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Author Topic: OLD: BFGMiner 3.10.0: modular ASIC+FPGA, GBT+Strtm, RPC, Mac/Lnx/W64, AntU1, DRB  (Read 1193598 times)
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September 20, 2013, 10:23:20 AM
 #821

They may seem pointless to you, but it's the reason it's not working...
2GOOD
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September 20, 2013, 10:48:27 AM
 #822

They may seem pointless to you, but it's the reason it's not working...

could it be a lack of motivation? one can easily find windows 7 in either 32 or 64 bit iso's. they are allover the interwebs free to download, even from microsofts own webs site. then you can you DAZ loader from anytorrent and you will have a genuine copy of windows 7 installed.


"genuine" is not the correct word for this, anyway thanks for the information in summary:

BFG 3.2.1 x86 is not working for Blades on x64 OS

I'll give it a try on ubunutu box.

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September 20, 2013, 10:53:10 AM
 #823

Luke, wanted to give it a try with one blade... on 7x64 I must use 32bit since blades are not supported in x64... but something's wrong with --http-port option, here's what I get:


It only works on 32-bit.  As in, not on 64-bit.   Why are you running it on 64-bit and expecting it to work?  Huh

 Roll Eyes

Because x64 Win7 can run x86 apps Wink

You have answered the question yourself.

"Because x64 Win7 can run x86 apps"

BFGminer  is not really a Windows program, it is a DOS program.

When Win x64 arrived it needed programs to be re-written into x64 not "ported across"

If you really need a windows program, use GUIminer, it will run on x86 & x64

If the devices only look for x86, then programs on x64 will not communicate with it.

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September 20, 2013, 11:59:51 AM
 #824

Code?  Huh  I added the --http-port 8330 command to the shortcut, and pointed the blades at the IP of the machine. As it says in the README.ASIC


So thats all you have to do for bfg to recognise the cards (excluding set up of blade config page?)

Correct.  And let BFG through the firewall if you've got that turned on, too.
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September 20, 2013, 12:04:44 PM
 #825

32-bit apps just run on WoW64 (Windows on Windows).  They're not really running on Windows natively.

I don't know what the argument is anyway- Luke-Jr said it's 32-bit only due to the http server library that makes the Blade stuff work.  This is known, and has been for weeks.  The fact it works on Windows at all is fantastic work by Luke-Jr.
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September 20, 2013, 12:26:23 PM
 #826

32-bit apps just run on WoW64 (Windows on Windows).  They're not really running on Windows natively.

I don't know what the argument is anyway- Luke-Jr said it's 32-bit only due to the http server library that makes the Blade stuff work.  This is known, and has been for weeks.  The fact it works on Windows at all is fantastic work by Luke-Jr.


+1 I think he has done extremely well to get it running.  For a non techie like me, to not have to deal with compiling this, downloading that and dealing with a stratum proxy AS WELL, its a real boon.  You cannot imagine the hoops I had to jump through to try and get cgminer to stop zombifying my BE.  And it still didn't work.

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September 20, 2013, 12:42:36 PM
 #827

32-bit apps just run on WoW64 (Windows on Windows).  They're not really running on Windows natively.

I don't know what the argument is anyway- Luke-Jr said it's 32-bit only due to the http server library that makes the Blade stuff work.  This is known, and has been for weeks.  The fact it works on Windows at all is fantastic work by Luke-Jr.


+1 I think he has done extremely well to get it running.  For a non techie like me, to not have to deal with compiling this, downloading that and dealing with a stratum proxy AS WELL, its a real boon.  You cannot imagine the hoops I had to jump through to try and get cgminer to stop zombifying my BE.  And it still didn't work.



CGMiner is terrible - that messing about with those damned WinUSB drivers, and even then it still works like crap.  BFGMiner has come a long, long way recently. 
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September 20, 2013, 01:05:31 PM
 #828

32-bit apps just run on WoW64 (Windows on Windows).  They're not really running on Windows natively.

I don't know what the argument is anyway- Luke-Jr said it's 32-bit only due to the http server library that makes the Blade stuff work.  This is known, and has been for weeks.  The fact it works on Windows at all is fantastic work by Luke-Jr.


+1 I think he has done extremely well to get it running.  For a non techie like me, to not have to deal with compiling this, downloading that and dealing with a stratum proxy AS WELL, its a real boon.  You cannot imagine the hoops I had to jump through to try and get cgminer to stop zombifying my BE.  And it still didn't work.



CGMiner is terrible - that messing about with those damned WinUSB drivers, and even then it still works like crap.  BFGMiner has come a long, long way recently. 

