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361  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 24, 2016, 02:02:31 PM
oh ok seems ok now. But ive get the message i have a bp already. Well... fine. But i think youve said there is some third bp in some update. I wouldnt start the res otherwise. And yeah the res is still in progress.

I've sent you a PM regarding this. But don't you have all 3 already? (If you don't, there must be some other bug at play) Yeah, looks like you have all of them.
362  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 24, 2016, 01:13:19 PM
Hey toe,

so you say (by ommision) its not  a bug with this not enough store space for a lab when i have 60 of it?

Sorry, didn't mean it like that. This looks like a bug indeed, my confusion rises from the fact storage space should have nothing to do with ancient research at all. We'll look into it.



Can't rename planet back Smiley

If that's a bug report, please provide some details. Just to be clear, all planet names should be unique.



Guys with multiple accounts: you can stop writing those emails/PMs to me. We gave you all the tolerance we could, but you just keep registering new accounts. Hint: this is a very bad strategy, having one skilled up account would get you much more benefits.
363  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 23, 2016, 12:33:19 AM
Hey guys.

Sorry for the delay. We had an influx of new players/bots so I took my sweet time to sift through everything.

I think I've restored most legit players' CPU rates, but please ping me if I missed you.

@onlinedigger, thanks a lot for all those reports.

@przemax, we actually tried speeding up the game on our test server and it turned out pretty nice indeed. There are still problems that need to be dealt with, but something along those lines is probably going to happen at some point.

@5leepyJoe, no changes to the burn rates, swear it :)



If you have sent an E-Mail or PM, please forgive me, but you'll have to wait a bit longer. I'll reply to everything, as usual, just being overflown with stuff right now.
364  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 18, 2016, 07:05:20 AM
Hey toecutter,

Have skills or burn been modified?

I'm getting double the amount of burn that I used to get. Add the already doubled burn from the new crafting restrictions and it becomes a huge pain in the ass to do any kind of crafting at all.
SERIOUSLY WTF IS UP WITH THE BURN RATE  Huh Huh Huh

Hey, that's odd. No changes there, using same rates as before.
365  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 16, 2016, 08:16:23 PM
Just to make sure we're on the same page, you waste energy even if you end up burning all the ingredients.

Ordered 5 plates (3 energy each = 15), Refined 4 plates and burned some ore (to refine 4 plates - 12 energy), but consumed 15 energy.

Yup, that is correct.

Quote
Ordered 5 plates (3 energy each = 15), Refined 4 plates and burned some ore (to refine 4 plates - 12 energy), but consumed 15 energy.
366  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 16, 2016, 07:42:51 PM
Adamantite, Gold, Armor Plating, everything ordered and burned in process, consume energy like all done.

Just to make sure we're on the same page, you waste energy even if you end up burning all the ingredients.

Is it normal for successful hits from rocket launchers to not increase your aiming skill? Because I have missed targets before, and aiming does not increase in light of successful hits despite the chance of missing.

You should be getting 1 skill point for each successful rocket hit. Thanks for the report, filed.
367  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 14, 2016, 04:45:24 AM
OK.
I can not decrease number of workers on wharf, but i can increase it!
But:
  already repairing ship not affected with increased workers (?why),

That is a bit inconvenient, but that's how it works.

All strange things:
Unable to mine: Not enough CPU points
I able lift off without mounted Engine, can be killed and towed to station! What i have to do in this case?) No market, no NPC market and no Engine! Its game over?

Ouch, this is horrible. I think you should PM me to tow you somewhere else if this happens. We'll think about a workaround. Try not to get into such situations in the meantime :)

Ordered to refine 5 pices with 15 energy, but refined only 4, but energy took like for 5!

Thanks for the report! Which item was that?

Is it normal? http://prnt.sc/ct94ws
I disengage from battle far away in 4 sectors :(

It is indeed normal.

