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1721  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 16, 2018, 10:25:07 PM
Hey all, I know there's a TurtleCoin Xbox One miner in the works, but in the meantime, I've already been working on my own Monero CPU miner for the Xbox One. In it's current state, it's basically a UWP app written in HTML and JS, using CoinHive for mining. Originally I tried mining with CoinHive in the Xbox One Edge browser, but that proved to be wholly inefficient. I'm hoping that as a UWP app, it should run more natively than through the browser, unless I've totally misunderstood how JS in UWP works. But anyways, it's still CPU only and probably won't ever be as efficient as a pure native miner. That being said, if anyone wants to use it or try it out on their Xbox One's, let me know. It still needs a bit more work and I haven't fully tested it yet for the Xbox at the time of writing, but hopefully I'll be able to get an open source Xbox Miner out there for people to use until better miners are available.

When my Xbox Mining software is closer to being ready for distribution, I'll start a new thread for it. But for now, just gonna leave info about it here.

You don't allow PMs so I'll just ask my questions here. What hardware access do you have when developing on the X1? Do you have 100% GPU/CPU access or is it still limited? I am very much interested in devving on ths.

Ah I just fixed it. It seems by default people with the Newbie rank can't message people of higher ranks. You should be able to PM me now if you want. Anyways, to answer your question, with the recent October SDK update for Windows 10 and the Xbox One, regardless of whether you are developing a UWP or Game Engine app, you now have access to a full 6 cores of the Xbox One, 5 GB of RAM (supposedly more for the Xbox One X), and 100% access to the GPU. Although the app I'm working on is UWP, it's still using JavaScript which might not match the efficiency of a pure native UWP app and since I have yet to test my app on my Xbox One yet, I can't say how well it will perform, especially because it's CPU only for the moment. But theoretically the Xbox One CPU when using a full optimized native CPU miner can probably get around 100+ hashes a second. And theoretically, the GPU on the Xbox One X can probably hit around 900 h/s. So combined, the Xbox One X might possibly be able to mine at over 1 Kh/s.

As I mentioned in a previous post, my JS method of mining is inefficient and the best ways would be to either write a native DirectX UWP app to do GPU mining or use a game engine like Unity or Unreal Engine and write a mining app using compute shaders for the GPU mining. But I have no experience with DirectX or writing shaders so for now the JS UWP app is the best I can do. I'll let everyone here know what kind of hashrates my app can pull off when I test it. Feel free to ask me more questions if you want! I very much enjoy discussing this as well as the prospects of mining on an Xbox One. And of course for Xbox fans, if Xbox mining can be very lucrative, miners will snatch it all up since graphics cards are so expensive now, and very quickly, the Xbox One will outsell the PS4 haha.
Good luck on your endeavor! Hopefully this will attract more people on Xbox One and who knows, we may find someone with DX12 shader knowledge to write a miner.... 1-2% mining fee x millions of consoles = huge profit. Wink

ps: Does the JS miner support multi-threading?
1722  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 15, 2018, 10:58:19 PM
That was my very same impression... I assumed the Xbox one x would provide a better hash rate too.  I’m not qualified to provide any explanation I was just repeating what @therealcrypt posted in the discord channel earlier this month.

I’m not the dev, just a random end user eagerly awaiting the ability to mine on Xbox.  You could try asking in the discord channel, there is #dev-xbone but read only to plebs like me.  But #general has all the info I posted above if you use the discord search.

Sorry I didn’t have a better answer for you...

I joined the server and asked around, I haven't spoken to therealcrypt yet but there seems to be some confusion amongst the others as well. I think it was just a misinterpretation. Both the Xbox One and Xbox One X use GPU's similar to PC counterparts, so the performance difference between the two consoles should be pretty similar to that of the difference between the PC versions.

That being said, I might have 1 theory about why the original Xbox One might actually perform as well as the Xbox One X for mining. Since cryptonote currencies are more memory reliant than other cryptocurrencies, the original Xbox One had 32 MB of high speed ESRAM to make up for the shortcomings of its DDR3 RAM before the Xbox One X switched to GDDR5. Since the Xbox One X is obviously optimized for gaming performance, and since gaming performance doesn't translate to mining performance, it's possible the ESRAM in the original Xbox One gives it such a good boost while the Xbox One X is more like a traditional graphics card so its hashrate is where we expect it to be.

