Bitcoin Forum
April 24, 2024, 10:07:45 AM *
News: Latest Bitcoin Core release: 27.0 [Torrent]
 
   Home   Help Search Login Register More  
Pages: « 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 »  All
  Print  
Author Topic: Battlecoin.org - Multiplayer bomberman clone  (Read 27465 times)
Nthused
Legendary
*
Offline Offline

Activity: 1554
Merit: 1001



View Profile
April 03, 2015, 09:08:09 AM
 #21

If more people start using this game it will be a lot more fun even if it is in Alpha stage, right now it's hard to find a game with players & all 3 servers have pings over 200 I also noticed the movement glitch but yeah I know the Dev will fix it, anyway great job so far.
"I'm sure that in 20 years there will either be very large transaction volume or no volume." -- Satoshi
Advertised sites are not endorsed by the Bitcoin Forum. They may be unsafe, untrustworthy, or illegal in your jurisdiction.
1713953265
Hero Member
*
Offline Offline

Posts: 1713953265

View Profile Personal Message (Offline)

Ignore
1713953265
Reply with quote  #2

1713953265
Report to moderator
1713953265
Hero Member
*
Offline Offline

Posts: 1713953265

View Profile Personal Message (Offline)

Ignore
1713953265
Reply with quote  #2

1713953265
Report to moderator
boopy265420
Legendary
*
Offline Offline

Activity: 1876
Merit: 1005


View Profile
April 03, 2015, 09:20:11 AM
 #22

You loged in with 5BTC wow great site. Alpha is looking nice and very professional and friendly user interface . working fine for me on european ping. Great work so far.
Bardman
Hero Member
*****
Offline Offline

Activity: 952
Merit: 516



View Profile
April 03, 2015, 11:11:15 AM
 #23

How about a race car game? pixel art of course, for 2,3,4 players i think it would be cool and easy to make, right?

  █
 ▐ █  
  █
 ▐ █  


▄████████████████████▄
██████▀░░░░░░░░███████
████▀░░░▄████▄░░░░████
███░░▄█▀▀░░░░▀▀██░░███
██░░░█▌░██████░░██░░██
██░░█▌░████████░▐█░░██
██░░█▌░████████░▐█░░██
██░░█▌░███████████░░██
██░░░█▌░░█████▌░▐█░▐██
███░░▀█▌░░█▀░░▄██▀░▐██
████▄░░▀██████████████
██████▄░░░░███████████
▀████████████████████


▄████████████████████▄
██████████████████████
██████████░░██████████
█████████░░░░█████████
████████░░░░░░████████
███████░░░▐▌░░░███████
██████░░░░██░░░░██████
█████░░░░████░░░░█████
████░░░░██████░░░░████
███░░░░░░░░░░░░░░░░███
██░░░░░░░░░░░░░░░░░░██
██████████████████████
▀████████████████████

.a.


░░██████████████████████████████████████░░
██████████████████████████████████████████
██████████████████████████████████████████
██████████████████████████████████████████
████████████░░░░░░░░░░░░░░░░░░░░██████████
██████████░█████████████████████░█████████
█████████░████░░░░░░░░░░░░░░░░███░████████
████████░███░█████████████████░████░██████
██████░███░░███░░░░░░░░░░░░░████░███░░████
█████░███░████░█████████████░████░████░███
███░░███░████░░██████████████░████░████░██
████░░███░░████░███████████░░████░████░███
██████░░███░░███░░████████░████░████░█████
████████░████░░███░░████░████░████░███████
█████████░░████░████░███████░████░████████
███████████░░███░░███░░████████░██████████
█████████████░████░████░█████░████████████
███████████████░████░░███░░███████████████
█████████████████░████░███████████████████
██████████████████░░███░░█████████████████
████████████████████░░████████████████████
█████████████████████░████████████████████
██████████████████████████████████████████
██████████████████████████████████████████
░░██████████████████████████████████████


▄████████████████████▄
█████████████████▀░░██
██████████▀░███▀░░░░██
█████████▀░░██░░░░░░██
███████▀░░░░█░░░░░░░██
██████▀░░░░░▒░░░░░░░██
█████▀░░░░░░▒░░░░░░░██
████▀░░░░░░░▒░░░░░░░██
████░░░░░░░░▒░░░░░░░██
███▀░░░░░░░░▒░░░░░░░██
██▀░░░░░░░░░▒░░░░░░░██
██░░░░░░░░░░▒░░░░░░░██
▀████████████████████


