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Author Topic: [ANN] Clickfight - The Arena Bitcoin Game - Faucet Game  (Read 41234 times)
Tob96 (OP)
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March 16, 2020, 12:01:18 PM
 #801

What i find interesting is that suggestions and ideas gets ignored BUT when a dirty head moderator justclean wants a change they immediatly put up a survey  Huh
Why would my team mates arena locations be hidden? I want to know where they are so we can team play! Team play is what justclean could never experience in the game hence now he wants take that away from the rest, logic huh

Sadly this game taking sides since i started playing and it's getting worse by each update Sad

Yes we got messages suggesting such function, but not only from one player. And we saw ourselves that a lot of players had misstrust in new players due the chance of them being spies.
As we think that misstrust shouldn't take overhand we came up with the thought of removing the overview of the arenalevel and therewith removing the usage of spies.

Through the survey we asked you, the players, to give us feedback regarding the idea of removing the arenalevel from the overview of the association so that we can get a better feeling for the situation.


@JasonF: We said that the chat mute function will come and at the same time also said that the function won't come right away.

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JasonF
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March 18, 2020, 12:46:40 PM
 #802

Quote

@JasonF: We said that the chat mute function will come and at the same time also said that the function won't come right away.



Betray yourself or someone other pls!
Oct 2019... Page 25...
Problem was always there but stupid dev spend bullshit options like a pm mute funktion that's helpful like lies that you spread here ^^.
Theme mute funktion for chat was over a half year ago and now you think I can say congratulations for this? No thx... I stay at the middle finger ^^.

I will stay here :-).
asianguy845
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March 18, 2020, 04:16:19 PM
 #803

clickfight lagging a lot...
also sometimes i stop attacking randomly for no reason
plz fix

thx,
 asianguy845
Tob96 (OP)
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March 18, 2020, 04:36:34 PM
 #804

clickfight lagging a lot...
also sometimes i stop attacking randomly for no reason
plz fix

thx,
 asianguy845

We know...

We're currently trying to find the root cause through test - At the moment we still haven't found it but we keep on searching.

Only then we are able to come up with fixes.

We therefore need to ask you to be patient.
asianguy845
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March 18, 2020, 06:33:34 PM
 #805

ok thx very much Smiley)
Tob96 (OP)
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March 20, 2020, 07:28:14 AM
Last edit: March 21, 2020, 11:21:04 AM by Tob96
 #806

Update regarding lags

As I wrote in my last post we hade some test running to find the root cause of the lags.

Those are done adn we discovered two causes for those lags:

1. Two years ago we already had a rework of the gamesever and the arena... But two years ago we didn't knew any other programming language good enough and therefore decided to stay with the old one.
That was a wrong descion from our side. The inefficient of the current server architecture is more noticeable especially through the increasing numbers of players.

2. The current coronavirus and the ever-increasing number of people working in homeoffice or staying at home due to quarantine.
Due to that, the server workload is higher than before and therefore is one factor why the lags are more often during the last days / weeks.


Next Steps:

The rework of the whole gameserver isn't done in just a few days as the server also become more complexe over the last years. Luckily our dev has time at the moment and will work only on the rework of the gameserver from now on!

We do have some updates already done; those are going to be released as they only need a quick test from our side. In the meantime he's going to work on the rework.
A guess from the dev was that he thinks the rework could be done in April, beginning/middle of April. But that is guess and such guess depends upon a number of factors.
The guess is quite ambitious due to the complexity of the rework - but we are doing everything we can to ensure that the time schedule is met as we know that those lags are annoying and can be crucial during fights.
asianguy845
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March 20, 2020, 03:13:06 PM
 #807

thank you very much for this! Smiley

-asianguy845
Tob96 (OP)
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March 20, 2020, 05:31:07 PM
 #808

Result of the survey



As you can see, more players wish not to have the overview of the arenalevel removed. But there are also players wanting to have them removed...
We therefore liked the idea of Hasan and decided to add a new function to the association.

