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861  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [XMR] Monero - A secure, private, untraceable cryptocurrency - 0.8.8.6 on: October 04, 2015, 02:29:35 PM
Development has now moved from master to the development branch: https://github.com/monero-project/bitmonero/commits/development

Here's a list of the noteworthy changes since last time:

Another update:

Stuff can go both to master and development at the moment, so I'll pick anything new, whether it goes to the former or the latter. Not that there's been a lot:

- New voting code for the hard fork schedule: this will keep track of what versions miners are using, and will hard fork when there is enough of a supermajority on the latest version over a week.

- Some modifications for the first hard fork. Mainly the minimum mixin. The "no new dust" isn't here yet. Miners will also be able to claim less block reward if they choose to, in order to avoid that dust.


862  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 03, 2015, 05:14:48 PM
Mooo feels fortunate to have weathered the storm fairly well, and donates the remaining 5 RME, 2 CVS, and 5 CLXII. And let's throw in the 46 W1603A too, it's at its 18-19 peak, ready to drink at its best.


863  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] AEON 2nd gen cryptonote, anon, mobile-friendly, scalable, pruning on: October 02, 2015, 08:04:03 PM
Of course I'll have to figure out how to run 2 pools on the same device... probably just changing the ports hopefully. I wonder how dumb/smart redis is.... are the database entries flagged as to their source? they must be. moneromoo should know.... you're running 9 bajillion pools on your home box, eh?

It works just fine, as long as you have ports for everything. I'm running just two at the minute, and they coexist peacefully. You'd be running two redis processes. That's what they have a port Smiley

864  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: October 02, 2015, 09:48:10 AM
Naturalist Mooo moves his residence to the less populated 2-N borough, his recently acquired 2-N-N5 summer house, in the hopes that an out of the way location coupled with a newly built development will be less conducice to the plague vectors.

Mooo will take good care to burn all waste in a corner of the property, and prepares a first selection of drinks for the coming years:

10 W1600M
86 W1601B
10 W1603
106 W1603A
10 W1604
1 CLXII
1 CVS
4 RME
2 VOH
170 BEER

865  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 30, 2015, 07:35:35 PM
Chancellor Mooo has been promoted L7. "We had decided that there be a commoner in the Town Council, and Mooo is currently blocking nobility from himself. Since promotion was in order, he will get to decide his title in the rank L7 (Wizard, Doctor, custom)."

Naturalist Mooo thanks his Majesty for the honour of this rare appointment, and feels humbled that his lifelong endeavour of capturing Nature's most diverse marvels has caught the King's attention.
866  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] AEON 2nd gen cryptonote, anon, mobile-friendly, scalable, pruning on: September 30, 2015, 06:53:10 PM
but unfortunately fixed diff (with address.diff as login) are not accepted by the pool  Sad "Stratum authentication failed"
something is missing. i investigate, for now the pool is still running as usual with var diff only.

Ah, looking back at the code, I added a new minDiff field to varDiff in the config file. The original code was using the same minDiff from varDiff, which seemed wrong. It's probably just that needing adding to your config file.
867  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] AEON 2nd gen cryptonote, anon, mobile-friendly, scalable, pruning on: September 28, 2015, 03:17:37 PM
For all miners on my pool, it has moved to http://aeonpool2.mooo.com/ with immediate effect (both web frontend and mining). Other settings are unchanged. This is because the botnet is still busy hammering the server despite being banned, and causing a lot of connectivity interruptions.

Sorry for the trouble.
868  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [XMR] Monero - A secure, private, untraceable cryptocurrency - 0.8.8.6 on: September 27, 2015, 04:57:01 PM
Another nice PR just came in Smiley https://github.com/monero-project/bitmonero/pull/407

I think this implements the changes recommended by the Monero Research Lab in MRL-0004

Part of them.
869  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] AEON 2nd gen cryptonote, anon, mobile-friendly, scalable, pruning on: September 25, 2015, 10:29:51 PM
i will look if i  can patch the pool to authorize fixed difficulty on miner client. that way, each miner will be able to choose a difficulty matching to his hashrate (or let the pool manage it)

https://github.com/moneromooo/cryptonote-universal-pool/commit/8e5449009a81a1e1ffb7eb0c1ed45fae94441255
870  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] AEON 2nd gen cryptonote, anon, mobile-friendly, scalable, pruning on: September 23, 2015, 06:39:51 PM

Back from DoS land now. The router gets in some weird state where new connections can't get through, but existing ones usually stay fine.
It'll be like that till the botnet realizes it's getting only 250 IPs mining and moves away. Sorry about that.