But still, to give it such a huge boost that it's nearly equivalent to the Xbox One X? It still seems unlikely even with my ESRAM theory. I think most likely it was just some confusion or misinterpretation. He was probably referring to the CPU's between the two systems having the same performance. In fact, in my own browser based JavaScript mining on my Xbox One consoles, the original Xbox One actually got slightly, but consistently better hashrates than the Xbox One X CPU. It was really weird and I had no explanation for it. So if the original Xbox One could somehow pull off better CPU mining hashrate than the Xbox One X, then maybe GPU mining on the original Xbox One will surprise me too!
OG XB1 CPU is 1.75 GHz vs 2.3 GHz on X, so this is really weird... +32% difference in single-threaded tasks.
1723  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 14, 2018, 10:22:58 PM
An xbox one cryptonight miner is actively under development by therealcrypt for the altcoin Turtle Coin.  It's in alpha, so not publicly released as of yet.

It is working with native CPU mining, currently around 100 h/s (hasn't been fully optimized yet, and running in low power mode).

Once GPU mining is working, the total hash rate is estimated to be around 900 H/s.

Apparently it doesn't matter which xbox one version is being used (xbox one, xbox one s, or xbox one x), they will all get the same hash rate since teraflops doesn't compute to mining & all versions have the same CPU and GPU.

If you have UWP or other M$ related dev skills, you might be able contribute to project, or at least get the latest status updates at the TurtleCoin discord channel @ https://discord.gg/cP7NcGw

I've been buying up xbox one s at discounts, hope to have 10 of them running eventually Smiley
That's good news. Thanks for the heads up! Smiley

Btw, can you explain why both the OG/S and the X GPU have the same hashing performance?

OG XBOX ONE has a Radeon 7790 (200 H/s*), while XBOX ONE X has an RX 580 (800 H/s*). Surely they cannot have the same hashing performance?

* Source: http://monerobenchmarks.info/
1724  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 14, 2018, 12:07:48 AM
I was wondering about this since card prices went up and with the crazy bandwidth of the One X it seemed like it could be competitive. I'd like to see what someone with a scorpio dev kit could manage as a proof of concept. Though the dev kit has 4 more CUs than retail.
All Scorpio APUs have 44 CUs etched on the die, but 4 of them are disabled "just in case" (for redundancy purposes in case some CUs are defective).

http://www.eurogamer.net/articles/digitalfoundry-2018-ps4-pro-and-xbox-one-x-processors-compared

Dev kits probably have higher-grade chips (silicon lottery) with 44 functional CUs.
1725  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 11:30:17 PM
Apparently this is a Microsoft-approved app/game:

https://twitter.com/Scott_Helme/status/963188159348727813
1726  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 09:24:24 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.

Microsoft Azure already has tons of those server GPU's. They have several different options for spinning up VM's on Azure with NVidia Tesla GPU's, including the latest versions. Anyways, I'm like very interested in mining on my Xbox One X now but I want to go beyond web-based javascript mining since 11-13 h/s is absolutely not worth it. I need the full power of the CPU and GPU for it to be worth it. But just gotta wait till someone can write the mining software for Xbox One using UWP or a game engine.
Now that I think about it, is Azure a good idea (centralization of hashing power/51% double spending attacks)? The whole point is decentralization...

And yeah, I agree that JavaScript mining is not worth it. The best idea would be a dedicated app with 2 CPU threads (4MB L2) and 100% GPGPU utilization.

What if MS cancels your warranty rights as soon as you start mining/accept the terms and conditions? That way they wouldn't have to worry about replacements and you would mine at your own risk.
1727  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 08:04:38 PM
I think that's more for Azure though since they already have their own blockchain service for Azure. Doesn't look like it's meant for mining altcoins anyways, but rather some kind of identity service. Probably not Xbox Live gamertags either. I'd imagine Microsoft would want to keep all Xbox Live services very much centralized.
Yeah, perhaps, but utilizing already existing consoles is probably cheaper than buying tons of server GPUs for PoW... not to mention electricity.
1728  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 07:12:13 PM
I still don't see Microsoft personally getting into developing mining software for the Xbox One. I think we're on our own for that. Miners aren't the intended market for Microsoft's Xbox One and I don't see Microsoft really taking much of an interest in mining.
Microsoft is preparing something:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