Leaders and Co-Leaders are now able to toggle the overview. You therefore can check where your teammates are but also turn the visibility to hidden if you wish.
To do so, got to the member page in your association. You'll then see above the overview of everyplayers the new command "toogle Visibility of Arenalevels".



Changelog:
- Improved the Shortlinks. Those are going to give up to 4 darknet energys.
- Fixed a bug where the ammo of a finished Darknet Alpha wasn't credited correctly in very rare occasions.
- Improved Link detection in the chat. Reducing the amount of false bans.
asianguy845
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March 21, 2020, 02:50:37 PM
 #809

admins i think there is something wrong with gamma...
many people didn't get any boost from gamma from past couple days.
idk if it is unlucky or if there is bug.
Tob96 (OP)
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March 21, 2020, 07:49:44 PM
 #810

admins i think there is something wrong with gamma...
many people didn't get any boost from gamma from past couple days.
idk if it is unlucky or if there is bug.

Just checked it and nothing wrong with the darknet Gamma.
Seems like you were just unlucky in the past couple of days.
hasanrooney
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March 22, 2020, 02:47:23 PM
 #811

Creditnet is dead and not smart move we play it

i think you must increase the waves to solve it , or maybe increase rewards
mrzlz
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March 22, 2020, 03:23:11 PM
Last edit: March 22, 2020, 07:12:52 PM by mrzlz
 #812

i finished wave 9 beta and i couldnt jump to next wave or jump to level 1 and i noticed im in Nan arena level
so i did jump but i joined to level 12 !
then wave 9 repeated
before i saw this bug in arena too .. one time i was at level 14 and i jumped up to 15 .. then i was in Nan arena level and after 20 sec i did jump and i came back to level 14
this time i jumped to beta from level 12 and after jump i came back to level 12.. when happening this bug after jump we will back to previous level
asianguy845
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March 22, 2020, 05:45:23 PM
 #813

ok tob, thx for looking into this.
Smiley
gundamwing
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March 24, 2020, 12:54:24 AM
 #814

I also get nothing from darknet garma

New play to earn to maximize your earning ! (https://earnmoneyfromgame.siterubix.com/play-to-earn-games%f0%9f%92%b0/)
hasanrooney
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March 27, 2020, 08:59:16 PM
 #815

i finished wave 9 beta and i couldnt jump to next wave or jump to level 1 and i noticed im in Nan arena level
so i did jump but i joined to level 12 !
then wave 9 repeated
before i saw this bug in arena too .. one time i was at level 14 and i jumped up to 15 .. then i was in Nan arena level and after 20 sec i did jump and i came back to level 14
this time i jumped to beta from level 12 and after jump i came back to level 12.. when happening this bug after jump we will back to previous level


now its happen to me , after finish wave 21 gamma , i was in NaN arena , and then when i back to gamma my wave repeated
Tob96 (OP)
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March 29, 2020, 12:59:30 PM
 #816

Regarding the current issues with the Darknet:

Wether having too many NPCs at the same time ( multiple waves) or landing in a NaN arenalevel - those issues are correlated to the current inefficient of our programming language and the traffic overload.
Thus, those problems will be fixed with the rework of the whole server - we apologize for the inconvenience and hope to get the rework done as soon as possible.

Regarding the missing Update from Friday:

Due to the rework and personal missplanning we weren't able to release the update from Friday, the 27.03. We're going to set the update from last Friday with the update from next Friday live. Therefore, Friday the 03.04.2020, is going to have two updates!
Tob96 (OP)
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March 29, 2020, 08:44:33 PM
 #817

Rework of the gameserver:

Even though we had some complication we are making progress. To keep you up to date, we decided to post a list of all the features that have to be changed and the corresponding status.

