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Author Topic: [ANN] [AIRDROP] Ether Kingdoms (IMPs) crypto-game with PVP and 1%/day POS reward  (Read 37857 times)
zhouxianli
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August 21, 2018, 07:39:07 AM
 #561

Why is the marketing support of the project in white paper already in September-October 2019? Now is the time to do marketing, is not it?
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Helavica
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August 21, 2018, 08:01:00 AM
 #562

Does the project have any partners or sponsors? I did not find information about this
lordyyk
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August 21, 2018, 05:13:09 PM
 #563

If I don't fight in the battle, the number of my imps will still grow?
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August 21, 2018, 05:34:07 PM
 #564

If I don't fight in the battle, the number of my imps will still grow?
In fact yes. But for the greater benefit, you should pump the highest possible level
Thanks. And I have one more question. Does the team publish their own videos there? I mean, how they play, their impressions, goals, and so on.
GoodForGood
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August 21, 2018, 05:46:52 PM
 #565

If I don't fight in the battle, the number of my imps will still grow?
In fact yes. But for the greater benefit, you should pump the highest possible level
Thanks. And I have one more question. Does the team publish their own videos there? I mean, how they play, their impressions, goals, and so on.
Nope, as far as I know. But there are videos of the players themselves, I think you can find them on YouTube
IMPtoken
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August 21, 2018, 08:15:36 PM
 #566


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August 21, 2018, 08:29:10 PM
 #567

Do you have plans to create an app for mobile devices? very cool that the game allows the player to make a constant profit!
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August 22, 2018, 05:14:09 PM
 #568

I heard that you had an updated white paper. In what languages is it available now? Or so far only one English?
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August 22, 2018, 05:24:21 PM
 #569

I heard that you had an updated white paper. In what languages is it available now? Or so far only one English?
No, white paper is now available in one more language - in Russian
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August 22, 2018, 05:34:25 PM
 #570

I heard that you had an updated white paper. In what languages is it available now? Or so far only one English?
No, white paper is now available in one more language - in Russian
Well, about the English language is understandable, but why is Russian in preference?
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August 22, 2018, 05:42:28 PM
 #571

I heard that you had an updated white paper. In what languages is it available now? Or so far only one English?
No, white paper is now available in one more language - in Russian
Well, about the English language is understandable, but why is Russian in preference?
As far as I know, the team from there
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August 22, 2018, 06:15:12 PM
 #572

You for the first time have updated the white paper? It seems that there was more than one update up to this moment
JanglSc
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August 22, 2018, 06:36:44 PM
 #573

I'm here wondering how much I need to spend time to reach from level 120 to 130? After all, developing the character becomes more difficult
Finleynar
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August 23, 2018, 12:05:27 PM
 #574

What did you inspire when creating your characters in the game?
saendom
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August 23, 2018, 12:18:11 PM
 #575

Is there a certain maximum number of imps that I can earn?
Appyaak
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August 23, 2018, 12:28:08 PM
 #576

Is there a certain maximum number of imps that I can earn?
You always have to spend imp on something necessary. So I think it's impossible
Finleynar
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August 23, 2018, 12:33:30 PM
 #577

Is there a certain maximum number of imps that I can earn?
This is impossible and for another reason. The maximum number of IMP doesn't seem to exist. So collect as much IMP as you can
JanglSc
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August 23, 2018, 12:41:22 PM
 #578

How much do you want to make a game similar to mmorpg?
saendom
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August 23, 2018, 12:45:28 PM
 #579

Is there a certain maximum number of imps that I can earn?
This is impossible and for another reason. The maximum number of IMP doesn't seem to exist. So collect as much IMP as you can
I understand. But I thought that there is a certain number of imp, which are distributed throughout the game. Or I'm wrong?
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August 23, 2018, 12:47:04 PM
 #580

How much do you want to make a game similar to mmorpg?
As for me, the game is not much like a MMORPG. At least for now
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