We'll have to see if it utilizes PoW (mining) or something else...
1729  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 06:47:31 PM
I also agree that there's no reason the Xbox One X can't perform as well as its PC equivalent. That being said, it's true that mining performance is a lot different than gaming performance. Game consoles are indeed optimized for gaming first and foremost. However from what I understand, that's not going to have a huge negative affect on mining performance anyways.
We're talking about DX12 Compute Shaders, so it's not that different from modern video games and certainly not as bad as FurMark (you can burn your GPU with that within a few minutes).

The big question here is how well can an Xbox One X reasonably sustain 100% GPU and CPU performance. When I'm playing demanding games that run in 4K 60fps like Halo 5 or Forza 7, the Xbox One X does get very warm. To keep it like that constantly will no doubt reduce the lifespan of the console, but that's true for any device you use for mining. Someone else above did reference the Xbox 360's red rings of death and PS3's yellow light of death which is a concern and pushing that generation of consoles. But as far as this current generation goes, I've never heard or seen an Xbox One or PS4 have another red rings of death or yellow light of death issue yet. So I think this time around, Microsoft and Sony did a pretty good with the cooling system.
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review_1
https://www.reddit.com/r/xboxone/comments/7gq5sw/xbox_one_x_temperature_question/

Doesn't seem that bad compared to a discrete GPU and it's a lot lower than Ryzen APUs (dat thermal paste)... modern chips can reach up to 80C with no problems.

AFAIK, it's the fan that will fail first, depending on its quality. Also, keep in mind that CryptoNight doesn't overheat the GPU that much compared to other algos.

Unfortunately I doubt Microsoft and Sony are going to do anything to make their consoles more friendly for miners. But the fact remains that there's a very real possibility to take full advantage of the Xbox One X for mining. I would love to be able to write the mining software for it too but like I said I'd need help from people who are more experienced. Or another option could be to start a bounty for someone to write the software.
Whoever strikes a deal with MS is going to enjoy 1-2% mining fees easily. There are 30-35 million XB1 consoles out there...
1730  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 04:44:37 PM
I'm glad someone brought up this topic, I've tried discussing this in other places but got quickly shutdown. Anyways, I hope I can add some new info here but there are basically 3 possibilities to mining cryptonight currencies on an Xbox One, the first of which I already tried to minimal benefit:

1. Use a browser based javascript miner like Coinhive (set up your own site) and mine with the Xbox One's edge browser. I've tried this on my own Xbox One and Xbox One X, the hashrate is pretty bad. It's CPU only and you'll get like close to 12 H/s on the Xbox One X CPU. What's VERY interesting though is that the original Xbox One CPU actually gets around 13 H/s. It's consistently a full 1 H/s better than the Xbox One X CPU which makes me curious why since the Xbox One X not only has a higher clockspeed, but is supposed to have made many other improvements over the original CPU. This is currently the only method that anyone can do at the moment.

2. Someone will need to write a UWP version of a cryptonight miner. Microsoft recently allowed UWP apps and games to have access to a lot more system resources than in the past. I am a C# UWP dev, but I don't have the skills or experience to be able to port or write my own cryptonight miner without help. I'm totally willing to do that if someone with the knowledge and experience wants to help. Unfortunately, chances are Microsoft wouldn't approve a mining app on the app store for distribution on the Xbox One. That being said, any Xbox One can be dev mode unlocked by anyone so that's all that will need to be done and any UWP app can be compiled and sideloaded easily by anyone.

3. Similar to option 2, but someone will need to write a miner using a game engine like Unity or Unreal. Using a game engine should give you full DX12 access to the CPU and GPU, allowing for better theoretical performance over UWP. For an engine like Unity, the mining code could probably be written using compute shaders. I've also developed in Unity before, but again I don't have the level of experience to be able to write a miner without help. And of course the same restriction applies here where you'll probably end up having to sideload the app yourself since it likely wouldn't get through Microsoft's approval process and even if it did, probably wouldn't go unnoticed for very long.

