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Author Topic: 🎮🎮🎮KAMAGAMES TOKEN SALE | 100M Players | $57M Revenue 🎮🎮🎮  (Read 36457 times)
Viscera
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October 14, 2018, 11:07:06 PM
 #1781

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 
Yes it's even higher than our expectation due to an increase of users playing online casino. Kamagames will eventually making it's debut again after the token sales. As we all knew that Kamagames is very popular online casino in Europe.
Viscera
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October 14, 2018, 11:24:07 PM
 #1782

You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


Yes, you right. So what factors will have the up pressure on the KGT value? Let's count them:
1. Growing number of players will lead to the growth of demand on in-game chips and KGT consequently.
2. The burning of KGT reduce the supply
3. The growing rate of KGT-to-chips exchange until x11 in 36 months.

what else?
I hope they can add new platform and more upgrades in their MVP mainnet. The KGT ICO will end soon. So guys if you wanted to buy KGT token this is the right time to buy, with alot of bonuses along the way If you purchase earlier.
jackielim
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October 14, 2018, 11:52:42 PM
 #1783

Learn more about KGT from KamaGames’ Director of Communications, Sam Forrest



https://youtu.be/vPAniAXRaxg

source: https://medium.com/@kamagames/learn-more-about-kgt-from-kamagames-director-of-communications-sam-forrest-e5e4243f7a90

Kamagames team is so transparent, Sam Forrest the  Director of Global Communications explaining how kamagames work.
Welcome to the community Sam. Hope you will enjoy and help the team. We are also expecting your expertise to improve the project if theres any.
jackielim
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October 14, 2018, 11:56:52 PM
 #1784

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).

Now imagine that all these 100-200 Apply's clients like Kamagames will make own token sales and issue tokens like KGT. There will not be needed to pay for in-game content through the Apple. Players could pay directly to the company by buying its tokens.   
Well, thats how they play the market. But good to know that those numbers reached by kamagames.
kojektea
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October 15, 2018, 06:10:13 AM
 #1785

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

really amazing work from Kamagames team,
we can see this quite tangible development, hopefully in the future it will be further developed and more attractive

bitcomaster007
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October 15, 2018, 07:49:21 AM
 #1786

You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


Yes, you right. So what factors will have the up pressure on the KGT value? Let's count them:
1. Growing number of players will lead to the growth of demand on in-game chips and KGT consequently.
2. The burning of KGT reduce the supply
3. The growing rate of KGT-to-chips exchange until x11 in 36 months.

what else?
I hope they can add new platform and more upgrades in their MVP mainnet. The KGT ICO will end soon. So guys if you wanted to buy KGT token this is the right time to buy, with alot of bonuses along the way If you purchase earlier.

What is the Kamagames's MVP mainnet? I did not hear anything about Kamagames's plans to do it. Could you please give a link.
Torontello
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October 15, 2018, 10:36:49 AM
 #1787

By looking through available vacancies in Kamagames I have found the photos of one of its offices. Look at this https://kamagames.ru/
It looks very nice!
daladno12
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October 15, 2018, 05:08:33 PM
 #1788

On this video https://www.youtube.com/watch?v=OGJtKD4vmno
Kamagames explains how its KGT tokens could be used by their holders. The concept of the token is simple: KGT will combine gaming and crypto principles.
Sergey69ay
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October 15, 2018, 09:01:16 PM
 #1789

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

Kamagames has many tools for keeping players involved in the game. The most useful promotions new gaming modes (for example party modes), tournaments and rankings. I believe that ranking is the most efficient way to motivate people to compete with each other and play more and more.
Ardazello
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October 15, 2018, 10:12:02 PM
 #1790

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

Kamagames has many tools for keeping players involved in the game. The most useful promotions new gaming modes (for example party modes), tournaments and rankings. I believe that ranking is the most efficient way to motivate people to compete with each other and play more and more.

Agree, the Party modes allows new twists on the traditional game of poker. Also, Kamagames tournaments are especially popular. They give players the chance to show off their skills and win a lot of chips.
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October 16, 2018, 12:39:37 AM
 #1791

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).

Now imagine that all these 100-200 Apply's clients like Kamagames will make own token sales and issue tokens like KGT. There will not be needed to pay for in-game content through the Apple. Players could pay directly to the company by buying its tokens.   
Well, thats how they play the market. But good to know that those numbers reached by kamagames.

