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Author Topic: [ESPORTS][pre-ICO] 👾 Play2Live.io 👾 - Decentralizing eSports streaming  (Read 30975 times)
Play2Live
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March 27, 2018, 05:06:09 PM
 #641

Hey, dude! Where can I find ur roadmap?
Nice to see you here! Project roadmap is outlined in the Whitepaper, p.55, 60-61: https://play2live.io/storage/b/2/Whitepaper_eng.pdf?1516890316. Tech roadmap: https://medium.com/play2live/play2live-from-mvp-to-the-full-product-release-904cc439309c

Play2Live.io PRE-SALE ▶ Dec 5th
AlexPavl
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March 27, 2018, 05:18:23 PM
 #642

Heya! Could you give me your physical address?
Play2Live
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March 27, 2018, 05:38:33 PM
 #643

Heya! Could you give me your physical address?
Hello ! Sure, Play2Live Malta 19, Giovanni Curmi Office No. 4462 Iklin, IKL1071, Malta

Play2Live.io PRE-SALE ▶ Dec 5th
etherchik
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March 27, 2018, 05:51:40 PM
 #644

Love the idea. Think it’ll be very successful.
Play2Live
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March 27, 2018, 06:04:57 PM
 #645

Love the idea. Think it’ll be very successful.
Sounds dood! Thank you so much!

Play2Live.io PRE-SALE ▶ Dec 5th
etherchik
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March 27, 2018, 06:21:44 PM
 #646

Love the idea. Think it’ll be very successful.
Sounds dood! Thank you so much!
Unfortunately, missed ur token sale
BulgarianDragon
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March 27, 2018, 06:43:10 PM
 #647

Trying to get the main idea of your project? Why did you decide to start it?
Play2Live
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March 27, 2018, 06:57:56 PM
 #648

Trying to get the main idea of your project? Why did you decide to start it?
Play2Live platform introduces a full-blown ecosystem for eSports and gaming industries with a focus on content generation and practical needs of streamers, providing unique interactive opportunities for all participants of the ecosystem - eSports tournament organizers, the streamers and the viewers. Play2Live eliminates the following weaknesses of the existing streaming platforms:
1. Limited opportunities for users and streamers to interact and no personalization options.
2. Restriction of users in the ability to earn from their hobbies.
3. Advertising is persistent and usually there is no option to disable it. The users are frustrated with the advertising and try to avoid it in any possible way.
4. Every user who wishes to stream their game and earn from this action cannot do it on a regular basis, while they expect to start earning money just after the registration in the system and wish to have more tools to monetize their streams better.
There is clearly a use case for a platform similar to Twitch.tv that would offer viewers and streamers a new level of interactivity and authentic monetization schemes. Play2Live is the platform of that scale, facilitating numerous ways of interaction between a streamer and a viewer including a bilateral system of tasks, enhanced content generation process, totalizator and many others. Compared to the simplistic chat communication and donation options provided by the existing platforms, it is a real step forward in terms of interaction and monetization. Play2Live opens possibilities for monetizing the streamers’ content, which leads to a better quality of entertainment and interaction for the users.

Play2Live.io PRE-SALE ▶ Dec 5th
RafaNadalTheBest
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March 27, 2018, 07:21:04 PM
 #649

How can I share my internet channels to earn some coins??
GeorgianCryptoTrader
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March 27, 2018, 07:45:10 PM
 #650

What should enhance trust between users and encourage new tournament organizers to enter the market?
JFry83
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March 27, 2018, 08:58:47 PM
 #651

Interesting project, but I'm sad because I was late for sales.

Do not worry, you are so strong, you have a chance to buy these tokens on the exchange. Not yet, the prices are not big and quite affordable.
BulgarianDragon
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March 28, 2018, 02:38:42 PM
 #652

how much did you collect during the token sale?
JulyYanky
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March 28, 2018, 02:49:19 PM
 #653

What is the expected return on investment (ROI)?
koksmaster
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March 28, 2018, 03:07:04 PM
 #654

 Hey admin! tell me please about the interactive activities on the P2L
Play2Live
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March 28, 2018, 03:15:56 PM
 #655

how much did you collect during the token sale?
We collected a fixed hard cap of $ 30M. This amount is required to achieve all the goals reflected in the roadmap.

Play2Live.io PRE-SALE ▶ Dec 5th
Play2Live
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March 28, 2018, 04:15:11 PM
 #656

how much did you collect during the token sale?
Hello! In accordance with the economic model of the project, we plan to burn approximately 1/3 of the tokens from each transaction to the operating zero (hereinafter 25% of the net profit will be burned), which is expected to affect the demand in the open market.

Play2Live.io PRE-SALE ▶ Dec 5th
dimitrimahiro
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While men's faith is down, I rock my own w my lovr


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March 28, 2018, 10:52:20 PM
 #657

PM sent to dev
Play2Live
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March 29, 2018, 07:24:43 AM
 #658

Hey admin! tell me please about the interactive activities on the P2L
We at Play2Live have designed and developed the latest system of interaction between spectators and streamers, thanks in particular to the possibilities of blocking technology, namely, through:
An advanced system of tasks and competitions from spectators to the streamer and vice versa;
Tote while watching cyber sport matches.

Play2Live.io PRE-SALE ▶ Dec 5th
BulgarianDragon
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March 29, 2018, 07:39:55 AM
 #659

how much did you collect during the token sale?
We collected a fixed hard cap of $ 30M. This amount is required to achieve all the goals reflected in the roadmap.
Oh, ok! Thanks
koksmaster
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March 29, 2018, 07:49:50 AM
 #660

Hey admin! tell me please about the interactive activities on the P2L
We at Play2Live have designed and developed the latest system of interaction between spectators and streamers, thanks in particular to the possibilities of blocking technology, namely, through:
An advanced system of tasks and competitions from spectators to the streamer and vice versa;
Tote while watching cyber sport matches.
got it in WP! Thank u dude
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