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121  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 08:05:00 PM
had a great exchange recently

<Euclid Supersize Package 218> Who wants to run a game with me?
<WhatTheGox> me
<Euclid Supersize Package 218> ok
<Euclid Supersize Package 218> damn it how do i change my username
<Admin> haha go to register
<Euclid Supersize Package 218> kk
<WhatTheGox> whats wrong with current one lol
<Euclid Supersize Package 218> it sounds g@y
<Admin> hahaha
<WhatTheGox> lol
<Euclid Supersize Package 218> come on, seriously? a supersized package? maybe my mind is just sick?
<WhatTheGox> what if there are ladies in the chat, they might be impressed with a username like that
<Maximum Kitty 211> i am very impressed for example Wink
122  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 07:55:38 PM
there is a big issue with the server super slowing down for no reason. games work fine but server is very slow to respond when joining, etc. will investigate
123  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 06:24:34 PM
in 3-4 player games for bitcoin you could get cheating, teaming up or same player using different IP.  There are a few options on what to do i guess.
Due to things like this I will implement kind of a rating and trust system, and you can play with long term known players. already you can check how much someone won and how much the person played
124  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 03:46:17 PM
http://battlecoin.org online. working on match replays and I'm enabling deposits when this is done.
125  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 03:26:10 PM
haha I think bitcoinlab.org is a pretty good domain, no?
Agreed. I mean, if it ever gets active it should have it's own domain, but for now? Why not. Grin

bought battlecoin.org & battlecoin.net, will be online later today. open for better suggestions (maybe pm, because people like to steal & resell domains)
126  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 02:48:30 PM
Congrats on the site and game Smiley I like the idea of gambling p2p via skill games and the house just take a rake, so similar to poker where you can actually be making +ev bets if your skill level is high, if this your end goal?
Yeah, that's the idea, I think all games of luck are too banal. I really like a thought of someone earning by being good at bomberman for example Cheesy


Good idea and totally agree, poker for instance you have to become a robot to earn, and it gets very boring.  I like hand eye coordinated web browser multiplayer games, anyone can play and some take a great deal of skill.


The biggest problem is having games people will flock to play, looking at gambit.com the traffic is low.  I've been trying to think of a system to match player vs player in any online multiplayer game they wish so they can gamble on any p2p multiplayer game.  I'd love to play on that exact type of system myself as i like various games all over the web.  Currently me and a few other fourm members are doing this system manually and using our word alone to make good on bets - https://bitcointalk.org/index.php?topic=962358.0  - Im interested in working to make some of our system automated but dont know how.


Quote
Yeah, I thought about this. It can be done, but not in a general sense, you'd need to be able to verify who won, so I guess you'd have to hook into each individual game.
or you could actually pay people to spectate and decide on the winner, which is super ugly.

which games are people into?

I know it cant be done and run 100% automated for sure, the verification of winner process could mostly work via honestly reporting.  Disputes could be resolved on the same logic as how ebay feedback system works + low betting limits for newbies.  For the safe and paranoid screen record is possible (but ugly) as some proof.  Pretty sure observation is super ugly like you say.

I've gambled with people here mostly at miniclip 8ball pool and royalgames 9ball pool, other games have been suggested.  Pool is a great idea for a btc gambling game, very popular if the game plays good.

I'd like to work on this system, i cant code but could run it, if when you have some spare time would you be interested? no worries if busy or you think it cant work. Smiley



you are right, feedback + disputes + honest reporting is good enough, lets keep in touch. will work on this for now, but feel free to email me and we can talk, contact@bitcoinlab.org
127  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 02:45:06 PM
why you don't have good domain?


haha I think bitcoinlab.org is a pretty good domain, no?
128  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 01:42:45 PM
Man, this is a shitload of fun. Just played a few rounds as Digital ray 189 and I just changed my name to Mitchell. If anyone wants to play, I'll be here for a few minutes. Wink

EDIT: I love the avatars by the way.

haha this is a perfect response, this is what I hoped to get from people.
129  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 01:42:16 PM
Congrats on the site and game Smiley I like the idea of gambling p2p via skill games and the house just take a rake, so similar to poker where you can actually be making +ev bets if your skill level is high, if this your end goal?
Yeah, that's the idea, I think all games of luck are too banal. I really like a thought of someone earning by being good at bomberman for example Cheesy

The biggest problem is having games people will flock to play, looking at gambit.com the traffic is low.  I've been trying to think of a system to match player vs player in any online multiplayer game they wish so they can gamble on any p2p multiplayer game.  I'd love to play on that exact type of system myself as i like various games all over the web.  Currently me and a few other fourm members are doing this system manually and using our word alone to make good on bets - https://bitcointalk.org/index.php?topic=962358.0  - Im interested in working to make some of our system automated but dont know how.


