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761  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 31, 2016, 08:58:13 AM
It is of course great that others also explore the major option #3 "close down", with the intent of finding reasonable ways in doing it. However to not make it a self-fulfilling prophecy, I'd encourage thinking and posting about the continuation options as well. Closing down is not so difficult that I would have made such a great plea for help during the last weeks!  Wink Continuing with a goal that energises people, and a team who can perform in more demanding circumstances than before, that is.


Quote from: PRIOR NOTICE ON WHAT SHOULD BE EXPECTED TO HAPPEN ON CERTAIN SITUATIONS
("TERMS OF USE")
perpetual rights, such as the right to receive 100,000 m weekly per each consol item forever.

Quote from: CON item description ingame
Perpetual right to a 100,000 m annual cash flow, guaranteed by town.

Unless new information is discovered, I give preference to the ingame definition, which would imply that the Town has not defaulted on CON and will not, until there is a year when the payment is not made in full. (Because of the importance of this matter, I acknowledge that Town Council will settle it, this is my personal and GM interpretation.)

A very good starting point is to look at liquidation and then go from there. I have quoted the above since it identifies the obligations of town, since those obligations would then fall on the assets that town has outside of the game, primarily I understand this to consist of demand deposits of XMR.  These assets are encumbered by those obligations of town outside of the game. I will refer to  the obligations of town outside of the game as the senior debt. The other commitment of town is the weekly CON payment of 0.1 XMR per CON to the holders of CON in perpetuity. I will refer to the CON payments as the junior debt. At the point as far as I can see the commitments of town end. The XMR on deposit in the game by the players is on deposit with a third party and consequently does not form part of this discussion.

We can now take a look how liquidation would look. First the out of game assets of town are used to pay the senior debt (out of game liabilities of town). Then the balance of the out of game assets of town is converted to XMR and applied against the junior debt (CON).  S-CON would be treated as a flow through. Everything else is written off. At this point because of the public domain aspect of the game there is nothing preventing the reinstatement of the game in a similar or different form, by forking the game.

Town has no assets nor liabilities outside of the game (M treated as ingame).

There is a small amount of ingame debts (< 1 bil).

M balances hosted by town are earmarked to multiple ingame uses and are in their separate accounts. A large amount is in rental pools, a minuscule amount is in CKG/CON pool. Also non-earmarked funds exist. Any liquidation should take into account the owner of the funds, because Town administers the whole game economy and not only its own. The allocation of systemic funds to players in a possible liquidation cannot be done based on the already existing rules alone. The closest to a fair outcome in this event would be to unpause the time in Ultima and see how long Town can make it. Dividing any funds to CON holders in excess of the stated obligation does not seem correct in my opinion.

Quote
At this point I see two main options under the rules :

1) Cure the default of town to the CON holders by making the back payments out of existing out of game assets of town, after the out of game liabilities are satisfied and then restart the game before town runs out of funds.

2) Liquidate that game with one of two options afterward fork or no fork.

I admit that it is a precarious acute situation that the fiat value of CON payments has swollen at the same time that the game has been paused. Still it deserves mention that during the history of the game, we have never had current funds in excess of 1-2 realmonths of expenditures, and often it has been 1-2 weeks, or 1-2 weeks back! Regardless of how little of the Town-administered funds we allocate to the CON payments, we are not facing cash flow crisis in 1-2 months, in other words the Town has more liquid funds than ever, both absolutely and relatively. Furthermore, the majority of CON payments will go to people who have historically supported the game and put the proceeds back to use.

Quote
A fork would of course mean the change of the rules of the game, since it would create a new game. Having said this I propose a fork along the following lines after liquidation for discussion.

1) The holders of the old CK characters are given an equivalent character with the same stature and in game assets as their old character with exception of CON and (CON derivative assets such as S-CON)

2) The former CON holders are provided with CKG for the written off balance of their CON holding in the liquidation. The CON/CKG exchange rate to be based upon the average CON/CKG market rate during the operation of the old CK. Holders of S-CON are given an equivalent amount of S-CKG

This is a sensible idea and warrants discussion. It is important to remember that it constitutes a fork (forced redemption of protected asset; creation of more CKG). Technically it is extremely easy to do, just make CON yield a dividend in some asset that includes CKG and erase CON.

