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Author Topic: 🎮🎮🎮KAMAGAMES TOKEN SALE | 100M Players | $57M Revenue 🎮🎮🎮  (Read 36272 times)
bitcomaster007
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September 29, 2018, 09:26:10 PM
 #1281

In 2018, KamaGames is planning the following steps to further improve and develop the company’s revenue, popularity, and player base worldwide.
First of all the company is going to increase The Slots Games Portfolio.

The audience of Slots games consists of around 40% female (I AM SURPRISED TO KNOW IT) in the English speaking countries compared to the current Poker audience that is approximately 84% male. The launch of Slots gives KamaGames the ability to engage in a completely new segment of the market audience.

Yes, Kamagames make the right steps towards Slots games, which are rapidly gaining popularity in the leading mobile app markets and are now among the top most loved products. According to Newzoo September 2017 data, in the US and Australia, 31% and 33% of players respectively, prefer these types of games and this means great potential for future growth.
Kramblerty
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September 29, 2018, 10:03:17 PM
 #1282

KamaGames is also going to release three new social casino games into the Pokerist app. These will be Craps, Split Bet Poker and Pai Gow Poker. There will also be new Slots games released, new game mechanics through the Party modes, and brand new tournaments for the existing portfolio too.
Vlad2255
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🔰FERRUM NETWORK🔰


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September 29, 2018, 10:19:45 PM
 #1283

Any news from the CryptoBlockCon? What are the results? Productive discussions? Perhaps partnerships?

⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️ Ferrum Network • High-Speed Interoperability Network for Financial Applications 📀📀📀📀📀📀📀📀📀
https://ferrum.network
Torontello
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September 29, 2018, 10:55:31 PM
 #1284

KamaGames is also going to release three new social casino games into the Pokerist app. These will be Craps, Split Bet Poker and Pai Gow Poker. There will also be new Slots games released, new game mechanics through the Party modes, and brand new tournaments for the existing portfolio too.

These initiatives provide a real opportunity for KamaGames to own the most extensive portfolio of social casino games in the global mobile apps market. And as the result to become the largest mobile social poker operator not only in Europe but also in the world.
alendel0n7
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🔰FERRUM NETWORK🔰


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September 29, 2018, 10:59:24 PM
 #1285

KamaGames Tokens will be available as a collection of in-game chips sold in a bulk block at the best price possible. Over time, players will be able to exchange KamaGames Tokens for higher and higher numbers of chips. Players will be rewarded with a maximum 11-fold growth for leaving their tokens untouched.
What does the last phrase mean? Rewarded by 11-fold growth? Does anybody explain me more?

⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️ Ferrum Network • High-Speed Interoperability Network for Financial Applications 📀📀📀📀📀📀📀📀📀
https://ferrum.network
Vlad2255
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September 29, 2018, 11:03:11 PM
 #1286

Undoubtedly the right business decision KamaGames to release their own token. The launch of the KamaGames Token will help to attract a new, additional audience as well as rewarding our existing players.

⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️ Ferrum Network • High-Speed Interoperability Network for Financial Applications 📀📀📀📀📀📀📀📀📀
https://ferrum.network
kamagames
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September 29, 2018, 11:04:52 PM
 #1287

Hello! Your case has been escalated for further review and we'll soon provide you with a response. We appreciate your patience while waiting for an answer.
Any news from the CryptoBlockCon? What are the results? Productive discussions? Perhaps partnerships?
Crembrun
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September 29, 2018, 11:23:39 PM
 #1288

India highly promising emerging market with huge potential. in 2017 the country surpassed the United States in the total number of mobile app downloads.
But, why kamagames did not make a local Indian ANN if (due to wp) the company targeted Indian market?
fritzpaulusha
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September 29, 2018, 11:31:03 PM
 #1289

India highly promising emerging market with huge potential. in 2017 the country surpassed the United States in the total number of mobile app downloads.
But, why kamagames did not make a local Indian ANN if (due to wp) the company targeted Indian market?

Good question, considering the fact that the average amount of time Indian users spent using mobile phones significantly increased. Getting a big part of the Indian market will allow Kamagames to grow significantly in both audience and revenue very quickly.
bitcomaster007
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September 29, 2018, 11:41:20 PM
 #1290

China local ANN is made. China is the more attractive market for Kamagames. The company intends to expand the company’s product reach in China by releasing Poker on Huawei devices.
Kramblerty
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September 29, 2018, 11:48:01 PM
 #1291

India highly promising emerging market with huge potential. in 2017 the country surpassed the United States in the total number of mobile app downloads.
But, why kamagames did not make a local Indian ANN if (due to wp) the company targeted Indian market?

Good question, considering the fact that the average amount of time Indian users spent using mobile phones significantly increased. Getting a big part of the Indian market will allow Kamagames to grow significantly in both audience and revenue very quickly.

There is no need in local Idian ANN thread because Indian people understand English better than any European person. So, Kama made the right local ANNs.
The most important that China ANN is made. The company will start soon the preparation of a localized product that complies with the laws
and requirements of the mobile platforms (AppStore) hosting games in China
biofuel
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September 30, 2018, 12:02:18 AM
 #1292

India highly promising emerging market with huge potential. in 2017 the country surpassed the United States in the total number of mobile app downloads.
But, why kamagames did not make a local Indian ANN if (due to wp) the company targeted Indian market?

