Well as you've stated you're working on something different so you no doubt have your own agenda for putting down HYPER.
My agenda is for putting down any closed, opaque, and centralized gaming. It is also for educating people as to the difference, and you've provided an ideal counter-example to compare against, that's all. (I actually very much appreciate that HYPER exists to contrast!)
This isn't a thread hijacking you were the one who was talking about HYPER on the last page! So I am not allowed to answer your incorrect statements?
Only if you can make an argument as to why a statement is incorrect, and only if you do so without relentlessly pushing your own offering in the process. Your post reads like a brochure, not like convincing discourse on where my statements might have been misguided.
If you read the HYPER thread you can see the premine is accounted for.
Only some of it, for the rest all we can see is unsubstantiated (and, most importantly, unable to be substantiated) claims.
Again you are making false statements and as you've admitted you're working on something different and no doubt see HYPER as a threat.
I see HYPER as about as much of a threat as WoW gold. I find it hard to be threatened by a fantasy.
In any case I don't see how from my own interests in game related proof systems you infer that any statement I've made is false. How about providing some actual evidence that my statements are false? Show us how we can formally verify your distribution through your servers? (The only claim I've ever made against your model.)
Good luck with your project. Maybe try having your project stand on its own two feet instead of trying to tear down any competition.
I'm not trying to "tear down" any competition, only to illustrate the advantage of "on chain" systems by comparison.
Your arguments are old, boring *yawn* and have all been nullified in the thread if you would bother to read it.
Again, I've read the whole thread. Show me where I've missed a refutation of the opaque nature of your servers?
For example the 700 000 HYPER has been given out for bounties for many many different HYPER projects - not given out on our game servers.
Wait, I thought we were discussing the 800k "assumed distributed" not the 700k remaining.
Yes, a portion was distributed for bounties (a practice I'm generally skeptical of in it's own right, but that is neither here nor there) but I've only ever brought into question the portion distributed through your gaming initiatives.
So you clearly have not read the HYPER thread or OP and have no idea what you're talking about!
let's look at some specifics from that OP:
Not only can you earn HYPER at 5% monthly interest by keeping it in your wallet, you can also earn FREE HYPER by playing Counter Strike! Earn FREE HYPER for fragging bots and each other on the server! You can also spend HYPER on the server to purchase weapon upgrades and more!
How can we know that the servers do not bias in favor of your bots? How can we know that you don't issue yourself coins through this server acting as a mixer? What happens to my coins if just after I make some in-game purchase the server crashes? What happens to the project itself if this server is hacked and all coins it handles are intercepted? These are the problems to be addressed. Human mining and proof of play systems resolve all of these concerns, all I ask is that you at least acknowledge the problem's existence in the first place. You seem to refuse to be rational enough to do this.
- HYPER is the currency in the world of Chaos, you earn HYPER by Killing Players & Monsters, Collecting Bounties placed by other users, become a mayor of a town or a king of a nation and collect taxes from your citizens, complete daily quests and by joining in our Community events!
How Can I cash-out HYPER?
- You can submit a Withdrawal claim form on their main website, in the Chaos section of the forums and they will try to get your HYPER to your wallet asap!
How can I trust these people will actually ever send me the coins? Why should I? These are the problems to be addressed. Address them.
HYPER Zandagort Server (Cult Space MMO Strategy Game We Resurrected)
We have successfully resurrected the indie cult space 4X MMO space game Zandagort, and we are now running the only English server of this game in the world! We have a developer who is working on adding HYPER to the free market player to player exchange in the game!
How can we have any confidence that this exchange will be run fairly? How can we have confidence that the operators will not just issue new non-coin assets and sell into the market for coin, undercutting legitimate players? This is the very critical problem that all crypto-currencies try to address in the first place, while you're creating a situation that just replicates precisely the original concern. You've made yourself something of the federal reserve of game currencies. You've built a microcosm economy that expects its participants to just have blind faith in trusting it to be centrally managed correctly. We're not big on blind trust in humans to correctly/successfully manage economies around these parts, in case you haven't noticed.
To play just point your CS: GO to csgo.microngaming.com:27016
1,000 Game tokens are worth 1 HYPER!
How can we have any assurance (besides blind trust) that you are not simply creating game tokens out of thin air and redeeming them for coin?
You have done nothing to rise to the challenge of answering these questions of "how can we trust this?" Until you can actually acknowledge and address these concerns, instead of just pushing out posts combining criticism of any criticism of your work with an overt advert, I have to default to a response of "we simply can't."
Our goal in this thread is to discuss the building of systems very much like yours, but designed in such a way that these questions never even arise in the first place.
I'd think that instead of just lashing out against the fact that your project was used as an example of "the wrong way" (sorry that this is the case, but it just is what it is) you'd be asking what you could do to make it the right way.
How about a centralized counterstrike server that signs and broadcasts replay logs of games for independent analysis and verification?
How about an mmo that runs on-chain?
How about integrating Zadegort with a decentralized asset exchange mapping in-game resources to colored coins so that supply is known and transactions are authenticated?
How about addressing the existence of these problems at all, acknowledging that there are technical solutions to them, and perhaps even exploring those solutions as options instead of just defending by offense and pushing the PR machine as hard as you can? This is starting to feel very much like a "doth protest too much" situation, which doesn't help your case.
(EDIT: To your credit, it should be mentioned that you have at least raised the question of staking of the premine with your community, which at least shows a willingness to take steps in the right direction, despite not hitting on the central issue at hand. (No pun intended.))