S-CKG, S-CON etc are issued by independent entities who manage their affairs themselves.

Quote
3) Restrict town form borrowing with a principal term repayment term greater than 90 calendar days. This debt could of course be rolled over.

The reason Town is borrowing at all is the original rule that no more CKG can be printed. Town borrowing XMR was consolidated in 1605 because:
- It looks bad to have debt (CON does not have principal, it can be called "consolidated stock" as well as "debt").
- The aftermarket of multiple maturity small emission debt was anemic
- Because of this, the auctions did not fetch a good rate, instead of the recent 0.5% CON, it was 1-1.5%.

Quote
4) Restrict town from taking on any net debt or net short position denominated in an asset other than a fiat currency managed by a central bank with a
known and established history of debasing the currency at will. For greater clarity fiat currencies such as USD, EUR etc., would be allowed while crypto currencies such as XMR, XBT etc., and precious metals such as XAU, XAG would be not. Payments made in XMR at the exchange rate at the time of the payment and funding also made in XMR at the exchange rate at time of funding. Hedging would be allowed. For example borrowing an amount of XMR that is less than or equal to the XMR on deposit.

This would be extremely lulzy written as a rule.

Quote
5) Provide town with a gold mine with a fixed annual (calendar not game) yield of under 1% of the initial fixed CKG issue. A Monero style "tail emission".  

There is a tail emission with Town as the initial beneficiary: a small amount of new gold is created for the "lot exploration game". We have had so few players compared to the value of the gold stock that this gold has not played a significant role (see rules).


As gamemaster, I do not support any forks in the game. We have a social contract and my job is to uphold it.
762  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: August 30, 2016, 07:23:14 PM
Bitcoin has had 61.8% to 78.6% corrections before and recovered. No reason to doubt the same will happen with Monero at some point. aminorex has already posted sexy buy zones.

From $31.99 to $1.99 is about 94%, and Bitcoin did just fine afterwards.

For comparison, it would roughly be the same as going to 0.001 now, and afterwards hitting parity with BTC.  Grin
763  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 30, 2016, 05:08:03 PM

HM rpietila II Dei Gratia Rex Regnum Crypto, Dux Antiqua Ducatus et alii ad inf.


PRIOR NOTICE ON WHAT SHOULD BE EXPECTED TO HAPPEN ON CERTAIN SITUATIONS
("TERMS OF USE")

PLEASE READ THIS NOTICE CAREFULLY BEFORE PROCEEDING. IF YOU CREATE ACCOUNT AND USE CRYPTO KINGDOM, IT IS LIKELY THAT THIS INFORMATION WILL PROVE HELPFUL.


INTRODUCTION

Crypto Kingdom (CK) is an imaginary world, defined as the "State of the World", a dataset listing the status of characters, land, buildings and items. It is used via Interfaces, the one here is Ultima Gaming Platform, but others exist for humans and programs.

This is no "agreement" between you and "CK", because both are ineligible to make a binding agreement at this very juncture.

"Town" is the ingame government of CK. It is chosen by players who own gold (CKG). Its jurisdiction in CK world is summarized as "Who has the gold, makes the rules." CK itself is just the world, in which the jurisdiction of the Town is supreme and enforceable. Because CK is only the world, and Town is only an entity inside CK, there is no counterparty who would have the authority to represent CK in any outside world matter.

CK also does not require you to agree - each one will reap the rewards and punishments of his actions regardless of prior agreement. The primitive laws of CK world are based on common sense and good conduct, and the more advanced ones apply to those who are in a position to understand them.

It is not mandatory to enter any personal data, but lost passwords cannot be retrieved without having some.


LIMITATION OF LIABILITY

All characters in CK including the Town and its associates, are responsible for their actions in CK, and may not disclaim liability. Disputes are settled in the judiciary system of CK, with King as the supreme judge.

Outside world has no domain of jurisdiction in the matters of CK, nor CK in those of outside world.


INTELLECTUAL PROPERTY OWNERSHIP

All information entered in CK is public domain.


ASSETS

"Assets" refers to all contents of CK world which can be transferred ingame and thus "owned". These are Urban Land titles and Items.

