but I agree that the monetization of a large audience is a very profitable and simple process.
I wanted to say that the tech will manage the audience, they can control the market and get the most profit from it. I don’t think it’s easy. I think it’s a long way to success.
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tilecuwi
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October 16, 2018, 09:01:51 AM |
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Yes, I was talking about the general possibility of creating objects in this way. I played RPG games in which there were characters with similar skills and I understand the mechanism of work.
The more unique items, the more varied the gameplay. Imical items often have a much higher cost. This can contribute to the rise in the price of a token. It is difficult to predict the development of the economy in the game. The most important is the increase in the number of players in it. In this case, the demand for the token will grow.
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BaalMcKloud
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October 16, 2018, 09:04:00 AM |
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It seems to me obvious that in order to get a cool item in the game you will have to either spend a lot of time or a lot of money. This system works in all games.
For initial users and those users who enter the game at the stage of active development, mining of this kind will be very profitable. In any game (and probably in most areas of activity), those who start earlier achieve great success.
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Pytbo
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October 16, 2018, 09:06:08 AM |
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Marketing plus the possibility of making money in the game will attract many players. I think that those players who will play from the very beginning will be able to recoup well spent time.
I suspect that many people make money on this - they are waiting for the release of new games to quickly achieve success in them by making initial investments, and then monetize their leadership. The existence of such players is a positive factor. They help games become more popular and provide high initial liquidity.
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Crypofia
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October 16, 2018, 09:08:45 AM |
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This is an interesting concept and it has its advantages. I think the developers made a deep analysis before deciding to use it.
This concept is little studied. Few people use it. I think that this solution requires testing. Without a user feedback, it will be difficult to find all the flaws. The main control levers of the game remain with the developers, so such a system can be tested without fear of some fatal errors.
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LightFork
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October 16, 2018, 09:11:13 AM |
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It would be interesting to add decentralization to other aspects of the game. For example, in the creation of new monsters or characters.
Perhaps this will be done somehow, but it seems to me that it will be difficult to implement. Some kind of in-game voting system is required. Each popular game has its own official forum where players can express their opinions. I think the monitoring of such a forum by the developers will help the implementation of this idea. https://kingslayer.io/ This game has its own website. It is likely that a forum for players will be created there.
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Pay4youractivity
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October 16, 2018, 09:15:48 AM |
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Decentralization is a cool feature for RPG games. Many players will be interested in trying such a concept. If they like the gameplay, they will become regular players.
I think that it is important to initially create the correct game balance because in the future it will be difficult to make changes to the game. Therefore, it is very important to test the game. I think the test takes place in the demo version of the game plus most likely to achieve a balance, separate research is conducted.
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Holopopstyir
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October 16, 2018, 09:19:54 AM |
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Judging by the fact that a demo version of the game has already been released, the project has a significant initial investment.
I wonder who I was an early investor of this project and how much was invested. So it will be clear how early investors will fix their profits. Maybe this information is in the distribution of tokens? Apparently the share of the initial investors is in "team and partners reward" section.
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Whitethoughts
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October 16, 2018, 09:25:18 AM |
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The interface is not a big problem. If the blockchain is popular, then many tools are created for this. ERC-20 is the most popular blockchain at the moment.
This format of tokens is universal but more complex projects are starting to appear that require the launch of special nodes. Such projects are gaining popularity. If the need arises, developers can easily to do fork or even switch to their own blockchain.
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th4o
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October 16, 2018, 09:56:23 AM |
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I suspect that many people make money on this - they are waiting for the release of new games to quickly achieve success in them by making initial investments, and then monetize their leadership.
The existence of such players is a positive factor. They help games become more popular and provide high initial liquidity. You are right in this situation all parties make a profit.
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Bitmedrano040117
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October 16, 2018, 10:01:02 AM |
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Judging by the fact that a demo version of the game has already been released, the project has a significant initial investment.
I wonder who I was an early investor of this project and how much was invested. So it will be clear how early investors will fix their profits. Maybe this information is in the distribution of tokens? Apparently the share of the initial investors is in "team and partners reward" section. 10 percent is quite adequate. It seems to me that this figure is even less than the average values.
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tilecuwi
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October 16, 2018, 01:09:48 PM |
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Any imbalance in the game will be revealed quickly and corrected with regular updates. This practice is common to all games.
In an RPG game, the value of balance is greatly exaggerated as it seems to me. This is not a strategy, there is another game mechanic.
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