Playerobject [✔]
Userlogs [✔]
Jump up/down [✔]
Join the Arena [✔]
Syncing of the equipment [✔]
Repair [✔]
Playerkill and respawn [✔]
Logout [✔]
Usage of medipacks [✔]
Exploits [✔]
Tutorial [✔]
Attack NPC / Player [✔]
Association Diplomacy [✔]
Hotkeys [✔]
Userdata [✔]
Chatfunction [70%]
NPC spawning [67%]
Darknets [14%]
Daily Challenge [0%]
Competition [0%]
PvP competition [0%]
Relaystation [0%]
AFK removal [0%]
Deployments of future updates [0%]

This list changes daily therefore we will keep on posting this list to keep you informed. We're trying to get this rework done as fast as possible - we know that you, the players, are experiencing several drawbacks / problems at the moment. We apologize for that.
NEOm.
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March 30, 2020, 03:25:35 PM
Last edit: March 30, 2020, 03:53:23 PM by NEOm.
 #818



Hello  ..

I played this game for a month and have some programming experience
Read the talk here about changing the programming language

I saw a LAG issue and I think I know a solution to this problem without changing the programming language

All site scripts are on one page, so all browser requests are open same page many times
Like :
https://clickfight.net/index.php?page=shopAmmo
https://clickfight.net/index.php?page=gamenew
https://clickfight.net/index.php?page=competitions
etc..
Everyone opens (index.php) to open what they need

Many requests from many players at the same time
They all open the same page
This puts a lot of pressure on limited script and make a LAG

What if you split the scripts into several pages
Example:
https://clickfight.net/shopAmmo.php
https://clickfight.net/arena.php
https://clickfight.net/beta.php
https://clickfight.net/gamma.php
https://clickfight.net/competitions.php
etc...

I think this will solve a problem .

Tob96 (OP)
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April 01, 2020, 09:38:23 AM
 #819

First, I want to thank everyone that send us somehow their ideas regarding improving our game programming wise. We read through all the ideas but at the end we must say, that from our perspecive only a rework of the whole gameserver will help us in the long run.

As I said before, we want to keep you up to date regarding the rework.

Which features have been completed since the last post:
- Chat function is now complete
- Competition is done
- Daily Challenges are done


Therefore the list of all the features that have to be changed and the corresponding status.

Playerobject [✔]
Userlogs [✔]
Jump up/down [✔]
Join the Arena [✔]
Syncing of the equipment [✔]
Repair [✔]
Playerkill and respawn [✔]
Logout [✔]
Usage of medipacks [✔]
Exploits [✔]
Tutorial [✔]
Attack NPC / Player [✔]
Association Diplomacy [✔]
Hotkeys [✔]
Userdata [✔]
Chatfunction [✔]
Daily Challenge [✔]
Competition [✔]
NPC spawning [67%]
Darknets [33%]
PvP competition [0%]
Relaystation [0%]
AFK removal [0%]
Deployments of future updates [60%]
Events [0%]
Tob96 (OP)
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April 03, 2020, 06:32:39 AM
 #820

Progress of the rework:

Which features have been completed?
- Darknet
- A lot of Bug fixes

We're not only working on the rework of the gameserver - we also have to fix bugs that we are discovering during our test runs.

Overview of all planned features at the current prograss:

Playerobject [✔]
Userlogs [✔]
Jump up/down [✔]
Join the Arena [✔]
Syncing of the equipment [✔]
Repair [✔]
Playerkill and respawn [✔]
Logout [✔]
Usage of medipacks [✔]
Exploits [✔]
Tutorial [✔]
Attack NPC / Player [✔]
Association Diplomacy [✔]
Hotkeys [✔]
Userdata [✔]
Chatfunction [✔]
Daily Challenge [✔]
Competition [✔]
Darknets [✔]
NPC spawning [67%]
PvP competition [0%]
Relaystation [0%]
AFK removal [0%]
Deployments of future updates [60%]
Events [0%]
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