Urban Land Title registry is part of the State of the World. Before acquiring Urban Land, it is important to check the local terms of the title. In general, gamemaster events (such as war) can not affect the ownership of land, and the local administration does not hold eminent domain over it. There may still be mandatory taxes or building restrictions, and the refusal or inability to pay taxes may lead to loss of the land.

Items ownership is a transfer registry, similarly part of the State of the World. Items are subject to wear and destruction. Gamemaster may adjust the properties of items, add and delete items, and the value of items that is determined in the open market may change as a result of these changes.

Gold ownership is specially protected. More cannot be created at will by anyone, and gold can never be subject to tax or encumbrance, does not wear, cannot be stolen, etc.

Private depositories hold non-game virtual goods such as cryptocurrencies in proven storage and emit depository shares ingame so that the value of the shares is backed by and often convertible to the non-game assets they hold outside of the game. Using such depositories or holding their shares is at player's own risk. The ingame value of such depository shares depends on events outside CK domain, including embezzlement, hack, theft and seizure of the funds in deposit.

Town does not guarantee the market value of any item. Institutions ingame are responsible according to their respective TOS for the promises they make for their offerings, and will be prosecuted for breaches of contract.


TERMINATION AND SUSPENSION OF ACCOUNT

Each character has one account, each player may have many characters and thus accounts.

The account will be terminated as an administrative procedure if:
- A few weeks neglect makes the character starve to death, after which the heir inherits the assets of the character. If death happened intestate, there is a 1 month grace period for the account holder to manage the estate of the deceased with original account. After this, the Town escheats the assets.
If you lose the password and have not entered any recovery information, this is what happens.

The account will be terminated as a punitive measure if:
- The character is convicted of Treason, and in major or repeated cases of Felony. Treason is defined as a wilful act, attempt or plot to undermine, corrupt, damage, compromise etc. of the CK's, (State of the) World's, Town's, King's, etc rule-bound authority, integrity or function. In addition to terminating the account, the character may be sentenced to death, and before that lose all assets and decorations.
- Illegal immigrants may be expelled without warning. Illegal immigration means mass character farming, especially if characters are bot-controlled, but only with proof that it is done for the purpose of monetary gain rather than to enjoy the game.

The account may be suspended (temporarily blocked):
- As a warning or punishment for Misdemeanor or Felony.
- As a safety measure if there is reason to believe an identity theft has occurred.
- If the account is used to flood the system or other similar activity.
- If the character is under investigation or trial for Felony or Treason "arrest". In this case the character will be kept alive by Town-appointed health manager at the character's expense and released if found not guilty or if the verdict does not include termination.


DISRUPTION IN THE STATE OF THE WORLD; DISCONTINUING THE GAME

CK is designed to run perpetually, which is evident from its robust governance model and data structure, and having perpetual rules such as the gold generation script, which cannot be changed by any power inside or outside the game ever, and perpetual rights, such as the right to receive 100,000 m weekly per each consol item forever.

It is possible still that 1) hosting the state of the world becomes difficult due to eg. disruptions in Internet traffic or compartmentalization of the Internet, or 2) several key administrators disappear at once and Town management capability thus suffers, or 3) a data corruption attack has despite all precautions managed to corrupt the game state during extended time, or 4) a similar event.

There are very elaborate procedures that will be activated if such events occur occurs, too lengthy to be listed here. The short version is:

If anyone is willing to play CK, it continues to exist, and if no one is, it still continues to exist in dormancy, ready to be resumed, unless all memory of it is irrevocably destroyed. It is just imagination anyway - information in public domain.

In the case of CK, nobody reserves the right to discontinue the hosting of the game and cancel your account for no reason, and keep all your stuff. Rather, it is everybody's right to continue the hosting of the game, and your right to keep your stuff.


CLOSING WORD

Regardless or not whether you "hereby understand that you are solely responsible for your own conduct, and the decision to continue to play CK is yours, and any issues arising from that will be handled between you and the relevant third parties in the CK world as they pertain to CK, and between you and the relevant third parties in the outside world, as they pertain to the outside world", so will it happen.


