5leepyJoe
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October 11, 2016, 12:21:14 PM Last edit: October 11, 2016, 02:17:34 PM by 5leepyJoe |
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CPU points increased! WOOHOOOOOO! Thank you! Thank you! Thank you! For higher end crafting it now takes 2x-3x more actions to craft so I guess it just balances out to what it was before, but at least it is an improvement on low end crafting and other actions. EDIT: Crafting has now also become twice as expensive in terms of burn seeing as you can only craft half the amount of stuff. Pretty hectic...
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Quellzar
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October 11, 2016, 07:54:45 PM |
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OK, so there were a few bugs and questions related to the crafting energy cost. Now that the bugs are fixed, I can tell you with reasonable assurance, that:
- Different stations have different fees. - Different planets have different fees.
So if you see those values varying, that's probably why.
That definitely cleared up the confusion, thanks
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kakucis006
Newbie
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Activity: 66
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October 12, 2016, 07:31:40 AM |
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How it is possible to craft Alien virus or lifeform on planet factory, if it is not possible to unload colonists to planets warehouse.... "Message from Factory on ****: Not enough colonists in Warehouse"
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kakucis006
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Activity: 66
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October 12, 2016, 10:42:03 AM |
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How it is possible to craft Alien virus or lifeform on planet factory, if it is not possible to unload colonists to planets warehouse.... "Message from Factory on ****: Not enough colonists in Warehouse"
try choose wharehouse slot then cargo slot and Unload Nope.. not working so too...
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5leepyJoe
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October 13, 2016, 09:54:39 AM |
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Yes it is normal onlinedigger. They do not take Jumping into account when you are hit. Technically your ship would probably fall apart making a hyper jump while your ship has a hole in it, which = death or even more extensive repairs.
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5leepyJoe
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October 13, 2016, 03:48:25 PM |
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Yes it is normal onlinedigger. They do not take Jumping into account when you are hit. Technically your ship would probably fall apart making a hyper jump while your ship has a hole in it, which = death or even more extensive repairs. Realy? Who talking about hole in a ship? Technicaly, fire on the ship != death. In order that you describe has another message: Unable to jump ship wrecked I'm talking about real life
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toecutter (OP)
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October 14, 2016, 04:45:24 AM |
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OK. I can not decrease number of workers on wharf, but i can increase it! But: already repairing ship not affected with increased workers (?why),
That is a bit inconvenient, but that's how it works. All strange things: Unable to mine: Not enough CPU points I able lift off without mounted Engine, can be killed and towed to station! What i have to do in this case?) No market, no NPC market and no Engine! Its game over?
Ouch, this is horrible. I think you should PM me to tow you somewhere else if this happens. We'll think about a workaround. Try not to get into such situations in the meantime :) Ordered to refine 5 pices with 15 energy, but refined only 4, but energy took like for 5!
Thanks for the report! Which item was that? It is indeed normal. How it is possible to craft Alien virus or lifeform on planet factory, if it is not possible to unload colonists to planets warehouse.... "Message from Factory on ****: Not enough colonists in Warehouse"
Oh, hmm, I guess that means you can't. Only manual crafting for those dangerous materials.
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mrrkuchc
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October 16, 2016, 12:04:55 PM |
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Is it normal for successful hits from rocket launchers to not increase your aiming skill? Because I have missed targets before, and aiming does not increase in light of successful hits despite the chance of missing.
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toecutter (OP)
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October 16, 2016, 07:42:51 PM |
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Adamantite, Gold, Armor Plating, everything ordered and burned in process, consume energy like all done.
Just to make sure we're on the same page, you waste energy even if you end up burning all the ingredients. Is it normal for successful hits from rocket launchers to not increase your aiming skill? Because I have missed targets before, and aiming does not increase in light of successful hits despite the chance of missing.
You should be getting 1 skill point for each successful rocket hit. Thanks for the report, filed.
