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Author Topic: [ANN] GIL, fun and fast. Now accepted at Coingas!! Difficulty Fix! Upgrade ASAP!  (Read 33623 times)
Hydroponica (OP)
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July 14, 2013, 06:28:44 PM
 #81

Just warning you guys, I'm going to 51% this and all future Hydroponica coins at some point and I won't let up until they are announced dead. It might be today, it might be next week, but at some point all the coins you are right now mining will become obsolete

Fair warning to all

Well, atleast he changed it from "we" to "I". You know, this is bordering on harassment, right? Just pull your panties up, and move along. I'm sorry I hurt your feelings.

nullbitspectre1848
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July 14, 2013, 07:10:25 PM
 #82

I can't get any connections in the qt.

Dervana
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July 14, 2013, 07:19:55 PM
 #83

Congrats on securing the rights from Square Enix, how did you manage that?
Hydroponica (OP)
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July 14, 2013, 07:24:53 PM
 #84

Congrats on securing the rights from Square Enix, how did you manage that?

Same way CAP secured rights from Bethesda. Square Enix does not own a trademark for GIL. Now, If I had named it Final Fantasy coin, that would be a different story.
Please, do a little research, before commenting, that's all I ask

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July 14, 2013, 07:25:41 PM
 #85


My coin has niether large block rewards, or super blocks, so....


Blocks start at 1 and 2 and then jump to 10-50. By definition the super blocks are the 50's, and the normal blocks are 10. Is there a metric on how the blocks are determined to be random? If not how can you truly predict how much will be in existence <Max coins, 180,000,000>?

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Hydroponica (OP)
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July 14, 2013, 07:29:33 PM
 #86


My coin has niether large block rewards, or super blocks, so....


Blocks start at 1 and 2 and then jump to 10-50. By definition the super blocks are the 50's, and the normal blocks are 10. Is there a metric on how the blocks are determined to be random? If not how can you truly predict how much will be in existence <Max coins, 180,000,000>?

Because the coin will stop producing coins at ~180,000,000. The only uncertainty, is how long it will take to reach 180,000,000 coins, do to the random block rewards. The client generates a random number, for each block, then if it falls within a range of certain numbers, that determines the block reward, for that block.
It's all in the code;

Code:
int64 nSubsidy = 0 * COIN;

        std::string cseed_str = prevHash.ToString().substr(8,7);
const char* cseed = cseed_str.c_str();
long seed = hex2long(cseed);

        int rand = generateMTRandom(seed, 400000);

        if(rand < 10000)
nSubsidy = 10 * COIN;
else if(rand < 20000)
nSubsidy = 11 * COIN;
else if(rand < 30000)
nSubsidy = 12 * COIN;
else if(rand < 40000)
nSubsidy = 13 * COIN;
else if(rand < 50000)
nSubsidy = 14 * COIN;
        else if(rand < 60000)
nSubsidy = 15 * COIN;
else if(rand < 70000)
nSubsidy = 16 * COIN;
else if(rand < 80000)
nSubsidy = 17 * COIN;
else if(rand < 90000)
nSubsidy = 18 * COIN;
        else if(rand < 100000)
nSubsidy = 19 * COIN;
else if(rand < 110000)
nSubsidy = 20 * COIN;
        else if(rand < 120000)
nSubsidy = 21 * COIN;
else if(rand < 130000)
nSubsidy = 22 * COIN;
else if(rand < 140000)
nSubsidy = 23 * COIN;
else if(rand < 150000)
nSubsidy = 24 * COIN;
        else if(rand < 160000)
nSubsidy = 25 * COIN;
else if(rand < 170000)
nSubsidy = 26 * COIN;
else if(rand < 180000)
nSubsidy = 27 * COIN;
else if(rand < 190000)
nSubsidy = 28 * COIN;
        else if(rand < 200000)
nSubsidy = 29 * COIN;
else if(rand < 210000)
nSubsidy = 30 * COIN;
        else if(rand < 220000)
nSubsidy = 31 * COIN;
else if(rand < 230000)
nSubsidy = 32 * COIN;
else if(rand < 240000)
nSubsidy = 33 * COIN;
else if(rand < 250000)
nSubsidy = 34 * COIN;
else if(rand < 260000)
nSubsidy = 35 * COIN;
        else if(rand < 270000)
nSubsidy = 36 * COIN;
else if(rand < 280000)
nSubsidy = 37 * COIN;
else if(rand < 290000)
nSubsidy = 38 * COIN;
else if(rand < 300000)
nSubsidy = 39 * COIN;
        else if(rand < 310000)
nSubsidy = 40 * COIN;
else if(rand < 320000)
nSubsidy = 41 * COIN;
        else if(rand < 330000)
nSubsidy = 42 * COIN;
else if(rand < 340000)
nSubsidy = 43 * COIN;
else if(rand < 350000)
nSubsidy = 44 * COIN;
else if(rand < 360000)
nSubsidy = 45 * COIN;
        else if(rand < 370000)
nSubsidy = 46 * COIN;
else if(rand < 380000)
nSubsidy = 47 * COIN;
else if(rand < 390000)
nSubsidy = 48 * COIN;
else if(rand < 400000)
nSubsidy = 49 * COIN;
        else if(rand < 410001)
nSubsidy = 50 * COIN;