DECISION

* I want to enter into Crypto Kingdom

* I do not want to enter into Crypto Kingdom

Uncertainty is on the rise in the Kingdom. Even if it feels that the time is not advancing, it feels that in the last day or week or so, certain respected citizens have raised the possibility of:
- Deposing the King
- Stealing the King's gold
- Starting a civil war
- Disrespecting the Town's promise to pay 100,000 m/consol annually forever(x2)
- Discontinuing the Game
- etc(x2)

To manage our way safely to the next level, it suits us to call a general meeting which will be held in IRC at 1pm UTC tomorrow. Everyone who has an interest in Crypto Kingdom, whatever type, may attend. The meeting will possibly decide to elect a new Town Council, in which case, the votes are according to the ownership of CKG in its different forms.

In the times of great changes, it is easy to get lost and lose what you have carefully built over 2 years, by not pulling together when it is the time to get the game up and running again.

Hopefully we will see there!  Smiley
764  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 30, 2016, 04:44:29 PM
Only 9 more votes to go and we can analyse the situation after 100 votes!
765  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 30, 2016, 02:05:54 PM
My question is why couldn't the game just 'resume' instead of 'reset' until the Clans version is developed?

Yes, it is the choice #1 in the list of 5 possible choices so far.
766  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 30, 2016, 01:05:29 PM
Yesterday there has been good discussion in the IRC, I heard. Can someone please post it to my PM here Smiley

Got it and will comment on a few relevant points:

03:23 < Crichton__> where is the development discussion happening?

https://cryptokingdom.slack.com/messages/ck-dev/

03:54 < Crichton__> the game has merit, it's just seems to have lost its direction atm

It has not lost the direction. The issue is - the chosen direction requires sacrifice, and after XMR has already risen, will we get enough people to participate?

03:57 < sphericon> since the game is denominated in XMR, wouldn't it be at the exact same state it was 6 months ago?
03:58 < sphericon> it's not like the treasury of the town was converted from XMR to BTC, it has gained as well
03:59 < Crichton__> depends how much xmr was leaving the game for costs

During the pause, PJ has been employed. His salary up until 20.July (approx) was paid before the pause. The rest remains unpaid but is easy to pay with the windfall valuation of the Town assets.

03:59 < ArticMine> No because the value of the game lies in its play by the users. This is effectively denominated in fiat in this case EUR
04:00 < ArticMine> XBT is totally irrelevant here

Correct.

04:06 < ArticMine> The pause would only have worked if XMR / EUR had fallen. Even then there is a loss of value in terms of EUR let alone XMR

Pause was not a gamble. Just needed rest after the gamble.

04:12 < Crichton__> we know the problem--what's the solution? If the XMR market dips, that would be a nice time to re-open the doors
04:12 < luigi1112> I'm not sure what option there is besides bloodbath
04:12 < luigi1112> The least bloodbathy option I suppose
04:13 < ArticMine> There are two issues. 1) For some game assets (in particular CK gold, collectibles and land) in order to retain their
                   value in terms of XMR, the game would need to grow at least as fast as the XMR / EUR rate.

Long term, the reason to have a game is that it would grow faster than XMR/EUR, so you are exactly correct.

04:13 < luigi1112> Most assets are going to violently crash priced in xmr
04:14 < luigi1112> Which clearly hasn't happened

The game is paused, so they have not realised their new values. But the adjustment is mentally priced in for sure, and I don't think there is reason to worry about it. Markets gonna market.

04:15 < ArticMine> Consumable assets particularly those that are consumed by the commoners say for example CAN, MEAT, VEG, etc would have to
                   keep a constant value in EUR
04:15 < luigi1112> Yes those would devalue by 90% sfyl

Town Council decides the parameter that is a direct or indirect cause for this to happen, and it has historically been selected based on XMR/fiat rate.

04:19 < luigi1112> Well selling hodl doesn't raise funds. We'd need some for ico, which already happened with ckg I guess.
04:20 < luigi1112> We could revolt and take the king's gold I suppose.

In this universe with Town Council setting the rules, it is not possible to increase the quantity of gold nor steal gold from anyone. It is possible to make a fork.