How it is possible to craft Alien virus or lifeform on planet factory, if it is not possible to unload colonists to planets warehouse....
"Message from Factory on ****: Not enough colonists in Warehouse"

Oh, hmm, I guess that means you can't. Only manual crafting for those dangerous materials.
368  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 11, 2016, 04:26:50 AM
Update.

  • [BUG] Energy cost display does not always display correct value. (@?, @Quellzar)
  • [BUG] Planetary crafting energy costs are skewed. (@onlinedigger, @Quellzar)
  • [BUG] Slither Bp still available in several places. (@kakucis006)
  • [ENC] Remove Enforcers and Slicing Lasers from players' reach.
  • [ENC] Add 1 Ancient blueprint.

OK, so there were a few bugs and questions related to the crafting energy cost.
Now that the bugs are fixed, I can tell you with reasonable assurance, that:

- Different stations have different fees.
- Different planets have different fees.

So if you see those values varying, that's probably why.



Thanks for the new bug reports, Quellzar, kakucis006, onlinedigger. Everything has been added to the list.

Mauler ... can you tell with wich equipment it was?:)

It doesn't really matter, as there are no NPC Maulers.
369  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 02:31:39 PM
I'll keep my mouth and mind shut from now on  :-X :-X :-X

I was just trying to give your brains a jolt so you can get out of thinking of fixes and start thinking of solutions instead. There are plenty of micro and macro scale solutions for the issues in the game and I just tried pointing out one of the possibilities. Start thinking out of the box and those problems can be a thing of the past in no time.

Did my reply gave off a "shut up" vibe? Sorry if that's the case, cause it definitely was not the intention. All ideas on both micro and macro scale are always appreciated.

Unless you decide to also increase income then this statement makes zero sense. Yes, they would now need to make billions to cash out the millions they used to, but they would still be gaining at exactly the same rate they were grinding away at to try and make a million.

Wait, let me make sure I understand you. So assuming we go with 1:100 rate for play-money to satoshi, 1 single asteroid becomes worth 100 times less?

I hope I'm just missing the point here.



...

Your math and statements look correct, but I don't get what are you trying to say? Are you happy with the current system? Not happy? Help me out here :)
370  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 12:06:08 PM
Its nice that a lot of players try this game. But the problem is - they dont stay too long. I have an idea why is that. The game has not complied with the current game market principles of selling a nicelooking packaged crap. I dont say SG should sell packaged crap, but at least should adress some issues.

...

Other than that. Maybe we should redo that battle arena pvp event? Its getting too peaceful.

And yes. Missions should be easier. By easier I mean, the mission should involve normal ingame behaviour, like transporting colonists from one gpd planet to the other. If its possible the missions should show the way how to fly to the desired sector on the map, or general direction of said sector.
Missions can be transformed to a very cool game tutorial if made right.

Typed out a 5-paragraph reply to this post but lost it all due to session lapse. :(

Please forgive me for not having the heart to type it all out again, I'll have to do bullet points

- Most new players leave as soon as they see there's "no game here, just some text".
- Remaining players do not understand game UI. They click random buttons and don't get any results. It's sad.*
- Remaining players leave after mining their first asteroid. "100 satoshi? Stupid faucet".

If you made it through the sign-up, can speak english, and mined at least TWO asteroids, you will stay in the game. That's what our stats show us.

It's either "1 asteroid and goodbye", either "2 asteroids and I'm staying".

*Translating the game into Indonesian, Russian, Chinese, etc, would help tremendously.

I think the 2/2 durability items is an excellent idea. Fully agreed on missions.



any clarification you might offer on all of this would be greatly appreciated.

On the flip side though, thank you guys a million times over for the mhz increase  ;D

I think enough has been said since that post, but if you need any other clarifications, I'm happy to oblige.