   if(nHeight == 2)
nSubsidy = 300000 * COIN;
else if(nHeight < 1000)
nSubsidy = 0 * COIN;
else if(nHeight < 2000)
nSubsidy = 1 * COIN;
else if(nHeight < 3000)
nSubsidy = 2 * COIN;

The starting blocks, of 1, 2 ,3, were merely to give people time to setup and to allow difficulty to increase, preventing any 1 person, from insta mining thousands of coins, while everyone else recieved nothing but orphans, and, its working, exactly as intended. You can't please everyone.

There are no super-blocks, the block reward was designed this way, to add variety, and make the coin fun to mine. Everyone has equal opportunity here, it's not favoring anyone.

PoolMinor
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July 14, 2013, 07:37:56 PM
 #87


My coin has niether large block rewards, or super blocks, so....


Blocks start at 1 and 2 and then jump to 10-50. By definition the super blocks are the 50's, and the normal blocks are 10. Is there a metric on how the blocks are determined to be random? If not how can you truly predict how much will be in existence <Max coins, 180,000,000>?

Because the coin will stop producing coins at ~180,000,000. The only uncertainty, is how long it will take to reach 180,000,000 coins, do to the random block rewards. The client generates a random number, for each block, then if it falls within a range of certain numbers, that determines the block reward, for that block.
It's all in the code;

Code:
int64 nSubsidy = 0 * COIN;

        std::string cseed_str = prevHash.ToString().substr(8,7);
const char* cseed = cseed_str.c_str();
long seed = hex2long(cseed);

        int rand = generateMTRandom(seed, 400000);

        if(rand < 10000)
nSubsidy = 10 * COIN;
else if(rand < 20000)
nSubsidy = 11 * COIN;
else if(rand < 30000)
nSubsidy = 12 * COIN;
else if(rand < 40000)
nSubsidy = 13 * COIN;
else if(rand < 50000)
nSubsidy = 14 * COIN;
        else if(rand < 60000)
nSubsidy = 15 * COIN;
else if(rand < 70000)
nSubsidy = 16 * COIN;
else if(rand < 80000)
nSubsidy = 17 * COIN;
else if(rand < 90000)
nSubsidy = 18 * COIN;
        else if(rand < 100000)
nSubsidy = 19 * COIN;
else if(rand < 110000)
nSubsidy = 20 * COIN;
        else if(rand < 120000)
nSubsidy = 21 * COIN;
else if(rand < 130000)
nSubsidy = 22 * COIN;
else if(rand < 140000)
nSubsidy = 23 * COIN;
else if(rand < 150000)
nSubsidy = 24 * COIN;
        else if(rand < 160000)
nSubsidy = 25 * COIN;
else if(rand < 170000)
nSubsidy = 26 * COIN;
else if(rand < 180000)
nSubsidy = 27 * COIN;
else if(rand < 190000)
nSubsidy = 28 * COIN;
        else if(rand < 200000)
nSubsidy = 29 * COIN;
else if(rand < 210000)
nSubsidy = 30 * COIN;
        else if(rand < 220000)
nSubsidy = 31 * COIN;
else if(rand < 230000)
nSubsidy = 32 * COIN;
else if(rand < 240000)
nSubsidy = 33 * COIN;
else if(rand < 250000)
nSubsidy = 34 * COIN;
else if(rand < 260000)
nSubsidy = 35 * COIN;
        else if(rand < 270000)
nSubsidy = 36 * COIN;
else if(rand < 280000)
nSubsidy = 37 * COIN;
else if(rand < 290000)
nSubsidy = 38 * COIN;
else if(rand < 300000)
nSubsidy = 39 * COIN;
        else if(rand < 310000)
nSubsidy = 40 * COIN;
else if(rand < 320000)
nSubsidy = 41 * COIN;
        else if(rand < 330000)
nSubsidy = 42 * COIN;
else if(rand < 340000)
nSubsidy = 43 * COIN;
else if(rand < 350000)
nSubsidy = 44 * COIN;
else if(rand < 360000)
nSubsidy = 45 * COIN;
        else if(rand < 370000)
nSubsidy = 46 * COIN;
else if(rand < 380000)
nSubsidy = 47 * COIN;
else if(rand < 390000)
nSubsidy = 48 * COIN;
else if(rand < 400000)
nSubsidy = 49 * COIN;
        else if(rand < 410001)
nSubsidy = 50 * COIN;