04:23 < luigi1112> And we need a plan what to do anyway

Yes, good point there. As for the plans, I will now add a 4th/5th:
1) continue asap in Ultima
2) develop Clans and continue there
3) wind down
4) fork it to ditch HM_The_King, CON, etc and continue from there
5) sell it to an industry figure business angel eg. Roger Ver

04:23 < luigi1112> All of us here have a big sunk cost (fallacy but heh), so we are motivated to make it work
04:23 < Crichton__> that's an understtement

I have the biggest one, after 2 years of full time work and having characters valued at $0.5 million minimum. The fallacy still needs to be avoided - we need to ensure we have a viable path ahead, before rushing headlong to it. And our playing field has changed a lot in a few weeks.

04:39 < Crichton__> saddam, even the mention of closing up shop puts people on edge
04:40 < saddam> i did not know anyone wanted to close up the game
04:41 < luigi1112> In the thread it was hinted
04:41 < Crichton__> HM put it on the table in BCT--though I THINK he was just being overl honest

Crichton is correct. I mentioned it for completeness' sake, and to remind that it is the default option if nothing is done. Restarting the game requires effort from others in addition to me, and the communication has indeed been weak lately.

04:45 < luigi1112> CON was quite a gamble by the town... in all honesty a real king would probably be deposed for it.

King is not in charge of the Town Smiley Hang SirJacket instead...

CON was invented to be a gamble tbh - first of all we had outlawed printing more gold, and all the gold that was in the Royal selling quota had been sold. CON would work well in any scenario where XMR declines, and in any scenario where CK grows more than XMR. These are the scenarios where CK success was deemed important. CON saved our last restart in a difficult position.

And besides we have not yet defaulted on it. Last time I checked, there was enough in Town assets to pay 26 years.

04:46 < luigi1112> But there's always a way out where there's a will :-)

Exactly.

04:47 < saddam> maybe it will turn out that luigi and dr. c now own CK
04:50 < Crichton__> HM's the majority CON holder, so I wonder what his thoughts are? And Fluffypony?

My thoughts are that CON must be honored. So when we unpause the game, we do it such that we are able to pay the CON-holders what we have promised. Breaking the promises is a lethal blow to our credibility, and restarting the game weakly, also does not help anyone nor is it fun.

04:53 < Crichton__> i hope we can avoid a civil war.
04:54 < Crichton__> (the beauty of the game is that money makes it real)
04:56 < luigi1112> :-)
04:56 < luigi1112> So real

Civil war would make the game interesting. Did you think of playing with the rules or outside of them?

05:07 < Crichton__> Can we schedule a town meeting with this as an agenda? There's a lot of voices missing

I will seek to be available tomorrow in IRC, from about 1pmUTC onwards.

05:22 < luigi1112> But I think if we don't get rid of CON we're deluding ourselves about long term success.

I am not that negative really. If we scrap CON we testify that we are incapable of achieving a >XMR growth rate, which disqualifies us from the term "success". There are other options.

05:31 < ArticMine> Hard to say without knowing the real reason it was paused in the first place?
05:32 < luigi1112> For development ostensibly..maybe hm wanted a vacation, but I am not sure

Real reasons have been told. Of course the understanding of matters evolves over time but I have no reason to speak bullshit and consequently don't do it.

05:34 < ArticMine> Which is fine if at the end of the pause the game is started again as was announced.
05:36 < ArticMine> But this has not occurred. Instead the community is now asked to decide the future of the game.

When the game was paused, XMR was still in the "perpetual promise" mode. Now it has proven itself. This has caused our goal to become harder to reach. The CON issue mentioned, requires us to fork 4x the money every year. For CK to be important for the XMR ecosystem requires more professionalism. This pause accidentally became the junction where it is reasonable to re-assess the whole game.

10:15 < binaryFate> What's the original ETA for unpausing the game? If this is postponed by fear of the crash, the very fact of postponing
                    will make it worse.
10:17 < binaryFate> What is the status of the game XMR wallet? How much there?
10:19 < binaryFate> As I see it, CON is a promise of the town to pay. If finances of the town go bust (lack of tax due to XMR rise and
                    in-game deflation), then town go brankrupt, sell its assets to pay creditors if necessary, and when there is nothing
                    left to sell, creditors take the hit.
10:20 < binaryFate> (I see this as a large holder of CON)
10:21 < binaryFate> CKG is really a share of the game itself, and if there is one thing that entitles to extracting wealth it's this.

