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Author Topic: [ANN] CosmosCR [$CYBR] 🌌Virtual reality world, NFT's, Data solution#blockchain  (Read 32209 times)
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January 17, 2019, 06:53:36 PM
 #541

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

I am not sure if this will repeat again.
At some point people will understand that VIBE didnt create something new and only copied a unity sample project.

hope cosmocr make something new in VR platform, not only game i think

They will create an ecosystem in virtual reality so they won't focus only on games. It's more something like Markspace, spaking of which, imo are dead (the project, not the devs  Grin)since I didn't heard any news in the last months

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January 17, 2019, 10:17:13 PM
 #542

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

People dont see much activities in current crypto projects and with announcement like this, there will be a big buzz for sure. I can see and active project like CosmosCR being really successful if they provide what they are promising. The bar set by other projects is not that high.

Exactly, here the movement and work seem to be maintained every day, maintaining this pace of development, I believe in some evolution faster than in past projects that had stagnations and delays in their development
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January 18, 2019, 08:09:27 AM
 #543


They will create an ecosystem in virtual reality so they won't focus only on games. It's more something like Markspace, spaking of which, imo are dead (the project, not the devs  Grin)since I didn't heard any news in the last months

There are just going to be a handful of these virtual world which will be successful, i looked at that Markspace and seems coming out from '90 technology  Cool

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January 18, 2019, 08:47:35 AM
 #544


They will create an ecosystem in virtual reality so they won't focus only on games. It's more something like Markspace, spaking of which, imo are dead (the project, not the devs  Grin)since I didn't heard any news in the last months

There are just going to be a handful of these virtual world which will be successful, i looked at that Markspace and seems coming out from '90 technology  Cool

Yes, a virtual world still needs human users otherwise it will become boring quickly so only a few will survive.
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January 18, 2019, 12:59:30 PM
 #545


They will create an ecosystem in virtual reality so they won't focus only on games. It's more something like Markspace, spaking of which, imo are dead (the project, not the devs  Grin)since I didn't heard any news in the last months

There are just going to be a handful of these virtual world which will be successful, i looked at that Markspace and seems coming out from '90 technology  Cool

Yeah, but Markspace is also looking quite good. I saw their short demo and it was acceptable.
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January 18, 2019, 05:03:09 PM
 #546


They will create an ecosystem in virtual reality so they won't focus only on games. It's more something like Markspace, spaking of which, imo are dead (the project, not the devs  Grin)since I didn't heard any news in the last months

There are just going to be a handful of these virtual world which will be successful, i looked at that Markspace and seems coming out from '90 technology  Cool

Yes, a virtual world still needs human users otherwise it will become boring quickly so only a few will survive.

People will keep coming since technology is getting cheaper and is reaching poorer counties as well so there fear we would run out of potential users for VR ecosystems in fact i think we will still see the huge growth.   

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January 18, 2019, 06:07:43 PM
 #547


They will create an ecosystem in virtual reality so they won't focus only on games. It's more something like Markspace, spaking of which, imo are dead (the project, not the devs  Grin)since I didn't heard any news in the last months

There are just going to be a handful of these virtual world which will be successful, i looked at that Markspace and seems coming out from '90 technology  Cool

Yes, a virtual world still needs human users otherwise it will become boring quickly so only a few will survive.

People will keep coming since technology is getting cheaper and is reaching poorer counties as well so there fear we would run out of potential users for VR ecosystems in fact i think we will still see the huge growth.  

Not only the technology has to be cheaper, there are cheap versions of headsets available, now we also need more interesting offers from companies.
So both will be needed, hand in hand.

 
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January 18, 2019, 08:38:27 PM
 #548

Hi everyone,

Amazing news today the ICO platform went online! Cool

Everyone can already make an account and get their own affiliate link to share with friends and get rewarded. Sharing would be appreciated!

https://ico.cosmoscr.io


Make sure to read this.

https://medium.com/cosmoscr/ico-announcement-af0a43b05f92

Make sure to claim your own Prime land!



I see the soft cap is 10k eth, considering the current price is not a huge amount of money, it could be achieved quite easily. Are you by the way in contract with some big investors or starting to negotiate with someone for a big chunk of money?  Cool

I hope that they are not only after big investors. Sure, this way you'll reach the financial goals much easier. But in my opinion it should be in the interest of every project to also attract small investors to create a huge community around the project. Especially for a project like CosmosCR that relies on the creativity and productivity of its community.

nice is a good news, the softcap does not seem very high, and also the price of a land is good, not to mention the affiliate program, a good job from the team...
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January 19, 2019, 08:24:35 AM
 #549

Hi everyone,

Amazing news today the ICO platform went online! Cool

Everyone can already make an account and get their own affiliate link to share with friends and get rewarded. Sharing would be appreciated!

https://ico.cosmoscr.io


Make sure to read this.

https://medium.com/cosmoscr/ico-announcement-af0a43b05f92

Make sure to claim your own Prime land!



I see the soft cap is 10k eth, considering the current price is not a huge amount of money, it could be achieved quite easily. Are you by the way in contract with some big investors or starting to negotiate with someone for a big chunk of money?  Cool

I hope that they are not only after big investors. Sure, this way you'll reach the financial goals much easier. But in my opinion it should be in the interest of every project to also attract small investors to create a huge community around the project. Especially for a project like CosmosCR that relies on the creativity and productivity of its community.

nice is a good news, the softcap does not seem very high, and also the price of a land is good, not to mention the affiliate program, a good job from the team...

Great news. I haven't checked in here for a few weeks. I hope I didn't miss too much. I shared the launch with my network just now. good article. It doesn't cover restricted jurisdictions though. Are there any? I don't want to have to move to Russia to buy my Cyber-land.

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Why, how much you got?
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January 19, 2019, 12:41:49 PM
 #550

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

if the headsets get adopted widely then you can expect a large value expansion for this and other VR projects.

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January 19, 2019, 12:55:44 PM
 #551

There are really a million way to make the token of this project purposeful, it could drive the whole iconomy behind it and considering the monetization possibilities are endless, could turn out well in the next years.

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January 19, 2019, 01:11:51 PM
 #552

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

if the headsets get adopted widely then you can expect a large value expansion for this and other VR projects.

When ever they can figure out how to remove the motion sickness while moving around in 3d space, i think it will open more games to transform in vr and more markets.

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January 19, 2019, 02:33:06 PM
 #553

There are really a million way to make the token of this project purposeful, it could drive the whole iconomy behind it and considering the monetization possibilities are endless, could turn out well in the next years.

I agree. There are many things at stake on this project and we only need to see a working and fully developed platform to make our wishes become a reality for this project.

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January 19, 2019, 03:12:14 PM
 #554

There are really a million way to make the token of this project purposeful, it could drive the whole iconomy behind it and considering the monetization possibilities are endless, could turn out well in the next years.

Yeah we already see in many games how non fungible tokens can be really useful, I don't see why it can't work on a platform like Cosmos. Anyway, we will see

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January 19, 2019, 04:10:11 PM
 #555

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

if the headsets get adopted widely then you can expect a large value expansion for this and other VR projects.

When ever they can figure out how to remove the motion sickness while moving around in 3d space, i think it will open more games to transform in vr and more markets.

Yeah, that's another problem that is associated with virtual reality. But is it already known what exaclty it is that causes motion sickness? I have no VR glasses so I haven't experienced it. I always thought it was only a problem in the beginning of VR?
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January 20, 2019, 08:42:37 AM
 #556

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

if the headsets get adopted widely then you can expect a large value expansion for this and other VR projects.

When ever they can figure out how to remove the motion sickness while moving around in 3d space, i think it will open more games to transform in vr and more markets.

Yeah, that's another problem that is associated with virtual reality. But is it already known what exaclty it is that causes motion sickness? I have no VR glasses so I haven't experienced it. I always thought it was only a problem in the beginning of VR?

Maybe it is the same kind of sickness that you experience on a carousel. I think it has something to do with your sense of balance that doesn't like the sudden movements.
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January 20, 2019, 09:03:40 AM
 #557

There are really a million way to make the token of this project purposeful, it could drive the whole iconomy behind it and considering the monetization possibilities are endless, could turn out well in the next years.

Yeah we already see in many games how non fungible tokens can be really useful, I don't see why it can't work on a platform like Cosmos. Anyway, we will see

They have all the predispositions for their token to gain value in their platform. People are crazy about in game content and will pay huge bucks for it especially since you will offer even more content where we could spent it.

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January 20, 2019, 11:24:12 AM
 #558

Looking at how VIBE jumped in recent days with just an announcement of a VR game, I have high hopes for Cosmos CR.

if the headsets get adopted widely then you can expect a large value expansion for this and other VR projects.

When ever they can figure out how to remove the motion sickness while moving around in 3d space, i think it will open more games to transform in vr and more markets.

Yeah, that's another problem that is associated with virtual reality. But is it already known what exaclty it is that causes motion sickness? I have no VR glasses so I haven't experienced it. I always thought it was only a problem in the beginning of VR?

Yes it is known what causes the sickness, but it's not clear why people react different on this.

When you move in the VR, the brain visually perceives a movement, but not the inner ear, which is responsible for registering bodily movements.
One theory is, that the brain thinks we are poisoned and we are hallucinating and that's why we get sick and we have to vomit in the worst case.

 
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January 20, 2019, 01:44:53 PM
 #559


When you move in the VR, the brain visually perceives a movement, but not the inner ear, which is responsible for registering bodily movements.
One theory is, that the brain thinks we are poisoned and we are hallucinating and that's why we get sick and we have to vomit in the worst case.

This is inevitable i think, i read this years ago and i hardly believe there can be any solution. This happens also for other things and you basically have to live with it.

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January 20, 2019, 08:49:03 PM
 #560

There are really a million way to make the token of this project purposeful, it could drive the whole iconomy behind it and considering the monetization possibilities are endless, could turn out well in the next years.
the possibilities to enhance this token linked to a 3d platform are truly endless, can be used for example in the near future to buy goods and services, original content, portions of land...
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