   if(nHeight == 2)
nSubsidy = 300000 * COIN;
else if(nHeight < 1000)
nSubsidy = 0 * COIN;
else if(nHeight < 2000)
nSubsidy = 1 * COIN;
else if(nHeight < 3000)
nSubsidy = 2 * COIN;

The starting blocks, of 1, 2 ,3, were merely to give people time to setup and to allow difficulty to increase, preventing any 1 person, from insta mining thousands of coins, while everyone else recieved nothing but orphans, and, its working, exactly as intended. You can't please everyone.

There are no super-blocks, the block reward was designed this way, to add variety, and make the coin fun to mine. Everyone has equal opportunity here, it's not favoring anyone.


Ok thanks for your expedited response.

Btc=C2MF       Free BTC Poker
Being defeated is often a temporary condition. Giving up is what makes it permanent. -Marilyn vos Savant
Hydroponica (OP)
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July 14, 2013, 10:39:35 PM
 #88

added new node, if you are having connection problems

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July 14, 2013, 11:21:52 PM
 #89

If you are still having connection problems, remove the RPC port and port lines from the .CONF. They are wrong, Client will use default ports

dubs
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July 14, 2013, 11:23:55 PM
 #90

garbage coin
Hydroponica (OP)
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July 15, 2013, 12:13:44 AM
 #91

~1350 blocks, until random block rewards kick in. Come on in, mine a few Smiley

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July 15, 2013, 12:33:58 AM
 #92

goodbye mastercoin mining welcome gil....


gil? why gil?

Hydroponica (OP)
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July 15, 2013, 12:37:28 AM
 #93

goodbye mastercoin mining welcome gil....


gil? why gil?

Still working on Mastercoin as well. Gil has a very specific purpose in mind.
GIL, because I love Final Fantasy.

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July 15, 2013, 12:42:34 AM
 #94

goodbye mastercoin mining welcome gil....


gil? why gil?

Still working on Mastercoin as well. Gil has a very specific purpose in mind.
GIL, because I love Final Fantasy.

im not able to mine both coins, so i give a try to gil for a few days Smiley


very cool name

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July 15, 2013, 03:07:02 AM
 #95

Block reward increases to 2, in ~200 blocks

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July 15, 2013, 03:59:23 AM
 #96

I think its a cool concept i'm an avid final fantasy MMO player and to be honest if it wasen't for final fantasy 11 I dont think i would of ever heard about bitcoin until much later. I like the idea about creating a type of trading system for when 14 is live.

Also @ OP if you wanna buy some ff14 gil when servers are live it'll be listed on mmoclub.com to be purchased with bitcoin or paypal Wink

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July 15, 2013, 08:56:39 AM
 #97

first faucet added to op

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July 15, 2013, 09:02:02 AM
 #98

after MST, i never belive any coin of Hyd

Hydroponica (OP)
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July 15, 2013, 09:12:16 AM
 #99

after MST, i never belive any coin of Hyd

Huh? MST is still alive...

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July 15, 2013, 12:59:34 PM
 #100

Updated with link to a team recruitment thread

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