There is no "fear of crash", it is evident that things will be repriced so that XMR revaluation is taken into account.

Saddam treasury holds 90 bil of which 13.74 bil is Town or "game" money.

Town must pay 100,000 for every CON by the end of every game year. If this does not happen, Town is legally bankrupt.

Town does not have any responsibility to uphold the value of any asset, including CON, CKG, or whatever else.
767  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 30, 2016, 10:08:08 AM
80% are voting higher than the current value. This is a reason for the opposite to happen because people tend to invest according to their perceptions, and if everyone's perception is "UP", then everyone has already bought, and will not be there to cause the momentum towards "UP".
768  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 30, 2016, 09:13:24 AM
That said, I think we should start by identifying the in-game assets that will likely take the biggest hit (or most affected) with the rise in Monero. CON is a good identification, but there are many companies that were worth a significant amount (shares), CKG, CKS, coins, property, buildings, building materials, IC, SCI, all of which are in a very different situation than they were before the pause. Then there are the things that those assets are directly tied to like the state of the game itself (software, community in CKG). Taking all of these variables into account and discussing them in an itemized way might help to clarify a way forward here.

The small cap items like npc's, consumables, one-off luxuries, art, ming, suits, furniture represent the least of interest, IMO. In short, if there ever was a time in which CK could be most crucial to XMR adoption, it starts now.

Well said! Perhaps it's worth repeating that nobody (including me) has yet been supporting the idea of closing it down. But it seems to have been a good discussion starter, to get the relevant things on the table.

In my opinion, finding the right team of people to take it forward is the crucial part here. Raising and arranging the funding and ownership is secondary. The ingame asset values should fall in their places quite automatically, and are not a concern.

I already mentioned in Speculation thread that the majority of my XMR were stolen, and that affects my personal priorities, in addition to being a massive psychological hit. The finding of new people to take central and peripheral positions alike, is not a bonus, it is a requirement for us to go on.

Yesterday there has been good discussion in the IRC, I heard. Can someone please post it to my PM here Smiley
769  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 30, 2016, 07:29:54 AM
Excellent that we get the discussion needed!

Later today I am offline with logistics hurdles, but from tomorrow hopefully available.

After a lengthy discussion on ##crypto-kingdom, many of the players would like to have a more formal discussion about the game's future (mainly finances, but other game dynamics were discussed), and Sir Jacket was requested as moderator. If HM and Sir Jacket could comment on if they can attend the meeting, their roles, and also to the preferred schedule of the meeting, I think we could come to some consensus as to the game's near term goals. I pray everyone who has interest in the game to express their voice and lend some time for discussion.  

As I wrote previously, I believe we should first convene this meeting, and after kickstarting the discussions, use it to vote for the Town Council. That keeps the planning process contained so that those who have a stake, have a voice as well. Town Council consists of 6 ppl, currently Sirjacket is the mayor.

As much as I like direct democracy, our governance model is not direct but representative, so that the different "parties" (eg. groups who want one of the 3 options to happen) will use their gold to get a councillor elected.

The fact that closing CK is even being considered leads me to believe that there are serious financial problems here that are not unrelated to the sharp rise in Moreno with respect not only to Bitcoin but also with respect to virtually every fiat currency.

(nobody has "considered" shutting it down, I listed it for completeness' sake)

Town finances show the following:

Current accounts and accounts earmarked for development = 5.75 bil ($46k)
Accounts earmarked for game economy (rent pools) = 8.99 bil ($82k)
Liabilities from unpaid development, etc  = -1.00 bil ($8k)
Repayable debt = -0.00 bil ($0k)
----------------------------------------------------
Total 13.74 bil ($110k)

* Consol debt, game-annual interest payment (no principal repayment) = 0.45 bil ($4k)


From here on, it is useful to read the game rules and TOS, in order to understand why certain things are so.

Quote
1) There were many persons who invested  hundreds and thousands of Moreno in CK equity game assets. If the game is restarted and the market is allowed to set the value of these assets, this may address the issue; nevertheless there may still be the issue of loss in value caused by the pause over the summer. If on the other hand the game is not restarted or is "reset" there could be substantial claims here.