And it's nice to see some positive comment for a change :) Usually people ignore all the good stuff and jump straight into nerfs.
371  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 11:25:20 AM
Question: Does this mean the previous change made to the game where all blueprints are craftable in the Trucker is now null and void? Also, how would the large blueprints now be crafted seeing as other ships do not have enough space (I am assuming) to hold all the ingredients needed? Does crafting on planets also consume energy? (when the players use warehouses to craft, or maybe this is not possible at all, I haven't tried it)

Nope, there is a hard cap of 80 energy points. No single item "costs" more than that. This is sub-optimal (because higher-end items all fall into that range, despite the wildly varying cost), but at least it doesn't break the game.



The ways game balance is 'patched' for the time being seems to be things that are only going to cause even bigger headaches in the future. Please note this is my personal (and professional) opinion.

Absolutely.

If you want real balance on macro scale in terms of this being a faucet game then let me give you the formula 95% of real cash games follow because IT WORKS.

...

If this doesn't solve your problems then something much bigger is wrong here that we have no clue of. I hope it gives some food for thought.

It won't change a thing. Instead of millions of satoshi, people would just acquire billions of satoshi.

Same with introducing more powerful items that cost more. There has to be a cap somewhere, or this will become either a ponzi, either a endless power-creep scenario. Both are unsustainable.

(I.e., let's say we introduce a Trucker II, that has twice as much cargo space. And it would cost 10 mil. satoshi to buy. In the very short time, people would regain those 10 mil., but now we're looking a much larger problem - they can generate twice as much satoshi per click. Do we now introduce Trucker III, to eat away their funds? We can play this game for a long time, but in the end, we will lose).

Here's what really works great for MMORPGS in general: having no link at all between in-game currency and the real-world money.

Take World of Warcraft, for example. People pay the subscription fees. Those fees are what sustain the company. The in-game gold is completely untethered from this, and all prices can be fine-tuned to make the game as fun as possible. The rate of gold income can be fine-tuned too.

I don't know about any other real-cash games, that do not actually allow you to deposit. Those games are usually casino games (beneath the layers), and the house has the edge, plain and simple. Casino games are of-course easily sustainable because of this (they generate steady income, and players steadily lose money).

In SG, players always have the edge. Even if you cut gems, you will come out on top, if you repeat it enough times. Every single thing in the game works for your advantage.

So as you can see, there are a lot of conflicting interests tangled here. We could probably fix the game "once-and-for-all", by either:

a) Removing withdrawals completely
b) Allowing people to deposit
c) Adjusting the edge so you lose in the end

But that would go strongly against the founding principles of the game.

It's more fun to try to do it our way, even if it's not the most popular approach. Headache-inducing, yes, but as long as at least one person on this planet appreciates our efforts, it's all good.
372  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 10:32:55 AM
Sorry about that.  :( I was the only one who has bought enforcer bp, but not the only one who built ships. So, there are many people who knows about extra equipment, and all ships has extras.

To toecutter.
 There are more bugs:
  • Enforcer is cheaper than privateer
  • No changes when ships durability drops down to 0, all my warships are at 0 points for couple of days
  • Slicing lasers somehow impact to own ships durability, and very fast. If you shoot with slicer, your ships durability is gone in about an hour
  • Slither Bp still available in several places.

And one more time, sorry about not reporting[/list]

Yeah, you weren't the only one. Don't worry, nothing is going to happen to your account, but those 2 slicing lasers are going to be removed.

Thanks for the reports!



Energy costs of mass crafting is bugged. Its only take the energy amount of 1 item not all combined.

Thank you! Fixed.



How it can be possible when there is 20.000 satoshi fee?  ???

There is no fee. Where are you getting that info from? And the minimum is 1 satoshi, not 100 :)
373  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 10, 2016, 01:06:16 AM
Update.

  • [BUG] Ships built in wharfs come with equipment.*
  • [BUG] Defense Grids do not shoot back at NPCs.

* This is the first serious exploit that WAS NOT reported in time, or at all. Not cool.



Crafting was always too good. Compared to everything else in the game. No cooldowns, no energy costs,
unlimited supply of source ingredients. It's just not fair to miners and hunters who actually have to spend
all those AND risk being killed at the same time, only to generate 1000 times less satoshi per minute.