And all the devs can say is *rolls eyes* READ THE README.  I'm sure they will fix it, but I mean, come on, if com port contact works, blooming keep it!
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September 20, 2013, 01:07:17 PM
 #829

32-bit apps just run on WoW64 (Windows on Windows).  They're not really running on Windows natively.

I don't know what the argument is anyway- Luke-Jr said it's 32-bit only due to the http server library that makes the Blade stuff work.  This is known, and has been for weeks.  The fact it works on Windows at all is fantastic work by Luke-Jr.


Thanks Luke for making this work, as I said earlier, when my blade arrives I will send a contribution. (running BFGminer 3.2.1 on a win 7 x86 zotac mini pc with a variety of devices)

P.S. I will still keep my Pi running cgminer (minepeon) (very low power) ideal for marginal/older devices.

Edit. BFG for serious use, cg for enhancing the toy..........

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ewibit
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September 20, 2013, 01:10:03 PM
 #830


Latest release: 3.2.1


there is only 3.1.4
HellDiverUK
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September 20, 2013, 01:12:03 PM
 #831


Just install from Git.  Even a total linux noob like me can install it and have it going in less than 2 minutes, even from command line.
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September 20, 2013, 01:32:36 PM
 #832

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working. 
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September 20, 2013, 01:36:05 PM
 #833

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working.  

You probably just need to install libmicrohttpd-dev.  If it's installed, the support should be enabled by default.

EDIT: If you DO have it installed, you should look through the configure log and see why it's failing to enable it.

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September 20, 2013, 02:07:31 PM
 #834

Just install from Git.  Even a total linux noob like me can install it and have it going in less than 2 minutes, even from command line.
thx I have installed it from git...
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September 20, 2013, 02:10:19 PM
 #835

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working. 
compiled it and libmicrohttpd-dev is newest version, but how can I see if getwork proxy is active?
TIA
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September 20, 2013, 02:11:06 PM
 #836

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working.  

You probably just need to install libmicrohttpd-dev.  If it's installed, the support should be enabled by default.

EDIT: If you DO have it installed, you should look through the configure log and see why it's failing to enable it.


It shows enabled.  Now when I go to start bfgminer I get error

./bfgminer: error while loading shared libraries: libmicrohttpd.so.10: cannot open shared object file: No such file or directory
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September 20, 2013, 02:25:47 PM
 #837

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working. 
compiled it and libmicrohttpd-dev is newest version, but how can I see if getwork proxy is active?
TIA

Start BFGMiner with --http-proxy 8330 (or whatever port you want), then point your blades at the IP of the machine running BFGM, using the port you specified on the command line.

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September 20, 2013, 02:32:19 PM
 #838

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working. 
compiled it and libmicrohttpd-dev is newest version, but how can I see if getwork proxy is active?
TIA

Start BFGMiner with --http-proxy 8330 (or whatever port you want), then point your blades at the IP of the machine running BFGM, using the port you specified on the command line.


I did and I get the same error.
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September 20, 2013, 02:34:18 PM
 #839

When I compile bfgminer on ubuntu and run configure the getwork proxy shows disabled.  All the dependencies are installed.  Any idea why its not working.  

You probably just need to install libmicrohttpd-dev.  If it's installed, the support should be enabled by default.

EDIT: If you DO have it installed, you should look through the configure log and see why it's failing to enable it.


It shows enabled.  Now when I go to start bfgminer I get error

./bfgminer: error while loading shared libraries: libmicrohttpd.so.10: cannot open shared object file: No such file or directory

It appears that it is installed in a place where the linker can't find it,  if it is indeed installed anywhere.  It's not clear to me how it could be found by the build, but not found at run-time.

On my system, it is installed as /usr/lib/i386-linux-gnu/libmicrohttpd.so.10.

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September 20, 2013, 02:41:55 PM
 #840

Got 3.2.1 running on Windows 7 Enterprise x86 last night.  As soon as the Blade connected to BFG, BFG just quit/disappeared.  Upon reopening BFG everything worked perfectly.  Connected the second Blade, and again BFG quits.  I've rebooted etc several times, and BFG is happy now. 

To me, it seems BFG quits on the very first instance on a Blade connecting to the HTTP port (perhaps something craps out creating the virtual device?). 

3.2.1 works OK on Linux, on the same machine (Intel NUC DCCP847DYE) with 4GB RAM and 30GB Kingston SSD).

Scratch that.  First time the Blade connects at each reboot, BFG quits.  It runs perfectly every time until the next reboot.

Blades aren't being restarted, just using the Switch Server function (the backup server are to a stratum_proxy running on my WHS.
I'll likely need the crash report (printed to standard error, or log file if one is configured) to do anything.


BFGminer  is not really a Windows program, it is a DOS program.
No, BFGMiner is a fully native Win32 and Win64 application.
I don't think it's even possible to build it for DOS.

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