It is very likely that over the period when the game has been paused, but the currency of the game has appreciated 300% or more, the equity and property values denominated in the said currency have plummeted. Market will be able to find the new values as it always has.

Quote
2) Then there is the issue of CON and the related asset S-CON. Time can be very much of the essence here, because this is a liability of CK that is denominated in Moreno and Moreno is sharply rising. I do not even want to fathom what the potential legal ramifications here may be. The best solution here I can see is to reach a settlement with the CON and S-CON holders. Given the current market situation with Moreno this may not be cheap. CON is basically a short position on Monero. Those on the long side of the contract are going to want to be paid. Given that in many jurisdictions crypto currency is effectively treated as money, this would be no different from a default denominated in fiat or Bitcoin. There are already significant legal precedents with defaults denominated in Bitcoin.

First when the competent governance is re-established, it will decide which of the options to take concerning how to continue the game. If:

1) the game is discontinued, every game asset loses its value, but assets that are tied to out-of-game value (Moneretos are claims to Saddam's treasury and there may be others), will redeem the out-of-game value first. In this scenario both CKG and CON become worthless with no repayment from anyone. (Since the game is public domain, it technically cannot be closed by majority decision, but in this event it makes sense to handle the majority decision first and continue afterwards.)

2) the game is continued, there will be no issue related to CKG, nobody is forced to pay dividends to it. As for CON, the Town is bound to pay 100,000 m annually, and this is potentially a large sum. If the Council refuses to pay, we have a world with illegal governance and need to select a new one. A "compromise" is also possible but I don't personally believe destroying the Town's credibility over this is a good idea if the wish is to continue.

3) since CON is an ingame asset, all disputes are handled in the game. Thoughts to escalate ingame matters to random out-of-game authorities are against the rules.

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3) The pause has likely made the situation worse. If there are serious financial problems the sooner this is dealt with the better.  

4) I am not 100% clear on the legal status of CK. Who is actually the owner? Who is liable for the debts and other liabilities?

There are no financial problems currently as evident from the above. It is the plan how to continue, that we are discussing. Continuing does cost money, and especially it requires us to tighten our ranks with admin, dev, design, etc. I largely lost contact with the players in the spring when trying to let Rakshasa grow in the admin/GM/community manager position. When I saw it did not work out, it was already summer and much of the damage was done.

I planned the pause, and the "point of actual decision", beforehand. What I did not plan is the rise in XMR rate, which causes the following:
- Everyone is in a different level of wealth, affecting her available time and money
- It can be argued that the game has succeeded in its mission of bringing people to XMR and it cannot any more be so very crucial
- Game pools have more value in them in fiat terms, also CON annual payments have become larger in fiat terms.

CK is a game/ownership ledger in public domain. There are no known forks. The version that we have been playing has rulebound governance that enables the CKG holders to select and remove members of Town Council, who can decide the rules. Some other positions exist such as Gamemaster, who is the final authority in the state of the game (the ledger), because there is no blockchain, just a DB. Council appoints the GM, who is me.

The Town may only be indebted or liable in its own domain, ie. ingame. It is against the rules and also impossible for it to contract liabilities in outside world. It also does not have much liabilities, the assets are 10x or more larger.

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The best solution here is for the game to be salvaged and restarted if this is possible; nevertheless I believe that some sort of settlement, with the CON / S-CON holders is going to be needed. Contrary to some of the other comments I believe that Town and consequently CK is net short Monero which places CK in a very precarious financial situation.

The Town is net long XMR and net short a perpetual stream of XMR. There is nothing alarming in this, if we get enough people to play the game so that it offsets the increased fiat value of the CON payments. To get those people, we need to activate our community. They can bridge the gap that exists before Clans.

My intention is to drive home the point that the pioneering days are behind, and I am no more sufficient (nor able) to do everything. We need both old and new people, and we need money, and we need discussion, and we need plan, and then we need also luck.
770  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 30, 2016, 06:25:25 AM
After 26 voters, the consensus (average of the votes) is 0.049. Compared to the current price, 0.015, the voters strongly believe that the rise will continue.