871  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] AEON 2nd gen cryptonote, anon, mobile-friendly, scalable, pruning on: September 23, 2015, 11:20:39 AM
Due to my connection being hammered for a couple days and not seeming to stop, I have now instated a limit of 250 connections per address. I believe this should be ample for most people, while keeping that person connecting from about 5000 different IPs from essentially DoSing me and other miners. If you're getting a "Too many connections" message back when logging in to the mining port, and aren't using many miners, please let me know (reconnections and timeouts mean that 250 connections may be temporarily reached if you have maybe a hundred miners).
872  Alternate cryptocurrencies / Speculation (Altcoins) / Re: [XMR] Monero Speculation on: September 22, 2015, 09:46:09 AM
I think the most convincing example of fungability necessity for me was when some bitcoin exchange did not accept bitcoins from someone, because allegedly those bitcoins was connected to some dark market activity.

It's not like money should be fungible for criminal operations, but its a good example when some bitcoins != usual bitcoins. This is impossible with monero.

But those coins can go to mixer and come out a different ones.

That's the real life equivalent of going to the neighborhood dodgy guy to exchange your banknotes against other ones whenever you get paid, in order to be able to spend them. Hardly something convenient or safe.

Besides, mixing will spread any taint. At some point, mixing will mean tainted in, tainted out. Unless you pay a heftier and heftier premium to get some of the dwindling untainted supply...



873  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 15, 2015, 11:12:13 PM
I see the Mint is keeping busy!  Grin

Here's to CR1605A being the ultimate coin of the manual era.

874  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [XDN] DigitalNote - private money and messages transfer, №1 blockchain bank on: September 14, 2015, 08:36:08 AM
Pool admins bonus: +150 XDN for every block

A quick note to say that I'll be passing on 20% of this to miners at http://duckpool.mooo.com/, as I did in july.

Thanks
875  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Ultima Version Development Thread on: September 14, 2015, 08:32:24 AM
Here's another go then:


Testing starting at 9:04 AM

General comments:

The MEAD books contain "intersecting" orders: I see these two orders:
Sell: 690 9 OZ
Buy: 700 11 Hokusai

I can place two sell orders for 200 MEAD, though I only have 200. The "max amount" limit
uses your total owned, rather than owned minus what you already have listed for sale.

The "Owned Items of" field should also contain number of items you have on bid/ask books.

Add two commands: cancelbuy (synonym for cancelbid) and cancelsell (synonym for cancelask).
This is to stay consistent with buy and sell commands (and what the screen says).

Step by step:

BUY item_id max_quantity max_price

buy mead 6 670
Order placed and directly visible.
buy mead 30 450
Order placed, but non visible because it goes below the list, no scrollbar.
This makes it easy to forget you have an order, and hard to cancel it if you don't recall
exactly the price/amount. Maybe have a separate list for your own orders.
buy mead 3 692
Order placed, this bought from the existing sell order. M and mead amount updated directly.
buy mead 8 800
This was an order designed to be larger than the first sell order.
while the first sell order was entirely taken (6 mead at 690), I end up with a buy order
for the rest at 2 mead to 800, but the sell book still shows an 8 mead sell at 700, which
should have been bought from.

SELL item_id max_quantity min_price
sell mead 2 800
I bought my own order. All fine.
sell mead 30 950
Order placed.

GIVE item_id quantity recipient
give mead 6 88
The command succeeded, but I lost the mead (I expected the balance would be 0).
give mead 2 5
Works, though it still says "2 units of mead given to New." (ie, missing "Liberty").
Same comments about not being able to know another's ID easily.

CONSUME item_id quantity
consume mead 2
Works, mead amount decreased by 2.

TRANSFER item_id quantity giver recipient
Not tested

CANCELASK item_id max_quantity min_price
cancelask mead 20 950
This removed my existing order of 30 (different anount) at 950.

CANCELBID item_id max_quantity max_price
cancelask mead 1 1000
This appears to do nothing. I ahve an buy order for 6 mead at 670, which stayed there.
I see no echo of the command below the box. The response seems to not have updated.
cancelask mead 6 670
This did not remove my existing order of 6 for 670. I get "You do not have such an order active."
but the order book shows such an order.

MOVE source_borough_id destination_borough_id amount
Not tested

Testing stopped at 9:31 AM

876  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom - 1991 Retro Virtual World(City) on: September 13, 2015, 11:00:09 PM
Dr. SS, the King's Physician, is gifting his special 20 CKG pure gold goin SS1600T, obverse: ""MENS SANA IN CORPORE SANO" surrounding the Snake on the cross, below: "1600", reverse: "PALATIUM CULTURAE ET SCIENTIAE" surrounding the Palace of Culture & Science, below "SITUS A.D. 1559"", to other characters. He has not divulged the objective criteria, perhaps because he wants to retain the supreme right to give the coins according to his pleasure. (The same way as volumes have been written about Noble promotion even though the rule is "King's pleasure".)