Considering how expensive graphics cards are now these days, game consoles, especially the Xbox One X, make a lot of sense for mining and are great value. Plus, the prices of game consoles are a lot more stable than PC graphics cards for numerous reasons. I'm willing to try to write a UWP or Unity miner for the Xbox One if someone with the knowledge and experience is willing to help me. Otherwise, we could try to start a bounty or something for someone to write one for us.
Finally an interesting post! And I thought this forum was infested with trolls, but I'm glad you proved me wrong. Smiley Don't feel intimidated, just ignore malicious posters. Most of them are not even devs to begin with, so their opinion holds zero weight.

Yeah, XB1X is a bargain compared to the likes of RX 580, Vega 56, GTX 1070 (due to inflated prices), not to mention it's a fully integrated system (not just a GPU) with a max power consumption of 175W for the entire system. Console prices tend to remain stable, even if component prices increase: https://www.anandtech.com/show/11724/samsung-sk-hynix-graphics-memory-prices-increase-over-30-percent (guess what, MS ate up that cost)

There's no reason it cannot perform as good as an RX 580, with the benefit of having a unified memory pool of 5-9GB (S vs X). Even the latest Ryzen/Vega APUs (2200G/2400G) have a fixed allocation limit of 2GB for the Vega iGPU, which probably means regular PC Windows don't support hUMA. Not to mention having signifantly weaker GPUs and a lot less memory bandwidth. Ryzen is their only saving grace compared to Jaguar, but with only 4MB of L3 cache, don't expect more than 2 threads of CryptoNight mining, so it's a moot point really.

That's why I've been saying that we shouldn't compare PC technology with console semi-custom technology in a narrow-minded manner. That's like comparing homo sapiens to chimps, just because we share 98% of the same DNA. Yes, consoles use PC-based technology, just like we're evolved apes (in a sense), but that doesn't mean that crucial differences don't exist. I don't know why it's so hard for some people to understand this. We gotta see the big picture and I'm pretty sure MS is working on it as we speak.
1731  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 02:04:48 PM

You went into discussion - verbal fight - with rare person here (if not the only one) that is actually "mining" on APUs, claiming how good will be to mine on certain's hardware APU.
You could (l)earn much more if You asked him politely how to maximize profit from APU instead of linking "APU knowledge" and "farms" mining cryptonight. Do You know number of needed XBOX Ss to be in par with single Radeon Vega 56? I will tell You - it's between 10 and 20. Oh, almost forgot - the power needed is in similar ratio.
Another ignorant comment...

RX 580 (the same GPU the X has) can mine 800 H/s in Monero/CryptoNight. Vega 56 is around 2000 H/s on CryptoNight. 10-20? Not really. Educate yourself.

Source: http://monerobenchmarks.info/

Btw, MS seems willing to adopt the blockchain technology:

https://cloudblogs.microsoft.com/enterprisemobility/2018/02/12/decentralized-digital-identities-and-blockchain-the-future-as-we-see-it/

If you're not willing the discuss the subject in hand, then please leave.
1732  Alternate cryptocurrencies / Mining (Altcoins) / Re: SGMiner on XBOX One on: February 13, 2018, 03:38:46 AM
https://www.reddit.com/r/CryptoCurrency/comments/7vze1k/spoke_with_a_cryptocurrency_specialist_todayhe/
1733  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 10, 2018, 12:45:50 PM
Can someone explain what's the point of choosing a pool port with higher difficulty?

Isn't the reward (48 CREP per block) always the same?
1734  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 10, 2018, 01:18:49 AM
Just use xmr-stack for CPU + GPU.
I tried it, but I didn't like it. Claymore yields more h/s on my old GPU and xmrig is very good as well for the CPU.
1735  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 11:02:11 PM
I'm currently using xmrig v2.4.4 for CPU mining and this is my config.json file:

