Which map do you like best? (or none?)
and why? think about that this is a strategic map.. and the aim is "mining" coins (albeit manually [until some bots maybe will take over?]).. also "being able to easily monopolise" and the opposite "never getting killed" (trapped?) needs to be thought about..
my map making skills are not the best.. but it should look better than a chess board .. we don't want to make it complex (chronokings may have a giant map).
If there is a lot of input maybe I will make a poll thread...
251 x 251 (tiles) (4 hours to cross the board.. slow game) 502x502 Map
4 Colours (RED, GREEN, BLUE, YELLOW) - spawn locations on the sides.
You cannot attack your own colour.
Chat is integrated (can chat once per block per character)
Banks in the corners (we are still debating 2 Banks or 4)..
Each of the "pocket" areas will generate coins...
The current idea is 50 coins per block... 5 Coins go to the miner, 45 coins go into the game... if someone is killed without banking, the miner gets 5-10% of the coins.. when a player banks the miner receives 10-20% of the coins -- (TBD)
The Central area will generate 10 coins per block.. the rest 1 to 3 c/b.
Click to Move
Select Multiple characters at once.. (to be able to transfer all characters, move all characters or set reward address)
Pathing
1 attack kills the enemy.. at first it sounds like a numbers game.. but 1 player cannot really control more than x players without being in a "team".. also there is the possibility of "leeches" ,people of the same colour who leech your harvest areas.. bots may be a problem eventually.. but we can ad some more complexity/ability to make it harder for them).
Map is zoomable with mouse wheel
Images removed.. GUI looks like this atm: