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Author Topic: ★★DigiByte|极特币★★[DGB]✔ Core v6.16.5.1 - DigiShield, DigiSpeed, Segwit  (Read 3058916 times)
adhitthana
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October 03, 2015, 09:41:00 AM
 #21561

Hello all. I'm new to the DGB community, so thought I'd say hello
CRYPTONAIRE
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October 03, 2015, 09:43:48 AM
 #21562

Happy to announce that i will attend the Exact Live event @ jaarbeurs Utrecht in The Netherlands!

Together with Tofugear & Litepaid we will show the Omnichannel platform and giveaway free Digibytes!

More info will follow soon

http://www.exactlive.nl

Some big names on that event, nice to have some more mainstream exposure  Smiley If somehow acquiring Digibytes is made easier for the non-crypto people out there, I am sure DigiByte has the potential to go mainstream.  Smiley Keep it up homie  Cheesy

An excellent point.

That is why I believe that Digibyte should develop its own card-clipper app, just like the Lawnmower app for Bitcoin.

https://lawnmower.io/


FINANCECLOUD CRYPTO-HUB : by EUROPECOIN
24hralttrade
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October 03, 2015, 09:46:27 AM
 #21563

Hello all. I'm new to the DGB community, so thought I'd say hello

Hi adhitthana and welcome to Digibyte!

Please feel free to ask us anything and we hope to see you around from time to time!

Cheers   Grin

Want to see the Future of Retail omnichannel demo store powered by Digibyte & Tofugear teams?
Please feel free to contact me if you have anything to report or you have any questions.
HR
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October 03, 2015, 11:49:32 AM
 #21564


A resounding success. Background and stats available here: http://asistec-ti.com/phpbb/viewtopic.php?f=28&t=149&p=224#p224


crairezx20
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October 03, 2015, 11:55:43 AM
 #21565

Hi bro can you explain more how can i earn by playing league of legend and sell digibiytes or exchange to where?
MemberCount+1
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October 03, 2015, 11:58:24 AM
 #21566


A resounding success. Background and stats available here: http://asistec-ti.com/phpbb/viewtopic.php?f=28&t=149&p=224#p224


Is this a spam-Campaign? You know that a spam/virus-filter-(bot) open every mail and check all links. How many recipients answered your mail?
HR
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October 03, 2015, 12:06:28 PM
 #21567


A resounding success. Background and stats available here: http://asistec-ti.com/phpbb/viewtopic.php?f=28&t=149&p=224#p224


Is this a spam-Campaign? You know that a spam/virus-filter-(bot) open every mail and check all links. How many recipients answered your mail?

Not to worry. It's under control and the data is doubly verified and statistically significant.

In other words, it's all good.  Grin

24hralttrade
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October 03, 2015, 12:24:36 PM
 #21568

Hi bro can you explain more how can i earn by playing league of legend and sell digibiytes or exchange to where?
Please watch this video, If you have any questions please let us know.
https://www.youtube.com/watch?v=nUdsJx1UbuM

Want to see the Future of Retail omnichannel demo store powered by Digibyte & Tofugear teams?
Please feel free to contact me if you have anything to report or you have any questions.
FryguyUK
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October 03, 2015, 01:32:30 PM
 #21569

HR you need to focus on drawing the interest from the LOL community. Offer up a big sum of digibyte (maybe a donation account i'd donate!) for the top monthly earner!

The leader-board is fantastic, people love leader-boards and competing, more so if there is a chance to win a sum of money!

This neat device really needs the word of mouth power. The users in the LOL community need to realize their earnings will be higher if they spread the news more - they are probably under the impression that is they keep it secret it will benefit them, as with many money making schemes...

LETS GO DIGIBYTE
Lovethecoins
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October 03, 2015, 03:36:01 PM
 #21570

increase the rewards pls on League of Legends


The rewards are just right if 10 000 people start playing for digibyte and if they making 10 000dgb a month each that is 10 million dgb that needs to be fronted for these rewards.
Increasing them would be a bad move.

If there isn't 10,000 players right now why not increase it?

I was averaging about 400-500 DGB per match with the original payout system. That's about 20 minutes of play time.