Become one of the great ways to develop the project because it does not make it difficult for users to use it. Time to see the continuation of this project.

onediamond
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October 16, 2018, 12:49:40 AM
 #1792

The KamaGames Token sale receives recognition and strong praise from one of the web's most respected Blockchain news outlets, Read the full article here: https://medium.com/@kamagames/kamagames-token-sale-features-on-blockonomi-com-8a8080dfd03a

Oliver Dale, the founder of blockonomi, had checked Kamagames token sale on that review. His professional and comprehensive examination of Kamagames token sale brings many new contributors.
What does Oliver made which bring many contributors? I'm sorry but I just  wanted to know what was he did that made the project has probability to have many contributors.  Smiley

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onediamond
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October 16, 2018, 01:11:18 AM
 #1793

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 
How about the time when Kamagames entered blockchain? Do we have a data already which would tell the success of it.

▄▄▄████   TelegramTwitterFacebookMediumLinkedinYouTube   ████▄▄▄
▬ ● ● Whitepaper ██████  GG  WORLD  LOTTERY  ██████  ANN Thread ● ● ▬
● ● ▬▬▬  THE BEST ICO TO INVEST IN 2018   ▬▬▬ ● ●
iHaveDreams
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October 16, 2018, 06:55:36 AM
 #1794

On this video https://www.youtube.com/watch?v=OGJtKD4vmno
Kamagames explains how its KGT tokens could be used by their holders. The concept of the token is simple: KGT will combine gaming and crypto principles.

it is correct, but kgt tokens are not like other tokens that can be traded in the market but kgt tokens can only be exchanged with chips. I hope that there will be changes so that kgt tokens can be traded in market exchange
kamagames
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October 16, 2018, 08:25:43 AM
 #1795

Only weeks left in the KamaGames Token sale
Read more about it: https://www.kamagames.io/news/OpenSale
Pitchipuff
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October 16, 2018, 09:27:04 AM
 #1796

On this video https://www.youtube.com/watch?v=OGJtKD4vmno
Kamagames explains how its KGT tokens could be used by their holders. The concept of the token is simple: KGT will combine gaming and crypto principles.

it is correct, but kgt tokens are not like other tokens that can be traded in the market but kgt tokens can only be exchanged with chips. I hope that there will be changes so that kgt tokens can be traded in market exchange
Regardless that KGT will not be available in any exchanges, you can still trade this token to players who are addicted in all games under kamagames.
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October 16, 2018, 09:29:17 AM
 #1797

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).

Now imagine that all these 100-200 Apply's clients like Kamagames will make own token sales and issue tokens like KGT. There will not be needed to pay for in-game content through the Apple. Players could pay directly to the company by buying its tokens.   
Exactly that's why they can pay via Credit card or even micro transaction of cryptos if it's available. Good thing you mention this I hope andriod phone has KAMAGAMES so users will enjoy and benefit to play.
Well lets hope that Kamagames will consider this suggestion. I think they already considered it because mass of player and user are android users.
jackielim
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October 16, 2018, 09:39:59 AM
 #1798

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

Kamagames has many tools for keeping players involved in the game. The most useful promotions new gaming modes (for example party modes), tournaments and rankings. I believe that ranking is the most efficient way to motivate people to compete with each other and play more and more.

Agree, the Party modes allows new twists on the traditional game of poker. Also, Kamagames tournaments are especially popular. They give players the chance to show off their skills and win a lot of chips.
They make all their games more fun and enjoyable so that people will not be bored. People will love games if they've been entertained.
jackielim
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October 16, 2018, 09:43:36 AM
 #1799

The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).

Now imagine that all these 100-200 Apply's clients like Kamagames will make own token sales and issue tokens like KGT. There will not be needed to pay for in-game content through the Apple. Players could pay directly to the company by buying its tokens.   
Exactly that's why they can pay via Credit card or even micro transaction of cryptos if it's available. Good thing you mention this I hope andriod phone has KAMAGAMES so users will enjoy and benefit to play.
Well lets hope that Kamagames will consider this suggestion. I think they already considered it because mass of player and user are android users.
I think its highly has a  chance that this project will rise above expectation. I am excited to hear any update from the team.
daladno12
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October 16, 2018, 12:47:33 PM
 #1800

Only weeks left in the KamaGames Token sale
Read more about it: https://www.kamagames.io/news/OpenSale

Yes, and half of the hard cap is already reached! Then your team attendance of all main conferences gives its output. What are the next meetups you are going to visit?
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