Good question, considering the fact that the average amount of time Indian users spent using mobile phones significantly increased. Getting a big part of the Indian market will allow Kamagames to grow significantly in both audience and revenue very quickly.

There is no need in local Idian ANN thread because Indian people understand English better than any European person. So, Kama made the right local ANNs.
The most important that China ANN is made. The company will start soon the preparation of a localized product that complies with the laws
and requirements of the mobile platforms (AppStore) hosting games in China

In addition, Kamagames is going to open a local office and create a corporate structure in order to launch the product in China. Then, it aims to reach the top 10 gaming app stores in China, including key stores such as Tencent, 360 and Xiaomi.
Jekbolt
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September 30, 2018, 12:28:45 AM
 #1293

In my view, the most useful tactics for China market penetrating would be the partnering with major local publishers on B2B White Label Publishing,
co-development, and partnerships. China is a very specific (partly closed) country so having local partners would be very helpful for Kamagames.
Armadeus
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September 30, 2018, 12:37:03 AM
 #1294

In my view, the most useful tactics for China market penetrating would be the partnering with major local publishers on B2B White Label Publishing,
co-development, and partnerships. China is a very specific (partly closed) country so having local partners would be very helpful for Kamagames.

Kamagames is going to do what you are saying. As it stated in the wp, the company has a strategy to penetrate China via a partnership with a large local publisher who can provide more opportunities and support with product assessment and can help drive traffic acquisition.

daladno12
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September 30, 2018, 12:41:56 AM
 #1295

In my view, the most useful tactics for China market penetrating would be the partnering with major local publishers on B2B White Label Publishing,
co-development, and partnerships. China is a very specific (partly closed) country so having local partners would be very helpful for Kamagames.

Kamagames is going to do what you are saying. As it stated in the wp, the company has a strategy to penetrate China via a partnership with a large local publisher who can provide more opportunities and support with product assessment and can help drive traffic acquisition.



The alternative strategy would be an entering the market through the company’s own efforts and with the support of a smaller partner holding the license for legal
gaming operations in China. I am sure that Kamagames will be using both of these strategies.
Ardazello
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September 30, 2018, 12:49:40 AM
 #1296

In my view, the most useful tactics for China market penetrating would be the partnering with major local publishers on B2B White Label Publishing,
co-development, and partnerships. China is a very specific (partly closed) country so having local partners would be very helpful for Kamagames.

Kamagames is going to do what you are saying. As it stated in the wp, the company has a strategy to penetrate China via a partnership with a large local publisher who can provide more opportunities and support with product assessment and can help drive traffic acquisition.



The alternative strategy would be an entering the market through the company’s own efforts and with the support of a smaller partner holding the license for legal
gaming operations in China. I am sure that Kamagames will be using both of these strategies.

In parallel, KamaGames plans to continue to review its own current product roadmap with a view of adding a number of new card games that specifically, appeal to the Chinese market. That is logic if Asian people like the different games comparing to people from Europe.
Sergey69ay
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September 30, 2018, 12:52:44 AM
 #1297

In my view, the most useful tactics for China market penetrating would be the partnering with major local publishers on B2B White Label Publishing,
co-development, and partnerships. China is a very specific (partly closed) country so having local partners would be very helpful for Kamagames.

Kamagames is going to do what you are saying. As it stated in the wp, the company has a strategy to penetrate China via a partnership with a large local publisher who can provide more opportunities and support with product assessment and can help drive traffic acquisition.



The alternative strategy would be an entering the market through the company’s own efforts and with the support of a smaller partner holding the license for legal
gaming operations in China. I am sure that Kamagames will be using both of these strategies.

In parallel, KamaGames plans to continue to review its own current product roadmap with a view of adding a number of new card games that specifically, appeal to the Chinese market. That is logic if Asian people like the different games comparing to people from Europe.

The team states that large publishers have already shown an interest in KamaGames and its game portfolio. They feel it it is important to execute a
successful product launch in China first and then negotiate a partnership from there.
Tudors
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September 30, 2018, 12:57:19 AM
 #1298

India highly promising emerging market with huge potential. in 2017 the country surpassed the United States in the total number of mobile app downloads.
But, why kamagames did not make a local Indian ANN if (due to wp) the company targeted Indian market?

Kamagames partnership with 'Yoozoo Games' has already enjoyed success with KamaGames entering the Indian market via the launch of a localized, white label version of Pokerist titled Poker Champions. The launch of this title was the result of a lot of time, work and effort to localize and culturally adapt the product
to the local gaming market in India.
Aniadec
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September 30, 2018, 01:00:19 AM
 #1299

Want to remind to all newcomers that holding of 1 KGT gives the following:
● In 6 months, 1 token’s guaranteed worth will equal – 17,500,000 in-games chips
(X2.5)
● In 12 months – 35,000,000 (X5)
● In 24 months – 56,000,000 (X8)
● In 36 months – 77,000,000 (X11)
Jekbolt
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September 30, 2018, 01:05:42 AM
 #1300

Want to remind to all newcomers that holding of 1 KGT gives the following:
● In 6 months, 1 token’s guaranteed worth will equal – 17,500,000 in-games chips
You highlighted the main point!
The company notes that KamaGames Tokens (KGT) can only be exchanged for chips and can be done so at any time using an official
KamaGames player account via any of the operator’s social casino games.
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