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toecutter (OP)
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October 16, 2016, 08:16:23 PM |
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Just to make sure we're on the same page, you waste energy even if you end up burning all the ingredients.
Ordered 5 plates (3 energy each = 15), Refined 4 plates and burned some ore (to refine 4 plates - 12 energy), but consumed 15 energy. Yup, that is correct. Ordered 5 plates (3 energy each = 15), Refined 4 plates and burned some ore (to refine 4 plates - 12 energy), but consumed 15 energy.
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5leepyJoe
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October 17, 2016, 11:31:56 AM |
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Hey toecutter,
Have skills or burn been modified?
I'm getting double the amount of burn that I used to get. Add the already doubled burn from the new crafting restrictions and it becomes a huge pain in the ass to do any kind of crafting at all.
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toecutter (OP)
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October 18, 2016, 07:05:20 AM |
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Hey toecutter,
Have skills or burn been modified?
I'm getting double the amount of burn that I used to get. Add the already doubled burn from the new crafting restrictions and it becomes a huge pain in the ass to do any kind of crafting at all.
Hey, that's odd. No changes there, using same rates as before.
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5leepyJoe
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October 19, 2016, 11:22:32 AM |
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Hey toecutter,
Have skills or burn been modified?
I'm getting double the amount of burn that I used to get. Add the already doubled burn from the new crafting restrictions and it becomes a huge pain in the ass to do any kind of crafting at all.
Hey, that's odd. No changes there, using same rates as before. These burn rates are nuckin' futs! And it is getting worse every day. I've never seen burn like this before and I have been crafting the same thing for weeks and even got skill level increases in that time. Something definitely changed. Don't know why you guys refuse to tell us stuff like this.
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Przemax
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October 20, 2016, 09:06:27 AM |
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I think ive got some bug with ancient tome reaserch. My planet its res on have 60 available warehouse space and lab says there is not enough. Hows that possible?
Either way. Please make the pvp arena the one that we've tested before.
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Przemax
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October 21, 2016, 05:41:01 AM Last edit: October 22, 2016, 05:27:42 AM by Przemax |
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I have two game suggestions.
Firstly. The ability to customize newbie ship. Either a player wants a buckaneer with hacked lasers or buckshot with normal lasers, or some ships with multiple engines as a messenger, delivery ship.
Secondly. We should copy some of the changes that coinbrawl did to keep new players motivated to play. Coinbrawl didnt increased their yields, but enabled them to train faster and has lowered their cooldowns. Thats an awesome idea that the new players would have x2 experience increased and x3 cooldown decreased or even x5 times and the same goes with energy rate increase.
It could be some tutorial for few days or until they reach some cap like gathering some sum of satoshis that enables them to customize their gameplay.
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zaiusz
Member
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Activity: 137
Merit: 10
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October 22, 2016, 01:27:14 PM |
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hey devs, are you guys on vacation? i submitted some bug emails, and my cpu refresh has been low for days which i also reported.
just a little surprised haven't heard back at all
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Przemax
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October 22, 2016, 01:41:41 PM |
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Its seems like we are alone in the universe.
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toecutter (OP)
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October 23, 2016, 12:33:19 AM Last edit: November 08, 2016, 03:36:18 AM by toecutter |
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Hey guys.
Sorry for the delay. We had an influx of new players/bots so I took my sweet time to sift through everything.
I think I've restored most legit players' CPU rates, but please ping me if I missed you.
@onlinedigger, thanks a lot for all those reports.
@przemax, we actually tried speeding up the game on our test server and it turned out pretty nice indeed. There are still problems that need to be dealt with, but something along those lines is probably going to happen at some point.
@5leepyJoe, no changes to the burn rates, swear it :)
If you have sent an E-Mail or PM, please forgive me, but you'll have to wait a bit longer. I'll reply to everything, as usual, just being overflown with stuff right now.
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Przemax
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October 24, 2016, 04:55:50 AM |
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Hey toe,
so you say (by ommision) its not a bug with this not enough store space for a lab when i have 60 of it?
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