Code:
{
    "algo": "cryptonight",  // cryptonight (default) or cryptonight-lite
    "av": 3,                // algorithm variation, 0 auto select
    "background": false,    // true to run the miner in the background
    "colors": true,         // false to disable colored output    
    "cpu-affinity": null,   // set process affinity to CPU core(s), mask "0x3" for cores 0 and 1
    "cpu-priority": 0,      // set process priority (0 idle, 2 normal to 5 highest)
    "donate-level": 1,      // donate level, mininum 1%
    "log-file": null,       // log all output to a file, example: "c:/some/path/xmrig.log"
    "max-cpu-usage": 100,   // maximum CPU usage for automatic mode, usually limiting factor is CPU cache not this option.  
    "print-time": 60,       // print hashrate report every N seconds
    "retries": 5,           // number of times to retry before switch to backup server
    "retry-pause": 5,       // time to pause between retries
    "safe": false,          // true to safe adjust threads and av settings for current CPU
    "threads": 4,           // number of miner threads
    "pools": [
        {
            "url": "crep.miner.rocks:3333", // URL of mining server
            "user": "my_public_address", // username for mining server
            "pass": "desktop_PC_CPU", // password for mining server
            "keepalive": true, // send keepalived for prevent timeout (need pool support)
            "nicehash": false // enable nicehash/xmrig-proxy support
        }
    ],
    "api": {
        "port": 0,                             // port for the miner API https://github.com/xmrig/xmrig/wiki/API
        "access-token": null,                  // access token for API
        "worker-id": null                      // custom worker-id for API
    }
}

The problem is, the pool doesn't show any "desktop_PC_CPU" worker for me.

For GPU mining I use Claymore v9.7 and worker "desktop_PC_GPU" shows up just fine.

Any ideas?  Huh

I'm afraid that CPU mining doesn't count for my address...

edit: just fixed it, it should be "w=desktop_PC_CPU"
1736  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 11:27:06 AM
The password needs no quotes... it works fine now.

My 8-year old Radeon 5770 mines ~20 CREP per day at the current difficulty. Not a lot, but it's something I guess. Smiley

Btw, what's the CREP/XMR and CREP/USD exchange rate (if there's any)?
1737  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 10:59:00 AM
I have the following problem with Claymore v9.7:

Code:
Stratum - connecting to 'crep.miner.rocks' <54.38.103.140> port 3333 (SSL/TLS)
SSL/TLS encryption is enabled
Stratum - Connected (SSL/TLS)
Stratum - reading socket failed 0, disconnect
 Job timeout, disconnect, retry in 20 sec...

And it doesn't start mining at all...

My config.txt:

Code:
-o ssl://crep.miner.rocks:3333 
-u my_public_address
-p "w=desktop_PC"
-tt 1
-a 3
-h 320
-li 1
-mport -3333
-nofee 1
-allpools 1

Any ideas?

ps: The exact same miner works fine on NiceHash.
You tried with: -o stratum+tcp://crep.miner.rocks:3333 ?
Just tried it:

Code:
Stratum - connecting to 'crep.miner.rocks' <54.38.103.140> port 3333 (unsecure)
Stratum - Connected (unsecure)
 Job timeout, disconnect, retry in 20 sec...

What am I doing wrong? Sad
1738  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 09, 2018, 03:05:26 AM
I have the following problem with Claymore v9.7:

Code:
Stratum - connecting to 'crep.miner.rocks' <54.38.103.140> port 3333 (SSL/TLS)
SSL/TLS encryption is enabled
Stratum - Connected (SSL/TLS)
Stratum - reading socket failed 0, disconnect
 Job timeout, disconnect, retry in 20 sec...

And it doesn't start mining at all...

My config.txt:

Code:
-o ssl://crep.miner.rocks:3333 
-u my_public_address
-p "w=desktop_PC"
-tt 1
-a 3
-h 320
-li 1
-mport -3333
-nofee 1
-allpools 1

Any ideas?

ps: The exact same miner works fine on NiceHash.
1739  Other / CPU/GPU Bitcoin mining hardware / Re: AMDs new HSA technology - impact on mining on: February 05, 2018, 08:05:53 PM
Just wondering... has anyone made a cryptocurrency that favors APUs by utilizing HSA/hUMA?

Traditional discrete CPU/GPU rigs have PCIe latency which hinders certain GPGPU algorithms (where the CPU/GPU need to work concurrently on the same data set with zero delay).
1740  Alternate cryptocurrencies / Announcements (Altcoins) / Re: [ANN] [NO-ICO] [0% PREMINE] CREPCOIN: Friendly web environment crypto! on: February 05, 2018, 01:41:55 PM
Download the latest claymore edition.
https://github.com/nanopool/Claymore-XMR-Miner/releases
The latest claymore is not compatible with Radeon 5770.
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