▄████████████▀███████▄
████▀▀▀▀▀▀▀▀▀░▀▀▀▀▀▀▀█
████░░██░░░░█░░░████░█
███░░█░░░░██░░░░░░░░░█
██░░░░░░░░░░███░░░░░██
█████████░░░██░░░█████
████████░░░█░░░░██████
███████░░░░░░░░░██████
██████░░░░░░█░░███████
█████░░░░░███░░███████
████░░░░░███░░░███████
██████░░░░░░░░░███████
▀████████████████████
holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 03, 2015, 11:34:38 AM
 #24

Great, looking forward to see many other games Cheesy

Two that I'd like to see:
- Battleship
- Dicewars

battleship is a game of luck which I wanted to avoid, but seems like it might be fun still, will implement it, it should be super easy.
dice wars seems maybe too complex for people to figure out initially, I think there might be more interesting strategy games to implement.

How about a race car game? pixel art of course, for 2,3,4 players i think it would be cool and easy to make, right?

yup! great idea. cars could (optionally) have weapons, there is a really good game from the 90ties from 3d realms: death rally. will work on this.
I'd like to also implement a pvp 2d shooter at some point. both games will need some kind of physics so they will be done in succession

It looks amazing. Unfortunately I am now in SE Asia with a crappy internet. Ping to all the 3 servers are well over 200 ms. Sad
It would be great if there are some round-based PvP games for me.

yeah, I should do pvp turn based games, you are right, will think about it.

I really like hex http://en.wikipedia.org/wiki/Hex_(board_game)
but these are computers, not pen and paper. so probably I should do something more interesting.

I'll create some site with bugs reports / suggestions to aggregate things there.



and yes, a game is a bit glitchy atm, and not enough players. I have some good ideas on how to make it popular. will work on getting more people to play when deposits are enabled & glitches fixed.

thanks for the feedback people!

holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 04, 2015, 01:04:44 PM
 #25

did some changes,

server ping is now displayed when playing the game
support requests from the website work now
last 10 games that have ended are now displayed in lobby
a bunch of minor visual fixes


working on glitchy player movement

rivoke
Legendary
*
Offline Offline

Activity: 924
Merit: 1006


View Profile
April 04, 2015, 02:28:01 PM
 #26

Overall the game is good as the original.
How about put some sfx or audio for next development...

And I have problem when I pressed down scroll, the bomberman indeed go down but my view also get down to so it disturb my gameplay
holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 04, 2015, 02:43:46 PM
Last edit: April 04, 2015, 07:08:47 PM by holorga
 #27

Overall the game is good as the original.
How about put some sfx or audio for next development...

And I have problem when I pressed down scroll, the bomberman indeed go down but my view also get down to so it disturb my gameplay

oh, which browser are you using?


also, yeah, sound is planned. it has to be good, I'll take time on that. but I need to fix some more important things first.

jeffthebaker
Legendary
*
Offline Offline

Activity: 1526
Merit: 1034


View Profile
April 07, 2015, 01:49:24 AM
 #28

I am looking forward to the future of this site. I thought it could use some exposure and wrote an article about it. Check it out here:
http://btcfeed.net/news/play-bomberman-bet-bitcoin/
chriswen
Hero Member
*****
Offline Offline

Activity: 756
Merit: 500


View Profile
April 07, 2015, 03:00:59 AM
 #29

Skill based games are extremely lacking in Bitcoin.  Sounds awesome.

Looking forward also to those other interesting strategy games you're planning to implement.  I'm a big fan of Euro board games.

One thing is that while some people are playing just to make money you'll also attract people who'll be playing with people they know.  (Still betting)
holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 07, 2015, 03:24:05 AM
Last edit: April 07, 2015, 03:43:00 AM by holorga
 #30

some people seem to be having issues, I'd super appreciate if you let me know what the problems are. working hard on fixing everything

characters are blinking a bit now, its a stupid issue with the web server, will be fixed soon.