Master Crichton and Master Mooo have been sent the coin, gold included, as is the custom these days.


Master Mooo thanks Dr. SS for his gracious gift.

Additionally, Mooo decides to buy lot 2-N-N5 for 340M from New Corp.
877  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [XMR] Monero - A secure, private, untraceable cryptocurrency - 0.8.8.6 on: September 12, 2015, 10:58:48 AM
Quick overview of recent changes to master since last time:

And another update:

Development has now moved from master to the development branch: https://github.com/monero-project/bitmonero/commits/development

Here's a list of the noteworthy changes since last time:

- An overhaul of the whole RPC code to use 0MQ. The existing RPC is still available (and will be for the foreseeable future) using a proxy layer.

- a fix for the lingering crash due to not having file descriptors left. More of a bodge than a fix maybe, but the libevent code uses a lot of fds, and so we switched to using libunbound's internal alternative, which is a lot less demanding about this. There was no apparent leak, just high peak usage. If you're still getting this issue with the latest code, let us know.

- More fixes and changes to being the new blockchain code closer to the original CN code, to lessen the risk of accidental hard fork.

And of course more minor stuff like locking fix in simplewallet, the opimized slow hash enabled again with MSVC, misc improvements in the DNS utils code, etc. See https://github.com/monero-project/bitmonero/commits/development for a list.

878  Alternate cryptocurrencies / Altcoin Discussion / Re: [XMR] MoneroX - A cross platform graphical account manager for Monero on: September 12, 2015, 10:42:36 AM
I'm told this program breaks with the new version of simplewallet/bitmonerod.
Are there details about this breakage ? Like, behavior that's different from a working version, error messages, etc ?

Edit: I mean, precise and detailed information.
879  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Ultima Version Development Thread on: September 09, 2015, 08:56:32 PM
There was a buy order of 4 mead at 777. I think this was wrong in the first place, but I did not keep the steps before so I can't tell.

Disregard this, this is explained by noms' testing below, as he was adding these at the same time I was testing Smiley
880  Alternate cryptocurrencies / Altcoin Discussion / Re: Crypto Kingdom Ultima Version Development Thread on: September 09, 2015, 08:11:54 PM
Testing starting at 6:56

1. Go to cryptokingdom.me and sign in with the username+password provided. Does it happen, does it happen intuitively, what else?

Certificate warning (self signed).
After adding an exception, login works fine.
Login link in the corner could be easier to see, it feels a bit hidden away.
While not logged in yet, links like "Agora marketplace" are available, yet they're not for unlogged in characters. Maybe there should be only the map link, which is available when not logged in.

2. Try to "get hold" of the system. Is navigation working, the scope of the game easy to grasp, what else?

The first screen is the character screen, which is a bit of a complex one to digest. Starting on the city center map may be more attractive for a new user. The = menu may not be super intuitive that clicking it shows a list of links, though it might be a "well known" thing, as I've seen the same sign in Firefox.

First link to try after character screen (town map) is a bit abstract, as it appears as a list of rectangles. It's not super obvious they're buildings until you click. Maybe names on them might help, if that's not too space consuming.

Apart from that, all fine.

3. My Character. Is the data correct (except built, age now, stone)? Is there data you feel is needless, or that should be there?

Land is wrong (250 against 2). Rest seems to match the DB. I'm richer than I thought Smiley
Ancient/blessed is not present. Closing Google DB before it crashe again.

4. My Items. Is the data correct? How should the layout be improved?

Data looks correct, though I've not crosschecked in detail.
Search box is pretty useful. Maybe a "current market price" column could be useful here (for items for which it makes sense). Also blessed status is not here.

5. Town Map / town view / chapelry view. Is the navigation logical? Can you get to all the views? Is the data correct? Are there wrong coordinates in lots, causing funny renderings?

Navigation is logical. It could be improved by having "arrow" links to move directly from chapelry to chapelry in a given borough, or a 3x3 grid link in the side bar, instead of going back and forth.

Colors for some land types (street, unbuilt, swampy) are similar enough that it can be not obvious which is which at first glance.

In the building view, the future building editor looks nifty. Would gain a lot by having rotation, as it's hard to see some walls.

5.1./5.2./5.3. Lot Usage / Building Density /Lot Division views in chapelry view. Work as intended?

Everything working there.

6. Lot view (by clicking on the lot in the chapelry view). Is data correct and works fine?

Command line when clicking on a building has the text: Here will come respond. Typo: response.
Also, the response field would be better below, not on the side, to avoid scrolling when it fills up.

Some things could do with a little "i" icon (eg, in the building view, "desire"). That'd have a small popup text when the mouse is over it, telling what this means. It's not obvious to newcomers.

Some names missing, eg: https://cryptokingdom.me/land/lot/details/675

A help command in the command line would be good. Or a help link to a command list on another page.

