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Author Topic: [ANN] MOBILEGO Crowdfund [$53 Million] - Decentralized Mobile Gaming Solutions  (Read 406983 times)
Jack Kuveke (OP)
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October 26, 2017, 04:36:40 PM
 #7001

I agree with this. First have your product ready then start throwing money into marketing.

@Jack I have a question though. Did you keep the ICO money in cryptos or did you cash it out to fiat? I presume/hope that you left a big part in cryptos. If yes, how much is that worth now? An estimate would do, just so that investors know your book value and can compare it to your marketcap...

Marketing products before they come out is standard for companies like google and microsoft. But we're not that big. These are products that for the most part have never really existed. A crypto wagering app, crypto betting app for tournaments, mobile store that uses cryptocurrency, etc. None of these exist. So to promote them before they exist, get potentially hundreds of thousands of people to get ready for release, and then release only to have some design or aspect that people hate is terrible. Then it will cost 5 times more just to correct a bad taste in peoples mouths because we didn't take the proper time to beta test and get user feedback, and more gradually and consistently grow our userbase. And this decision of ours wasn't just made by a bunch of people who have never released tech projects. Not only did our team members (with collective dozens of years of experience building companies) come to this decision, but many outside professionals and friends agreed.

We sold a number of the coins like most of our ETH and ANS (now NEO) not too long after we distributed the funds. We hold our bitcoin, waves, and game. Estimated it's around 100 million or so. We didn't grab NEO at the top, but we got ETH pretty close to the top I believe. Like we said at the beginning, regardless of what are funds are ever worth we will use them for what we promised.
Jack Kuveke (OP)
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October 26, 2017, 04:38:27 PM
 #7002

Marketing products before they come out is standard for companies like google and microsoft. But we're not that big. These are products that for the most part have never really existed. A crypto wagering app, crypto betting app for tournaments, mobile store that uses cryptocurrency, etc. None of these exist. So to promote them before they exist, get potentially hundreds of thousands of people to get ready for release, and then release only to have some design or aspect that people hate is terrible. Then it will cost 5 times more just to correct a bad taste in peoples mouths because we didn't take the proper time to beta test and get user feedback, and more gradually and consistently grow our userbase. And this decision of ours wasn't just made by a bunch of people who have never released tech projects. Not only did our team members (with collective dozens of years of experience building companies) come to this decision, but many outside professionals and friends agreed.

do you have any release milestones?

Release milestones without dates? Yes. A couple of our upcoming milestones are a major store update, the release of our wagering app, the release of our unity SDK, a couple partnerships, and the public release of our betting app. Some milestones are not public yet.
the-bitcoiner
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October 26, 2017, 04:46:16 PM
 #7003

Keep up great work!
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October 26, 2017, 04:53:01 PM
 #7004

great project looking forward to it Smiley
the-bitcoiner
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October 26, 2017, 05:29:21 PM
 #7005

Marketing products before they come out is standard for companies like google and microsoft. But we're not that big. These are products that for the most part have never really existed. A crypto wagering app, crypto betting app for tournaments, mobile store that uses cryptocurrency, etc. None of these exist. So to promote them before they exist, get potentially hundreds of thousands of people to get ready for release, and then release only to have some design or aspect that people hate is terrible. Then it will cost 5 times more just to correct a bad taste in peoples mouths because we didn't take the proper time to beta test and get user feedback, and more gradually and consistently grow our userbase. And this decision of ours wasn't just made by a bunch of people who have never released tech projects. Not only did our team members (with collective dozens of years of experience building companies) come to this decision, but many outside professionals and friends agreed.

do you have any release milestones?

