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Author Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain  (Read 879145 times)
RenegadeMind
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February 16, 2014, 02:44:23 AM
 #2841

SwissCEX (another exchange with a lot of coins) has a suggestion box here:

http://swisscex.uservoice.com/forums/238010-general


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February 16, 2014, 02:53:54 AM
 #2842

Hey guys, dis you saw this article by Hazard? He is fu**** bullish about HunterCoin! And it's very rare if you know a little Hazard lol

 http://cryptolife.net/huntercoin-the-coin-thats-a-game/
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February 16, 2014, 02:56:42 AM
 #2843

The windows binaries for my client version are ready: http://www.mediafire.com/download/e49da4ni8t4eru4/imp_huntercoin.zip

I've added a new button to show a coloured square on the head of each of your hunters, to easily find them on the map.

Hi hunters,

I really love HunterCoins but playing I feel the need of additional features and improvements on the official clients.
So I started to implement some of the desired features myself, and here is the result.

Actually the new features are:


- Added the mouse coordinates below the mouse cursor


- Added a button on the toolbar


This button has two main functions:

1) Fires a popup with relevant infos about the crown holder:
  - crown holder name
  - his coordinates


2) Shows a marker upon the crown holder on map. The marker size is proportional to the zoom factor. So if you zoom out, you'll see a very large marker to immediately detect the crown holder:


pressing again the button hides the marker.



- Added a button on the upper tab to improve visibility of your characters.
A square of the colour of the character, for each character, is shown on the map, so you can easily detect where your troops are.




-I also included the change proposed by exe here: https://bitcointalk.org/index.php?topic=435170.msg5107703#msg5107703


The windows client is out, you can download it here : http://www.mediafire.com/download/e49da4ni8t4eru4/imp_huntercoin.zip
The source code is here: https://github.com/pompobit/huntercoin



If you have a request for some feature in particular you want to be added, please post it here
. If I'll have enough time (and donations Wink), I'll try to implement it.


This project is developed in my spare time, so if you like it, donations are welcome!
HUC: HHpmbujZjX4f3onXdxwvF2FujEoWRQCuoG
BTC:  18TmYbbKQJEQtCeynjngEvbLiNVRmitteT

RenegadeMind
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February 16, 2014, 03:02:30 AM
 #2844

Huntercoin miners, try our new merged mining pool at http://manicminer.in

What is different with this pool? It is the first one implementing merged mining with scrypt coins, this means you can mine different coins at the same time without losing any performance. Basically it is free money!!! Right now we are mining all of these coins, all of them at the same time:

LiteCoin
PesetaCoin
UnitedScryptCoin
HunterCoin
OrgCoin
CatCoin
DogeCoin
PotCoin
DigitalCoin

You can multiply easily your profit by mining all of them!!

Fantastic! I've switched over and am mining there now!

Thanks!


MithrilMan
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February 16, 2014, 03:10:14 AM
 #2845

hi there, good news about my client, i've managed to load players into map, here we go with image showing crown holder in action




and here a little comparison in the middle area





i was playing on remote desktop on another pc with original client (left) while running my client on my pc
updates were almost instant, but my client didn't hang during update Cheesy (multi thread ftw)

i'm having a tought about radar, i think that would be of no use, so i think i'll turn having the floating minimap that work as "heat map" showing area of interest and where you can zoom at prefix size to increase performance
on that map i'll draw crown holder in big (as it is now), big loots, hearts and "heat map" (I'll highlight harvesting zones)

bb!

oh, last note: how you can see, i've not wrote names upon characters because it's a mess!
I'll draw a dialog hovering/clicking on a cell, showing who's in, i think it will be better

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
rant to people who pretend things for free
RenegadeMind
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February 16, 2014, 03:14:51 AM
 #2846

hi there, good news about my client, i've managed to load players into map, here we go with image showing crown holder in action




and here a little comparison in the middle area





i was playing on remote desktop on another pc with original client (left) while running my client on my pc
updates were almost instant, but my client didn't hang during update Cheesy (multi thread ftw)

i'm having a tought about radar, i think that would be of no use, so i think i'll turn having the floating minimap that work as "heat map" showing area of interest and where you can zoom at prefix size to increase performance
on that map i'll draw crown holder in big (as it is now), big loots, hearts and "heat map" (I'll highlight harvesting zones)

bb!