7. Chat in Lot view. (Arrange testing with someone else to get the realtime chat.) How is the practical chatting? Issues? Are you ready to start using this as the main game chat? Why(/not)?

Chat works. It feels not compact enough: it doesn't take many lines to scroll away. Maybe move time on the same line as the nick, and diminish the amount of free space around each person's chat. I'm viewing this on a laptop, so smaller screen than most, maybe.

Needs a /me command, as in IRC Tongue

Since there's a chat per building, it's hard to "meet" by chance. Maybe have an icon over buildings where somehting was said in the last 5 minutes, so people can find others more easily. Otherwise it feels dead and you're missing a reason to stay.

Some people show as "Visitor". There will be many people trying it I guess, so add a number, or somesuch, like "Visitor 23". Numbers can be recycled after a couple days I guess, so they don't become huge.

Timestamps are absolute. Maybe change to "X minutes ago", easier to make sense of them, and then you never have to guess what timezone they're in.

Once, I typed something and the whole thing just seemed to restart scrolling at me from the start. This happened just once.

I remember some lines being doubled. This did not happen to me today, but I'll mention it anyway for completeness, I'm not sure if this got fixed.

On my laptop, in a non fullscreen browser (but almost full size), the chat appears on the bottom, not the side. Not sure it's worth doing anything about it, but just so you know.

8. Agora Marketplace. Does the items listing work? How could it work even better? Is the data correct? Other wishes?

Listing works. It's not always obvious if you're in "my items" or "all items" mode. Could use an extra label/title for this. Dynamic search is great. My suits have year 0. Same for BEER, MEAD. My windows are year 16. My TS156 is year 156. Suits do not have a level (everything else seems to). Again, a "market price" column would be nice.

9. Item view (click on an item in Agora). How this view layout should be? Does all data display correctly? Is command line visible?

Quantity owned is not here. There is "original quantity", which I'm not sure is the same, but it's empty here for BEER (I have 229, as shown in the Agora listing). I think quantiy and description should come before color/material/stone/ckg/cks.

Command line is here. Same comments as for command line above.

10. Command line. Test methodically all the commands below and tell the changes observed in the item ownerships etc. Command syntaxes are as follows:

There seems no way to know which orders are yours. I placed some yesterday.
Nor a way to see what orders of yours were possibly filled while you were away (history).

BUY item_id max_quantity max_price

I can place a buy for MEAD at price 0. This does not show in the orders list, even after reloading the page. An order at 550 shows up without having to reload. I can place a buy order for 0 MEAD at a price of 120. It does not show up in the order book.
Other orders seem to work.

SELL item_id max_quantity min_price

I tried to sell 1 MEAD at 333333333333333333333333333. I got no reply in response, and the order book did not change. I suspect an error in the backend. Selling 1 for 3333 (a more sane price) does the same: no order book change, no output in response.
Now, I tried to buy again, and I got a response telling me the order was passed, but I do not see it in the order book. I think it displays only the first 5, without scrollbar. After that, selling 1 mead for 855 worked.

GIVE item_id quantity recipient

give mead 1 sphericon -> No such recipient.
The player list that was there weeks ago is now gone, so you can't know the character ID of someone.

give mead 2 5 -> 2 units of mead given to New.
I suspect that's New Liberty, so bug: it uses only the first word in the name.

Giving reduces my count properly.


CONSUME item_id quantity

Works. Item count reduced properly.

TRANSFER item_id quantity giver recipient

Admin, not tested.

CANCELASK item_id max_quantity min_price <-- not implemented when last checked

Trying to cancel an ask I made earlier:
You do not have such an order active.


CANCELBID item_id max_quantity max_price <-- not implemented when last checked

Trying to cancel an ask I made earlier:
You do not have such an order active.


MOVE source_borough_id destination_borough_id amount <-- for moving stone

I do not have stone, not tested.

11. Exchange matching engine. Using normal rules followed in all online exchanges, this should execute the trades when bids and asks match. Tell all the impressions whether it worked as it should, or not.

There was a buy order of 4 mead at 777. I think this was wrong in the first place, but I did not keep the steps before so I can't tell. However, after that, I did:  buy mead 3 777. This did not get me a response, but I saw an extra bid order appear for 1 (ONE) mead at 777. I expected 3, not 1.

Then buy mead 2 800 -> no response, and no order book change, though there were two different sell orders for mead at 800, each for 1 mead.

Trying to cancelbid the new 1 mead at 777 did not work (You do not have such an order active.), trying either with 3 (original command) or 1 (what ended up in the book).

In general, it's not obvious if the command line response is a new message that reads the same as the previous one, or whether nothing was changed. Should clear the response first thing when a new command is entered. Or maybe scroll the responses like in chat, keeping the last three or so.


Testing ending at 8:04 pm
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