Release milestones without dates? Yes. A couple of our upcoming milestones are a major store update, the release of our wagering app, the release of our unity SDK, a couple partnerships, and the public release of our betting app. Some milestones are not public yet.
Thanks for answers!
A few more questions:

1.Looks like there is no progress for developing/promoting Pixel Wars. Any plans for this game? Or it's not strategical for you?
2. What is the difference between wagering and betting apps?
Jack Kuveke (OP)
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October 26, 2017, 06:16:30 PM
 #7006

Marketing products before they come out is standard for companies like google and microsoft. But we're not that big. These are products that for the most part have never really existed. A crypto wagering app, crypto betting app for tournaments, mobile store that uses cryptocurrency, etc. None of these exist. So to promote them before they exist, get potentially hundreds of thousands of people to get ready for release, and then release only to have some design or aspect that people hate is terrible. Then it will cost 5 times more just to correct a bad taste in peoples mouths because we didn't take the proper time to beta test and get user feedback, and more gradually and consistently grow our userbase. And this decision of ours wasn't just made by a bunch of people who have never released tech projects. Not only did our team members (with collective dozens of years of experience building companies) come to this decision, but many outside professionals and friends agreed.

do you have any release milestones?

Release milestones without dates? Yes. A couple of our upcoming milestones are a major store update, the release of our wagering app, the release of our unity SDK, a couple partnerships, and the public release of our betting app. Some milestones are not public yet.
Thanks for answers!
A few more questions:

1.Looks like there is no progress for developing/promoting Pixel Wars. Any plans for this game? Or it's not strategical for you?
2. What is the difference between wagering and betting apps?

There has been plenty of progress on Pixel Wars. New versions of the app have been released as frequently as twice a week. And I've actually been working with a twitch marketing platform called PowerSpike to promote Pixel Wars in areas of soft launch (the app is soft launch in Scandinavian countries like Sweden, Norway, and Finland available on the app store). Using PowerSpike we will be getting feedback from unbiased and a diverse set of gamers and a couple twitch influencers to see at what parts of the game users are more likely to engage. We may have not been publicly advertising updates like these, but major development with pixel wars is happening. Sergey and our guys at Datcroft put cumulative years of work into that. But you'll hear more in the future.

Betting and wagering are quite different. Most crypto projects involved in esports are focusing on betting. Meaning you bet on the outcome of an ESL match or another esports tournament. That means you're viewing the match. Wagering on the otherhand is buying in to a tournament and earning money based on winning or coming in lead in the tournament. You can also wager on the outcome of a single match. For example, in the future 100 players may participate in a Pixel Wars tournament. They each put 5 MGO into a contract to enter the tournament, and the winner of the tournament is awarded 500 MGO. Wagering in essence opens up the world of esports to millions of more people who aren't just professional gamers.
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October 26, 2017, 06:48:26 PM
 #7007

Did they started to spend/selling the 50 million raised?

The 50 million what they collected is a lot more worth atm.
Of course they spend some of that funds. Developers don't work for free.
MobileGo's developers still working, I have see they still update announcement every month. MobileGo and GameCredit are partner, so I think this project for long term will be good than for short term. Of course, current price of this token can make some investors disappointed.

Time off to sleep ... ( ̄︶ ̄)~
the-bitcoiner
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October 26, 2017, 06:53:21 PM
 #7008

There has been plenty of progress on Pixel Wars. New versions of the app have been released as frequently as twice a week. And I've actually been working with a twitch marketing platform called PowerSpike to promote Pixel Wars in areas of soft launch (the app is soft launch in Scandinavian countries like Sweden, Norway, and Finland available on the app store). Using PowerSpike we will be getting feedback from unbiased and a diverse set of gamers and a couple twitch influencers to see at what parts of the game users are more likely to engage. We may have not been publicly advertising updates like these, but major development with pixel wars is happening. Sergey and our guys at Datcroft put cumulative years of work into that. But you'll hear more in the future.

Betting and wagering are quite different. Most crypto projects involved in esports are focusing on betting. Meaning you bet on the outcome of an ESL match or another esports tournament. That means you're viewing the match. Wagering on the otherhand is buying in to a tournament and earning money based on winning or coming in lead in the tournament. You can also wager on the outcome of a single match. For example, in the future 100 players may participate in a Pixel Wars tournament. They each put 5 MGO into a contract to enter the tournament, and the winner of the tournament is awarded 500 MGO. Wagering in essence opens up the world of esports to millions of more people who aren't just professional gamers.