It will not affect newbies at all, unless you consider 1 energy per copper plate a horrible price to pay.

Sorry for short reply, I'll add more comments as soon as I regain some brain power.
374  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 09, 2016, 03:20:23 PM
Update!

  • [BUG] Selling ships doesn't take durability into account.
  • [BUG] Equipment still stacks when it shouldn't. (@onlinedigger)
  • [ENC] Crafting costs energy now.*
  • [ENC] Doomsday is activated.**

* Crafters are still way over-powered. Expect more nerfs in that area.

** Because you guys can totally deal with it now.



@Przemax, that's some excellent feedback! I'll add some comments soon.
375  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 08, 2016, 02:22:39 PM
I love satoshi galaxy best btc game i played so far.

Me and my roommate share same static ip but he can't make an account.

In the tos is says 'no multiple accounts' but it didn't specify via ip or wallet address or w/e.

Is he allowed to make an account or 1 per ip?

Hello, hexiuss.

Thanks for your feedback. It's "one account per one human being" in theory, but yeah, 1 per IP in practice.
376  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 08, 2016, 01:04:44 PM
Thanks for all the feedback.

I understand that nerfing NPC trade would be very inconvenient by itself, but the question was more about making the Player trade more lucrative.

Maybe you guys have any other ideas?

As for technical difficulties I really don't want to give out false info, as I don't fully understand it myself. I know that it is similar with "craft multiple things at once" issue we had earlier. I've been told it's "impossible to do", because that would require "putting the whole thing in a loop and that is bad for performance". The whole thing was then re-written to still allow it without loops, by pre-calculating some stuff that needed to be done, and then "doing it" in one pass. However, I've been told it's "impossible to do" with storage space now. I'm not sure if some re-writing would help here too or what not.

Please don't quote me on any of that, I feel out of my depth with the whole issue.
377  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 07, 2016, 10:51:25 AM
...

Regards,
5leepyJoe

OK, quick question: would limiting buying from NPCs (to 10 items per turn) make things better?

There really are tech.difficulties in our codebase that make "claim all" hard to implement.
378  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 06, 2016, 10:37:14 AM
Structures on market.

Done!

And about stacking, it happens only if you transfer things from ship to ship, and never planet to ship or ship to planet...

I see, thank you.
379  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 06, 2016, 09:20:15 AM
'cause: http://prntscr.com/cobrzd
Actual date and allright with it:) Stacks from built ships on stantion.

Hey, could you please provide more info regarding this? Essentially, which exact action leads to eq. stacking?



Hello!
And what will happen to blueprints? I have bought both, slither and enforcer... Embarrassed
And second. Have accumulated 6 Support structures  Cheesy  Maybe we can do some change?

Please put your support structures on the market. I'll deal with the Slither BP too.

Everyone, please DO NOT buy Slither blueprints if you see them. Instead please report it here as a bug.
380  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: October 06, 2016, 05:20:55 AM
Unfortunately not no, or PHAD needs to be given a once over because it seems bugged somehow with all of this happening there.

Yup, you were right. Fixed, thank you!



The Rogue AI event is over.

In-universe.

Some unknown entity has tampered with the supply of CPUs, deliberately sabotaging the captcha modules.
That lead to "Slither uprising" event. The ships locked out their own pilots and started attacking humans.
It was revealed that CONS had some kind of backdoor into the heating systems of the Slithers.
Which was activated and led to all those ships slowly being destroyed.

However, it's now unclear if CONS has backdoors into all ship designs. In any case, Slithers are off the market.

Out-of-universe.

We just wanted to replace all Slithers with Enforcers :)
And to remove Slithers from the game (for the time being). They'll get re-introduced at later date, but with
completely different stats.

Old Slither = Enforcer (same ship, except for name/design)
New Slither (doesn't exist yet) = something completely different (except for name/design)
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