Convert that into dollars, that's around 1-2 cents each person was making per game.

That may not sound like alot, but when you multiply it by the number of people who signed up and were playing pretty regularly, it would add up really fast.

I'd like to know how much DGB they paid out for the first few weeks before they lowered the rewards. I wouldn't be surprised if it was a million.

That's alot of money being given out for free.


Who is funding the free dgb right now for LOL? I agree if lots of people are using it that could add up very very fast

thefix
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October 03, 2015, 07:35:13 PM
 #21571

Not sure how long the DigiByteGaming is supposed to last. I wouldn't know how to monetize the program.

You can buy things in game for cash/riot points

By simply making those items purchasable for DigiByte some amazing things could happen
Fenix_One
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October 03, 2015, 07:54:45 PM
 #21572

I guess it is important to launch that Digibytegaming Market as soon as possible so that Digibytes become more useful. Can community help somehow?
Lovethecoins
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October 03, 2015, 08:33:31 PM
 #21573

increase the rewards pls on League of Legends


The rewards are just right if 10 000 people start playing for digibyte and if they making 10 000dgb a month each that is 10 million dgb that needs to be fronted for these rewards.
Increasing them would be a bad move.

If there isn't 10,000 players right now why not increase it?

I was averaging about 400-500 DGB per match with the original payout system. That's about 20 minutes of play time.

Convert that into dollars, that's around 1-2 cents each person was making per game.

That may not sound like alot, but when you multiply it by the number of people who signed up and were playing pretty regularly, it would add up really fast.

I'd like to know how much DGB they paid out for the first few weeks before they lowered the rewards. I wouldn't be surprised if it was a million.

That's alot of money being given out for free.


Who is funding the free dgb right now for LOL? I agree if lots of people are using it that could add up very very fast

Most likely funded from the 250k USD investment as no one from the community has donated. It explains the recent price rise to make funds available for these gamers.

must be I haven't heard anything either... I wonder if in the future setting up a donation page for this game and further expansion would be a good idea?

Verias
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October 03, 2015, 08:36:25 PM
 #21574

I guess it is important to launch that Digibytegaming Market as soon as possible so that Digibytes become more useful. Can community help somehow?
keep an eye out for on the https://digibytegroup.com/,
They have some marketing projects from time to time  and its 100% from the community.
And promote digibyte  with your friends and on social websites like twitter
Allforone
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October 03, 2015, 08:54:23 PM
 #21575

We almost need a locked side ANN where Jared and team post updates this is the busiest thread I have seen!

HR
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October 03, 2015, 09:12:39 PM
 #21576

HR you need to focus on drawing the interest from the LOL community. Offer up a big sum of digibyte (maybe a donation account i'd donate!) for the top monthly earner!

The leader-board is fantastic, people love leader-boards and competing, more so if there is a chance to win a sum of money!

This neat device really needs the word of mouth power. The users in the LOL community need to realize their earnings will be higher if they spread the news more - they are probably under the impression that is they keep it secret it will benefit them, as with many money making schemes...

LETS GO DIGIBYTE

You know, I'm not a gamer and I know practically nothing about how that world works - very close to zero knowledge. What I do and did know is that it is a huge group of computer literate folks who already have the hardware and software to easily mine when they're not playing, and that is added $ for them by simply leaving their machines turned on. That's something that I (and others - I wasn't the brain behind the idea by any stretch of the imagination) actively promoted around this time last year and it ended up getting some legs with other community members and eventually with the DGB Dev Team. People much more knowledgeable about the nuts and bolts of the gaming world and how to integrate DGB got working on the implementation and it sure looks to me like they are doing everything right. The only thing I might suggest is actively marketing the idea of mining when they're not playing. Some sort of screen pop-up that alerts each player with each winning payout that the quantity of DGB they've just won could also be easily mined in xyz time. For example: "The 500 DGB you just've won could be acquired on average in 8 hours mining time when you're not playing, like when you're sleeping. ;-)" And then have a link in that same message to specific instructions on how to get the mining software up and running. To my thinking, getting the gaming community involved has always ultimately meant creating conversions to part-time miners, and I think that's where the emphasis should be going. If we were to combine that with giveaway incentives, we could do a giveaway for the wallet install and first miner connect to the official pools . . . to just throw out one quick off-the-top-of-my-head idea. In any event, this initiative is one of the most exciting I know of in the crypto world, and the more we document and focus our ideas, certainly the better - I would think anyway. Do we have good documentation on strategies, efforts, and continued implementation easily accessible somewhere?