- edit -
blinking characters have been fixed, movement is still a bit funny, this is the next thing I'm fixing

holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 07, 2015, 03:28:47 AM
 #31

I am looking forward to the future of this site. I thought it could use some exposure and wrote an article about it. Check it out here:
http://btcfeed.net/news/play-bomberman-bet-bitcoin/

thanks! I'll let you know how much traffic comes from your site if you are curious.

holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 11, 2015, 02:42:44 PM
 #32

all movement glitches have been resolved I believe, let me know if you notice any issues. will enable deposits soon.

holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 11, 2015, 10:45:44 PM
Last edit: April 12, 2015, 12:04:46 AM by holorga
 #33

preloading implemented, no more blinking characters or low ping when starting to play

 - edit -

some players are having issues with the preloader. will fix, disabled for now..



.. will enable bitcoin payments soon.

HostFat
Staff
Legendary
*
Offline Offline

Activity: 4214
Merit: 1203


I support freedom of choice


View Profile WWW
April 12, 2015, 03:43:33 AM
 #34

I'm not sure it's intentional or a small lag.
To me it seems that the bomb is always placed on the next square, even if I strongly feel that I clicked "space" before.

It isn't a big problem, I can try to get used on this, but I even think that it will be easy to make mistakes on situations with high stress Smiley

Maybe I'm the only one with this feeling Huh
Is there anyone else with the same opinion?

NON DO ASSISTENZA PRIVATA - http://hostfatmind.com
holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 12, 2015, 07:50:40 AM
 #35

I'm not sure it's intentional or a small lag.
To me it seems that the bomb is always placed on the next square, even if I strongly feel that I clicked "space" before.

It isn't a big problem, I can try to get used on this, but I even think that it will be easy to make mistakes on situations with high stress Smiley

Maybe I'm the only one with this feeling Huh
Is there anyone else with the same opinion?

when running, right? the square you were on moment before? that's possible.

do you feel lag when moving? what's your ping?
I find pings below 50ms bearable, higher then that sucks

the thing is, right now, server moves your player and you just send keypresses to the server.
I think I will have to move player character movement to client, but I need to think about the consequences and possibility of cheating first.

bigassboy
Sr. Member
****
Offline Offline

Activity: 373
Merit: 254



View Profile
April 12, 2015, 07:56:31 AM
 #36

interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it
holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 12, 2015, 08:02:12 AM
 #37

interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.

HostFat
Staff
Legendary
*
Offline Offline

Activity: 4214
Merit: 1203


I support freedom of choice


View Profile WWW
April 12, 2015, 08:40:16 AM
 #38

when running, right?
Yes

the square you were on moment before? that's possible.
No, the next one.

do you feel lag when moving?
no

what's your ping?
I read betwean 27 and 40 ms

It's easy to see it if you press the movement button and "just after it" the space button (nearly contemporary, but first movement button), I think that the bomb should stay on the square before, where the character was before moving.
The character is just few pixel on the next square, the majority of its image is still on the initial square, so it's here that I think that the bomb should drop.

Also, I see that if I maintain pushed the space button, the bomb doesn't drop, I have to release it to drop the bomb. Maybe it's better to drop the bomb just by pressing the space button.
Anyway, this is just my opinion ...

NON DO ASSISTENZA PRIVATA - http://hostfatmind.com
bigassboy
Sr. Member
****
Offline Offline

Activity: 373
Merit: 254



View Profile
April 12, 2015, 09:32:20 AM
Last edit: April 12, 2015, 09:44:13 AM by bigassboy
 #39

interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
makes sense then, I am in the US, ill give it another shot then.

How can I tell if the games were against you?

the servers went back up
Getting the server is down message now.
holorga (OP)
Sr. Member
****
Offline Offline

Activity: 354
Merit: 250



View Profile WWW
April 12, 2015, 11:11:46 AM
 #40

interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
makes sense then, I am in the US, ill give it another shot then.

How can I tell if the games were against you?

the servers went back up
Getting the server is down message now.

you can't, the scenario is a bit rare, it would be that I (admin) play against you and fix the board powerups up, I'll do a traditional thing, a hash of the whole field, and show it during a game.

Pages: « 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 »  All
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!