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Author Topic: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK  (Read 30551 times)
Xanderpitz1
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August 12, 2018, 08:58:23 PM
 #261

I'm at third cave,Tin cave level 6,almost level 7.My upgrades for this specific one is level 3 Copper and level 6 Tin.For drops,I only have level 3 Stone and level 2 Tin.100 energy cost me 227MCC and get me only about 150-200 MCC so yeah,I have to wait each time a while before I can buy another one especially when broke.What do you think I have to upgrade to fix it?

Have you tried any of the upgrades from the Mine Resources tab. The ones specific to that cave? They multiply with any permanent upgrades you have.
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Aveatrex
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August 12, 2018, 09:49:19 PM
 #262

Have you set Anoying Adverts in options? I'll give you 4x resources per click. You should upgrade price and drops. You have level 6 and 3 stone per click, that's too low
Yes,of course I have already done annoying ads.
I'm at third cave,Tin cave level 6,almost level 7.My upgrades for this specific one is level 3 Copper and level 6 Tin.For drops,I only have level 3 Stone and level 2 Tin.100 energy cost me 227MCC and get me only about 150-200 MCC so yeah,I have to wait each time a while before I can buy another one especially when broke.What do you think I have to upgrade to fix it?

Have you tried any of the upgrades from the Mine Resources tab. The ones specific to that cave? They multiply with any permanent upgrades you have.
Nope,I think that's from where the problem is coming.I totally forgot about ugrading them.I managed to level up Stone to level 4,let's see if I'll break even this time.Thanks for reminding me.
Edit:I finally broke even,thank you very much.It's a bit unfortunate that the upgrade only apply to 1 mine,I think sometimes if you managed to upgrade a lot in 1 cave,it will be better to keep working on it even if you unlocked a new cave

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Xanderpitz1
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August 12, 2018, 10:42:37 PM
 #263

Have you set Anoying Adverts in options? I'll give you 4x resources per click. You should upgrade price and drops. You have level 6 and 3 stone per click, that's too low
Yes,of course I have already done annoying ads.
I'm at third cave,Tin cave level 6,almost level 7.My upgrades for this specific one is level 3 Copper and level 6 Tin.For drops,I only have level 3 Stone and level 2 Tin.100 energy cost me 227MCC and get me only about 150-200 MCC so yeah,I have to wait each time a while before I can buy another one especially when broke.What do you think I have to upgrade to fix it?

Have you tried any of the upgrades from the Mine Resources tab. The ones specific to that cave? They multiply with any permanent upgrades you have.
Nope,I think that's from where the problem is coming.I totally forgot about ugrading them.I managed to level up Stone to level 4,let's see if I'll break even this time.Thanks for reminding me.
Edit:I finally broke even,thank you very much.It's a bit unfortunate that the upgrade only apply to 1 mine,I think sometimes if you managed to upgrade a lot in 1 cave,it will be better to keep working on it even if you unlocked a new cave

Ya I'm on Bronze cave (#4) atm and I upgraded 12/4/2/3 on that one alone, plus all thee reasonably priced upgrades for those minerals in general.
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August 13, 2018, 09:02:50 PM
Last edit: August 14, 2018, 01:55:24 PM by fauwil
 #264

Here 2 easy improvements for money-clicker :
1. Add a choice between recaptcha ans solvemedia at login page.
2. For Offline Miners Add Tabs for each Offline Miner Ressources. i think it should be better than scroll down again and again.
i think it will really be appreciated by members Smiley

Regards
MPD
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August 14, 2018, 06:49:12 AM
 #265

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?
fufufuwu
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August 14, 2018, 09:04:34 AM
 #266

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley
Mydi
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August 14, 2018, 09:57:50 AM
 #267

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
fauwil
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August 14, 2018, 10:30:43 AM
 #268

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?
How you can calculate probability like this o_O ? "67 + 25 + 17 = 109%" this is not the good formula to calculate probability Smiley
Xanderpitz1
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August 14, 2018, 02:17:53 PM
 #269

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

I know you've mentioned it changes but pretty much everyone wants to at least know the formula for when you buy the drop rate increase so we can at least plug in our player level, upgrade level, etc.


It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
Agreed. If you've upgraded stone to oblivion, even after they're going to reduce the upgrade limit, it still nerfs other minerals if it picks stone first.
Aveatrex
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August 14, 2018, 05:58:47 PM
 #270

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

I know you've mentioned it changes but pretty much everyone wants to at least know the formula for when you buy the drop rate increase so we can at least plug in our player level, upgrade level, etc.


It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
Agreed. If you've upgraded stone to oblivion, even after they're going to reduce the upgrade limit, it still nerfs other minerals if it picks stone first.
I don't know if it's only me,but eachtime I level up I struggle to break even when buying energy fillups,I don't know what I'm doing wrong though,I'm upgrading the most I can.

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t0000036
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August 14, 2018, 06:04:01 PM
 #271

Too many button clicks and ADs, becomes very boring.

I'm on Starter Cave LVL 1: +1 Stone on every Stone drop-
When I enter Starter Cave, it tells me that I am in LVL 3
In store, I can purchase items for LVL 1, LV2 and LV3. For example: Level Upgrades: More XP LVL 2. But it's supposed I'm o LVL3.
Really I don't understand anything.  Grin
It would be nice if someone can clarify this a bit.

Thanks, regards
MPD
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August 15, 2018, 01:03:30 AM
 #272

Too many button clicks and ADs, becomes very boring.

I'm on Starter Cave LVL 1: +1 Stone on every Stone drop-
When I enter Starter Cave, it tells me that I am in LVL 3
In store, I can purchase items for LVL 1, LV2 and LV3. For example: Level Upgrades: More XP LVL 2. But it's supposed I'm o LVL3.
Really I don't understand anything.  Grin
It would be nice if someone can clarify this a bit.

Thanks, regards

If you are Lv3 then you can move to the next cave: Copper cave
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August 16, 2018, 07:48:48 PM
 #273

Any updates comming this week?
MPD
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August 17, 2018, 04:26:53 AM
 #274

Maybe add a option for player to choose shortlink services
Xanderpitz1
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August 17, 2018, 05:19:57 AM
 #275

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
MPD
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August 17, 2018, 11:31:31 AM
 #276

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
I mean ignore a few services which don't work for me
fufufuwu
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August 17, 2018, 08:34:29 PM
 #277

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
I mean ignore a few services which don't work for me

Can you specify which services doesn't work for you? We can always try to help with that Smiley
MPD
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August 18, 2018, 07:48:57 AM
 #278

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
I mean ignore a few services which don't work for me

Can you specify which services doesn't work for you? We can always try to help with that Smiley
After I clean my cache and cookies, everything works fine now.  anyway thanks for your notice
MaYeX
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August 18, 2018, 08:12:17 AM
 #279

was using this website a while ago, was good at that time
fufufuwu
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August 29, 2018, 06:20:57 AM
 #280

Hello! Sorry for the silence lately.
We had some troubles with the hardware, but we managed to cover it up, we hope you didn't experience any major outage on the website. Smiley

All payments will be done in up to 2-3 days, we also had some troubles with advert networks, but everything is going back to normal.
We hope you will still use our service!  Grin


Will post more updates soon.
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