Bitcoin Forum
June 22, 2024, 12:32:30 PM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [21] 22 23 24 25 26 27 28 »
  Print  
Author Topic: [ANN][ICO] AREAL - REVOLUTION IN THE GAMING INDUSTRY  (Read 3723 times)
CryptoMinerBTC
Newbie
*
Offline Offline

Activity: 10
Merit: 0


View Profile
June 01, 2018, 12:55:56 PM
 #401

studied your white paper, very interesting, continue in the same spirit
Carting
Newbie
*
Offline Offline

Activity: 46
Merit: 0


View Profile
June 01, 2018, 06:52:42 PM
 #402

Hi! When will be Yobit listing?
I'm a longtime subscriber of this thread would like to see this project on the larger exchanges like Yobit top 50 only for sales, I recently came back there listat such nonsense, the site is ephemeral and page 2 here) it seems to Me there administered only coins to merge and run with the money. I'm believing this project and listing on Yobit will only wet the reputation no more.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 04:52:38 PM
 #403

User interaction model
First, the user makes a decision about the download. This decision is influenced by visual appeal, feedback, brand, developer's name, recommendations of friends.
Then the user starts interacting with the game. In the first hours / days, the most important factor for the user is visualization and gameplay, they are responsible for the formation of the user's interest in the initial period.
One gameplay to keep players for several months, it is impossible (do the same after a while). Therefore, during initial participation, the game should gradually move the player to the level of the structure, that is, set the goal so that the player constantly returns to it for the sake of progress in the game, that is, not for the next race, but to " route, etc.
This is followed by competitive, social, clan mechanics, which can raise the level of motivation of the player to an even higher level, for example, the leader in the best players or respect / recognition for contribution to the common cause.
mobile gamer

Below is an approximate classification of the types of structures of financially successful games:

King Style Puzzle
strategy
Action with progress
Bead bit
farm
Casino
slides
paid
I must say that there are other structures of games. In most cases, they are obtained by crossing the above structures or partially borrowing a mechanic.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 04:55:37 PM
 #404

King Style Puzzle
The most popular examples are Candy Crush Saga, Pet Resource Saga, Jelly Splash, Farm Hero Saga. The structure of the king's puzzles is a vivid example of using one structure of the game with different gameplay. The game has a competitive aspect (competition with friends in advance on the map, the best result at a certain level) and the cooperative aspect (the opportunity to help / give heart to a friend). Progress in the game is expressed in moving the player forward along the plot (on the map). With the progress forward, the game process gradually deepens and becomes more complex. Monetization is based on the sale of accelerating progress. The game offers "cheats" (tricks), which help the player to move forward faster. The gameplay does not have a big impact on financial performance, because for all games of this type they are almost identical.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 04:56:29 PM
 #405

Strategy
The most popular are Clash of Clans, Game of War, as well as many games with the same structure and different design from Kabam (Kingdom of Camelot, The Hobbit, Dragons of Atlantis) to Modern War. Progress in such games is expressed in the development of the attacking and defensive power of the player. The player begins with a small unprotected village (base / castle) with one type of warriors and gradually moves forward, which is very well reflected in the visual level, at each moment the user has a specific desired goal (to open a new warrior, strengthen the wall, etc.) , to which he aspires. The player constantly sees the villages of other players. When he gets to the village of a stronger player, he sees the buildings still closed to him, which causes him to open them and catch up with his opponent. He is invited to accelerate the upgrade, construction, the army. Monetization is built on the acceleration of progress, and in fact - on the sale of time.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 04:57:25 PM
 #406

Action with progress
The most striking examples are Deer Hunter and CSR Racing, Injustice: Gods Among Us (although there are borrowings from card battlers), Robocop. Most shooters (from the English shooter - shooter), racing and fighting games (from English fighting - fight, fight, duel, fight) are built on the basis of this game structure. Progress usually consists in moving the story of the game. In this case, for promotion, it is required to "pump" the character / machine / weapon, since at some point the player will no longer have a chance to defeat the opponent. This is the basis for the monetization of the game.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 04:58:17 PM
 #407

Card Battler
The most famous examples of card battlers are Marvel War of Heroes, Blood Brothers. Card battlers - an example of the structure of the game, where there is no gameplay, the game is reduced to "taping" on the phone screen. Pumping cards, finding the necessary map in missions, combining different cards in search of the optimal deck, searching for interdependencies between different cards provide a greater depth to card battlers. In such games an important role is played by social mechanics - clans / alliances and rivalry. Also, there are collections, events and other mechanics that contribute to the retention and involvement of players. The main engine of monetization is minikazino, with which you can get cards, the cards you need are not directly sold, but you can buy sets with random cards.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 05:00:39 PM
 #408

Farm
The most famous representatives are Hay Day from Supercell, Megapolis, Tapped Out, Disco Zoo (the differences are usually on a visual level). Progress in such games is usually expressed in the development of their farm / city / zoo. The player manages resources (the most basic resources are extracted simply, higher-level resources require basic level resources, and so on). On the proceeds from the sale of resources, you can buy new buildings, and when you reach the specified levels, new opportunities are opened. If you look closely, the strategies are much like farms, but in them the farmer component is simplified as much as possible, and other aspects of the game are emphasized. Monetization of farms is based on the sale of time, as well as on the opening of buildings or other positions that are currently unavailable.
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 05:01:35 PM
 #409