Looking really good! Cheesy

I don't see where you select the hunter that you want to move though...

MithrilMan
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February 16, 2014, 03:19:02 AM
 #2847

Looking really good! Cheesy

I don't see where you select the hunter that you want to move though...


You don't see that because it's not yet implemented Smiley
as soon as i fix some passive parts (loots, hearts and players details) i'll dive in the active part (move, harvest, save routes and so on)
it takes a lot of time doing this so be patient Cheesy

Huntercoin: Mithril Edition - Alternative client for Huntercoin - (Discontinued)
HUC: HMSCYGYJ5wo9FiniVU4pXWGUu8E8PSmoHE  - BTC: 1DKLf1QKAZ5njucq37pZhMRG67qXDP3vPC
rant to people who pretend things for free
RenegadeMind
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February 16, 2014, 03:37:52 AM
 #2848

Looking really good! Cheesy

I don't see where you select the hunter that you want to move though...


You don't see that because it's not yet implemented Smiley
as soon as i fix some passive parts (loots, hearts and players details) i'll dive in the active part (move, harvest, save routes and so on)
it takes a lot of time doing this so be patient Cheesy

Understood. And yes... I know full well how long these things take.

The general approach I take is to put in "lorem ipsum" GUI elements, then write code. But, everyone has their own approach.

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February 16, 2014, 07:13:02 AM
 #2849

this is gambling?
exus
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February 16, 2014, 10:13:14 AM
 #2850

Vote for huntercoin on cryptsy!  Cheesy  https://cryptsy.freshdesk.com/support/discussions/topics/77852

 Cheesy
kikeda
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February 16, 2014, 10:56:00 AM
 #2851

this is gambling?

nope, its a game where you collect coins and exchange it for real money. but you need 1.05 huc to create a character.
forzendiablo
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February 16, 2014, 11:11:10 AM
 #2852

any pool?
cant solo mine it somehow.

yolo
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February 16, 2014, 12:11:13 PM
Last edit: February 16, 2014, 12:25:27 PM by extro24
 #2853


-I also included the change proposed by exe here: https://bitcointalk.org/index.php?topic=435170.msg5107703#msg5107703

The windows client is out, you can download it here : http://www.mediafire.com/download/e49da4ni8t4eru4/imp_huntercoin.zip
The source code is here: https://github.com/pompobit/huntercoin


Thanks Pompobit!  Especially thank you for adding your own branch of the client to Github.  Huntercoin is going to be BIG, and I foresee hundreds of developers.  I suspect that a lot of the Worldforge people will also join Huntercoin.   They had no money to motivate them, but that has changed with cryptocurrencies.   There is a lot of the Worldforge 3D media which could be merged into Huntercoin.

The Flushing wallet.dat delay (about 30 seconds) was one easy problem to get rid of.  But the following operations all delay Qt:

askfor tx
askfor block
sending getdata
received getdata
AcceptToMemoryPool

If you run the client in Qt Creator after compiling and check the Window->Output Panes->Compile Output window you will see how these operations freeze the client.  As the number of players have increased, the client has become unusable again.

The Qt developers recommend injecting

Code:
qApp->processEvents()

into loops with long disk operations.  You must also

Code:
#include <QApplication> 

to be able to call qApp.  That is what I have been trying to do in main.cpp, but there might be other places in the code with disk operations.