Yeah, I thought about this. It can be done, but not in a general sense, you'd need to be able to verify who won, so I guess you'd have to hook into each individual game.
or you could actually pay people to spectate and decide on the winner, which is super ugly.

which games are people into?
I'm up for a work on something like that. this could be a platform for it.
130  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 11:32:42 AM
@Hostfat, I implemented both things you mentioned, feels much better now.
131  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 11:12:56 AM
It's easy to see it if you press the movement button and "just after it" the space button (nearly contemporary, but first movement button), I think that the bomb should stay on the square before, where the character was before moving.
The character is just few pixel on the next square, the majority of its image is still on the initial square, so it's here that I think that the bomb should drop.

yeah, even if you are one pixel in the next "block", the game considers you being in that block, I'll play with it, see if I feel the way you do and fix it up

- edit -

OH! you know what's the problem? the game waits for key up to drop a bomb, it should drop it on key down.
great feedback, thanks!


Also, I see that if I maintain pushed the space button, the bomb doesn't drop, I have to release it to drop the bomb. Maybe it's better to drop the bomb just by pressing the space button.
Anyway, this is just my opinion ...

you are totally right, will implement this
132  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 11:11:46 AM
interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
makes sense then, I am in the US, ill give it another shot then.

How can I tell if the games were against you?

the servers went back up
Getting the server is down message now.

you can't, the scenario is a bit rare, it would be that I (admin) play against you and fix the board powerups up, I'll do a traditional thing, a hash of the whole field, and show it during a game.
133  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 08:02:12 AM
interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
134  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 12, 2015, 07:50:40 AM
I'm not sure it's intentional or a small lag.
To me it seems that the bomb is always placed on the next square, even if I strongly feel that I clicked "space" before.

It isn't a big problem, I can try to get used on this, but I even think that it will be easy to make mistakes on situations with high stress Smiley

Maybe I'm the only one with this feeling Huh
Is there anyone else with the same opinion?

when running, right? the square you were on moment before? that's possible.

do you feel lag when moving? what's your ping?
I find pings below 50ms bearable, higher then that sucks

the thing is, right now, server moves your player and you just send keypresses to the server.
I think I will have to move player character movement to client, but I need to think about the consequences and possibility of cheating first.
135  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 11, 2015, 10:45:44 PM
preloading implemented, no more blinking characters or low ping when starting to play

 - edit -

some players are having issues with the preloader. will fix, disabled for now..



.. will enable bitcoin payments soon.
136  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 11, 2015, 02:42:44 PM
all movement glitches have been resolved I believe, let me know if you notice any issues. will enable deposits soon.
137  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 07, 2015, 03:28:47 AM
I am looking forward to the future of this site. I thought it could use some exposure and wrote an article about it. Check it out here:
http://btcfeed.net/news/play-bomberman-bet-bitcoin/

thanks! I'll let you know how much traffic comes from your site if you are curious.
138  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 07, 2015, 03:24:05 AM
some people seem to be having issues, I'd super appreciate if you let me know what the problems are. working hard on fixing everything

characters are blinking a bit now, its a stupid issue with the web server, will be fixed soon.

- edit -
blinking characters have been fixed, movement is still a bit funny, this is the next thing I'm fixing
139  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 04, 2015, 02:43:46 PM
Overall the game is good as the original.
How about put some sfx or audio for next development...

And I have problem when I pressed down scroll, the bomberman indeed go down but my view also get down to so it disturb my gameplay

oh, which browser are you using?


also, yeah, sound is planned. it has to be good, I'll take time on that. but I need to fix some more important things first.
140  Economy / Gambling / Re: [ANN] Multiplayer bomberman clone on: April 04, 2015, 01:04:44 PM
did some changes,

server ping is now displayed when playing the game
support requests from the website work now
last 10 games that have ended are now displayed in lobby
a bunch of minor visual fixes


working on glitchy player movement
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