lxxtikk
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October 03, 2015, 11:29:52 PM
 #21577

hi all, what is DGB, is it reallygood coin to buy it now. Can the price rise like bitcoin ?
EPLDCC
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October 04, 2015, 02:36:15 AM
 #21578

On behalf of the DigiByte Group:  Congratulations to mtnsaa ... the winner of the September DigiByte Knights Challenge Contest.

And, thanks to all of you who entered your memes.  Our October contest is in full swing - celebrating the upcoming DigiSpeed Hardfork.

We have a great DigiByte Community.  It's always great to have all of your dedication, interest, and commitment - and it's great to see so many new people posting in the discussion here.

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October 04, 2015, 02:47:25 AM
 #21579

I guess it is important to launch that Digibytegaming Market as soon as possible so that Digibytes become more useful. Can community help somehow?
keep an eye out for on the https://digibytegroup.com/,
They have some marketing projects from time to time  and its 100% from the community.
And promote digibyte  with your friends and on social websites like twitter

Yes.  We had an overwhelmingly positive response to the DigiByte Gaming press release from earlier in the summer.  And, our related advertising campaigns are still very much on track and should be implemented in the coming month or so.  We're going to be doing  social media advertising for the DigiByte Gaming (League of Legends, etc.).  Our original plan was to do marketing on CoinDesk and Facebook - together.  But, the CoinDesk ads are expensive (like minimum $800) for a short run.  We've had some great support from lots of different community members.  However, to be honest, we didn't raise enough funds from the community to run an advertisement on CoinDesk.  So, instead, we're going to focus on social media advertising.  We are especially going to focus on running some Facebook Ads - where we can get far more impressions per dollar.

Looking forward to hearing any of your suggestions.  Or, if you have any questions, please feel free to be in touch.

All the Best,

Eric
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October 04, 2015, 09:30:02 AM
 #21580

I guess it is important to launch that Digibytegaming Market as soon as possible so that Digibytes become more useful. Can community help somehow?
keep an eye out for on the https://digibytegroup.com/,
They have some marketing projects from time to time  and its 100% from the community.
And promote digibyte  with your friends and on social websites like twitter

Yes.  We had an overwhelmingly positive response to the DigiByte Gaming press release from earlier in the summer.  And, our related advertising campaigns are still very much on track and should be implemented in the coming month or so.  We're going to be doing  social media advertising for the DigiByte Gaming (League of Legends, etc.).  Our original plan was to do marketing on CoinDesk and Facebook - together.  But, the CoinDesk ads are expensive (like minimum $800) for a short run.  We've had some great support from lots of different community members.  However, to be honest, we didn't raise enough funds from the community to run an advertisement on CoinDesk.  So, instead, we're going to focus on social media advertising.  We are especially going to focus on running some Facebook Ads - where we can get far more impressions per dollar.

Looking forward to hearing any of your suggestions.  Or, if you have any questions, please feel free to be in touch.

All the Best,

Eric

Really good initiatives EPLDCC.

I'd like to bring together all of DGB's “marketing” efforts into one short and sweet paragraph in the Asistec TI End-of-Year report, and as you know that won't be easy at all given the various things going on (the upcoming hardfork will have to be worked in there as well. . .).

So my idea is to write that paragraph as a collection of hyperlinks where I mention, and only mention, the current and recent public awareness projects (and technological developments too, of course), without explaining them, and then leaving it to the reader to click the hyperlinked phrase in order to become better informed on the particular subject mentioned.

Of course, that will require good documentation and publication sources to link to, with the information presented in layman's terms for the average user who is visiting for the first time.

What do you think about that? We've got around 3 months. Certainly doable, don't you think?

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