MithrilMan is using threads.  He doesn't have a branch on Github and it may not be necessary to go that far.  I'm hoping that it will be easier to ungum the knots with processEvents().

alin8888
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February 16, 2014, 02:15:04 PM
 #2854

So litecoin diff is 2,690 now

huw much is Huc difficulty ? on scrypt?

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February 16, 2014, 03:38:02 PM
Last edit: February 16, 2014, 04:09:28 PM by xxeyes
 #2855

I made a post in r/bitcoin on Reddit:
http://www.reddit.com/r/Bitcoin/comments/1y2au9/huntercoin_deserves_some_attention_it_is_the/

I guess I should have posted it to r/cryptocurrency.  Here is that post:
http://www.reddit.com/r/CryptoCurrency/comments/1y2dqk/huntercoin_deserves_some_attention_it_is_the/

Please upvote and help it get exposure!
anti-scam
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COINECT


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February 16, 2014, 04:09:24 PM
 #2856

Is this game complex enough that computers are truly incapable of playing it?

Also how do you "rest" your characters when you can't play? This coin seems innovative but it needs way more documentation.

.
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COINECT
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arbitrage trading system
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xxeyes
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February 16, 2014, 05:06:21 PM
 #2857

Is this game complex enough that computers are truly incapable of playing it?

Also how do you "rest" your characters when you can't play? This coin seems innovative but it needs way more documentation.

From the website:
Won’t bots take over?
Maybe eventually they will, and it will be humans vs bots, then bots vs bots..
If it does become an issue, we can add a little extra complexity with hardfork.. but until AI compares to human intelligence, they should probably find it difficult to out smart (most) Humans – (although, this may not be long)

The game moves very slowly.  Characters move one space every block (1 block / minute).  From my experience, your hunters will continue moving based on your instructions, or sit still if you haven't requested them to move even after you close the Huntercoin client.  They will remain where they end up until you return to give them further instructions.  However, it is likely someone will kill them to steal your coins while you are gone.  I suspect you want to send them to the spawn point to withdraw coins when you aren't playing.
redbeans2012
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February 16, 2014, 09:21:31 PM
 #2858

I bought some from Cryptorush and then the ticker disappeared.  I asked them why, they said huntercoin is very unstable and all they can do is keep rebooting it.
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February 16, 2014, 09:24:23 PM
 #2859

what happen with bitcoin ? if bitcoin with go down don't affect the huntercoin ? Will appear maybe HUC/USD or HUC/EUR ?
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February 16, 2014, 10:15:23 PM
 #2860


-I also included the change proposed by exe here: https://bitcointalk.org/index.php?topic=435170.msg5107703#msg5107703

The windows client is out, you can download it here : http://www.mediafire.com/download/e49da4ni8t4eru4/imp_huntercoin.zip
The source code is here: https://github.com/pompobit/huntercoin


Thanks Pompobit!  Especially thank you for adding your own branch of the client to Github.  Huntercoin is going to be BIG, and I foresee hundreds of developers.  I suspect that a lot of the Worldforge people will also join Huntercoin.   They had no money to motivate them, but that has changed with cryptocurrencies.   There is a lot of the Worldforge 3D media which could be merged into Huntercoin.

The Flushing wallet.dat delay (about 30 seconds) was one easy problem to get rid of.  But the following operations all delay Qt:

askfor tx
askfor block
sending getdata
received getdata
AcceptToMemoryPool

If you run the client in Qt Creator after compiling and check the Window->Output Panes->Compile Output window you will see how these operations freeze the client.  As the number of players have increased, the client has become unusable again.

The Qt developers recommend injecting

Code:
qApp->processEvents()

into loops with long disk operations.  You must also

Code:
#include <QApplication> 

to be able to call qApp.  That is what I have been trying to do in main.cpp, but there might be other places in the code with disk operations.

MithrilMan is using threads.  He doesn't have a branch on Github and it may not be necessary to go that far.  I'm hoping that it will be easier to ungum the knots with processEvents().


oh, sorry for have reported your name wrong, I remembered exo Tongue
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