OMG, this is just incredible.

P.S. By the way, I could volunteerly help gnation market itself and move forward.
Do you have any work for folks like me?
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October 26, 2017, 10:31:08 PM
 #7009

Marketing products before they come out is standard for companies like google and microsoft. But we're not that big. These are products that for the most part have never really existed. A crypto wagering app, crypto betting app for tournaments, mobile store that uses cryptocurrency, etc. None of these exist. So to promote them before they exist, get potentially hundreds of thousands of people to get ready for release, and then release only to have some design or aspect that people hate is terrible. Then it will cost 5 times more just to correct a bad taste in peoples mouths because we didn't take the proper time to beta test and get user feedback, and more gradually and consistently grow our userbase. And this decision of ours wasn't just made by a bunch of people who have never released tech projects. Not only did our team members (with collective dozens of years of experience building companies) come to this decision, but many outside professionals and friends agreed.

do you have any release milestones?

Release milestones without dates? Yes. A couple of our upcoming milestones are a major store update, the release of our wagering app, the release of our unity SDK, a couple partnerships, and the public release of our betting app. Some milestones are not public yet.
Thanks for answers!
A few more questions:

1.Looks like there is no progress for developing/promoting Pixel Wars. Any plans for this game? Or it's not strategical for you?
2. What is the difference between wagering and betting apps?

There has been plenty of progress on Pixel Wars. New versions of the app have been released as frequently as twice a week. And I've actually been working with a twitch marketing platform called PowerSpike to promote Pixel Wars in areas of soft launch (the app is soft launch in Scandinavian countries like Sweden, Norway, and Finland available on the app store). Using PowerSpike we will be getting feedback from unbiased and a diverse set of gamers and a couple twitch influencers to see at what parts of the game users are more likely to engage. We may have not been publicly advertising updates like these, but major development with pixel wars is happening. Sergey and our guys at Datcroft put cumulative years of work into that. But you'll hear more in the future.

Betting and wagering are quite different. Most crypto projects involved in esports are focusing on betting. Meaning you bet on the outcome of an ESL match or another esports tournament. That means you're viewing the match. Wagering on the otherhand is buying in to a tournament and earning money based on winning or coming in lead in the tournament. You can also wager on the outcome of a single match. For example, in the future 100 players may participate in a Pixel Wars tournament. They each put 5 MGO into a contract to enter the tournament, and the winner of the tournament is awarded 500 MGO. Wagering in essence opens up the world of esports to millions of more people who aren't just professional gamers.
Hello Jack. Tell me please - Construct and the games created on it will be in the project? Or is it fiction and not even worth hoping for?

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October 26, 2017, 11:10:25 PM
 #7010

Thanks Jack! Looking forward to seeing you guys hit those milestones that you mentioned in the other post. Those apps could be huge!

I agree with this. First have your product ready then start throwing money into marketing.

@Jack I have a question though. Did you keep the ICO money in cryptos or did you cash it out to fiat? I presume/hope that you left a big part in cryptos. If yes, how much is that worth now? An estimate would do, just so that investors know your book value and can compare it to your marketcap...

Marketing products before they come out is standard for companies like google and microsoft. But we're not that big. These are products that for the most part have never really existed. A crypto wagering app, crypto betting app for tournaments, mobile store that uses cryptocurrency, etc. None of these exist. So to promote them before they exist, get potentially hundreds of thousands of people to get ready for release, and then release only to have some design or aspect that people hate is terrible. Then it will cost 5 times more just to correct a bad taste in peoples mouths because we didn't take the proper time to beta test and get user feedback, and more gradually and consistently grow our userbase. And this decision of ours wasn't just made by a bunch of people who have never released tech projects. Not only did our team members (with collective dozens of years of experience building companies) come to this decision, but many outside professionals and friends agreed.