Casino
Gambling in many countries is prohibited, so the game now takes place in the virtual space. Most of the time, you do not need to install special programs. Customers are offered good old games - roulette, blackjack, poker and slots. Virtually all "mobile casinos" offer to try their luck and give out newcomers "virtual loans". This allows the player to learn the process and learn how to bet. Have gained some experience, have got used, - now it is possible to pass on real money. But for this it is necessary to replenish the account. It is worth mentioning that any rate that a user sends to a short number via SMS costs money - usually within 15 cents, that is, a certain amount will be withdrawn from the account even if it is won. If you managed to win, you can not get money right away. There are times when the company does not want to part with money, referring to the "computer error", "the game is not according to the rules", etc. By the way, the probability of winning in such projects is really negligible. There is an old good rule: "the institution always wins"
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 05:02:31 PM
 #410

Runner
The most popular are Temple Run, Lara Croft, Subway surfers, Angry Birds, Spider-Man Unlimited, Crazy Taxi. Runners (from the English runner - runner) - is not just running through the obstacles. Developers constantly add to this genre new ideas, this is one of the most common directions for users of large smartphones and almost all tablets. All runners use the principle of increasing speed. The more time passes, the faster the character runs, the more difficult it is to react to the emerging obstacles. In the course of the game you can collect various bonuses, coins and so on. In addition, usually players are given special tasks, allowing you to increase the level and compete with others. Monetization is building the acquisition of additional bonuses for a special game currency, which is extracted entirely or almost entirely through the investment of real money.
MarioSun
Newbie
*
Offline Offline

Activity: 47
Merit: 0


View Profile
June 02, 2018, 05:06:30 PM
 #411

User interaction model
First, the user makes a decision about the download. This decision is influenced by visual appeal, feedback, brand, developer's name, recommendations of friends.
Then the user starts interacting with the game. In the first hours / days, the most important factor for the user is visualization and gameplay, they are responsible for the formation of the user's interest in the initial period.
One gameplay to keep players for several months, it is impossible (do the same after a while). Therefore, during initial participation, the game should gradually move the player to the level of the structure, that is, set the goal so that the player constantly returns to it for the sake of progress in the game, that is, not for the next race, but to " route, etc.
This is followed by competitive, social, clan mechanics, which can raise the level of motivation of the player to an even higher level, for example, the leader in the best players or respect / recognition for contribution to the common cause.
mobile gamer

Below is an approximate classification of the types of structures of financially successful games:

King Style Puzzle
strategy
Action with progress
Bead bit
farm
Casino
slides
paid
I must say that there are other structures of games. In most cases, they are obtained by crossing the above structures or partially borrowing a mechanic.
Bro did an excellent job. It is interesting to read. Generally, the monetization of games is a complex and interesting process. A lot still depends on marketing.
Qua
Newbie
*
Offline Offline

Activity: 73
Merit: 0


View Profile
June 02, 2018, 05:41:47 PM
 #412

So many interesting things you suggest. I want to buy tokens on the stock exchange already
abc81xyz (OP)
Copper Member
Newbie
*
Offline Offline

Activity: 125
Merit: 0


View Profile
June 02, 2018, 05:42:38 PM
 #413

Within 10 days the site will be ready and you can see it
maxmoneyferm
Newbie
*
Offline Offline

Activity: 55
Merit: 0


View Profile
June 02, 2018, 05:51:14 PM
 #414

Within 10 days the site will be ready and you can see it
When will the ICO end?
rockettron
Newbie
*
Offline Offline

Activity: 14
Merit: 0


View Profile
June 02, 2018, 05:57:14 PM
 #415

Within 10 days the site will be ready and you can see it
Good news! i want to see it
CriptoDerek
Copper Member
Newbie
*
Offline Offline

Activity: 191
Merit: 0


View Profile
June 02, 2018, 07:49:06 PM
 #416

Within 10 days the site will be ready and you can see it
Good news. For a long time we are waiting for this event. I think there will be interesting news and news in the future.
Carting
Newbie
*
Offline Offline

Activity: 46
Merit: 0


View Profile
June 02, 2018, 07:53:44 PM
 #417

If the theory is thatin the future in the games in General, you can remove all the currencies in the donation and leave one Area? It's much easier life gamers, I went to border in tanks and Sattel to buy gold in two clicks with your phone and gold in the hangar) So? is it safe fast and easy?
Carting
Newbie
*
Offline Offline

Activity: 46
Merit: 0


View Profile
June 02, 2018, 07:55:50 PM
 #418

Within 10 days the site will be ready and you can see it
You love to delight their fans on the weekend good news) the third time I've noticed
Cryptomanya1990
Newbie
*
Offline Offline

Activity: 6
Merit: 0


View Profile
June 02, 2018, 08:05:14 PM
 #419

Hi! When will be Yobit listing?
I looked today, the stock market, well what can I say , I take that back, there are a lot of coins top xvg, tron,lsk,etc ,dash,etc and so on. So I just read up to this haters( I Think it would be a good first step in the future flight to the moon)
bwashington1
Newbie
*
Offline Offline

Activity: 24
Merit: 0


View Profile
June 02, 2018, 11:28:57 PM
 #420

is there a list of games and gaming platforms available yet?
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [21] 22 23 24 25 26 27 28 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!