Trying to get the main idea of your project? Why did you decide to start it?
Play2Live platform introduces a full-blown ecosystem for eSports and gaming industries with a focus on content generation and practical needs of streamers, providing unique interactive opportunities for all participants of the ecosystem - eSports tournament organizers, the streamers and the viewers. Play2Live eliminates the following weaknesses of the existing streaming platforms:
1. Limited opportunities for users and streamers to interact and no personalization options.
2. Restriction of users in the ability to earn from their hobbies.
3. Advertising is persistent and usually there is no option to disable it. The users are frustrated with the advertising and try to avoid it in any possible way.
4. Every user who wishes to stream their game and earn from this action cannot do it on a regular basis, while they expect to start earning money just after the registration in the system and wish to have more tools to monetize their streams better.
There is clearly a use case for a platform similar to Twitch.tv that would offer viewers and streamers a new level of interactivity and authentic monetization schemes. Play2Live is the platform of that scale, facilitating numerous ways of interaction between a streamer and a viewer including a bilateral system of tasks, enhanced content generation process, totalizator and many others. Compared to the simplistic chat communication and donation options provided by the existing platforms, it is a real step forward in terms of interaction and monetization. Play2Live opens possibilities for monetizing the streamers’ content, which leads to a better quality of entertainment and interaction for the users.