We sold a number of the coins like most of our ETH and ANS (now NEO) not too long after we distributed the funds. We hold our bitcoin, waves, and game. Estimated it's around 100 million or so. We didn't grab NEO at the top, but we got ETH pretty close to the top I believe. Like we said at the beginning, regardless of what are funds are ever worth we will use them for what we promised.
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October 27, 2017, 12:10:35 AM
 #7011

well, I suppose that this coin always holds for $ 1, but seeing the current low price makes me think that it is getting worse. I always hope that the price of this MGO will rise above $ 1. well, I guess many expect it to happen if we see from the success of this project.
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October 27, 2017, 01:23:33 AM
 #7012

seriously WTF. My 2BTC investment is worth 2600. That's 12gs i could have had in my pocket. i still love the platform. actually it's amazing but WTF, i can feed my kids with your beautiful platform. am jk but really WTF.

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October 27, 2017, 01:29:14 AM
 #7013

By the way, why can't we just swap this coin to ERC-20. make life easier on everyone. If we had gotten into Bittrex as intended, life would probably be great in MGO sphere right about now.

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Jack Kuveke (OP)
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October 27, 2017, 01:41:23 AM
 #7014

By the way, why can't we just swap this coin to ERC-20. make life easier on everyone. If we had gotten into Bittrex as intended, life would probably be great in MGO sphere right about now.

As we've explained in the past, Bittrex upgraded to ERC223. So moving to ERC20 (which would mean redistributing all tokens to all holders, which I assure you would not make anyone's life easier) makes no sense. What has delayed us are the recent SEC regulations and the increased difficulty to list on US exchanges. We're working with our legal team, speaking with bittrex as frequently as possible, to figure out what we can do to expedite exchange listing. Although we have no public ETA.
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October 27, 2017, 02:23:46 AM
 #7015

By the way, why can't we just swap this coin to ERC-20. make life easier on everyone. If we had gotten into Bittrex as intended, life would probably be great in MGO sphere right about now.

As we've explained in the past, Bittrex upgraded to ERC223. So moving to ERC20 (which would mean redistributing all tokens to all holders, which I assure you would not make anyone's life easier) makes no sense. What has delayed us are the recent SEC regulations and the increased difficulty to list on US exchanges. We're working with our legal team, speaking with bittrex as frequently as possible, to figure out what we can do to expedite exchange listing. Although we have no public ETA.

Is the buy-back angle the problem here?
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October 27, 2017, 02:47:24 AM
 #7016

By the way, why can't we just swap this coin to ERC-20. make life easier on everyone. If we had gotten into Bittrex as intended, life would probably be great in MGO sphere right about now.

As we've explained in the past, Bittrex upgraded to ERC223. So moving to ERC20 (which would mean redistributing all tokens to all holders, which I assure you would not make anyone's life easier) makes no sense. What has delayed us are the recent SEC regulations and the increased difficulty to list on US exchanges. We're working with our legal team, speaking with bittrex as frequently as possible, to figure out what we can do to expedite exchange listing. Although we have no public ETA.

Is the buy-back angle the problem here?
most likely but its important to alot of people who own this coin long term that the buyback stays. But ya id like to hear if this is the main concern from trex side


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penoze
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October 27, 2017, 08:07:45 AM
 #7017

Readed that the audit of the esports application is almost done, when it is released is it also useable to test and try the application.

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October 27, 2017, 08:51:03 AM
 #7018

Readed that the audit of the esports application is almost done, when it is released is it also useable to test and try the application.
id like to see once this esports app is usable and you can place bets, the team pay one of those twitch gamers using the app to place bets on gamers in a tournament some of those twitch users have like a million followers, that would be some good marketing in my opinion.


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October 27, 2017, 05:39:25 PM
 #7019

I asked about the money, because with BCH and BTG forks, the amount of assets must have increased a lot in value. Can you weigh in @Jack Kuveke?
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October 27, 2017, 06:12:55 PM
 #7020


Thank you for the answer. Unity seems very big. Shocked

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