After 82 votes, there have been less new "0.064+ votes", and more votes in the 0.016-0.064 range.

The average is 0.040, which is still higher than the current price, 0.014.
771  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 29, 2016, 07:20:41 PM
After a mighty 50 votes, the result is as follows:

25% believe that the price is at least 0.064
50% believe that the price is at least 0.042
75% believe that the price is at least 0.022
90% believe that the price is at least 0.009
95% believe that the price is at least 0.006


The votes are transformed to a cumulative table above. If the voting interest continues, I will post updates of the changes! Smiley
772  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 29, 2016, 07:04:58 PM
Your account is 1 day(!) older than mine. Elitist cunt.

Wow  Cheesy  It was a global restriction. I am sorry.
773  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 29, 2016, 06:34:32 PM
I myself think there is a more than 50% possibility that we take a breather, so that the year end price is lower than the current price. We raised from 0.004 so recently that it is still a realistic possibility to revisit. Going below does not seem realistic in my view. Based on this reasoning, I voted 0.011-0.016.

The voting scale is constructed so that there are 10 choices, and they are in a logarithmic scale (each cohort is 41% higher than previous). The midpoint price today was selected as the midpoint.

Even if I believe the rise to have a somewhat lower probability than the decline, I strongly encourage buy/hold. This is because of the Monero's explosive nature and its long term prospects: if the price rises now, it can go very high in a short time. But even if it goes down - nothing bad really happens because it will rise back, just as it did so many times in the last 2 years.
774  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 29, 2016, 05:52:53 PM
After 26 voters, the consensus (average of the votes) is 0.049. Compared to the current price, 0.015, the voters strongly believe that the rise will continue.
775  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: August 29, 2016, 05:41:13 PM
let's see if 0.009 or 0.006 gets hit first before going higher...

Make your forecast in the new poll!

I will also speculate more there, according to my speculation framework.
776  Alternate cryptocurrencies / Speculation (Altcoins) / Re: XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 29, 2016, 05:19:14 PM
Crosslinking the Speculation thread.
777  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: August 29, 2016, 05:03:08 PM
New poll on XMR price - cast your vote !!

778  Alternate cryptocurrencies / Speculation (Altcoins) / XMR Monero price poll - what is XMR/BTC rate by Dec-31-2016 ?? on: August 29, 2016, 05:01:36 PM
XMR needs a public poll. The question's exact wording is:

What do you believe is the price (BTC/XMR) which fulfills that it is equally probable that the actual_price be less or more than price. Select the cohort that includes price.
779  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 29, 2016, 11:46:16 AM
From what I understand we have two decide between two options right?

1) To restart the game at the "Ultima" version.
2) To keep the game paused until the development of "Clans" version is finished.

King please correct me if this is not right.

Well third option is to decide that the game has lived for 2 years and during this time, contributed what it could towards keeping XMR alive, and we will never know whether it was important or not. Now it seems XMR will stay alive regardless of the game, so we can fold it and everybody gets their monereto balances back.

These 3 are the main options, and we have functional rules to govern the decision-making:

* I am now trying to get people to discuss in a larger group, same way as the IRC room was in the very beginning.
* This larger group will elect a new Council, to ensure that every councillor is still active and backed by gold.
* The Council will make the decisions, after having plans for all the options, so that the decision is backed by action plans.
* Then the plan selected, will be put into action.

The Wizard is already drafting the plan for #1 (To restart the game at the "Ultima" version).
780  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: August 29, 2016, 11:22:50 AM
Hello!
So, can I withdraw XMR now?) (I dont want, but realy - can I?)
And how much costs my account now? Can I sell it in one moment?

Treasury is operated by saddam. As far as I know, withdrawals are disabled because enabling them would require the corresponding game ledger (changelog) be operational so that it gets recorded both sides. But changelog is paused because the game is paused.

I am very urgently trying to get the players to decide what to do next. This includes the possibility to unpause the game, but the unpausing is not a trivial action and requires many decisions and lots of work.

Hmm.. its not very good in the view of XMR price.. =(

If what I do is wrong, please do better yourself! Or at least tell me what to do Smiley

I have been trying to get it restarted for 2 weeks now.
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